[Script Info]
; Script generated by pysubs2
; https://pypi.python.org/pypi/pysubs2
Title: English (AI)
ScriptType: v4.00+
WrapStyle: 0
ScaledBorderAndShadow: Yes
YCbCr Matrix: TV.601
PlayResX: 1920
PlayResY: 1080

[V4+ Styles]
Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
Style: Default,Impact,60,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,3,3,2,10,10,10,1
Style: Hallucination,Impact,45,&H00A78D7F,&H0000FF00,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,3,3,2,10,10,10,1
Style: ai_sub,Impact,22,&HFFFFFFFF,&HFF020202,&HA0000000,&H00000000,-1,0,0,0,100,90,0,0,1,4.5,0,7,12,10,4,1
Style: OCR,Impact,30,&H00FFFFFF,&H000000FF,&H00000000,&HA0000000,-1,0,0,0,100,100,0,0,1,4.5,3,5,10,10,10,1

[Events]
Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
Dialogue: 0,0:00:00.00,0:59:52.52,ai_sub,,0,0,0,,AISubs v3.10 + Request
Dialogue: 1,0:00:00.00,0:00:01.74,Hallucination,,0,0,0,,[PH] Thanks for watching!
Dialogue: 1,0:00:01.74,0:00:05.74,Default,,0,0,0,,It has been more than 100 years since anime began to be made in Japan.
Dialogue: 0,0:00:02.00,0:00:03.03,OCR,,0,0,0,,{\an5\pos(256,764)\fs72}Kokuzaa
Dialogue: 0,0:00:02.00,0:00:11.00,OCR,,0,0,0,,{\an5\pos(312,944)\fs72}Birth
Dialogue: 0,0:00:03.00,0:00:11.00,OCR,,0,0,0,,{\an5\pos(859,929)\fs72}100 years
Dialogue: 0,0:00:03.00,0:00:12.00,OCR,,0,0,0,,{\an5\pos(389,773)\fs48}Anime produced in Japan
Dialogue: 0,0:00:04.00,0:00:07.00,OCR,,0,0,0,,{\an5\pos(586,934)\fs70}100 years since he was born
Dialogue: 1,0:00:05.74,0:00:10.74,Default,,0,0,0,,How do anime creators shape their images?
Dialogue: 0,0:00:06.00,0:00:09.03,OCR,,0,0,0,,{\an5\pos(1696,1029)\fs19}Norio Tsuruta/KADOKAWANHK.NEP
Dialogue: 0,0:00:06.00,0:00:09.00,OCR,,0,0,0,,{\an5\pos(1485,1030)\fs16}C Sato Midori
Dialogue: 0,0:00:09.00,0:00:12.00,OCR,,0,0,0,,{\an5\pos(1547,1030)\fs13}Kozanso Kodansha Co., Ltd.
Dialogue: 0,0:00:09.00,0:00:12.00,OCR,,0,0,0,,{\an5\pos(1749,1031)\fs13}Production Committee of 'Shingeki no Kyojin'
Dialogue: 1,0:00:11.04,0:00:13.04,Default,,0,0,0,,That's helpful!
Dialogue: 0,0:00:12.00,0:00:14.00,OCR,,0,0,0,,{\an5\pos(951,966)\fs64}Three-frame shooting
Dialogue: 0,0:00:12.00,0:00:17.00,OCR,,0,0,0,,{\an5\pos(1514,575)\fs14}Oishimasayotsu
Dialogue: 0,0:00:13.00,0:00:16.00,OCR,,0,0,0,,{\an5\pos(1619,257)\fs30}Aniz
Dialogue: 0,0:00:13.00,0:00:17.00,OCR,,0,0,0,,{\an5\pos(1619,550)\fs13}Socisoger
Dialogue: 1,0:00:13.04,0:00:16.04,Default,,0,0,0,,Anison singer Masayoshi Oishi-san.
Dialogue: 1,0:00:16.04,0:00:18.04,Default,,0,0,0,,I think I'm starting to understand a little bit.
Dialogue: 0,0:00:17.00,0:00:20.00,OCR,,0,0,0,,{\an5\pos(960,962)\fs72}Wakatsu kita kamo
Dialogue: 0,0:00:17.00,0:00:23.00,OCR,,0,0,0,,{\an5\pos(1405,574)\fs13}Genna Kurasawa
Dialogue: 0,0:00:18.00,0:00:20.00,OCR,,0,0,0,,{\an5\pos(1517,406)\fs22}Haikei
Dialogue: 1,0:00:18.04,0:00:21.04,Default,,0,0,0,,Anime actor Anna Kurasawa-san.
Dialogue: 1,0:00:21.04,0:00:27.04,Default,,0,0,0,,And anime experts Nobuyuki Tsugata-san and Ryota Fujii-san.
Dialogue: 0,0:00:23.00,0:00:24.03,OCR,,0,0,0,,{\an5\pos(1105,551)\fs16}Ryodai KOTSU
Dialogue: 0,0:00:23.00,0:00:28.00,OCR,,0,0,0,,{\an5\pos(1216,438)\fs13}Anime critics
Dialogue: 0,0:00:23.00,0:00:28.00,OCR,,0,0,0,,{\an5\pos(254,511)\fs13}Anime-kyoso researchers
Dialogue: 0,0:00:23.00,0:00:28.00,OCR,,0,0,0,,{\an5\pos(138,546)\fs13}Nobuyuki Tsugata
Dialogue: 0,0:00:24.00,0:00:28.00,OCR,,0,0,0,,{\an5\pos(1101,548)\fs13}Takahiro FUJITSU
Dialogue: 0,0:00:28.00,0:00:29.03,OCR,,0,0,0,,{\an5\pos(260,442)\fs14}Norio Tsuruta KADOK
Dialogue: 0,0:00:28.00,0:00:33.00,OCR,,0,0,0,,{\an5\pos(120,440)\fs18}Sato Midori
Dialogue: 0,0:00:28.00,0:00:37.00,OCR,,0,0,0,,{\an5\pos(967,511)\fs51}Close-up of procedural skills and techniques
Dialogue: 1,0:00:28.04,0:00:33.04,Default,,0,0,0,,We will cover production behind the scenes and close up technology and methods!
Dialogue: 0,0:00:29.00,0:00:34.00,OCR,,0,0,0,,{\an5\pos(337,441)\fs13}Csato Midori and Norio Tsuruta KADOKAWA NHKNEP
Dialogue: 1,0:00:33.04,0:00:36.04,Default,,0,0,0,,We will approach the fun of making anime!
Dialogue: 0,0:00:34.00,0:00:37.03,OCR,,0,0,0,,{\an5\pos(149,1034)\fs16}0 Aguima / Shogakukan
Dialogue: 0,0:00:34.00,0:00:36.00,OCR,,0,0,0,,{\an5\pos(341,1034)\fs13}NHK NEP Nippon Ani Meshiyoso
Dialogue: 0,0:00:34.00,0:00:41.03,OCR,,0,0,0,,{\an5\pos(1758,58)\fs13}Production Committee of 'Shingeki no Kyojin'
Dialogue: 0,0:00:34.00,0:00:41.00,OCR,,0,0,0,,{\an5\pos(1521,59)\fs14}So KAKUYAMA
Dialogue: 0,0:00:34.00,0:00:41.00,OCR,,0,0,0,,{\an5\pos(1593,57)\fs18}Kodansha
Dialogue: 0,0:00:36.00,0:00:37.03,OCR,,0,0,0,,{\an5\pos(399,1034)\fs19}/ NHK, NEP, Nippon Animation
Dialogue: 0,0:00:37.00,0:00:41.00,OCR,,0,0,0,,{\an5\pos(109,1036)\fs13}Yugo OKOBAYASHI
Dialogue: 0,0:00:37.00,0:00:41.00,OCR,,0,0,0,,{\an5\pos(203,1034)\fs15}Shogakukan
Dialogue: 0,0:00:37.00,0:00:41.00,OCR,,0,0,0,,{\an5\pos(396,1032)\fs14}/ "Aoash Seas 0n2" production committee
Dialogue: 1,0:00:37.45,0:00:38.68,Default,,0,0,0,,Thank you, Ani!
Dialogue: 0,0:00:38.00,0:00:40.00,OCR,,0,0,0,,{\an5\pos(1553,58)\fs13}Kozanso Kodansha Co., Ltd.
Dialogue: 0,0:00:38.00,0:00:41.00,OCR,,0,0,0,,{\an5\pos(972,589)\fs72}Anime wo Koku Ko
Dialogue: 1,0:00:38.68,0:00:40.68,Default,,0,0,0,,I'm tired!
Dialogue: 0,0:00:41.00,0:01:06.03,OCR,,0,0,0,,{\an5\pos(1726,47)\fs31}1 Anime wo Kokuru
Dialogue: 1,0:00:41.03,0:00:45.03,Default,,0,0,0,,Are you watching anime?
Dialogue: 0,0:00:42.00,0:00:46.00,OCR,,0,0,0,,{\an5\pos(960,1004)\fs61}Do you watch anime?
Dialogue: 1,0:00:46.18,0:00:51.18,Default,,0,0,0,,I'm your host, your talker, Kusamigane Go and your host, Oishii Masayoshi!
Dialogue: 1,0:00:51.18,0:00:58.18,Default,,0,0,0,,In this program, we will focus on how Japanese anime is made and how they are created.
Dialogue: 0,0:00:52.00,0:00:59.00,OCR,,0,0,0,,{\an5\pos(628,798)\fs45}Inquiry! Ajima wo Kokuro
Dialogue: 0,0:00:52.00,0:00:59.00,OCR,,0,0,0,,{\an5\pos(731,981)\fs31}This method was used to focus on swift combat.
Dialogue: 1,0:00:58.18,0:01:05.18,Default,,0,0,0,,This place is Digital Hollywood University, which is a university specialized in anime.
Dialogue: 0,0:01:00.00,0:01:02.00,OCR,,0,0,0,,{\an5\pos(891,165)\fs18}Inquiry!
Dialogue: 0,0:01:00.00,0:01:02.00,OCR,,0,0,0,,{\an5\pos(994,233)\fs35}Anime wo Kokuru
Dialogue: 0,0:01:02.00,0:01:05.00,OCR,,0,0,0,,{\an5\pos(195,777)\fs13}Anime-yoso researchers
Dialogue: 0,0:01:02.00,0:01:05.00,OCR,,0,0,0,,{\an5\pos(1102,735)\fs13}Aimee Critics
Dialogue: 0,0:01:02.00,0:01:05.00,OCR,,0,0,0,,{\an5\pos(115,782)\fs13}Nobuyuki Tsugata
Dialogue: 0,0:01:02.00,0:01:05.00,OCR,,0,0,0,,{\an5\pos(1023,781)\fs13}Ryota Fujitsu
Dialogue: 1,0:01:05.18,0:01:07.18,Default,,0,0,0,,Thank you for coming today!
Dialogue: 0,0:01:06.00,0:01:08.00,OCR,,0,0,0,,{\an5\pos(1677,48)\fs27}Shakuhin! Ajima wo Kokuru
Dialogue: 0,0:01:08.00,0:01:11.00,OCR,,0,0,0,,{\an5\pos(560,1001)\fs60}Digital University of Kharkiv
Dialogue: 0,0:01:09.00,0:01:13.03,OCR,,0,0,0,,{\an5\pos(1677,51)\fs29}Inquiry Anime wo Kokuru
Dialogue: 1,0:01:10.41,0:01:12.75,Default,,0,0,0,,You look very nervous.
Dialogue: 1,0:01:12.75,0:01:13.75,Default,,0,0,0,,Yes, I do.
Dialogue: 0,0:01:13.00,0:01:14.03,OCR,,0,0,0,,{\an5\pos(1723,50)\fs40}J Anime Coco
Dialogue: 1,0:01:13.75,0:01:16.75,Default,,0,0,0,,This program may be a shock to you.
Dialogue: 0,0:01:16.00,0:01:21.00,OCR,,0,0,0,,{\an5\pos(426,739)\fs13}Genna Kurasawa
Dialogue: 0,0:01:16.00,0:01:21.00,OCR,,0,0,0,,{\an5\pos(506,623)\fs13}Actors
Dialogue: 1,0:01:16.75,0:01:18.25,Default,,0,0,0,,I'm looking forward to it.
Dialogue: 1,0:01:18.25,0:01:20.15,Default,,0,0,0,,I'm looking forward to seeing what's behind the scenes.
Dialogue: 1,0:01:20.15,0:01:26.75,Default,,0,0,0,,First of all, let's take a look at how current TV animation production is done from a basic point of view.
Dialogue: 0,0:01:28.00,0:01:29.03,OCR,,0,0,0,,{\an5\pos(463,896)\fs53}Knights of Les
Dialogue: 0,0:01:28.00,0:01:34.00,OCR,,0,0,0,,{\an5\pos(142,1025)\fs13}0 Naono Iwamoto Shogakukan
Dialogue: 0,0:01:28.00,0:01:35.00,OCR,,0,0,0,,{\an5\pos(1415,866)\fs71}Afternoon 6:25
Dialogue: 0,0:01:28.00,0:01:35.00,OCR,,0,0,0,,{\an5\pos(1472,968)\fs17}It's in the air.
Dialogue: 1,0:01:28.23,0:01:31.23,Default,,0,0,0,,Anime with medieval-style world-otherworldly scenes.
Dialogue: 1,0:01:31.23,0:01:34.23,Default,,0,0,0,,Seven knights of Maronier Kingdom.
Dialogue: 0,0:01:32.00,0:01:35.00,OCR,,0,0,0,,{\an5\pos(105,1024)\fs14}Nao Iwamoto 0
Dialogue: 0,0:01:32.00,0:01:35.00,OCR,,0,0,0,,{\an5\pos(194,1024)\fs14}Shogakukan
Dialogue: 0,0:01:33.00,0:01:34.03,OCR,,0,0,0,,{\an5\pos(471,895)\fs63}Seven Riders
Dialogue: 1,0:01:34.70,0:01:37.70,Default,,0,0,0,,Thank you for visiting our studio.
Dialogue: 0,0:01:35.00,0:01:40.00,OCR,,0,0,0,,{\an5\pos(232,914)\fs37}Animation studios
Dialogue: 0,0:01:40.00,0:01:41.03,OCR,,0,0,0,,{\an5\pos(1034,706)\fs14}Bjeljende
Dialogue: 0,0:01:40.00,0:01:41.03,OCR,,0,0,0,,{\an5\pos(1147,881)\fs13}Sohoku Rute
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1038,126)\fs13}I don't want to worry about it, but I'll wake you up.
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1161,131)\fs13}Let's go as it is. Cold weather
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1026,151)\fs13}In order to take out the lance
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(512,244)\fs17}Composition
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1051,328)\fs26}Blünch
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1465,339)\fs25}Situation, movement, and camerawork
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1021,353)\fs13}Cho gakushiso
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1050,504)\fs13}When I feel fever, my ears turn red.
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1451,519)\fs44}Serif SE
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1014,530)\fs13}Kunai
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1437,630)\fs47}Time
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1052,680)\fs13}In this way, the eyes of the squirrels are getting colder.
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1151,684)\fs13}Will you please?
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1147,706)\fs13}N'Hilde
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1149,730)\fs13}Susume
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1015,756)\fs13}Ozurasu
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1047,881)\fs13}Kangariyato walking in a carriage
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1025,908)\fs13}Lönhide
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1162,903)\fs13}Almond Hacipa
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1030,931)\fs13}Running in a strolling mood
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1153,927)\fs13}Malonier
Dialogue: 0,0:01:40.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(236,1008)\fs64}Ekonte
Dialogue: 1,0:01:40.74,0:01:47.74,Default,,0,0,0,,This is called an éconte. It is a screenplay that is based on a video.
Dialogue: 0,0:01:41.00,0:01:56.00,OCR,,0,0,0,,{\an5\pos(1034,705)\fs13}Brünnhilde
Dialogue: 1,0:01:48.04,0:01:55.04,Default,,0,0,0,,The movements of characters, lines, composition of screens, and camera work are written in.
Dialogue: 0,0:01:56.00,0:01:58.00,OCR,,0,0,0,,{\an5\pos(845,842)\fs15}Paintings
Dialogue: 0,0:01:56.00,0:02:10.00,OCR,,0,0,0,,{\an5\pos(957,233)\fs57}Anime ga Dekiru Made
Dialogue: 0,0:01:56.00,0:02:10.00,OCR,,0,0,0,,{\an5\pos(847,491)\fs34}Background
Dialogue: 0,0:01:56.00,0:02:10.00,OCR,,0,0,0,,{\an5\pos(674,692)\fs33}Hara
Dialogue: 0,0:01:56.00,0:02:10.00,OCR,,0,0,0,,{\an5\pos(843,715)\fs13}Mobilization
Dialogue: 0,0:01:56.00,0:02:10.00,OCR,,0,0,0,,{\an5\pos(1498,725)\fs27}Hibiki
Dialogue: 0,0:01:56.00,0:02:10.00,OCR,,0,0,0,,{\an5\pos(1014,841)\fs21}Color
Dialogue: 1,0:01:56.07,0:02:03.07,Default,,0,0,0,,There are many steps in making an anime, and each work is carried out by the hands of professional staff.
Dialogue: 0,0:01:57.00,0:01:58.00,OCR,,0,0,0,,{\an5\pos(1567,725)\fs72}Sai
Dialogue: 0,0:01:57.00,0:02:01.00,OCR,,0,0,0,,{\an5\pos(1011,716)\fs48}Sai
Dialogue: 1,0:02:03.34,0:02:07.34,Default,,0,0,0,,Let's draw the characters and watch them move!
Dialogue: 0,0:02:04.00,0:02:09.00,OCR,,0,0,0,,{\an5\pos(1287,596)\fs13}Photography
Dialogue: 0,0:02:10.00,0:02:16.00,OCR,,0,0,0,,{\an5\pos(1706,50)\fs30}Anime wo Koku
Dialogue: 0,0:02:10.00,0:02:16.00,OCR,,0,0,0,,{\an5\pos(474,809)\fs41}Chiaractor Design
Dialogue: 0,0:02:10.00,0:02:16.00,OCR,,0,0,0,,{\an5\pos(481,885)\fs54}Yuriko Maeda
Dialogue: 1,0:02:10.06,0:02:15.66,Default,,0,0,0,,In anime, characters are often important.
Dialogue: 1,0:02:15.66,0:02:28.66,Default,,0,0,0,,So we try to find out what image the character has from whether or not the character's face is tall or big.
Dialogue: 1,0:02:28.67,0:02:32.67,Default,,0,0,0,,That's what we're trying to build up.
Dialogue: 0,0:02:33.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(1126,120)\fs13}Persons
Dialogue: 0,0:02:33.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(1142,189)\fs13}It's not cold, but I wake you up.
Dialogue: 0,0:02:33.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(1452,201)\fs15}; Kono-mamamako, kangariya kimi
Dialogue: 0,0:02:33.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(1117,250)\fs13}In order to balance
Dialogue: 0,0:02:33.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(1180,686)\fs15}Blünhi, who is shrewdly dressed;
Dialogue: 0,0:02:33.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(1103,749)\fs54}Rude
Dialogue: 1,0:02:33.38,0:02:38.72,Default,,0,0,0,,Mr. Maeda will work on episode one of cut 192.
Dialogue: 0,0:02:35.00,0:02:45.00,OCR,,0,0,0,,{\an5\pos(199,121)\fs16}.
Dialogue: 1,0:02:38.72,0:02:43.72,Default,,0,0,0,,What will she read and paint from the painter Conte's instructions?
Dialogue: 1,0:02:44.46,0:02:58.46,Default,,0,0,0,,The word looks like fun comes out behind, so this cut of thread explains the movement of waking up and the look like fun Brunhilde are two.
Dialogue: 0,0:02:46.00,0:02:50.00,OCR,,0,0,0,,{\an5\pos(961,1005)\fs56}I'm enjoying Otoko Otopa ga Go-ete 3
Dialogue: 0,0:02:51.00,0:02:55.03,OCR,,0,0,0,,{\an5\pos(962,1005)\fs41}Body-Establishing Movements
Dialogue: 0,0:02:54.00,0:02:59.00,OCR,,0,0,0,,{\an5\pos(230,266)\fs48}Twelfth
Dialogue: 0,0:02:54.00,0:02:59.00,OCR,,0,0,0,,{\an5\pos(1273,495)\fs13}Let's go as it is. I wonder if it's cold.
Dialogue: 0,0:02:55.00,0:02:59.00,OCR,,0,0,0,,{\an5\pos(300,122)\fs32}Shichinin no Shop
Dialogue: 0,0:02:55.00,0:02:59.00,OCR,,0,0,0,,{\an5\pos(957,1007)\fs45}How to enjoy yourself
Dialogue: 1,0:02:58.46,0:03:01.46,Default,,0,0,0,,I think about how to derive these two.
Dialogue: 0,0:02:59.00,0:03:00.03,OCR,,0,0,0,,{\an5\pos(969,1005)\fs35}I'm wondering whether these two should be painted with zoe and seven.
Dialogue: 0,0:03:00.00,0:03:01.03,OCR,,0,0,0,,{\an5\pos(1147,1004)\fs58}Deu-e ni zuruka keisomasu
Dialogue: 0,0:03:02.00,0:03:07.00,OCR,,0,0,0,,{\an5\pos(861,886)\fs14}4012 Mi-rimasu
Dialogue: 0,0:03:02.00,0:03:17.00,OCR,,0,0,0,,{\an5\pos(182,1007)\fs38}Original
Dialogue: 1,0:03:02.44,0:03:07.44,Default,,0,0,0,,Anime expresses movement by stacking pictures that change.
Dialogue: 1,0:03:07.91,0:03:11.24,Default,,0,0,0,,The movement of the body and the look of fun.
Dialogue: 1,0:03:11.24,0:03:17.24,Default,,0,0,0,,Seven drawings were drawn for three seconds and six frames of cut.
Dialogue: 0,0:03:17.00,0:03:25.00,OCR,,0,0,0,,{\an5\pos(375,805)\fs39}Points of movement
Dialogue: 0,0:03:17.00,0:03:25.00,OCR,,0,0,0,,{\an5\pos(1567,805)\fs39}Points of movement
Dialogue: 1,0:03:17.29,0:03:24.29,Default,,0,0,0,,Between the key points of movement, the lines, and then by sandwiching the picture, the movement becomes smoother.
Dialogue: 0,0:03:19.00,0:03:25.00,OCR,,0,0,0,,{\an5\pos(958,524)\fs33}Videos
Dialogue: 0,0:03:19.00,0:03:25.00,OCR,,0,0,0,,{\an5\pos(958,581)\fs18}Paintings linking each other
Dialogue: 1,0:03:24.49,0:03:26.49,Default,,0,0,0,,This process is called aging.
Dialogue: 0,0:03:25.00,0:03:28.00,OCR,,0,0,0,,{\an5\pos(295,674)\fs30}Points of motion
Dialogue: 0,0:03:25.00,0:03:28.00,OCR,,0,0,0,,{\an5\pos(1633,675)\fs27}Points of movement
Dialogue: 1,0:03:28.33,0:03:33.77,Default,,0,0,0,,This is how life is blown into the picture.
Dialogue: 0,0:03:35.00,0:03:37.03,OCR,,0,0,0,,{\an5\pos(1010,716)\fs49}Sai
Dialogue: 0,0:03:35.00,0:03:37.00,OCR,,0,0,0,,{\an5\pos(731,717)\fs72}Hara
Dialogue: 0,0:03:35.00,0:03:38.00,OCR,,0,0,0,,{\an5\pos(1498,725)\fs27}Hibiki
Dialogue: 0,0:03:35.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(957,233)\fs57}Anime ga Dekiru Made
Dialogue: 0,0:03:35.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(847,491)\fs34}Background
Dialogue: 0,0:03:35.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(839,717)\fs13}Mobilization
Dialogue: 0,0:03:35.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(678,843)\fs15}Paintings
Dialogue: 0,0:03:35.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(1013,836)\fs21}Color
Dialogue: 0,0:03:36.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(1288,596)\fs14}Photography
Dialogue: 1,0:03:36.04,0:03:39.60,Default,,0,0,0,,And coloring to color the character.
Dialogue: 0,0:03:37.00,0:03:40.00,OCR,,0,0,0,,{\an5\pos(1011,719)\fs13}Introduction
Dialogue: 0,0:03:40.00,0:03:46.00,OCR,,0,0,0,,{\an5\pos(1378,772)\fs27}Colour design
Dialogue: 0,0:03:40.00,0:03:46.00,OCR,,0,0,0,,{\an5\pos(1376,850)\fs67}Miho Kimura
Dialogue: 0,0:03:40.00,0:03:46.00,OCR,,0,0,0,,{\an5\pos(520,983)\fs65}What's the color choice?
Dialogue: 1,0:03:40.46,0:03:45.07,Default,,0,0,0,,Color design Kimura is finely determined the color setting.
Dialogue: 0,0:03:44.00,0:03:45.03,OCR,,0,0,0,,{\an5\pos(20,789)\fs13}5th
Dialogue: 1,0:03:45.07,0:03:49.83,Default,,0,0,0,,There are infinite colors, so you can do anything.
Dialogue: 0,0:03:46.00,0:03:48.00,OCR,,0,0,0,,{\an5\pos(1240,1004)\fs49}Why don't you pick it up?
Dialogue: 0,0:03:46.00,0:03:50.00,OCR,,0,0,0,,{\an5\pos(622,1006)\fs32}The number of colors is infinite
Dialogue: 0,0:03:48.00,0:03:49.00,OCR,,0,0,0,,{\an5\pos(960,1003)\fs33}The number of colors: "Infinity is ready, so why are you at home? 7
Dialogue: 1,0:03:49.83,0:03:52.63,Default,,0,0,0,,On the other hand, there are too many choices.
Dialogue: 0,0:03:50.00,0:03:55.00,OCR,,0,0,0,,{\an5\pos(959,1001)\fs28}On the other hand, there are many options that can be avoided.
Dialogue: 1,0:03:52.64,0:03:54.64,Default,,0,0,0,,There are many things you can do.
Dialogue: 0,0:03:55.00,0:04:07.00,OCR,,0,0,0,,{\an5\pos(942,767)\fs22}Background
Dialogue: 0,0:03:55.00,0:04:07.00,OCR,,0,0,0,,{\an5\pos(462,775)\fs30}Anime ga Dekiru Made
Dialogue: 1,0:03:55.40,0:04:01.05,Default,,0,0,0,,The color I decided to worry about. Look at only a part of it.
Dialogue: 1,0:04:01.05,0:04:05.05,Default,,0,0,0,,The eye color also varies depending on the character.
Dialogue: 0,0:04:07.00,0:04:15.00,OCR,,0,0,0,,{\an5\pos(1711,49)\fs36}Anime-koku
Dialogue: 1,0:04:07.40,0:04:14.20,Default,,0,0,0,,In coloring, based on these color settings, we will paint each piece in detail.
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(963,694)\fs25}Background
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(408,853)\fs26}Legs
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(1351,852)\fs13}Photography
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(767,854)\fs25}Hara
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(1725,857)\fs13}Yuan dynasty
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(409,932)\fs23}Books
Dialogue: 0,0:04:15.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(762,948)\fs29}由
Dialogue: 0,0:04:15.00,0:04:38.03,OCR,,0,0,0,,{\an5\pos(1681,47)\fs24}Tankyu Reanimation wo Kokuru
Dialogue: 1,0:04:15.11,0:04:20.91,Default,,0,0,0,,Not only characters but backgrounds are also necessary for anime.
Dialogue: 0,0:04:16.00,0:04:17.00,OCR,,0,0,0,,{\an5\pos(955,948)\fs29}由
Dialogue: 0,0:04:16.00,0:04:21.00,OCR,,0,0,0,,{\an5\pos(1540,853)\fs23}Sound
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1452,189)\fs29}内
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1813,188)\fs24}Se
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1467,285)\fs14}It's not cold, but I wake you up.
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1809,304)\fs26}Kono Mama Goko
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1429,371)\fs18}In order to balance
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1398,978)\fs16}Shigamitsuku ł
Dialogue: 0,0:04:21.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(1574,979)\fs29}Blünch dressing
Dialogue: 1,0:04:21.19,0:04:25.17,Default,,0,0,0,,Cut 192 is a scene in the forest.
Dialogue: 0,0:04:23.00,0:04:26.00,OCR,,0,0,0,,{\an5\pos(275,989)\fs52}Mori no Naka
Dialogue: 1,0:04:25.42,0:04:37.42,Default,,0,0,0,,Since it's a camera that looks from below, I will draw it so that the eye level of the background matches when the character is placed.
Dialogue: 0,0:04:26.00,0:04:29.00,OCR,,0,0,0,,{\an5\pos(963,1003)\fs52}Shimowaga 1⁄2 and Watanabe Camera Position
Dialogue: 0,0:04:26.00,0:04:29.00,OCR,,0,0,0,,{\an5\pos(389,779)\fs19}Background
Dialogue: 0,0:04:26.00,0:04:29.00,OCR,,0,0,0,,{\an5\pos(264,853)\fs32}Nakamura
Dialogue: 0,0:04:26.00,0:04:29.00,OCR,,0,0,0,,{\an5\pos(463,853)\fs58}Miki-san
Dialogue: 0,0:04:32.00,0:04:34.00,OCR,,0,0,0,,{\an5\pos(971,1004)\fs61}Ileper ka-ara yo la 1 ni
Dialogue: 0,0:04:34.00,0:04:38.00,OCR,,0,0,0,,{\an5\pos(1384,866)\fs47}Eye level
Dialogue: 0,0:04:34.00,0:04:38.00,OCR,,0,0,0,,{\an5\pos(1515,972)\fs41}Camera height
Dialogue: 1,0:04:37.99,0:04:41.18,Default,,0,0,0,,Anime production promoted by literature
Dialogue: 0,0:04:38.00,0:04:40.00,OCR,,0,0,0,,{\an5\pos(1705,258)\fs13}Resolution\Ninterpolator 解保度間件
Dialogue: 0,0:04:38.00,0:04:41.03,OCR,,0,0,0,,{\an5\pos(1683,171)\fs16}Totsu 2
Dialogue: 0,0:04:38.00,0:04:44.03,OCR,,0,0,0,,{\an5\pos(1688,302)\fs13}Black and white the TL0
Dialogue: 0,0:04:38.00,0:04:41.00,OCR,,0,0,0,,{\an5\pos(1697,346)\fs13}Configuration
Dialogue: 0,0:04:38.00,0:04:44.00,OCR,,0,0,0,,{\an5\pos(1700,367)\fs13}Set:
Dialogue: 0,0:04:38.00,0:04:43.00,OCR,,0,0,0,,{\an5\pos(1649,50)\fs28}Exploratory Anime Co
Dialogue: 0,0:04:38.00,0:04:46.00,OCR,,0,0,0,,{\an5\pos(1684,146)\fs13}To: Ichiha
Dialogue: 0,0:04:38.00,0:04:46.00,OCR,,0,0,0,,{\an5\pos(1680,214)\fs13}To Kureyon
Dialogue: 0,0:04:39.00,0:04:40.00,OCR,,0,0,0,,{\an5\pos(1741,346)\fs13}Drawing colors
Dialogue: 0,0:04:39.00,0:04:40.00,OCR,,0,0,0,,{\an5\pos(1593,509)\fs13}Rotsuku
Dialogue: 0,0:04:39.00,0:04:43.00,OCR,,0,0,0,,{\an5\pos(1735,368)\fs13}: Drawing
Dialogue: 0,0:04:39.00,0:04:44.00,OCR,,0,0,0,,{\an5\pos(1691,281)\fs13}Maronie
Dialogue: 0,0:04:39.00,0:04:47.00,OCR,,0,0,0,,{\an5\pos(1686,324)\fs14}Line blanc
Dialogue: 0,0:04:39.00,0:04:47.00,OCR,,0,0,0,,{\an5\pos(1599,427)\fs13}Layers
Dialogue: 0,0:04:39.00,0:04:47.00,OCR,,0,0,0,,{\an5\pos(962,985)\fs63}Kirara-kuta and the background are one thing.
Dialogue: 0,0:04:41.00,0:04:42.03,OCR,,0,0,0,,{\an5\pos(1684,171)\fs13}To: Ichipa 2
Dialogue: 0,0:04:41.00,0:04:42.03,OCR,,0,0,0,,{\an5\pos(1704,256)\fs13}Resolution relation
Dialogue: 0,0:04:41.00,0:04:42.00,OCR,,0,0,0,,{\an5\pos(1720,389)\fs13}Select:Brush
Dialogue: 0,0:04:41.00,0:04:43.00,OCR,,0,0,0,,{\an5\pos(1593,509)\fs13}Rock
Dialogue: 0,0:04:41.00,0:04:43.00,OCR,,0,0,0,,{\an5\pos(322,907)\fs13}File: 759/2997 yen
Dialogue: 1,0:04:41.18,0:04:47.42,Default,,0,0,0,,After confirming the composition of the character and the rock in advance, the background is drawn.
Dialogue: 0,0:04:42.00,0:04:45.00,OCR,,0,0,0,,{\an5\pos(1702,258)\fs13}Kaihodoma-gakari
Dialogue: 0,0:04:42.00,0:04:45.00,OCR,,0,0,0,,{\an5\pos(1659,432)\fs13}Chiasoner
Dialogue: 0,0:04:43.00,0:04:47.00,OCR,,0,0,0,,{\an5\pos(1683,171)\fs13}Totsupa 2
Dialogue: 0,0:04:44.00,0:04:45.03,OCR,,0,0,0,,{\an5\pos(1690,662)\fs13}The texture of painting paper
Dialogue: 0,0:04:44.00,0:04:46.00,OCR,,0,0,0,,{\an5\pos(1730,707)\fs21}.
Dialogue: 0,0:04:44.00,0:04:47.00,OCR,,0,0,0,,{\an5\pos(1686,301)\fs13}210 in black and white
Dialogue: 0,0:04:45.00,0:04:47.00,OCR,,0,0,0,,{\an5\pos(1670,853)\fs13}Layers
Dialogue: 0,0:04:47.00,0:04:56.00,OCR,,0,0,0,,{\an5\pos(1542,977)\fs72}3.6 frames
Dialogue: 1,0:04:47.56,0:04:50.76,Default,,0,0,0,,Episode one, cut 192.
Dialogue: 1,0:04:50.76,0:04:56.36,Default,,0,0,0,,In just 3.6 seconds, many staff members' passion was packed in.
Dialogue: 0,0:04:56.00,0:04:58.00,OCR,,0,0,0,,{\an5\pos(880,164)\fs19}Inquiry!
Dialogue: 0,0:04:56.00,0:04:58.00,OCR,,0,0,0,,{\an5\pos(984,233)\fs35}Anime wo Kokuru
Dialogue: 1,0:04:56.36,0:05:00.56,Default,,0,0,0,,Making an anime takes a lot of work.
Dialogue: 1,0:05:00.56,0:05:07.24,Default,,0,0,0,,I was surprised to see the backstage that you can't see just by looking at it.
Dialogue: 1,0:05:07.24,0:05:10.04,Default,,0,0,0,,Especially coloring and such work.
Dialogue: 0,0:05:09.00,0:05:11.00,OCR,,0,0,0,,{\an5\pos(1602,52)\fs31}Inquiry Ani
Dialogue: 1,0:05:10.04,0:05:13.04,Default,,0,0,0,,As a viewer, I was excited.
Dialogue: 1,0:05:13.04,0:05:15.76,Default,,0,0,0,,What is in Mr. Sugata's hand?
Dialogue: 1,0:05:15.76,0:05:18.84,Default,,0,0,0,,This is called a cut bag.
Dialogue: 0,0:05:16.00,0:05:19.03,OCR,,0,0,0,,{\an5\pos(959,1004)\fs61}Cutting bags
Dialogue: 1,0:05:18.84,0:05:23.94,Default,,0,0,0,,If you put all the materials needed for each cut into one bag like this...
Dialogue: 0,0:05:19.00,0:05:20.03,OCR,,0,0,0,,{\an5\pos(719,912)\fs13}Mobilization
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(1792,331)\fs13}Acting
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(698,536)\fs36}Story
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(1722,592)\fs13}Photography
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(1876,583)\fs13}Shadows
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(1581,872)\fs28}Brush paint
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(1050,897)\fs31}Sukyan
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(563,919)\fs13}Paintings
Dialogue: 0,0:05:19.00,0:05:21.00,OCR,,0,0,0,,{\an5\pos(444,924)\fs18}Hara
Dialogue: 0,0:05:19.00,0:05:26.00,OCR,,0,0,0,,{\an5\pos(1028,1005)\fs47}Materials required for each soto are included.
Dialogue: 0,0:05:22.00,0:05:23.03,OCR,,0,0,0,,{\an5\pos(328,1004)\fs51}1 ka
Dialogue: 0,0:05:23.00,0:05:26.00,OCR,,0,0,0,,{\an5\pos(623,363)\fs16}Story
Dialogue: 0,0:05:23.00,0:05:26.00,OCR,,0,0,0,,{\an5\pos(1159,577)\fs16}194-tei 1
Dialogue: 0,0:05:23.00,0:05:26.00,OCR,,0,0,0,,{\an5\pos(654,672)\fs15}192-tei 1
Dialogue: 0,0:05:23.00,0:05:26.00,OCR,,0,0,0,,{\an5\pos(618,718)\fs15}Malonier vanishes, so
Dialogue: 0,0:05:23.00,0:05:26.00,OCR,,0,0,0,,{\an5\pos(325,1004)\fs59}Yuka
Dialogue: 1,0:05:24.12,0:05:26.12,Default,,0,0,0,,Can we see it?
Dialogue: 1,0:05:26.12,0:05:28.12,Default,,0,0,0,,Wow!
Dialogue: 1,0:05:29.58,0:05:31.58,Default,,0,0,0,,Wow, I'm shaking.
Dialogue: 1,0:05:31.58,0:05:33.58,Default,,0,0,0,,Wow.
Dialogue: 1,0:05:33.58,0:05:35.58,Default,,0,0,0,,This is really rare.
Dialogue: 0,0:05:36.00,0:05:46.00,OCR,,0,0,0,,{\an5\pos(335,876)\fs36}Cutting bag
Dialogue: 0,0:05:36.00,0:05:46.00,OCR,,0,0,0,,{\an5\pos(472,981)\fs27}A bag containing one-stroke tsuto material
Dialogue: 1,0:05:36.81,0:05:41.81,Default,,0,0,0,,Cut bags are used for one-cut materials storage and progress management.
Dialogue: 0,0:05:37.00,0:05:40.00,OCR,,0,0,0,,{\an5\pos(232,516)\fs22}I-01
Dialogue: 1,0:05:41.81,0:05:45.81,Default,,0,0,0,,These are the ones of cut 192.
Dialogue: 0,0:05:46.00,0:05:51.03,OCR,,0,0,0,,{\an5\pos(458,989)\fs72}Timeseed
Dialogue: 1,0:05:46.44,0:05:50.44,Default,,0,0,0,,Here is a time sheet you should pay attention to.
Dialogue: 1,0:05:50.44,0:05:57.44,Default,,0,0,0,,The movements, timing of lines, and camera work in the cut are written in detail.
Dialogue: 0,0:05:51.00,0:05:58.00,OCR,,0,0,0,,{\an5\pos(681,991)\fs50}One-force tsuto's movement is expressed.
Dialogue: 1,0:05:57.67,0:05:59.67,Default,,0,0,0,,Can you tell by this?
Dialogue: 0,0:05:58.00,0:06:02.00,OCR,,0,0,0,,{\an5\pos(881,164)\fs19}Inquiry!
Dialogue: 0,0:05:58.00,0:06:02.00,OCR,,0,0,0,,{\an5\pos(986,233)\fs35}Anime wo Kokuru
Dialogue: 1,0:05:59.67,0:06:01.67,Default,,0,0,0,,It's like a book!
Dialogue: 1,0:06:01.67,0:06:03.67,Default,,0,0,0,,I can't read it!
Dialogue: 0,0:06:02.00,0:06:44.00,OCR,,0,0,0,,{\an5\pos(1665,105)\fs22}Timesheet to determine movement
Dialogue: 1,0:06:03.67,0:06:12.67,Default,,0,0,0,,This is how you can write cool moves and happy acts.
Dialogue: 0,0:06:15.00,0:06:24.00,OCR,,0,0,0,,{\an5\pos(221,641)\fs23}1 second = 24 ko
Dialogue: 0,0:06:15.00,0:06:24.00,OCR,,0,0,0,,{\an5\pos(343,641)\fs24}Ma
Dialogue: 1,0:06:15.88,0:06:17.88,Default,,0,0,0,,One second until the black line.
Dialogue: 1,0:06:17.88,0:06:23.88,Default,,0,0,0,,Based on the movie film's plan, we'll make a one second video with 24 frames.
Dialogue: 0,0:06:24.00,0:06:31.00,OCR,,0,0,0,,{\an5\pos(1573,522)\fs13}Paintings of four kinds of yori
Dialogue: 1,0:06:24.10,0:06:31.10,Default,,0,0,0,,In cut 192, four kinds of drawings from A to D designed movements of characters.
Dialogue: 0,0:06:31.00,0:06:44.00,OCR,,0,0,0,,{\an5\pos(1158,301)\fs26}.
Dialogue: 0,0:06:32.00,0:06:33.00,OCR,,0,0,0,,{\an5\pos(1331,75)\fs13}Suke
Dialogue: 1,0:06:32.07,0:06:38.02,Default,,0,0,0,,A is the whole body of two people riding a scooter.
Dialogue: 0,0:06:35.00,0:06:42.00,OCR,,0,0,0,,{\an5\pos(1331,76)\fs13}Mobilization
Dialogue: 0,0:06:35.00,0:06:42.00,OCR,,0,0,0,,{\an5\pos(1160,818)\fs30}.
Dialogue: 1,0:06:38.02,0:06:44.02,Default,,0,0,0,,It is supported how many beans are put and drawn and moved.
Dialogue: 0,0:06:44.00,0:06:55.00,OCR,,0,0,0,,{\an5\pos(206,104)\fs46}B: Kugen
Dialogue: 0,0:06:44.00,0:06:55.00,OCR,,0,0,0,,{\an5\pos(698,102)\fs19}C:Facial expressions
Dialogue: 0,0:06:44.00,0:06:55.00,OCR,,0,0,0,,{\an5\pos(1207,105)\fs44}D:Arms
Dialogue: 0,0:06:44.00,0:06:55.00,OCR,,0,0,0,,{\an5\pos(954,626)\fs13}Irishi
Dialogue: 1,0:06:44.39,0:06:52.39,Default,,0,0,0,,B is the upper person's mouth, C is the lower person's face, D is the upper person's arm.
Dialogue: 1,0:06:52.39,0:06:55.39,Default,,0,0,0,,We only draw the moving parts.
Dialogue: 0,0:06:55.00,0:07:07.00,OCR,,0,0,0,,{\an5\pos(1681,48)\fs22}Shakukyu Reanimation wo Kokuru
Dialogue: 1,0:06:55.98,0:07:00.48,Default,,0,0,0,,Let's look at all of them combined and completed in 3 seconds and 6 frames.
Dialogue: 0,0:06:56.00,0:07:01.00,OCR,,0,0,0,,{\an5\pos(1169,958)\fs72}What is the 3.6-minute finale?
Dialogue: 1,0:07:00.58,0:07:02.58,Default,,0,0,0,,Let's go with this, Sam Garia.
Dialogue: 1,0:07:03.75,0:07:05.75,Default,,0,0,0,,Let's go as it is, Sam Garia.
Dialogue: 1,0:07:06.86,0:07:09.86,Default,,0,0,0,,The mouth shape also matches the line.
Dialogue: 0,0:07:07.00,0:07:10.00,OCR,,0,0,0,,{\an5\pos(962,1001)\fs32}The lips of the mouth are adjusted to the dialogue.
Dialogue: 1,0:07:09.86,0:07:10.86,Default,,0,0,0,,That's right.
Dialogue: 1,0:07:10.86,0:07:14.86,Default,,0,0,0,,That's why we make it look like it's talking.
Dialogue: 0,0:07:11.00,0:07:25.00,OCR,,0,0,0,,{\an5\pos(1677,49)\fs23}Tankyu Reanimation wo Kokuro
Dialogue: 1,0:07:14.86,0:07:17.86,Default,,0,0,0,,This is important for imagination.
Dialogue: 1,0:07:17.86,0:07:18.86,Default,,0,0,0,,That's right.
Dialogue: 1,0:07:18.86,0:07:25.86,Default,,0,0,0,,So we calculate all the movements in our head and draw how many pictures we draw.
Dialogue: 0,0:07:22.00,0:07:26.00,OCR,,0,0,0,,{\an5\pos(965,1005)\fs56}How many pictures are in a frame?
Dialogue: 0,0:07:26.00,0:07:29.00,OCR,,0,0,0,,{\an5\pos(1185,1027)\fs13}Nao Iwamoto 0
Dialogue: 1,0:07:26.49,0:07:28.49,Default,,0,0,0,,Let's go like this, Sam Garia.
Dialogue: 0,0:07:30.00,0:07:40.00,OCR,,0,0,0,,{\an5\pos(1171,81)\fs24}.
Dialogue: 1,0:07:30.46,0:07:39.46,Default,,0,0,0,,The timing of moving your mouth in accordance with the lines is also dependent on the instructions on the time sheet.
Dialogue: 0,0:07:40.00,0:07:51.00,OCR,,0,0,0,,{\an5\pos(270,876)\fs30}1 second = 24 frames
Dialogue: 0,0:07:40.00,0:07:51.00,OCR,,0,0,0,,{\an5\pos(387,978)\fs42}Film Film standards
Dialogue: 1,0:07:40.06,0:07:47.06,Default,,0,0,0,,It's one second up to 24, but in this case it's three seconds plus six seconds.
Dialogue: 0,0:07:43.00,0:07:45.00,OCR,,0,0,0,,{\an5\pos(1394,805)\fs13}Aichi Mondo Hashibami
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(618,46)\fs13}When you feel ripe on your neck, you turn red to your ears.
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(782,49)\fs15}Kangariya
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(871,108)\fs17}I don't want to. Hand,
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(735,504)\fs17}Are you going to stay cold in your eyes?
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(846,562)\fs25}Brünnhilde
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(857,622)\fs15}Ah, don't do it.'
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(586,702)\fs13}Hand-struck
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(739,1021)\fs14}Fuyugariyato
Dialogue: 0,0:07:45.00,0:07:47.00,OCR,,0,0,0,,{\an5\pos(868,1020)\fs32}Brünhild
Dialogue: 0,0:07:47.00,0:07:51.00,OCR,,0,0,0,,{\an5\pos(722,768)\fs48}It looks like a beautiful musical score.
Dialogue: 1,0:07:47.06,0:07:51.06,Default,,0,0,0,,It's like a musical score we're talking about, isn't it?
Dialogue: 1,0:07:51.06,0:07:57.06,Default,,0,0,0,,So in one bar, is it one whole note, two half notes, or four quarter notes?
Dialogue: 0,0:07:55.00,0:08:02.00,OCR,,0,0,0,,{\an5\pos(879,167)\fs19}Inquiry!
Dialogue: 0,0:07:55.00,0:08:02.00,OCR,,0,0,0,,{\an5\pos(981,236)\fs35}Anime wo Kokuru
Dialogue: 1,0:07:57.06,0:07:59.06,Default,,0,0,0,,It's like this time sheet.
Dialogue: 1,0:07:59.06,0:08:04.06,Default,,0,0,0,,It's about how many cells you put in in three seconds.
Dialogue: 1,0:08:04.06,0:08:05.51,Default,,0,0,0,,It might be easy to understand.
Dialogue: 1,0:08:05.51,0:08:09.31,Default,,0,0,0,,That's not different from the era of Iron Man Atom.
Dialogue: 0,0:08:06.00,0:08:09.00,OCR,,0,0,0,,{\an5\pos(957,1004)\fs50}The era of "Iron Arm Atom" has not changed yet.
Dialogue: 1,0:08:09.31,0:08:19.91,Default,,0,0,0,,The most important thing about the Iron Man Atom TV series is that it airs once a week for 30 minutes in episode one and continues to air it.
Dialogue: 1,0:08:19.91,0:08:24.31,Default,,0,0,0,,This is almost the only case in the world for Iron Man Atom.
Dialogue: 0,0:08:22.00,0:08:26.00,OCR,,0,0,0,,{\an5\pos(960,957)\fs61}Constraint or first-born method representation
Dialogue: 1,0:08:24.31,0:08:25.91,Default,,0,0,0,,Oh, is that so?
Dialogue: 0,0:08:26.00,0:08:40.00,OCR,,0,0,0,,{\an5\pos(104,983)\fs21}Episode 19
Dialogue: 0,0:08:26.00,0:08:40.00,OCR,,0,0,0,,{\an5\pos(323,982)\fs22}Atom versus Majin no Maki
Dialogue: 0,0:08:26.00,0:08:40.00,OCR,,0,0,0,,{\an5\pos(183,1028)\fs17}Director-General: Osamu TEZUKA
Dialogue: 0,0:08:28.00,0:08:32.00,OCR,,0,0,0,,{\an5\pos(117,935)\fs28}Tekkarua
Dialogue: 0,0:08:28.00,0:08:32.00,OCR,,0,0,0,,{\an5\pos(324,935)\fs30}[1963]
Dialogue: 1,0:08:30.27,0:08:40.27,Default,,0,0,0,,Iron Man Atom, which created the form of a TV anime that aired every week for 30 minutes, has now also created widely used methods.
Dialogue: 0,0:08:40.00,0:08:47.00,OCR,,0,0,0,,{\an5\pos(961,537)\fs72}Lopak at IMDb
Dialogue: 1,0:08:41.28,0:08:44.78,Default,,0,0,0,,One of them is a mouth-stopping bomb.
Dialogue: 1,0:08:47.28,0:08:50.28,Default,,0,0,0,,I have a camera. Please let me use it.
Dialogue: 1,0:08:50.66,0:08:58.66,Default,,0,0,0,,The face and body of the characters are still in place, only their mouths are moving and talking.
Dialogue: 0,0:08:55.00,0:09:09.00,OCR,,0,0,0,,{\an5\pos(1727,48)\fs35}J Anime Koku Go
Dialogue: 1,0:08:58.76,0:09:05.76,Default,,0,0,0,,In order to continue broadcasting every week, I reduced the workflow greatly with this mouth-stopping pack.
Dialogue: 1,0:09:05.76,0:09:08.76,Default,,0,0,0,,And this ingenuity, too!
Dialogue: 1,0:09:08.77,0:09:11.77,Default,,0,0,0,,There is a word called three-frame shot.
Dialogue: 0,0:09:09.00,0:09:14.00,OCR,,0,0,0,,{\an5\pos(878,167)\fs18}Inquiry!
Dialogue: 0,0:09:09.00,0:09:14.00,OCR,,0,0,0,,{\an5\pos(980,236)\fs35}Anime wo Kokuru
Dialogue: 0,0:09:09.00,0:09:14.00,OCR,,0,0,0,,{\an5\pos(963,1004)\fs33}Three-frame shooting
Dialogue: 1,0:09:11.77,0:09:12.77,Default,,0,0,0,,Three-frame shot?
Dialogue: 1,0:09:12.77,0:09:14.77,Default,,0,0,0,,It sounds like a special move.
Dialogue: 1,0:09:14.77,0:09:15.77,Default,,0,0,0,,Three-frame shot!
Dialogue: 1,0:09:17.77,0:09:21.77,Default,,0,0,0,,Take three frames with one picture.
Dialogue: 0,0:09:18.00,0:09:39.00,OCR,,0,0,0,,{\an5\pos(269,875)\fs23}Three-frame shooting
Dialogue: 0,0:09:18.00,0:09:39.00,OCR,,0,0,0,,{\an5\pos(399,980)\fs26}Three panels of a single picture
Dialogue: 1,0:09:22.44,0:09:29.44,Default,,0,0,0,,In other words, I said 24 frames, so if you want to draw in the finest detail, you need 24 pictures.
Dialogue: 1,0:09:29.44,0:09:34.44,Default,,0,0,0,,That would take too much effort, so you draw three frames with one picture.
Dialogue: 1,0:09:34.44,0:09:39.44,Default,,0,0,0,,Simply calculated, you could draw eight pictures in one second.
Dialogue: 0,0:09:35.00,0:10:02.00,OCR,,0,0,0,,{\an5\pos(1677,49)\fs27}Inquiry! Anime wo Kokuru
Dialogue: 1,0:09:39.44,0:09:41.44,Default,,0,0,0,,That's a lot of work.
Dialogue: 1,0:09:41.44,0:09:42.44,Default,,0,0,0,,Ms. Tezuka is...
Dialogue: 1,0:09:42.48,0:09:45.48,Default,,0,0,0,,The movement of the picture is omitted, but...
Dialogue: 0,0:09:43.00,0:09:45.00,OCR,,0,0,0,,{\an5\pos(958,1005)\fs39}I'll omit the movement of the picture.
Dialogue: 1,0:09:45.48,0:09:54.48,Default,,0,0,0,,If you want to prioritize rich stories or emotional expressions of characters, you can add or subtract what you want to add.
Dialogue: 0,0:09:47.00,0:09:52.03,OCR,,0,0,0,,{\an5\pos(705,911)\fs61}Rich stories
Dialogue: 0,0:09:47.00,0:09:52.00,OCR,,0,0,0,,{\an5\pos(964,1002)\fs39}Prioritize the character's emotional representation
Dialogue: 0,0:09:47.00,0:09:52.00,OCR,,0,0,0,,{\an5\pos(878,167)\fs18}Inquiry!
Dialogue: 0,0:09:47.00,0:09:52.00,OCR,,0,0,0,,{\an5\pos(980,236)\fs35}Anime wo Kokuru
Dialogue: 0,0:09:52.00,0:09:57.00,OCR,,0,0,0,,{\an5\pos(1279,912)\fs37}[Ashishisan-ku]
Dialogue: 0,0:09:52.00,0:09:57.00,OCR,,0,0,0,,{\an5\pos(795,913)\fs58}What I want to add
Dialogue: 1,0:09:54.48,0:09:57.48,Default,,0,0,0,,If you want to subtract, you can subtract.
Dialogue: 0,0:09:55.00,0:09:57.00,OCR,,0,0,0,,{\an5\pos(796,1003)\fs43}Wherever you want to draw
Dialogue: 0,0:09:55.00,0:09:57.00,OCR,,0,0,0,,{\an5\pos(1287,1003)\fs37}[Archived copy]
Dialogue: 1,0:09:57.48,0:10:04.48,Default,,0,0,0,,I think that's the charm and essence of animation, whether you can create unique and unique images.
Dialogue: 0,0:09:58.00,0:10:04.00,OCR,,0,0,0,,{\an5\pos(972,1001)\fs62}Animation fascination and essence
Dialogue: 0,0:09:58.00,0:10:04.00,OCR,,0,0,0,,{\an5\pos(893,913)\fs41}It's going to be an inventive piece of video.
Dialogue: 1,0:10:04.48,0:10:05.48,Default,,0,0,0,,Interesting.
Dialogue: 0,0:10:05.00,0:10:10.00,OCR,,0,0,0,,{\an5\pos(723,910)\fs62}In subtracting
Dialogue: 0,0:10:05.00,0:10:10.00,OCR,,0,0,0,,{\an5\pos(965,1000)\fs41}I feel that it's difficult to think of it.
Dialogue: 1,0:10:05.48,0:10:09.48,Default,,0,0,0,,I think it's harder to come up with subtraction.
Dialogue: 1,0:10:09.48,0:10:10.16,Default,,0,0,0,,Certainly.
Dialogue: 0,0:10:10.00,0:10:11.03,OCR,,0,0,0,,{\an5\pos(353,860)\fs38}Hikimesan is now available.
Dialogue: 0,0:10:10.00,0:10:12.03,OCR,,0,0,0,,{\an5\pos(1705,50)\fs31}Anime na Koku
Dialogue: 1,0:10:10.16,0:10:15.16,Default,,0,0,0,,Subtraction does not simply reduce work.
Dialogue: 0,0:10:11.00,0:10:21.00,OCR,,0,0,0,,{\an5\pos(452,862)\fs72}Hikisan ga Iida
Dialogue: 0,0:10:11.00,0:10:21.00,OCR,,0,0,0,,{\an5\pos(349,993)\fs67}New expressions
Dialogue: 0,0:10:12.00,0:10:13.03,OCR,,0,0,0,,{\an5\pos(1687,50)\fs31}Anime wo Hi
Dialogue: 0,0:10:13.00,0:10:14.03,OCR,,0,0,0,,{\an5\pos(1665,51)\fs33}Ahme
Dialogue: 0,0:10:14.00,0:10:15.03,OCR,,0,0,0,,{\an5\pos(1700,49)\fs35}Anime wo Ko
Dialogue: 1,0:10:15.25,0:10:21.25,Default,,0,0,0,,As schedules are limited, creators try to come up with new expressions.
Dialogue: 0,0:10:21.00,0:10:28.00,OCR,,0,0,0,,{\an5\pos(778,359)\fs72}Ashita no ji
Dialogue: 0,0:10:21.00,0:10:28.00,OCR,,0,0,0,,{\an5\pos(967,557)\fs72}Tome-e
Dialogue: 0,0:10:21.00,0:10:51.03,OCR,,0,0,0,,{\an5\pos(1721,51)\fs36}Anime Cokuru
Dialogue: 0,0:10:22.00,0:10:25.00,OCR,,0,0,0,,{\an5\pos(1298,362)\fs72}Yo = 2
Dialogue: 1,0:10:22.30,0:10:28.30,Default,,0,0,0,,This scene of tomorrow's Joe is also one example of it.
Dialogue: 0,0:10:26.00,0:10:28.00,OCR,,0,0,0,,{\an5\pos(1300,363)\fs72}Yo 2
Dialogue: 0,0:10:28.00,0:10:43.03,OCR,,0,0,0,,{\an5\pos(407,980)\fs26}"Seishun wa Ima...Moetsukita"
Dialogue: 0,0:10:28.00,0:10:43.00,OCR,,0,0,0,,{\an5\pos(186,932)\fs31}Ashita no ji
Dialogue: 0,0:10:28.00,0:10:43.00,OCR,,0,0,0,,{\an5\pos(140,980)\fs24}Episode 47
Dialogue: 0,0:10:28.00,0:10:43.00,OCR,,0,0,0,,{\an5\pos(193,1022)\fs20}Director: Osamu Dezaki
Dialogue: 0,0:10:28.00,0:10:43.00,OCR,,0,0,0,,{\an5\pos(1365,1032)\fs13}C. Asao TAKAMORI
Dialogue: 0,0:10:28.00,0:10:43.00,OCR,,0,0,0,,{\an5\pos(1572,1032)\fs16}Kodansha
Dialogue: 1,0:10:36.38,0:10:42.66,Default,,0,0,0,,Do not dare to move the character. It is a method called stop.
Dialogue: 0,0:10:43.00,0:10:53.00,OCR,,0,0,0,,{\an5\pos(281,880)\fs49}Tome-e
Dialogue: 0,0:10:43.00,0:10:53.00,OCR,,0,0,0,,{\an5\pos(408,984)\fs19}The force in which the drawing part does not move
Dialogue: 1,0:10:43.71,0:10:45.71,Default,,0,0,0,,It's burning! It's burning!
Dialogue: 1,0:10:45.71,0:10:47.71,Default,,0,0,0,,The picture is not moving at all, right?
Dialogue: 1,0:10:47.71,0:10:48.21,Default,,0,0,0,,Yes.
Dialogue: 1,0:10:48.21,0:10:57.71,Default,,0,0,0,,The camera only moves where it is coming closer and closer, but it is enough to express Joe's emotions.
Dialogue: 0,0:10:51.00,0:11:08.03,OCR,,0,0,0,,{\an5\pos(1681,50)\fs31}Tango Ajime wo Kokuru
Dialogue: 0,0:10:53.00,0:10:58.00,OCR,,0,0,0,,{\an5\pos(892,76)\fs68}Anime wo Kokuru
Dialogue: 0,0:10:55.00,0:10:58.00,OCR,,0,0,0,,{\an5\pos(962,1005)\fs56}Joe's feelings are expressive.
Dialogue: 1,0:10:57.71,0:11:02.32,Default,,0,0,0,,It is the way of drawing a transparent picture, and the way of drawing a picture with a color.
Dialogue: 0,0:10:58.00,0:11:03.00,OCR,,0,0,0,,{\an5\pos(1367,1031)\fs13}0 Tomoo TAKAMORI
Dialogue: 0,0:10:59.00,0:11:03.00,OCR,,0,0,0,,{\an5\pos(1475,1032)\fs15}Tetsuya Chiba
Dialogue: 1,0:11:02.32,0:11:08.32,Default,,0,0,0,,I think it is calculated all the speed and so on that the camera is approaching.
Dialogue: 0,0:11:05.00,0:11:08.00,OCR,,0,0,0,,{\an5\pos(965,1003)\fs50}Everything is calculated and done.
Dialogue: 0,0:11:08.00,0:11:16.03,OCR,,0,0,0,,{\an5\pos(1683,47)\fs29}Shakukyu anime wo kokuru
Dialogue: 1,0:11:08.32,0:11:18.32,Default,,0,0,0,,The texture is not a perfect paint of the cell, but an illustrative watercolor-style picture, and since the amount of information increases, the atmosphere is transmitted.
Dialogue: 0,0:11:12.00,0:11:18.00,OCR,,0,0,0,,{\an5\pos(960,1001)\fs28}The amount of information is increased with watercolor-style paintings.
Dialogue: 0,0:11:16.00,0:11:18.00,OCR,,0,0,0,,{\an5\pos(879,166)\fs19}Inquiry!
Dialogue: 0,0:11:16.00,0:11:18.00,OCR,,0,0,0,,{\an5\pos(980,236)\fs32}Anime wo Koku Ko
Dialogue: 1,0:11:18.32,0:11:21.32,Default,,0,0,0,,That's why it's so satisfying.
Dialogue: 0,0:11:19.00,0:11:34.00,OCR,,0,0,0,,{\an5\pos(1677,47)\fs24}Tankyu Reanimation wo Kokuru
Dialogue: 0,0:11:21.00,0:11:23.00,OCR,,0,0,0,,{\an5\pos(1284,393)\fs72}Yo = 2
Dialogue: 0,0:11:21.00,0:11:30.00,OCR,,0,0,0,,{\an5\pos(661,387)\fs72}Ashita
Dialogue: 0,0:11:21.00,0:11:30.00,OCR,,0,0,0,,{\an5\pos(965,585)\fs72}Harmony
Dialogue: 1,0:11:21.44,0:11:30.44,Default,,0,0,0,,Harmony processing that draws the character's transparency with a painting-like touch and shows it impressively.
Dialogue: 0,0:11:25.00,0:11:30.00,OCR,,0,0,0,,{\an5\pos(1285,393)\fs72}Yo 2
Dialogue: 0,0:11:26.00,0:11:30.00,OCR,,0,0,0,,{\an5\pos(903,392)\fs72}.
Dialogue: 0,0:11:30.00,0:11:39.03,OCR,,0,0,0,,{\an5\pos(410,979)\fs25}"I have Jose... to Hawaii."
Dialogue: 0,0:11:30.00,0:11:39.00,OCR,,0,0,0,,{\an5\pos(141,980)\fs25}Episode 28
Dialogue: 0,0:11:31.00,0:11:35.03,OCR,,0,0,0,,{\an5\pos(1511,1031)\fs16}Chibatetsuya/Kodansha
Dialogue: 1,0:11:34.50,0:11:38.50,Default,,0,0,0,,It is an expression combining subtraction and addition.
Dialogue: 0,0:11:35.00,0:11:37.03,OCR,,0,0,0,,{\an5\pos(1480,1032)\fs18}Chibatetsuya
Dialogue: 0,0:11:35.00,0:11:39.00,OCR,,0,0,0,,{\an5\pos(1571,1031)\fs17}Kodansha
Dialogue: 1,0:11:38.53,0:11:43.61,Default,,0,0,0,,Mr. Sadaharu Oh said that the ball stopped.
Dialogue: 0,0:11:39.00,0:11:45.03,OCR,,0,0,0,,{\an5\pos(242,920)\fs29}Harmonic processing
Dialogue: 0,0:11:39.00,0:11:55.00,OCR,,0,0,0,,{\an5\pos(354,984)\fs18}Senga no naka wo ve bata nuri ni sesu
Dialogue: 0,0:11:39.00,0:11:55.00,OCR,,0,0,0,,{\an5\pos(323,1022)\fs19}Drawing with a background touch
Dialogue: 1,0:11:43.61,0:11:51.91,Default,,0,0,0,,I think that dramatic scenes are created by the framework or restrictions of the moment,
Dialogue: 0,0:11:45.00,0:11:46.03,OCR,,0,0,0,,{\an5\pos(201,923)\fs37}Harmony
Dialogue: 0,0:11:45.00,0:11:49.00,OCR,,0,0,0,,{\an5\pos(347,920)\fs17}- Processed
Dialogue: 1,0:11:51.91,0:12:00.01,Default,,0,0,0,,and I think that creative and ingenuity is how much you can do in that range.
Dialogue: 0,0:12:01.00,0:12:07.00,OCR,,0,0,0,,{\an5\pos(1608,983)\fs72}Cell
Dialogue: 1,0:12:01.12,0:12:06.82,Default,,0,0,0,,This is a Selna used in a related work of Ojalmar 26 years ago.
Dialogue: 1,0:12:06.82,0:12:13.62,Default,,0,0,0,,Before the production became digitalized, the anime was drawn on a transparent sheet called a cell.
Dialogue: 0,0:12:13.00,0:13:13.00,OCR,,0,0,0,,{\an5\pos(1681,105)\fs18}Cell painting of transparent sheets
Dialogue: 1,0:12:13.67,0:12:19.81,Default,,0,0,0,,The back side is characteristic, but it looks like this.
Dialogue: 1,0:12:19.81,0:12:23.07,Default,,0,0,0,,They paint this paint from the back side little by little.
Dialogue: 0,0:12:20.00,0:12:24.00,OCR,,0,0,0,,{\an5\pos(674,1003)\fs43}Draw the picture brass from the back of the cell.
Dialogue: 1,0:12:23.07,0:12:24.65,Default,,0,0,0,,Please take a look.
Dialogue: 1,0:12:24.65,0:12:26.75,Default,,0,0,0,,It looks like Ojalumaru.
Dialogue: 1,0:12:26.75,0:12:28.75,Default,,0,0,0,,I'm happy.
Dialogue: 0,0:12:27.00,0:12:33.00,OCR,,0,0,0,,{\an5\pos(367,1024)\fs51}Every week
Dialogue: 0,0:12:27.00,0:12:33.00,OCR,,0,0,0,,{\an5\pos(681,1023)\fs32}Prelude 8:25
Dialogue: 0,0:12:27.00,0:12:33.00,OCR,,0,0,0,,{\an5\pos(1051,1021)\fs13}It's in the air.
Dialogue: 0,0:12:28.00,0:12:31.03,OCR,,0,0,0,,{\an5\pos(284,887)\fs72}Ojarumaru
Dialogue: 0,0:12:28.00,0:12:33.03,OCR,,0,0,0,,{\an5\pos(1722,49)\fs30}J Anime wo Kokuro
Dialogue: 1,0:12:29.18,0:12:31.18,Default,,0,0,0,,It's just a van !
Dialogue: 0,0:12:31.00,0:12:32.03,OCR,,0,0,0,,{\an5\pos(287,888)\fs72}Ojirumu
Dialogue: 1,0:12:31.52,0:12:33.52,Default,,0,0,0,,Can we see the back side of the ship?
Dialogue: 0,0:12:33.00,0:12:37.00,OCR,,0,0,0,,{\an5\pos(878,167)\fs18}Inquiry!
Dialogue: 0,0:12:33.00,0:12:37.00,OCR,,0,0,0,,{\an5\pos(980,236)\fs35}Anime wo Kokuru
Dialogue: 1,0:12:33.52,0:12:35.52,Default,,0,0,0,,I've never seen it like this.
Dialogue: 1,0:12:36.19,0:12:41.19,Default,,0,0,0,,The back is cute, too. But it seems difficult to paint.
Dialogue: 1,0:12:41.19,0:12:49.19,Default,,0,0,0,,I don't know how this cell was painted, but for example, I paint the white part of the eye.
Dialogue: 1,0:12:49.59,0:12:55.87,Default,,0,0,0,,If you paint this skin color there, the white eye color is not yet dry, so it mixes.
Dialogue: 1,0:12:55.87,0:13:04.03,Default,,0,0,0,,So, paint this mouth for now, or paint other parts of the character, and when this part dries, paint this skin color.
Dialogue: 1,0:13:04.03,0:13:07.87,Default,,0,0,0,,If you paint in a strange order, the cell will be messed up.
Dialogue: 1,0:13:07.87,0:13:11.63,Default,,0,0,0,,He painted thousands of times in one anime.
Dialogue: 0,0:13:08.00,0:13:13.00,OCR,,0,0,0,,{\an5\pos(958,1000)\fs35}Thousands of sheets were painted with a pair of azimuths.
Dialogue: 1,0:13:14.05,0:13:19.47,Default,,0,0,0,,Cell painting was hardly used in the beginning of the 2000s but now again
Dialogue: 1,0:13:19.47,0:13:26.05,Default,,0,0,0,,there are works that are focused on the texture unique to cell painting and incorporated as expressions.
Dialogue: 0,0:13:28.00,0:13:32.03,OCR,,0,0,0,,{\an5\pos(114,1007)\fs16}[Shiranuhi]
Dialogue: 0,0:13:28.00,0:13:31.00,OCR,,0,0,0,,{\an5\pos(288,1032)\fs19}Ranuhi!
Dialogue: 0,0:13:28.00,0:13:32.00,OCR,,0,0,0,,{\an5\pos(369,1033)\fs13}5 Nui Production Committee
Dialogue: 0,0:13:28.00,0:14:26.00,OCR,,0,0,0,,{\an5\pos(186,1032)\fs13}Akira KATANOSAKA
Dialogue: 1,0:13:28.45,0:13:32.35,Default,,0,0,0,,Mom, I want to become a whale.
Dialogue: 1,0:13:32.35,0:13:36.35,Default,,0,0,0,,If you were at the harbor, what would you ask for?
Dialogue: 1,0:13:36.99,0:13:40.67,Default,,0,0,0,,Short animation film « Shiranui »
Dialogue: 0,0:13:40.00,0:13:42.03,OCR,,0,0,0,,{\an5\pos(114,1007)\fs16}[Shi5 nuhi]
Dialogue: 1,0:13:40.67,0:13:44.61,Default,,0,0,0,,With his feelings for his mother who left him behind,
Dialogue: 0,0:13:42.00,0:13:43.03,OCR,,0,0,0,,{\an5\pos(113,1006)\fs20}Shiranui'
Dialogue: 1,0:13:44.61,0:13:49.95,Default,,0,0,0,,he draws the real wishes of a boy who spends his days with his father.
Dialogue: 0,0:13:47.00,0:13:48.03,OCR,,0,0,0,,{\an5\pos(114,1006)\fs16}[Shi5 Nubi]
Dialogue: 0,0:13:48.00,0:13:50.03,OCR,,0,0,0,,{\an5\pos(113,1006)\fs20}Shiinuhi'
Dialogue: 0,0:13:51.00,0:13:53.03,OCR,,0,0,0,,{\an5\pos(112,1006)\fs16}"Shi5 Nubi"
Dialogue: 1,0:13:53.70,0:14:02.90,Default,,0,0,0,,The director wanted to make the screen as analog as possible, so the Celga was used for about a minute at the beginning.
Dialogue: 0,0:14:03.00,0:14:04.03,OCR,,0,0,0,,{\an5\pos(280,1033)\fs17}/Shi5 nui
Dialogue: 0,0:14:03.00,0:14:06.00,OCR,,0,0,0,,{\an5\pos(369,1033)\fs13}Production committee
Dialogue: 0,0:14:03.00,0:14:26.00,OCR,,0,0,0,,{\an5\pos(1695,982)\fs26}Cell painting
Dialogue: 0,0:14:03.00,0:14:26.00,OCR,,0,0,0,,{\an5\pos(1693,1031)\fs44}Scenes used
Dialogue: 0,0:14:04.00,0:14:06.00,OCR,,0,0,0,,{\an5\pos(288,1033)\fs18}Lanuhi
Dialogue: 1,0:14:06.02,0:14:11.02,Default,,0,0,0,,It's a light from God who grants only one wish of yours.
Dialogue: 1,0:14:13.60,0:14:19.86,Default,,0,0,0,,The unique wavering created by handwork are memories of my mother's childhood.
Dialogue: 1,0:14:19.86,0:14:25.76,Default,,0,0,0,,They effectively express a sense of following distant memories.
Dialogue: 0,0:14:26.00,0:14:34.00,OCR,,0,0,0,,{\an5\pos(1630,755)\fs26}Colour design
Dialogue: 0,0:14:26.00,0:14:34.00,OCR,,0,0,0,,{\an5\pos(1492,832)\fs46}Tomoko YAMAMOTO
Dialogue: 1,0:14:27.07,0:14:34.17,Default,,0,0,0,,The one who finished up the selga was Tomoko Yamamoto, who is in charge of color design.
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(173,807)\fs30}Major
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(173,857)\fs15}Participating works
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(538,859)\fs29}Detective Homes
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(974,865)\fs21}1984-1985 color designation
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(489,930)\fs32}Lupammi
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(1028,935)\fs21}Colour design
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(557,999)\fs26}Suzume no Tojikimari
Dialogue: 0,0:14:34.00,0:14:44.00,OCR,,0,0,0,,{\an5\pos(1029,1005)\fs26}Color design
Dialogue: 1,0:14:34.62,0:14:42.62,Default,,0,0,0,,Famous detectives Holmes and Lupin III series, and many other works have been worked on.
Dialogue: 0,0:14:36.00,0:14:43.00,OCR,,0,0,0,,{\an5\pos(1541,53)\fs14}Worship Five
Dialogue: 0,0:14:44.00,0:14:49.00,OCR,,0,0,0,,{\an5\pos(114,1008)\fs16}[Shi5 nuhi]
Dialogue: 0,0:14:44.00,0:14:49.00,OCR,,0,0,0,,{\an5\pos(333,1032)\fs13}Shiranui Production Committee
Dialogue: 1,0:14:45.79,0:14:49.29,Default,,0,0,0,,How did they add color? The one who will report is...
Dialogue: 1,0:14:49.33,0:14:52.33,Default,,0,0,0,,Hello, I am Kaki Haruka of Nogizaka46.
Dialogue: 0,0:14:52.00,0:14:58.00,OCR,,0,0,0,,{\an5\pos(1453,895)\fs38}Nogizaka46
Dialogue: 0,0:14:52.00,0:14:58.00,OCR,,0,0,0,,{\an5\pos(1452,971)\fs47}Haruka Kaki
Dialogue: 0,0:14:52.00,0:14:58.00,OCR,,0,0,0,,{\an5\pos(215,1026)\fs27}Paintings by Kaki-san
Dialogue: 1,0:14:53.57,0:14:58.40,Default,,0,0,0,,She loves anime and draws too. Ms. Haruka Kaki.
Dialogue: 0,0:14:58.00,0:15:03.00,OCR,,0,0,0,,{\an5\pos(232,914)\fs37}Animation studios
Dialogue: 0,0:14:58.00,0:15:03.00,OCR,,0,0,0,,{\an5\pos(602,1001)\fs72}Komitsukusu Wavefilm
Dialogue: 1,0:14:58.40,0:14:59.69,Default,,0,0,0,,This.
Dialogue: 1,0:14:59.69,0:15:02.19,Default,,0,0,0,,I'm here at Kaisei-san's studio.
Dialogue: 1,0:15:02.19,0:15:08.69,Default,,0,0,0,,My favorite anime panels and other things are here.
Dialogue: 0,0:15:03.00,0:15:07.00,OCR,,0,0,0,,{\an5\pos(501,260)\fs44}Movie 'Suzume no Tojimari' 0
Dialogue: 0,0:15:05.00,0:15:07.00,OCR,,0,0,0,,{\an5\pos(1113,1006)\fs36}MeO
Dialogue: 0,0:15:07.00,0:15:08.00,OCR,,0,0,0,,{\an5\pos(964,1006)\fs46}Watashi no Kono Miyako Anime's Panel
Dialogue: 0,0:15:07.00,0:15:12.00,OCR,,0,0,0,,{\an5\pos(378,663)\fs28}"Your Name" in the movie.
Dialogue: 1,0:15:08.69,0:15:10.19,Default,,0,0,0,,It's like a dream now.
Dialogue: 0,0:15:11.00,0:15:12.03,OCR,,0,0,0,,{\an5\pos(960,1006)\fs58}Yumemi Eide de Nen
Dialogue: 1,0:15:11.19,0:15:12.19,Default,,0,0,0,,What should I do?
Dialogue: 0,0:15:12.00,0:15:16.00,OCR,,0,0,0,,{\an5\pos(965,1006)\fs58}ß木坂46 de yokatsue
Dialogue: 1,0:15:12.19,0:15:15.19,Default,,0,0,0,,I'm glad I'm in Mugizaka.
Dialogue: 1,0:15:16.44,0:15:18.44,Default,,0,0,0,,Excuse me.
Dialogue: 1,0:15:18.44,0:15:20.44,Default,,0,0,0,,Good morning.
Dialogue: 1,0:15:20.44,0:15:22.44,Default,,0,0,0,,My name is Yamamoto of Comics Eve Film.
Dialogue: 0,0:15:21.00,0:16:07.00,OCR,,0,0,0,,{\an5\pos(1722,47)\fs30}1 Anime wo Kokuru
Dialogue: 1,0:15:22.44,0:15:24.44,Default,,0,0,0,,Nice to meet you.
Dialogue: 0,0:15:24.00,0:15:27.03,OCR,,0,0,0,,{\an5\pos(112,1006)\fs21}Shiinuhi'
Dialogue: 0,0:15:24.00,0:15:29.00,OCR,,0,0,0,,{\an5\pos(1355,990)\fs58}More than 200 cell paintings
Dialogue: 0,0:15:24.00,0:15:29.00,OCR,,0,0,0,,{\an5\pos(187,1032)\fs13}Akira KATANOSAKA
Dialogue: 0,0:15:24.00,0:15:29.00,OCR,,0,0,0,,{\an5\pos(333,1033)\fs13}/ Shiranui Production Committee
Dialogue: 1,0:15:25.36,0:15:29.86,Default,,0,0,0,,In one minute scene, more than 200 serna were used.
Dialogue: 0,0:15:27.00,0:15:29.00,OCR,,0,0,0,,{\an5\pos(113,1007)\fs16}[Shi5 nuhi]
Dialogue: 0,0:15:29.00,0:15:39.00,OCR,,0,0,0,,{\an5\pos(690,883)\fs36}Handraces
Dialogue: 0,0:15:29.00,0:15:39.00,OCR,,0,0,0,,{\an5\pos(939,983)\fs39}Hand-drawn video lines in a cell
Dialogue: 1,0:15:30.01,0:15:39.25,Default,,0,0,0,,This time, hand-drawn hand dress with video outline one by one was adopted for sale.
Dialogue: 0,0:15:34.00,0:15:39.00,OCR,,0,0,0,,{\an5\pos(1546,53)\fs15}Worship Five
Dialogue: 0,0:15:34.00,0:15:39.00,OCR,,0,0,0,,{\an5\pos(482,694)\fs47}Videos
Dialogue: 0,0:15:34.00,0:15:39.00,OCR,,0,0,0,,{\an5\pos(1425,694)\fs63}Cell
Dialogue: 0,0:15:39.00,0:15:45.00,OCR,,0,0,0,,{\an5\pos(1540,883)\fs24}Original
Dialogue: 0,0:15:39.00,0:15:48.00,OCR,,0,0,0,,{\an5\pos(114,1007)\fs16}[Shiranuhi]
Dialogue: 1,0:15:39.58,0:15:44.58,Default,,0,0,0,,It was difficult to draw fine lines of earrings.
Dialogue: 1,0:15:44.58,0:15:48.38,Default,,0,0,0,,And what about coloring cells?
Dialogue: 0,0:15:46.00,0:15:48.00,OCR,,0,0,0,,{\an5\pos(288,1032)\fs19}Ranuhi!
Dialogue: 0,0:15:46.00,0:15:48.00,OCR,,0,0,0,,{\an5\pos(369,1033)\fs13}Production committee
Dialogue: 1,0:15:48.38,0:15:49.79,Default,,0,0,0,,If you touch here
Dialogue: 1,0:15:49.79,0:15:51.20,Default,,0,0,0,,you can see it
Dialogue: 0,0:15:51.00,0:15:54.00,OCR,,0,0,0,,{\an5\pos(966,1003)\fs72}Sweet Thin Paint 3
Dialogue: 1,0:15:51.20,0:16:00.38,Default,,0,0,0,,but it's a very thin coating and you have to apply it in a way that you can't apply it even if it's thin and flat.
Dialogue: 0,0:15:56.00,0:16:00.00,OCR,,0,0,0,,{\an5\pos(1079,1007)\fs46}Then let me see it.
Dialogue: 0,0:16:00.00,0:16:03.03,OCR,,0,0,0,,{\an5\pos(961,1007)\fs36}Behind the scenes of Kamini yaru kasanete satsukei
Dialogue: 1,0:16:00.38,0:16:07.38,Default,,0,0,0,,I layer the cells on the background and shoot, but if it is thick at that time, a shadow will form.
Dialogue: 0,0:16:03.00,0:16:07.00,OCR,,0,0,0,,{\an5\pos(1508,998)\fs58}RUNODE NTE
Dialogue: 0,0:16:03.00,0:16:11.00,OCR,,0,0,0,,{\an5\pos(767,999)\fs33}When applied thickly, there is a scene in the background.
Dialogue: 1,0:16:07.47,0:16:09.47,Default,,0,0,0,,Oh, that's not good.
Dialogue: 1,0:16:09.47,0:16:11.47,Default,,0,0,0,,Oh, it's no good.
Dialogue: 0,0:16:11.00,0:16:13.03,OCR,,0,0,0,,{\an5\pos(1657,52)\fs26}In Search of Animation
Dialogue: 1,0:16:11.47,0:16:14.47,Default,,0,0,0,,Yes, so I'm going to make it as thin as possible.
Dialogue: 1,0:16:14.49,0:16:18.49,Default,,0,0,0,,It's a delicate work.
Dialogue: 0,0:16:15.00,0:16:18.00,OCR,,0,0,0,,{\an5\pos(1074,1008)\fs30}It's a delicate copious working flame, isn't it?
Dialogue: 0,0:16:16.00,0:16:18.00,OCR,,0,0,0,,{\an5\pos(536,1007)\fs46}Hoso-sho
Dialogue: 0,0:16:19.00,0:16:23.00,OCR,,0,0,0,,{\an5\pos(962,987)\fs52}Experience of coloring cell paintings
Dialogue: 1,0:16:19.22,0:16:23.22,Default,,0,0,0,,I asked him to teach me how to color cells.
Dialogue: 1,0:16:23.51,0:16:27.51,Default,,0,0,0,,The cell comes out from the back, so let's turn it over.
Dialogue: 1,0:16:27.51,0:16:31.51,Default,,0,0,0,,Please do this.
Dialogue: 1,0:16:31.90,0:16:34.90,Default,,0,0,0,,First, I'll dance a shirt. Yes, a shirt.
Dialogue: 0,0:16:32.00,0:16:35.03,OCR,,0,0,0,,{\an5\pos(968,998)\fs65}First coat your shirt
Dialogue: 0,0:16:35.00,0:16:37.00,OCR,,0,0,0,,{\an5\pos(962,1006)\fs32}The paint is filled with pudding.
Dialogue: 1,0:16:35.99,0:16:37.99,Default,,0,0,0,,I'll put a lot of paint on it.
Dialogue: 1,0:16:37.99,0:16:39.99,Default,,0,0,0,,You put a lot of paint on it.
Dialogue: 1,0:16:40.99,0:16:42.99,Default,,0,0,0,,Yes, I do. I'll drop it like this.
Dialogue: 0,0:16:44.00,0:16:47.00,OCR,,0,0,0,,{\an5\pos(801,1010)\fs45}Surface scabbards of paint
Dialogue: 1,0:16:44.34,0:16:47.34,Default,,0,0,0,,Spread only the surface, only the upper surface.
Dialogue: 1,0:16:47.34,0:16:48.34,Default,,0,0,0,,Only the upper surface.
Dialogue: 1,0:16:48.34,0:16:49.34,Default,,0,0,0,,Yes.
Dialogue: 1,0:16:49.34,0:16:54.34,Default,,0,0,0,,And since it is a light color, if you apply it normally like this, it will be very transparent.
Dialogue: 0,0:16:53.00,0:17:01.00,OCR,,0,0,0,,{\an5\pos(964,998)\fs60}Excellence in paint and the appearance of brushes.
Dialogue: 1,0:16:54.34,0:16:56.34,Default,,0,0,0,,You can see the brush marks.
Dialogue: 1,0:16:56.34,0:16:57.34,Default,,0,0,0,,Yes.
Dialogue: 1,0:16:57.34,0:17:01.15,Default,,0,0,0,,And since this is NG, spread only the upper surface.
Dialogue: 1,0:17:01.15,0:17:05.85,Default,,0,0,0,,Put a lot of it and spread the upper surface.
Dialogue: 1,0:17:05.85,0:17:12.39,Default,,0,0,0,,It is completely different from using a brush for those who draw normally with a brush.
Dialogue: 1,0:17:12.47,0:17:13.47,Default,,0,0,0,,Gently.
Dialogue: 1,0:17:13.47,0:17:14.47,Default,,0,0,0,,That's right.
Dialogue: 1,0:17:14.47,0:17:15.47,Default,,0,0,0,,Yes.
Dialogue: 1,0:17:17.30,0:17:21.30,Default,,0,0,0,,In about 3 minutes, she finished sewing one piece of shirt for herself.
Dialogue: 0,0:17:18.00,0:17:21.00,OCR,,0,0,0,,{\an5\pos(1753,993)\fs26}Three minutes
Dialogue: 0,0:17:22.00,0:17:26.00,OCR,,0,0,0,,{\an5\pos(1388,993)\fs72}Kaki-san ga Kenchai
Dialogue: 1,0:17:22.30,0:17:23.30,Default,,0,0,0,,Now,
Dialogue: 1,0:17:23.42,0:17:25.42,Default,,0,0,0,,A scattered challenge
Dialogue: 1,0:17:27.26,0:17:29.26,Default,,0,0,0,,I'm nervous!
Dialogue: 1,0:17:29.78,0:17:31.78,Default,,0,0,0,,Wow!
Dialogue: 1,0:17:33.28,0:17:34.78,Default,,0,0,0,,What?
Dialogue: 1,0:17:34.78,0:17:36.78,Default,,0,0,0,,It's too thin, isn't it?
Dialogue: 0,0:17:35.00,0:17:37.03,OCR,,0,0,0,,{\an5\pos(831,1009)\fs60}E no gusu kousu
Dialogue: 0,0:17:35.00,0:17:37.00,OCR,,0,0,0,,{\an5\pos(1208,1009)\fs59}Desne
Dialogue: 0,0:17:37.00,0:17:39.00,OCR,,0,0,0,,{\an5\pos(957,1007)\fs48}The paint is thin, isn't it?
Dialogue: 0,0:17:39.00,0:17:47.00,OCR,,0,0,0,,{\an5\pos(500,1005)\fs39}Yamamoto-san
Dialogue: 0,0:17:39.00,0:17:47.00,OCR,,0,0,0,,{\an5\pos(1417,1005)\fs57}Kaki-san
Dialogue: 1,0:17:40.54,0:17:47.54,Default,,0,0,0,,I heard the explanation and painted it evenly, but the finished work is full of unevenness.
Dialogue: 0,0:17:48.00,0:17:56.00,OCR,,0,0,0,,{\an5\pos(1255,993)\fs72}The background is clear.
Dialogue: 1,0:17:48.47,0:17:54.47,Default,,0,0,0,,This will leave a background from the light colored part and cannot be used.
Dialogue: 1,0:17:55.99,0:18:01.89,Default,,0,0,0,,So I'd like you to add a little more of that thin part from above.
Dialogue: 1,0:18:01.89,0:18:03.06,Default,,0,0,0,,Yes!
Dialogue: 1,0:18:04.06,0:18:08.06,Default,,0,0,0,,Put it up and spread only the upper surface
Dialogue: 1,0:18:10.06,0:18:11.06,Default,,0,0,0,,It's difficult
Dialogue: 0,0:18:11.00,0:18:15.00,OCR,,0,0,0,,{\an5\pos(1705,995)\fs55}One hour
Dialogue: 1,0:18:13.06,0:18:14.04,Default,,0,0,0,,Just one sheet
Dialogue: 1,0:18:14.04,0:18:19.34,Default,,0,0,0,,In the end, it took an hour just to apply the shirt.
Dialogue: 1,0:18:19.34,0:18:21.34,Default,,0,0,0,,Wow!
Dialogue: 0,0:18:21.00,0:18:22.03,OCR,,0,0,0,,{\an5\pos(960,1000)\fs38}Backside
Dialogue: 0,0:18:22.00,0:18:25.00,OCR,,0,0,0,,{\an5\pos(958,1001)\fs31}Front side
Dialogue: 1,0:18:24.34,0:18:25.75,Default,,0,0,0,,Great!
Dialogue: 0,0:18:25.00,0:18:26.03,OCR,,0,0,0,,{\an5\pos(829,1007)\fs25}This is how to do this task.
Dialogue: 0,0:18:25.00,0:18:29.00,OCR,,0,0,0,,{\an5\pos(1170,1006)\fs48}200 plates
Dialogue: 1,0:18:25.75,0:18:29.27,Default,,0,0,0,,This work... 200 sheets ?
Dialogue: 0,0:18:26.00,0:18:27.03,OCR,,0,0,0,,{\an5\pos(827,1007)\fs59}Tsuno Ogotoa
Dialogue: 0,0:18:27.00,0:18:28.03,OCR,,0,0,0,,{\an5\pos(962,1006)\fs66}200 sheets of work
Dialogue: 1,0:18:29.39,0:18:34.59,Default,,0,0,0,,I can't imagine how hard it was when I was doing it alone.
Dialogue: 0,0:18:34.00,0:18:36.00,OCR,,0,0,0,,{\an5\pos(964,1008)\fs54}I'm very sorry for you.
Dialogue: 1,0:18:34.59,0:18:41.39,Default,,0,0,0,,It was so hard and I love the warmth of selgan's works.
Dialogue: 0,0:18:36.00,0:18:45.00,OCR,,0,0,0,,{\an5\pos(112,1006)\fs21}Shiinuhi'
Dialogue: 0,0:18:36.00,0:18:45.00,OCR,,0,0,0,,{\an5\pos(187,1032)\fs13}Akira KATANOSAKA
Dialogue: 0,0:18:36.00,0:18:45.00,OCR,,0,0,0,,{\an5\pos(333,1033)\fs13}Shiranui Production Committee
Dialogue: 1,0:18:41.60,0:18:43.60,Default,,0,0,0,,I thought so.
Dialogue: 1,0:18:44.02,0:18:51.86,Default,,0,0,0,,I think everyone's thoughts were packed and finished.
Dialogue: 1,0:18:51.86,0:18:56.86,Default,,0,0,0,,It looks like a lot of work.
Dialogue: 1,0:18:56.86,0:18:59.86,Default,,0,0,0,,Thank you for your hard work, Mr. Taki.
Dialogue: 0,0:18:59.00,0:19:00.03,OCR,,0,0,0,,{\an5\pos(1724,50)\fs40}1 Anime Coco
Dialogue: 0,0:19:00.00,0:19:05.00,OCR,,0,0,0,,{\an5\pos(1679,48)\fs36}Kyu Anime wo Kokuru
Dialogue: 0,0:19:00.00,0:19:05.00,OCR,,0,0,0,,{\an5\pos(496,962)\fs72}Cell
Dialogue: 0,0:19:00.00,0:19:05.00,OCR,,0,0,0,,{\an5\pos(1179,960)\fs72}Total expressions
Dialogue: 1,0:19:01.34,0:19:05.28,Default,,0,0,0,,Various ingenuity was born in how to paint cells.
Dialogue: 0,0:19:05.00,0:19:07.00,OCR,,0,0,0,,{\an5\pos(1704,53)\fs28}Anime wo Shiku
Dialogue: 1,0:19:05.28,0:19:10.08,Default,,0,0,0,,One of the technologies that has developed in that is called color division.
Dialogue: 0,0:19:07.00,0:19:09.00,OCR,,0,0,0,,{\an5\pos(959,1001)\fs62}Painting technique
Dialogue: 1,0:19:10.08,0:19:16.28,Default,,0,0,0,,It's the same character, but it's painted in different colors depending on the scene.
Dialogue: 1,0:19:16.28,0:19:18.28,Default,,0,0,0,,Please see this video.
Dialogue: 0,0:19:18.00,0:19:28.00,OCR,,0,0,0,,{\an5\pos(964,369)\fs72}Mirai Shonen Conan
Dialogue: 0,0:19:18.00,0:19:28.00,OCR,,0,0,0,,{\an5\pos(962,570)\fs72}Underwater coating
Dialogue: 1,0:19:19.26,0:19:23.76,Default,,0,0,0,,Broadcasted in 1978, Future Boy Conan.
Dialogue: 1,0:19:23.76,0:19:28.26,Default,,0,0,0,,Pay attention to the color of the character after entering the sea.
Dialogue: 0,0:19:28.00,0:19:30.03,OCR,,0,0,0,,{\an5\pos(1724,48)\fs32}J Anime + Kokuko
Dialogue: 0,0:19:28.00,0:19:30.03,OCR,,0,0,0,,{\an5\pos(153,1028)\fs17}Director: Hayao MIYAZAKI
Dialogue: 0,0:19:28.00,0:19:42.03,OCR,,0,0,0,,{\an5\pos(250,934)\fs35}Mirai Shonen Conan
Dialogue: 0,0:19:28.00,0:19:45.00,OCR,,0,0,0,,{\an5\pos(97,984)\fs22}Episode 1
Dialogue: 0,0:19:28.00,0:20:01.00,OCR,,0,0,0,,{\an5\pos(266,983)\fs19}[Nokorese shima ku]
Dialogue: 1,0:19:28.26,0:19:46.14,Default,,0,0,0,,41 minutes later
Dialogue: 0,0:19:30.00,0:19:32.00,OCR,,0,0,0,,{\an5\pos(81,1029)\fs18}Direction
Dialogue: 0,0:19:30.00,0:19:45.00,OCR,,0,0,0,,{\an5\pos(201,1028)\fs17}Hayao MIYAZAKI
Dialogue: 0,0:19:32.00,0:19:37.00,OCR,,0,0,0,,{\an5\pos(1725,48)\fs31}J Anime wo Kokuru
Dialogue: 1,0:19:46.14,0:19:48.31,Default,,0,0,0,,I see.
Dialogue: 0,0:19:48.00,0:19:49.03,OCR,,0,0,0,,{\an5\pos(99,984)\fs15}Episode 1: Yu
Dialogue: 0,0:19:48.00,0:19:50.00,OCR,,0,0,0,,{\an5\pos(1546,53)\fs15}Worship Five
Dialogue: 1,0:19:48.31,0:19:56.05,Default,,0,0,0,,Yes, water should be transparent, but how to express that water is the work of Director Hayao Miyazaki.
Dialogue: 0,0:19:49.00,0:19:50.03,OCR,,0,0,0,,{\an5\pos(175,933)\fs25}Mirai Shonen Kona
Dialogue: 0,0:19:52.00,0:20:00.03,OCR,,0,0,0,,{\an5\pos(1435,180)\fs49}Ground
Dialogue: 0,0:19:52.00,0:20:01.00,OCR,,0,0,0,,{\an5\pos(487,189)\fs30}Underwater
Dialogue: 1,0:19:56.05,0:20:00.07,Default,,0,0,0,,I think the skin color and hair color were all slightly different.
Dialogue: 1,0:20:00.07,0:20:02.07,Default,,0,0,0,,Wow!
Dialogue: 0,0:20:01.00,0:20:08.00,OCR,,0,0,0,,{\an5\pos(968,373)\fs72}Mirai Shonen Conan
Dialogue: 0,0:20:01.00,0:20:08.00,OCR,,0,0,0,,{\an5\pos(971,573)\fs72}Showing clearness
Dialogue: 1,0:20:02.07,0:20:03.06,Default,,0,0,0,,Transparent!
Dialogue: 1,0:20:03.06,0:20:08.06,Default,,0,0,0,,How to make it look like a real thing is also a skillful work in Serga.
Dialogue: 0,0:20:08.00,0:20:28.00,OCR,,0,0,0,,{\an5\pos(235,983)\fs22}[Tabidachi]
Dialogue: 1,0:20:10.39,0:20:13.34,Default,,0,0,0,,You cannot apply gel in translucent way.
Dialogue: 1,0:20:13.34,0:20:23.34,Default,,0,0,0,,By making outline of glass window white line and applying color to reflecting part of light, she expresses translucent and three-dimensional.
Dialogue: 0,0:20:19.00,0:20:24.00,OCR,,0,0,0,,{\an5\pos(1724,48)\fs32}J Anime + Kokugo
Dialogue: 1,0:20:29.62,0:20:32.62,Default,,0,0,0,,Even this scene where he gets a transparent cube...
Dialogue: 0,0:20:32.00,0:20:54.00,OCR,,0,0,0,,{\an5\pos(306,984)\fs35}"Core block"
Dialogue: 1,0:20:32.96,0:20:35.96,Default,,0,0,0,,Here, too, the outline is a white line.
Dialogue: 1,0:20:36.06,0:20:41.56,Default,,0,0,0,,By drawing the parts floating inside, it shows three-dimensionally.
Dialogue: 0,0:20:41.00,0:20:42.03,OCR,,0,0,0,,{\an5\pos(248,934)\fs35}Mirai Shonen Conan
Dialogue: 1,0:20:41.56,0:20:47.02,Default,,0,0,0,,In addition, by making a momentary reflection, the side is whiteish color.
Dialogue: 1,0:20:47.02,0:20:51.39,Default,,0,0,0,,If you look closely, the fingers that are visible through are painted darkly.
Dialogue: 1,0:20:51.39,0:20:55.39,Default,,0,0,0,,It only looks like there is a transparent cube there!
Dialogue: 1,0:20:55.39,0:20:58.39,Default,,0,0,0,,It's a hell of work to imagine.
Dialogue: 1,0:20:58.39,0:21:00.39,Default,,0,0,0,,It's detailed, isn't it?
Dialogue: 0,0:20:59.00,0:21:15.00,OCR,,0,0,0,,{\an5\pos(1721,50)\fs29}1 Kokuko to anime
Dialogue: 1,0:21:00.39,0:21:06.39,Default,,0,0,0,,When you add cubes to such places in anime, the quality naturally increases.
Dialogue: 1,0:21:06.39,0:21:15.39,Default,,0,0,0,,It may be said that adding numbers is a way of making anime interesting.
Dialogue: 0,0:21:09.00,0:21:12.03,OCR,,0,0,0,,{\an5\pos(964,1003)\fs59}How to make a funny show?
Dialogue: 0,0:21:09.00,0:21:12.00,OCR,,0,0,0,,{\an5\pos(812,914)\fs62}To be transparent
Dialogue: 0,0:21:12.00,0:21:15.00,OCR,,0,0,0,,{\an5\pos(964,1001)\fs63}Cell anime Nara de no Sudaru
Dialogue: 1,0:21:15.39,0:21:18.39,Default,,0,0,0,,It's too much.
Dialogue: 0,0:21:18.00,0:21:19.00,OCR,,0,0,0,,{\an5\pos(1567,725)\fs72}Sai
Dialogue: 0,0:21:18.00,0:21:21.00,OCR,,0,0,0,,{\an5\pos(731,717)\fs72}Hara
Dialogue: 0,0:21:18.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(956,233)\fs57}Anime ga Dekikkomade
Dialogue: 0,0:21:18.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(847,491)\fs34}Background
Dialogue: 0,0:21:18.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(841,717)\fs14}Mobilization
Dialogue: 0,0:21:18.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(682,844)\fs18}Paintings
Dialogue: 0,0:21:18.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(1008,842)\fs23}Color
Dialogue: 1,0:21:18.39,0:21:19.93,Default,,0,0,0,,Here.
Dialogue: 0,0:21:19.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(1011,717)\fs48}Sai
Dialogue: 0,0:21:19.00,0:21:27.00,OCR,,0,0,0,,{\an5\pos(1499,725)\fs26}Hibiki
Dialogue: 1,0:21:19.93,0:21:27.64,Default,,0,0,0,,Pay attention to the process of shooting. Before digitalization, I took a selfie with a camera one by one.
Dialogue: 0,0:21:22.00,0:21:24.03,OCR,,0,0,0,,{\an5\pos(764,717)\fs39}Introduction
Dialogue: 0,0:21:27.00,0:21:32.00,OCR,,0,0,0,,{\an5\pos(429,871)\fs39}Nogizaka46
Dialogue: 0,0:21:27.00,0:21:32.00,OCR,,0,0,0,,{\an5\pos(428,947)\fs47}Haruka Kaki
Dialogue: 1,0:21:27.64,0:21:32.64,Default,,0,0,0,,Kaki reports once again how they were shooting.
Dialogue: 0,0:21:32.00,0:21:40.00,OCR,,0,0,0,,{\an5\pos(504,1001)\fs62}Kadokawa Musashino Museum
Dialogue: 1,0:21:32.79,0:21:36.13,Default,,0,0,0,,We came to Kadokawa Musashi's museum.
Dialogue: 0,0:21:35.00,0:21:37.00,OCR,,0,0,0,,{\an5\pos(1703,1038)\fs13}Kadokawa Musashino
Dialogue: 0,0:21:35.00,0:21:40.00,OCR,,0,0,0,,{\an5\pos(1590,1037)\fs28}Video
Dialogue: 1,0:21:36.13,0:21:43.87,Default,,0,0,0,,The equipment of that time was stored in this facility, which distributes various cultures such as books and art.
Dialogue: 1,0:21:43.98,0:21:47.98,Default,,0,0,0,,Wow! It's so big!
Dialogue: 0,0:21:45.00,0:21:47.00,OCR,,0,0,0,,{\an5\pos(959,1005)\fs63}Konnyaku ni Osui desu, ne
Dialogue: 0,0:21:47.00,0:21:52.00,OCR,,0,0,0,,{\an5\pos(1630,965)\fs54}Shooting pad
Dialogue: 0,0:21:48.00,0:21:52.00,OCR,,0,0,0,,{\an5\pos(409,551)\fs13}Period of division and mass production
Dialogue: 1,0:21:48.98,0:21:54.98,Default,,0,0,0,,This is the anime shooting stand. It was in use until 2002.
Dialogue: 0,0:21:52.00,0:21:56.00,OCR,,0,0,0,,{\an5\pos(1037,967)\fs24}Anime
Dialogue: 0,0:21:52.00,0:22:02.00,OCR,,0,0,0,,{\an5\pos(1311,882)\fs26}Lupin III
Dialogue: 0,0:21:52.00,0:22:02.00,OCR,,0,0,0,,{\an5\pos(1570,883)\fs26}Castle of Cagliostro
Dialogue: 0,0:21:52.00,0:22:02.00,OCR,,0,0,0,,{\an5\pos(1035,936)\fs35}Made
Dialogue: 0,0:21:52.00,0:22:02.00,OCR,,0,0,0,,{\an5\pos(1372,944)\fs26}Roses of Versailles
Dialogue: 0,0:21:52.00,0:22:02.00,OCR,,0,0,0,,{\an5\pos(1364,1008)\fs25}The Castle in the Sky
Dialogue: 0,0:21:53.00,0:22:02.00,OCR,,0,0,0,,{\an5\pos(1040,899)\fs18}Ni no Shokidai
Dialogue: 1,0:21:55.19,0:22:03.19,Default,,0,0,0,,He put a cell phone on the table and shot one frame at a time with the camera from above.
Dialogue: 1,0:22:04.50,0:22:12.00,Default,,0,0,0,,By turning the handle that comes with the box, it seems that you can move and take various photos of the table.
Dialogue: 0,0:22:07.00,0:22:14.00,OCR,,0,0,0,,{\an5\pos(648,993)\fs71}A movable part of the table
Dialogue: 1,0:22:12.00,0:22:14.00,Default,,0,0,0,,What does it mean?
Dialogue: 0,0:22:14.00,0:22:23.00,OCR,,0,0,0,,{\an5\pos(372,731)\fs40}Chief producers
Dialogue: 0,0:22:14.00,0:22:23.00,OCR,,0,0,0,,{\an5\pos(1525,742)\fs22}Cinematographer
Dialogue: 0,0:22:14.00,0:22:23.00,OCR,,0,0,0,,{\an5\pos(373,804)\fs31}Tomoji MATSUKURA-san
Dialogue: 0,0:22:14.00,0:22:23.00,OCR,,0,0,0,,{\an5\pos(1524,811)\fs37}Shingo FUKUSE-san
Dialogue: 0,0:22:14.00,0:22:23.00,OCR,,0,0,0,,{\an5\pos(962,968)\fs65}How do you use the most shadowy table?
Dialogue: 1,0:22:15.77,0:22:22.77,Default,,0,0,0,,Let's watch Matsukura and Fukuyo-san who have been making anime since the film era.
Dialogue: 0,0:22:23.00,0:22:25.00,OCR,,0,0,0,,{\an5\pos(961,1006)\fs64}Kami 1 ni Kamegatteii 3
Dialogue: 1,0:22:23.03,0:22:25.03,Default,,0,0,0,,There is a camera on top of it.
Dialogue: 1,0:22:25.03,0:22:27.03,Default,,0,0,0,,Oh, is that the camera?
Dialogue: 1,0:22:27.03,0:22:29.03,Default,,0,0,0,,Yes, there is a lens on it.
Dialogue: 0,0:22:28.00,0:22:29.03,OCR,,0,0,0,,{\an5\pos(1727,46)\fs41}Anime Koku Yo
Dialogue: 1,0:22:29.03,0:22:33.03,Default,,0,0,0,,And it can go up and down.
Dialogue: 1,0:22:33.03,0:22:35.03,Default,,0,0,0,,If you turn this handle...
Dialogue: 1,0:22:35.03,0:22:37.03,Default,,0,0,0,,Oh, it goes to that low position?
Dialogue: 0,0:22:36.00,0:22:42.00,OCR,,0,0,0,,{\an5\pos(1363,976)\fs42}The height of the camera varies.
Dialogue: 1,0:22:37.03,0:22:39.03,Hallucination,,0,0,0,,[PH] Yes.
Dialogue: 1,0:22:39.03,0:22:40.88,Default,,0,0,0,,Oh!
Dialogue: 1,0:22:40.88,0:22:42.88,Default,,0,0,0,,Wow, amazing!
Dialogue: 1,0:22:43.15,0:22:45.15,Default,,0,0,0,,What is it?
Dialogue: 1,0:22:45.15,0:22:52.15,Default,,0,0,0,,This is a board. Each board moves horizontally.
Dialogue: 1,0:22:52.15,0:23:00.15,Default,,0,0,0,,For example, when you want to express clouds flowing from the left to the right, you move it with this and take pictures.
Dialogue: 0,0:22:58.00,0:23:03.00,OCR,,0,0,0,,{\an5\pos(367,1005)\fs56}Slides
Dialogue: 1,0:23:00.15,0:23:03.15,Default,,0,0,0,,I think this count is one millisecond.
Dialogue: 0,0:23:03.00,0:23:04.00,OCR,,0,0,0,,{\an5\pos(1678,50)\fs26}Haizora afutame wo kokuru
Dialogue: 0,0:23:03.00,0:23:09.00,OCR,,0,0,0,,{\an5\pos(438,568)\fs39}1 mm moving at 1 revolution
Dialogue: 1,0:23:03.15,0:23:08.15,Default,,0,0,0,,That's why the number is attached so that you can see how much you moved it.
Dialogue: 0,0:23:09.00,0:23:18.00,OCR,,0,0,0,,{\an5\pos(1354,850)\fs40}Anino, a teaching material 26 years ago
Dialogue: 0,0:23:09.00,0:23:18.00,OCR,,0,0,0,,{\an5\pos(1119,991)\fs72}Okinyaru Maru no Kotsu Sake
Dialogue: 1,0:23:10.00,0:23:18.00,Default,,0,0,0,,Using the material of the communist anime Ojarumaru, which was broadcasted 26 years ago, we reproduced the shooting at the time!
Dialogue: 0,0:23:14.00,0:23:18.00,OCR,,0,0,0,,{\an5\pos(675,236)\fs13}Titles
Dialogue: 0,0:23:14.00,0:23:18.00,OCR,,0,0,0,,{\an5\pos(1043,241)\fs14}Filming
Dialogue: 0,0:23:14.00,0:23:18.00,OCR,,0,0,0,,{\an5\pos(840,282)\fs39}Ojirumaru 2
Dialogue: 0,0:23:15.00,0:23:17.00,OCR,,0,0,0,,{\an5\pos(595,257)\fs20}Story
Dialogue: 0,0:23:15.00,0:23:18.00,OCR,,0,0,0,,{\an5\pos(375,377)\fs15}Tsu
Dialogue: 1,0:23:18.19,0:23:23.56,Default,,0,0,0,,In this bag, you can put all the materials you need for each cut.
Dialogue: 1,0:23:23.56,0:23:25.56,Default,,0,0,0,,It's in here.
Dialogue: 1,0:23:25.56,0:23:26.58,Default,,0,0,0,,Wow, you're right!
Dialogue: 1,0:23:26.58,0:23:27.58,Default,,0,0,0,,Wow, amazing!
Dialogue: 1,0:23:28.58,0:23:31.58,Default,,0,0,0,,This transparent cell with color on it and...
Dialogue: 1,0:23:31.89,0:23:33.89,Default,,0,0,0,,This background...
Dialogue: 1,0:23:33.89,0:23:35.27,Default,,0,0,0,,It's a background!
Dialogue: 1,0:23:35.27,0:23:37.77,Default,,0,0,0,,Combine them like this...
Dialogue: 1,0:23:37.77,0:23:39.57,Default,,0,0,0,,Wow!
Dialogue: 1,0:23:39.57,0:23:41.57,Default,,0,0,0,,Here is the actual video.
Dialogue: 0,0:23:42.00,0:23:50.00,OCR,,0,0,0,,{\an5\pos(1523,1040)\fs17}Inumaru Rin NHK
Dialogue: 0,0:23:42.00,0:23:53.00,OCR,,0,0,0,,{\an5\pos(255,932)\fs26}Ojiyarumaru no Kotsuyasu
Dialogue: 0,0:23:42.00,0:23:53.00,OCR,,0,0,0,,{\an5\pos(251,982)\fs13}Production: Toei Educational Visual Department
Dialogue: 0,0:23:42.00,0:23:53.00,OCR,,0,0,0,,{\an5\pos(331,1024)\fs19}Masahiro Nikochiya, Hiroyuki Nakabachi
Dialogue: 0,0:23:44.00,0:23:45.00,OCR,,0,0,0,,{\an5\pos(1609,52)\fs22}Investigative anime
Dialogue: 0,0:23:45.00,0:23:53.00,OCR,,0,0,0,,{\an5\pos(1495,1041)\fs13}Tsuinumaru Rin
Dialogue: 1,0:23:46.19,0:23:53.94,Default,,0,0,0,,Ojalumaru and his friends are shaking in fear of traffic accidents and are in 6-second cuts.
Dialogue: 1,0:23:53.94,0:23:57.94,Default,,0,0,0,,First of all, put the background on the shooting stand and fix it.
Dialogue: 1,0:23:57.94,0:24:02.94,Default,,0,0,0,,Before stacking the cells, check the time sheet.
Dialogue: 0,0:24:02.00,0:24:04.00,OCR,,0,0,0,,{\an5\pos(965,1008)\fs72}2 Sergas
Dialogue: 1,0:24:02.94,0:24:07.94,Default,,0,0,0,,The cell has two sheets, so it says one and two on the sheet.
Dialogue: 1,0:24:07.94,0:24:14.94,Default,,0,0,0,,It says, please replace one or two of them alternately in three frames.
Dialogue: 0,0:24:09.00,0:24:14.00,OCR,,0,0,0,,{\an5\pos(473,1005)\fs36}Two cells are struck by three panels.
Dialogue: 0,0:24:14.00,0:24:26.00,OCR,,0,0,0,,{\an5\pos(585,990)\fs50}Two panels are alternately viewed.
Dialogue: 1,0:24:15.63,0:24:21.73,Default,,0,0,0,,By repeatedly shooting two cells with slightly different facial expressions,
Dialogue: 1,0:24:21.73,0:24:25.03,Default,,0,0,0,,they express their trembling movements.
Dialogue: 1,0:24:27.22,0:24:29.22,Default,,0,0,0,,Here is a thing called a winged stick.
Dialogue: 0,0:24:28.00,0:24:40.00,OCR,,0,0,0,,{\an5\pos(274,1007)\fs53}Hane-boki
Dialogue: 1,0:24:29.22,0:24:30.56,Default,,0,0,0,,Winged?
Dialogue: 1,0:24:30.56,0:24:39.44,Default,,0,0,0,,Cell is a static electricity and dust is reflected, so we use a winged stick to remove dust.
Dialogue: 0,0:24:31.00,0:24:36.00,OCR,,0,0,0,,{\an5\pos(958,913)\fs42}Hokori ga tsui by static electricity
Dialogue: 0,0:24:31.00,0:24:36.00,OCR,,0,0,0,,{\an5\pos(720,1009)\fs36}I'm going to see you.
Dialogue: 1,0:24:39.44,0:24:41.44,Default,,0,0,0,,.
Dialogue: 1,0:24:43.79,0:24:49.79,Default,,0,0,0,,Once you've placed the first cell, use the switch at your feet to shut off the camera shutter.
Dialogue: 0,0:24:46.00,0:24:50.00,OCR,,0,0,0,,{\an5\pos(1462,993)\fs72}Futsutofuitsuchi
Dialogue: 1,0:24:50.29,0:24:54.97,Default,,0,0,0,,Now it's three frames, press it and it'll go back and forth.
Dialogue: 1,0:24:54.97,0:24:57.63,Default,,0,0,0,,These three frames have just been recorded.
Dialogue: 1,0:24:57.63,0:24:58.90,Default,,0,0,0,,Oh, yeah.
Dialogue: 0,0:24:58.00,0:25:01.00,OCR,,0,0,0,,{\an5\pos(1093,1002)\fs57}144 panels
Dialogue: 1,0:24:58.90,0:25:03.90,Default,,0,0,0,,We'll do this 144 times.
Dialogue: 0,0:25:01.00,0:25:04.00,OCR,,0,0,0,,{\an5\pos(1068,1007)\fs47}6.-144 shooting
Dialogue: 1,0:25:03.90,0:25:05.90,Default,,0,0,0,,144 times?
Dialogue: 0,0:25:04.00,0:25:06.00,OCR,,0,0,0,,{\an5\pos(903,1008)\fs61}24 x 6.-144 shooting
Dialogue: 1,0:25:06.90,0:25:10.90,Default,,0,0,0,,We'll change materials and shoot one frame at a time.
Dialogue: 1,0:25:10.90,0:25:12.71,Default,,0,0,0,,It's a serious work.
Dialogue: 1,0:25:12.71,0:25:20.71,Default,,0,0,0,,There is a instruction called tb, but it is written here that you should pull this from the side for six seconds.
Dialogue: 0,0:25:14.00,0:25:21.00,OCR,,0,0,0,,{\an5\pos(414,874)\fs40}(Truckback
Dialogue: 0,0:25:14.00,0:25:21.00,OCR,,0,0,0,,{\an5\pos(445,961)\fs25}Towards a distance from the power mela
Dialogue: 0,0:25:14.00,0:25:21.00,OCR,,0,0,0,,{\an5\pos(512,1010)\fs29}Camera work that expands the scope of view
Dialogue: 0,0:25:17.00,0:25:20.00,OCR,,0,0,0,,{\an5\pos(1677,50)\fs29}Inquiry Anime na Kokuru
Dialogue: 0,0:25:21.00,0:25:26.00,OCR,,0,0,0,,{\an5\pos(844,912)\fs37}At that time, it was called Firmbe.
Dialogue: 0,0:25:21.00,0:25:26.00,OCR,,0,0,0,,{\an5\pos(988,1007)\fs62}Hoshichi no hanaose tsugi
Dialogue: 0,0:25:21.00,0:25:48.00,OCR,,0,0,0,,{\an5\pos(1723,50)\fs31}Anime wo Kokuru
Dialogue: 1,0:25:21.41,0:25:25.18,Default,,0,0,0,,At that time it was a film, so what I shot once was
Dialogue: 1,0:25:25.19,0:25:27.19,Default,,0,0,0,,I can't fix it anymore.
Dialogue: 0,0:25:26.00,0:25:32.00,OCR,,0,0,0,,{\an5\pos(1642,892)\fs36}Failure to do so
Dialogue: 0,0:25:26.00,0:25:32.00,OCR,,0,0,0,,{\an5\pos(1650,983)\fs35}Do it over again!
Dialogue: 1,0:25:27.19,0:25:28.19,Default,,0,0,0,,Oh, I see.
Dialogue: 1,0:25:28.19,0:25:30.19,Default,,0,0,0,,I go back to zero and redo it.
Dialogue: 1,0:25:30.19,0:25:31.19,Default,,0,0,0,,No, no, no, then again...
Dialogue: 1,0:25:31.19,0:25:33.19,Default,,0,0,0,,I redo it from one.
Dialogue: 0,0:25:34.00,0:25:35.03,OCR,,0,0,0,,{\an5\pos(1260,383)\fs61}Nikoni
Dialogue: 0,0:25:34.00,0:25:43.00,OCR,,0,0,0,,{\an5\pos(1242,463)\fs33}Watch out!
Dialogue: 1,0:25:34.96,0:25:41.96,Default,,0,0,0,,Next, another cut! Use the function to slide the table.
Dialogue: 1,0:25:42.38,0:25:45.72,Default,,0,0,0,,This is what we shot.
Dialogue: 0,0:25:46.00,0:25:51.00,OCR,,0,0,0,,{\an5\pos(346,1022)\fs36}Masahiro KOCHIYA
Dialogue: 0,0:25:46.00,0:25:51.00,OCR,,0,0,0,,{\an5\pos(1490,1038)\fs17}Inumaru Rin
Dialogue: 0,0:25:46.00,0:25:52.00,OCR,,0,0,0,,{\an5\pos(335,932)\fs32}Ojiyarumaru's traffic safety
Dialogue: 0,0:25:46.00,0:25:52.00,OCR,,0,0,0,,{\an5\pos(252,982)\fs13}Production: Toei Educational Visual Department
Dialogue: 1,0:25:47.41,0:25:52.41,Default,,0,0,0,,From right to left, cars run at high speed.
Dialogue: 0,0:25:51.00,0:25:52.00,OCR,,0,0,0,,{\an5\pos(1658,52)\fs31}Anime
Dialogue: 1,0:25:54.29,0:25:58.29,Default,,0,0,0,,Put a car cell on the back?
Dialogue: 0,0:25:57.00,0:26:09.03,OCR,,0,0,0,,{\an5\pos(1722,50)\fs21}1 Kokuyo anime wo kokuyo
Dialogue: 0,0:25:58.00,0:26:01.00,OCR,,0,0,0,,{\an5\pos(968,1006)\fs32}2 degrees centigrade
Dialogue: 1,0:25:58.61,0:26:01.46,Default,,0,0,0,,I have to wrap 2cm, so I'll cut it.
Dialogue: 0,0:26:01.00,0:26:06.00,OCR,,0,0,0,,{\an5\pos(454,1005)\fs39}In each frame, advance by 2 ćm.
Dialogue: 1,0:26:01.46,0:26:04.46,Default,,0,0,0,,If I do one piece ...
Dialogue: 1,0:26:05.71,0:26:08.71,Default,,0,0,0,,Look at the count and rotate it.
Dialogue: 1,0:26:08.71,0:26:11.71,Default,,0,0,0,,Oh, one centimeter for ten times.
Dialogue: 0,0:26:09.00,0:26:11.00,OCR,,0,0,0,,{\an5\pos(1678,50)\fs28}Shakukyu Anime Co., Ltd.
Dialogue: 1,0:26:11.71,0:26:17.65,Default,,0,0,0,,Once you know how to do it, Kaki-san will also try to shoot this scene.
Dialogue: 0,0:26:12.00,0:26:13.00,OCR,,0,0,0,,{\an5\pos(1677,51)\fs24}Haikyu Reanimation wo Kokuru
Dialogue: 0,0:26:17.00,0:26:19.00,OCR,,0,0,0,,{\an5\pos(965,1006)\fs29}10 revolutions to the left
Dialogue: 1,0:26:17.65,0:26:19.65,Default,,0,0,0,,Ten turns to the left.
Dialogue: 1,0:26:21.26,0:26:24.48,Default,,0,0,0,,One, two, three, four, five, six...
Dialogue: 1,0:26:25.14,0:26:25.65,Default,,0,0,0,,nine!
Dialogue: 1,0:26:25.65,0:26:29.65,Default,,0,0,0,,Grab the glass and strike a piece.
Dialogue: 0,0:26:28.00,0:26:30.00,OCR,,0,0,0,,{\an5\pos(1536,52)\fs22}Inquiry!
Dialogue: 1,0:26:30.67,0:26:32.67,Default,,0,0,0,,One frame.
Dialogue: 1,0:26:32.67,0:26:34.67,Default,,0,0,0,,Yes, it is.
Dialogue: 1,0:26:34.67,0:26:36.67,Default,,0,0,0,,Please be careful of this.
Dialogue: 1,0:26:36.67,0:26:40.67,Default,,0,0,0,,If you put your finger in the glass, it will be reflected.
Dialogue: 0,0:26:39.00,0:26:43.00,OCR,,0,0,0,,{\an5\pos(1347,885)\fs63}Attention
Dialogue: 1,0:26:40.67,0:26:42.67,Default,,0,0,0,,You think a lot.
Dialogue: 1,0:26:42.67,0:26:44.67,Default,,0,0,0,,Yes.
Dialogue: 0,0:26:44.00,0:26:50.03,OCR,,0,0,0,,{\an5\pos(963,911)\fs25}Moving into the project 9: The hairs of broadcasters are filled with hair, while they are still on the air.
Dialogue: 0,0:26:44.00,0:26:51.00,OCR,,0,0,0,,{\an5\pos(607,1007)\fs43}The old works, í ni atsukumi kyushi
Dialogue: 1,0:26:44.67,0:26:48.67,Default,,0,0,0,,But sometimes, it is broadcasted without realizing it.
Dialogue: 1,0:26:48.67,0:26:50.67,Default,,0,0,0,,It seems to have been in old works.
Dialogue: 1,0:26:50.67,0:26:52.67,Default,,0,0,0,,I see.
Dialogue: 0,0:26:51.00,0:26:57.03,OCR,,0,0,0,,{\an5\pos(1681,49)\fs23}Shakukyu Reanimation wo Kokuro
Dialogue: 1,0:26:52.67,0:26:54.67,Default,,0,0,0,,That's right.
Dialogue: 0,0:26:56.00,0:27:00.00,OCR,,0,0,0,,{\an5\pos(952,993)\fs72}Upward lights
Dialogue: 1,0:26:56.66,0:27:01.23,Default,,0,0,0,,Below the camera stand, there is a light facing up.
Dialogue: 0,0:26:57.00,0:27:13.00,OCR,,0,0,0,,{\an5\pos(1677,50)\fs29}Inquiry Anime na Kokuru
Dialogue: 1,0:27:01.23,0:27:05.23,Default,,0,0,0,,There is a technique of shooting from below with light.
Dialogue: 0,0:27:05.00,0:27:10.00,OCR,,0,0,0,,{\an5\pos(282,876)\fs28}Transmission
Dialogue: 0,0:27:05.00,0:27:10.00,OCR,,0,0,0,,{\an5\pos(296,955)\fs37}Using lights
Dialogue: 0,0:27:05.00,0:27:10.00,OCR,,0,0,0,,{\an5\pos(394,1005)\fs25}Visual technique for emitting light
Dialogue: 1,0:27:05.23,0:27:07.23,Default,,0,0,0,,It's called transmission.
Dialogue: 1,0:27:07.56,0:27:11.04,Default,,0,0,0,,We replaced it with a new light and had it reproduced.
Dialogue: 1,0:27:11.04,0:27:14.84,Default,,0,0,0,,Now, if you look at it from above in this state, there is light.
Dialogue: 0,0:27:13.00,0:27:16.00,OCR,,0,0,0,,{\an5\pos(1797,510)\fs13}Ajirumaru 2
Dialogue: 0,0:27:13.00,0:27:16.00,OCR,,0,0,0,,{\an5\pos(1595,536)\fs14}Ojarumaru
Dialogue: 0,0:27:13.00,0:27:16.00,OCR,,0,0,0,,{\an5\pos(1724,834)\fs14}3-cell Teiko
Dialogue: 1,0:27:14.99,0:27:16.99,Default,,0,0,0,,Oh, it's shining.
Dialogue: 0,0:27:16.00,0:27:19.00,OCR,,0,0,0,,{\an5\pos(1726,386)\fs13}Byarumaru
Dialogue: 0,0:27:16.00,0:27:19.00,OCR,,0,0,0,,{\an5\pos(1842,645)\fs13}3-cell Teiko
Dialogue: 0,0:27:16.00,0:27:19.00,OCR,,0,0,0,,{\an5\pos(388,1005)\fs35}Background and view of the cell
Dialogue: 0,0:27:16.00,0:28:01.03,OCR,,0,0,0,,{\an5\pos(1677,49)\fs42}Anime wo Shikuru
Dialogue: 0,0:27:17.00,0:27:19.00,OCR,,0,0,0,,{\an5\pos(1596,437)\fs21}He
Dialogue: 1,0:27:17.10,0:27:20.10,Default,,0,0,0,,First, background and cell photography.
Dialogue: 0,0:27:19.00,0:27:28.00,OCR,,0,0,0,,{\an5\pos(438,862)\fs45}The paper with a hole in it
Dialogue: 1,0:27:20.62,0:27:28.62,Default,,0,0,0,,Using black paper and colored sheets, we create blue light and shoot in the same frame.
Dialogue: 0,0:27:23.00,0:27:28.00,OCR,,0,0,0,,{\an5\pos(1447,520)\fs13}Obyarumaru
Dialogue: 0,0:27:23.00,0:27:28.00,OCR,,0,0,0,,{\an5\pos(1545,734)\fs13}B-cell Teiko
Dialogue: 0,0:27:23.00,0:27:28.00,OCR,,0,0,0,,{\an5\pos(755,986)\fs51}Photos of a green shiito overlaid with light.
Dialogue: 0,0:27:25.00,0:27:28.00,OCR,,0,0,0,,{\an5\pos(1597,499)\fs13}Ajirumaru 2
Dialogue: 0,0:27:28.00,0:27:39.00,OCR,,0,0,0,,{\an5\pos(307,721)\fs56}1st E
Dialogue: 0,0:27:28.00,0:27:39.00,OCR,,0,0,0,,{\an5\pos(961,720)\fs20}2nd performance
Dialogue: 0,0:27:28.00,0:27:39.00,OCR,,0,0,0,,{\an5\pos(1604,718)\fs28}Multiple exposure
Dialogue: 0,0:27:28.00,0:27:39.00,OCR,,0,0,0,,{\an5\pos(629,854)\fs24}Multiple exposure
Dialogue: 0,0:27:28.00,0:27:39.00,OCR,,0,0,0,,{\an5\pos(865,946)\fs33}The volume of light in the fuilum is recorded.
Dialogue: 0,0:27:28.00,0:27:39.00,OCR,,0,0,0,,{\an5\pos(951,1003)\fs34}Images are imaged in overlapping frames.
Dialogue: 1,0:27:29.26,0:27:36.08,Default,,0,0,0,,Synchronization is an expression using a multi-axis mechanism that overlaps multiple images.
Dialogue: 1,0:27:36.08,0:27:40.08,Default,,0,0,0,,When the light was synthesized, a blue light began to flash.
Dialogue: 1,0:27:40.66,0:27:42.66,Default,,0,0,0,,It's delicate work.
Dialogue: 1,0:27:42.66,0:27:44.66,Default,,0,0,0,,Yes.
Dialogue: 1,0:27:44.66,0:27:48.66,Default,,0,0,0,,For example, people come like this with the sun as their back.
Dialogue: 1,0:27:48.66,0:27:50.66,Default,,0,0,0,,It is taken like that.
Dialogue: 0,0:27:50.00,0:28:19.00,OCR,,0,0,0,,{\an5\pos(1718,1031)\fs13}Matsushiyu Room/Akira Production Committee
Dialogue: 0,0:27:50.00,0:28:20.00,OCR,,0,0,0,,{\an5\pos(177,1028)\fs18}Director: Katsuhiro OTOMO
Dialogue: 0,0:27:51.00,0:28:02.00,OCR,,0,0,0,,{\an5\pos(1610,1030)\fs16}Matsushiyuru
Dialogue: 1,0:27:52.08,0:27:57.40,Default,,0,0,0,,Akira, a movie version anime released in 1988.
Dialogue: 0,0:27:54.00,0:28:00.00,OCR,,0,0,0,,{\an5\pos(1723,49)\fs30}J Anime wo Kokuru
Dialogue: 1,0:27:57.49,0:28:05.49,Default,,0,0,0,,The tail lamps and fireworks displayed by motorbikes in the scene of their disappearance gave a shock to the world.
Dialogue: 0,0:28:01.00,0:28:14.00,OCR,,0,0,0,,{\an5\pos(1739,54)\fs18}Tankyu Reanimation wo Kokuru
Dialogue: 0,0:28:04.00,0:28:08.00,OCR,,0,0,0,,{\an5\pos(1571,1028)\fs18}01988 Matsushiyuru
Dialogue: 1,0:28:10.38,0:28:17.38,Default,,0,0,0,,The scene where the main characters are swallowed up by the big light that spreads in secret is also impressive.
Dialogue: 0,0:28:11.00,0:28:12.03,OCR,,0,0,0,,{\an5\pos(1609,1030)\fs21}Matsushuru
Dialogue: 0,0:28:13.00,0:28:14.03,OCR,,0,0,0,,{\an5\pos(1574,1030)\fs21}-1Leふ88610
Dialogue: 0,0:28:17.00,0:28:20.00,OCR,,0,0,0,,{\an5\pos(1769,1030)\fs13}M/Aquila Production Committee
Dialogue: 1,0:28:21.71,0:28:25.68,Default,,0,0,0,,Various materials were used for expressing light.
Dialogue: 1,0:28:25.68,0:28:29.68,Default,,0,0,0,,We can double it up like this.
Dialogue: 0,0:28:26.00,0:28:27.00,OCR,,0,0,0,,{\an5\pos(1890,932)\fs16}Cells
Dialogue: 0,0:28:26.00,0:28:32.03,OCR,,0,0,0,,{\an5\pos(1741,643)\fs15}Obyarumaru
Dialogue: 0,0:28:29.00,0:28:33.00,OCR,,0,0,0,,{\an5\pos(967,1003)\fs56}Stained-class transmission
Dialogue: 1,0:28:29.68,0:28:33.68,Default,,0,0,0,,We can do it with a stand class plasterboard.
Dialogue: 0,0:28:30.00,0:28:31.00,OCR,,0,0,0,,{\an5\pos(1621,48)\fs25}Investigating anime
Dialogue: 0,0:28:30.00,0:28:33.00,OCR,,0,0,0,,{\an5\pos(1888,861)\fs13}Persons
Dialogue: 0,0:28:31.00,0:28:32.00,OCR,,0,0,0,,{\an5\pos(1888,931)\fs38}Se
Dialogue: 0,0:28:32.00,0:28:33.03,OCR,,0,0,0,,{\an5\pos(1743,661)\fs17}Jarumaru
Dialogue: 0,0:28:33.00,0:28:35.03,OCR,,0,0,0,,{\an5\pos(1617,47)\fs25}Tankyu Reanimation
Dialogue: 1,0:28:33.97,0:28:38.80,Default,,0,0,0,,What kind of light should be placed on the light and how does it look like?
Dialogue: 0,0:28:35.00,0:28:36.03,OCR,,0,0,0,,{\an5\pos(1677,52)\fs22}Inquiry: Two Messes to Succeed
Dialogue: 1,0:28:38.80,0:28:42.80,Default,,0,0,0,,The staffs must have devised a plan to compete with each other.
Dialogue: 1,0:28:43.82,0:28:50.45,Default,,0,0,0,,A long time ago, a director of a well-known film would hold a fish's string between his fingers and catch it.
Dialogue: 0,0:28:45.00,0:28:49.00,OCR,,0,0,0,,{\an5\pos(959,1006)\fs58}Dried fish: Otokoroma 1
Dialogue: 1,0:28:50.45,0:28:52.45,Default,,0,0,0,,What happens to it?
Dialogue: 1,0:28:52.45,0:28:58.45,Default,,0,0,0,,The string becomes shiny and it has its own unique texture.
Dialogue: 0,0:28:53.00,0:28:58.00,OCR,,0,0,0,,{\an5\pos(960,1005)\fs56}Dried object 1 with light in flames
Dialogue: 0,0:28:55.00,0:28:58.00,OCR,,0,0,0,,{\an5\pos(128,107)\fs13}Ni no hikari
Dialogue: 1,0:28:58.45,0:28:59.45,Default,,0,0,0,,I see.
Dialogue: 1,0:28:59.45,0:29:01.45,Default,,0,0,0,,That's why I call it like that.
Dialogue: 0,0:29:02.00,0:29:03.03,OCR,,0,0,0,,{\an5\pos(1102,1008)\fs61}tsuí1 ni tatte mientesukete
Dialogue: 1,0:29:02.61,0:29:04.61,Default,,0,0,0,,It's been 24 years since I last played.
Dialogue: 0,0:29:03.00,0:29:05.00,OCR,,0,0,0,,{\an5\pos(961,1007)\fs55}In 24 years, I touched you, Kuntesukeć.
Dialogue: 1,0:29:04.72,0:29:15.72,Default,,0,0,0,,I felt that I still have a lot of memories and body that I had a hard time with.
Dialogue: 0,0:29:12.00,0:29:15.00,OCR,,0,0,0,,{\an5\pos(963,1007)\fs56}I remember your body.
Dialogue: 1,0:29:15.72,0:29:17.72,Default,,0,0,0,,How about you, Matsukura san?
Dialogue: 1,0:29:18.31,0:29:24.63,Default,,0,0,0,,Technology has changed a lot, from analog to digital.
Dialogue: 0,0:29:24.00,0:29:26.03,OCR,,0,0,0,,{\an5\pos(287,342)\fs36}Ball
Dialogue: 1,0:29:24.63,0:29:27.03,Default,,0,0,0,,But when I think about it
Dialogue: 0,0:29:27.00,0:29:32.00,OCR,,0,0,0,,{\an5\pos(958,1007)\fs59}How to make animations that match 13 times
Dialogue: 1,0:29:27.03,0:29:38.23,Default,,0,0,0,,I think that Japanese animation has to always think about how to make animation that fits the current era and who you want to convey your feelings to.
Dialogue: 0,0:29:28.00,0:29:29.03,OCR,,0,0,0,,{\an5\pos(1694,795)\fs13}Firefighting Alliance
Dialogue: 0,0:29:29.00,0:29:32.00,OCR,,0,0,0,,{\an5\pos(1693,795)\fs14}Fire extinguishers
Dialogue: 1,0:29:38.86,0:29:40.86,Default,,0,0,0,,It was such a big machine.
Dialogue: 0,0:29:39.00,0:29:41.03,OCR,,0,0,0,,{\an5\pos(1112,419)\fs13}Actors\NHaikei
Dialogue: 1,0:29:40.86,0:29:42.86,Default,,0,0,0,,I was surprised.
Dialogue: 1,0:29:42.86,0:29:44.86,Default,,0,0,0,,The device was really cool.
Dialogue: 0,0:29:43.00,0:29:46.00,OCR,,0,0,0,,{\an5\pos(877,165)\fs20}Inquiry!
Dialogue: 0,0:29:43.00,0:29:46.00,OCR,,0,0,0,,{\an5\pos(981,235)\fs35}Anime wo Kokuru
Dialogue: 1,0:29:44.86,0:29:45.86,Default,,0,0,0,,It was cool.
Dialogue: 1,0:29:45.86,0:29:47.86,Default,,0,0,0,,It's coming this way more and more.
Dialogue: 1,0:29:47.86,0:29:48.86,Default,,0,0,0,,It's amazing.
Dialogue: 0,0:29:48.00,0:29:50.03,OCR,,0,0,0,,{\an5\pos(354,584)\fs13}Anime-yoso researchers
Dialogue: 0,0:29:48.00,0:29:50.00,OCR,,0,0,0,,{\an5\pos(275,587)\fs13}Nobuyuki Tsugata
Dialogue: 1,0:29:48.86,0:29:50.86,Default,,0,0,0,,I'm getting more and more interested in it.
Dialogue: 0,0:29:50.00,0:29:52.03,OCR,,0,0,0,,{\an5\pos(344,582)\fs13}Takaroku FUJITSU
Dialogue: 1,0:29:50.86,0:29:53.86,Default,,0,0,0,,The shooting of the cell phone itself is a great ingenuity.
Dialogue: 1,0:29:53.86,0:29:59.64,Default,,0,0,0,,In other words, how to take the material and how to get the desired visual.
Dialogue: 0,0:29:54.00,0:29:55.03,OCR,,0,0,0,,{\an5\pos(957,912)\fs66}How to Make Materials
Dialogue: 0,0:29:54.00,0:29:59.00,OCR,,0,0,0,,{\an5\pos(963,1003)\fs47}Can you take the visuals you want?
Dialogue: 0,0:29:55.00,0:29:59.00,OCR,,0,0,0,,{\an5\pos(955,912)\fs32}If you take a picture of the material out of order
Dialogue: 1,0:30:00.64,0:30:12.64,Default,,0,0,0,,Digital cameras are quite effective, but there are various ways of doing it within the limits of the camera.
Dialogue: 0,0:30:03.00,0:30:07.00,OCR,,0,0,0,,{\an5\pos(929,913)\fs58}Saieidai
Dialogue: 0,0:30:03.00,0:30:07.00,OCR,,0,0,0,,{\an5\pos(961,1003)\fs59}How to Do in the Limits
Dialogue: 0,0:30:07.00,0:30:12.00,OCR,,0,0,0,,{\an5\pos(958,960)\fs72}Saiikushiichi
Dialogue: 0,0:30:12.00,0:30:18.00,OCR,,0,0,0,,{\an5\pos(941,193)\fs69}Sajo no Hitz in the Alps
Dialogue: 0,0:30:12.00,0:30:18.00,OCR,,0,0,0,,{\an5\pos(879,307)\fs14}Original story
Dialogue: 0,0:30:12.00,0:30:18.00,OCR,,0,0,0,,{\an5\pos(1193,304)\fs46}Johanna Spiri
Dialogue: 1,0:30:13.64,0:30:18.64,Default,,0,0,0,,First of all, the 1974 Alps' girl, Haishi.
Dialogue: 0,0:30:18.00,0:30:28.00,OCR,,0,0,0,,{\an5\pos(110,983)\fs23}Episode 10
Dialogue: 0,0:30:18.00,0:30:28.00,OCR,,0,0,0,,{\an5\pos(337,983)\fs22}"To Grandmother's House"
Dialogue: 0,0:30:18.00,0:30:28.00,OCR,,0,0,0,,{\an5\pos(154,1028)\fs18}Director: Isao TAKAHATA
Dialogue: 1,0:30:19.64,0:30:23.64,Default,,0,0,0,,The speed of movement is slower in the background, isn't it?
Dialogue: 1,0:30:23.64,0:30:29.44,Default,,0,0,0,,This will help you calculate distance and depth.
Dialogue: 0,0:30:24.00,0:30:31.03,OCR,,0,0,0,,{\an5\pos(962,1003)\fs31}Distance and depth\NOkuri no Spiitsudo o
Dialogue: 1,0:30:29.61,0:30:36.61,Default,,0,0,0,,I'm shooting at the slowest speed I can at the time.
Dialogue: 0,0:30:31.00,0:30:35.00,OCR,,0,0,0,,{\an5\pos(469,1001)\fs33}It can be filmed at the time.
Dialogue: 0,0:30:31.00,0:30:35.00,OCR,,0,0,0,,{\an5\pos(1257,1003)\fs56}The slowest speed
Dialogue: 1,0:30:38.15,0:30:42.15,Default,,0,0,0,,As I explained at the filming stand earlier, when you move it, you turn the steering wheel.
Dialogue: 0,0:30:42.00,0:30:43.00,OCR,,0,0,0,,{\an5\pos(714,297)\fs16}Tsu
Dialogue: 1,0:30:42.15,0:30:48.15,Default,,0,0,0,,This is one-third of a millimeter, but I think I'm moving only one-eighth of it.
Dialogue: 0,0:30:43.00,0:30:46.03,OCR,,0,0,0,,{\an5\pos(962,1002)\fs58}Move only one eighth.
Dialogue: 0,0:30:46.00,0:30:49.03,OCR,,0,0,0,,{\an5\pos(961,1003)\fs33}There is a playground between the gear wheels.
Dialogue: 1,0:30:48.15,0:30:54.09,Default,,0,0,0,,It seems to be difficult to do it accurately because of the play of gears.
Dialogue: 0,0:30:49.00,0:30:51.00,OCR,,0,0,0,,{\an5\pos(959,1002)\fs54}正3堅にやるかの大らしい。
Dialogue: 1,0:30:54.09,0:30:55.63,Default,,0,0,0,,Interesting !
Dialogue: 1,0:30:55.63,0:30:57.03,Default,,0,0,0,,Is that so ?
Dialogue: 1,0:30:59.03,0:31:00.19,Default,,0,0,0,,You are convinced !
Dialogue: 1,0:31:00.19,0:31:03.19,Default,,0,0,0,,After listening to this story and watching this video,
Dialogue: 1,0:31:03.19,0:31:04.97,Default,,0,0,0,,I feel a different taste again
Dialogue: 0,0:31:05.00,0:31:13.00,OCR,,0,0,0,,{\an5\pos(253,932)\fs27}Guru-Daidi
Dialogue: 0,0:31:05.00,0:31:28.00,OCR,,0,0,0,,{\an5\pos(166,984)\fs16}Original work: Osamu TEZUKA
Dialogue: 0,0:31:05.00,0:31:28.00,OCR,,0,0,0,,{\an5\pos(307,1026)\fs28}Chief Director: Shigeyuki Hayashi
Dialogue: 1,0:31:07.56,0:31:15.56,Default,,0,0,0,,Even now anime professionals can't tell how it was filmed, and this is the topic of discussion recently.
Dialogue: 0,0:31:13.00,0:31:17.03,OCR,,0,0,0,,{\an5\pos(192,934)\fs35}Jungle Emperor
Dialogue: 1,0:31:15.56,0:31:21.56,Default,,0,0,0,,It is the opening of Jungle Emperor, which has been broadcast since 1965.
Dialogue: 0,0:31:26.00,0:31:28.00,OCR,,0,0,0,,{\an5\pos(935,548)\fs72}Osamu Tezuka
Dialogue: 1,0:31:29.06,0:31:32.72,Default,,0,0,0,,Wow! The camera angle is amazing!
Dialogue: 0,0:31:31.00,0:32:01.00,OCR,,0,0,0,,{\an5\pos(1676,52)\fs27}Inquiry Anime wo Shikuru
Dialogue: 1,0:31:32.72,0:31:36.90,Default,,0,0,0,,What's amazing about this is that it's one cut,
Dialogue: 0,0:31:34.00,0:31:42.00,OCR,,0,0,0,,{\an5\pos(559,911)\fs56}One cutlet
Dialogue: 0,0:31:34.00,0:31:42.00,OCR,,0,0,0,,{\an5\pos(964,1004)\fs53}Filming on the stand replacing the material
Dialogue: 1,0:31:36.90,0:31:42.24,Default,,0,0,0,,so we're changing materials and making it all in the frame.
Dialogue: 0,0:31:42.00,0:32:15.00,OCR,,0,0,0,,{\an5\pos(307,1026)\fs27}Chief Day Lecter Shigeyuki Hayashi
Dialogue: 1,0:31:42.24,0:31:43.50,Default,,0,0,0,,What?!
Dialogue: 1,0:31:43.50,0:31:46.92,Default,,0,0,0,,The first cliff you stand on becomes a waterfall,
Dialogue: 1,0:31:46.92,0:31:50.88,Default,,0,0,0,,and there's a cliff material in a little higher part of the foreground.
Dialogue: 1,0:31:50.88,0:31:54.92,Default,,0,0,0,,If you gradually increase it with the camera and pull it sideways little by little,
Dialogue: 1,0:31:54.92,0:31:56.92,Default,,0,0,0,,The camera looks like it's moving forward.
Dialogue: 1,0:31:57.61,0:32:03.61,Default,,0,0,0,,From there, you chase the waterfall and take the material of the waterfall up like this.
Dialogue: 0,0:32:02.00,0:32:03.03,OCR,,0,0,0,,{\an5\pos(1682,49)\fs28}Shakukyu Anime Co., Ltd.
Dialogue: 0,0:32:03.00,0:32:11.03,OCR,,0,0,0,,{\an5\pos(1677,50)\fs23}Tankyu Reanimation na Kokuru
Dialogue: 1,0:32:03.61,0:32:07.61,Default,,0,0,0,,As the water level increases, it only becomes selga now.
Dialogue: 1,0:32:07.61,0:32:12.61,Default,,0,0,0,,You move the water screen of selga and move the rocks Leo is riding forward.
Dialogue: 0,0:32:11.00,0:32:12.03,OCR,,0,0,0,,{\an5\pos(1678,49)\fs27}Shakuhin! Anime wo Kokuru
Dialogue: 1,0:32:12.61,0:32:17.61,Default,,0,0,0,,Isn't the camera angle of Leo's spinning very modern?
Dialogue: 0,0:32:13.00,0:32:15.00,OCR,,0,0,0,,{\an5\pos(935,548)\fs72}Osamu Tezuka
Dialogue: 1,0:32:17.61,0:32:21.61,Default,,0,0,0,,Yes, it is. It's a cool term called turning.
Dialogue: 0,0:32:19.00,0:32:25.00,OCR,,0,0,0,,{\an5\pos(384,857)\fs40}Mawari-komi
Dialogue: 0,0:32:19.00,0:32:25.00,OCR,,0,0,0,,{\an5\pos(562,944)\fs34}As the force mela moves around the subject.
Dialogue: 0,0:32:19.00,0:32:25.00,OCR,,0,0,0,,{\an5\pos(456,998)\fs34}Camera work moving perspectives
Dialogue: 1,0:32:21.61,0:32:22.61,Default,,0,0,0,,Turning...
Dialogue: 1,0:32:22.61,0:32:24.61,Default,,0,0,0,,It comes out little by little.
Dialogue: 1,0:32:24.61,0:32:26.52,Default,,0,0,0,,Again, the small one.
Dialogue: 0,0:32:25.00,0:32:26.03,OCR,,0,0,0,,{\an5\pos(731,718)\fs72}Hara
Dialogue: 0,0:32:25.00,0:32:26.00,OCR,,0,0,0,,{\an5\pos(1499,723)\fs53}Sai
Dialogue: 0,0:32:25.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(957,233)\fs57}Anime ga Dekiru Made
Dialogue: 0,0:32:25.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(847,491)\fs34}Background
Dialogue: 0,0:32:25.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(841,717)\fs14}Mobilization
Dialogue: 0,0:32:25.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(1011,717)\fs48}Sai
Dialogue: 0,0:32:25.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(682,844)\fs18}Paintings
Dialogue: 0,0:32:25.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(1009,842)\fs23}Color
Dialogue: 0,0:32:26.00,0:32:27.00,OCR,,0,0,0,,{\an5\pos(762,717)\fs39}Introduction
Dialogue: 1,0:32:26.52,0:32:34.08,Default,,0,0,0,,Now that the process has been digitized, shooting has been replaced with compiling materials on a computer.
Dialogue: 0,0:32:27.00,0:32:33.00,OCR,,0,0,0,,{\an5\pos(1564,724)\fs71}Hibiki
Dialogue: 0,0:32:33.00,0:32:38.00,OCR,,0,0,0,,{\an5\pos(877,165)\fs20}Inquiry!
Dialogue: 0,0:32:33.00,0:32:38.00,OCR,,0,0,0,,{\an5\pos(980,235)\fs35}Anime wo Kokuru
Dialogue: 1,0:32:34.08,0:32:46.28,Default,,0,0,0,,With digital technology, you can now control the overall look of the screen in detail and can express it more delicately.
Dialogue: 0,0:32:38.00,0:32:44.00,OCR,,0,0,0,,{\an5\pos(171,877)\fs54}Look
Dialogue: 0,0:32:38.00,0:32:44.00,OCR,,0,0,0,,{\an5\pos(357,879)\fs56}.
Dialogue: 0,0:32:38.00,0:32:44.00,OCR,,0,0,0,,{\an5\pos(386,957)\fs19}It includes colorful light texture and so on.
Dialogue: 0,0:32:38.00,0:32:44.00,OCR,,0,0,0,,{\an5\pos(383,1008)\fs22}Visual impressions of the entire picture
Dialogue: 0,0:32:44.00,0:32:51.00,OCR,,0,0,0,,{\an5\pos(958,957)\fs72}The digital imagery effect of J-elegants
Dialogue: 1,0:32:46.28,0:32:51.96,Default,,0,0,0,,Digital is good at adding adjustments and processing to images.
Dialogue: 0,0:32:51.00,0:33:11.03,OCR,,0,0,0,,{\an5\pos(1687,46)\fs25}Tankyu Reanimation wo Kokuru
Dialogue: 1,0:32:51.98,0:32:55.98,Default,,0,0,0,,It's a blue orchestra, so I'm always looking forward to seeing some of them.
Dialogue: 0,0:32:54.00,0:32:57.03,OCR,,0,0,0,,{\an5\pos(274,980)\fs32}Blue Orchestra Season 2
Dialogue: 0,0:32:54.00,0:32:57.00,OCR,,0,0,0,,{\an5\pos(1544,53)\fs14}Worship Five
Dialogue: 0,0:32:54.00,0:32:57.00,OCR,,0,0,0,,{\an5\pos(1520,1032)\fs14}Shogakukan
Dialogue: 0,0:32:54.00,0:33:03.00,OCR,,0,0,0,,{\an5\pos(1424,1032)\fs19}Makoto AKUI
Dialogue: 0,0:32:54.00,0:33:23.00,OCR,,0,0,0,,{\an5\pos(90,1027)\fs22}Episode 1
Dialogue: 0,0:32:54.00,0:33:23.00,OCR,,0,0,0,,{\an5\pos(237,1027)\fs35}Hokorobi'
Dialogue: 0,0:32:54.00,0:33:23.00,OCR,,0,0,0,,{\an5\pos(458,1029)\fs20}Director: Seiji KISHI
Dialogue: 0,0:32:54.00,0:33:23.00,OCR,,0,0,0,,{\an5\pos(1778,1032)\fs15}Nippon Anime - Shiyon
Dialogue: 1,0:32:56.01,0:32:59.01,Default,,0,0,0,,Is this negative?
Dialogue: 0,0:32:57.00,0:33:00.03,OCR,,0,0,0,,{\an5\pos(190,980)\fs32}Blue Orchestra
Dialogue: 0,0:32:57.00,0:33:03.03,OCR,,0,0,0,,{\an5\pos(1583,1031)\fs16}/ Shogakukan no NHKNEP.
Dialogue: 1,0:32:59.01,0:33:03.88,Default,,0,0,0,,It's just when you go out in the bright light it's called Paragake
Dialogue: 0,0:33:02.00,0:33:11.00,OCR,,0,0,0,,{\an5\pos(256,780)\fs37}Paragake
Dialogue: 0,0:33:02.00,0:33:11.00,OCR,,0,0,0,,{\an5\pos(387,846)\fs27}Gradesillon in color on the screen
Dialogue: 0,0:33:02.00,0:33:11.00,OCR,,0,0,0,,{\an5\pos(288,887)\fs15}Methods for expressing shadows and light
Dialogue: 0,0:33:03.00,0:33:04.03,OCR,,0,0,0,,{\an5\pos(1528,1030)\fs17}ō Agui Mano Shogakukan no NHKNEP:
Dialogue: 0,0:33:03.00,0:33:07.00,OCR,,0,0,0,,{\an5\pos(380,980)\fs39}青のオーケス卜らSeaS0n2(20252026)
Dialogue: 1,0:33:03.88,0:33:06.88,Default,,0,0,0,,but it's a little dark with a gradation
Dialogue: 0,0:33:04.00,0:33:05.03,OCR,,0,0,0,,{\an5\pos(1560,1032)\fs16}S Agui Mano Shogakukan no NHK.NEP, Nippona
Dialogue: 0,0:33:05.00,0:33:06.03,OCR,,0,0,0,,{\an5\pos(1465,1032)\fs16}S Agui Mano Shogakukan
Dialogue: 0,0:33:06.00,0:33:23.00,OCR,,0,0,0,,{\an5\pos(1423,1032)\fs15}O Makoto AKUI
Dialogue: 1,0:33:06.88,0:33:11.01,Default,,0,0,0,,and it feels like there is light naturally in that way.
Dialogue: 0,0:33:07.00,0:33:11.00,OCR,,0,0,0,,{\an5\pos(1582,1032)\fs17}[Shogakukan no NHKNEP
Dialogue: 0,0:33:11.00,0:33:14.03,OCR,,0,0,0,,{\an5\pos(1724,49)\fs42}Anime Coco
Dialogue: 1,0:33:11.01,0:33:14.92,Default,,0,0,0,,I see, I think I understand a little.
Dialogue: 0,0:33:14.00,0:33:23.00,OCR,,0,0,0,,{\an5\pos(1521,1032)\fs16}Shogakukan
Dialogue: 1,0:33:14.92,0:33:19.62,Default,,0,0,0,,And his hair is the same color, but there are parts that are brighter and parts that are darker.
Dialogue: 1,0:33:19.62,0:33:21.22,Default,,0,0,0,,It's not like they're mixed.
Dialogue: 1,0:33:21.22,0:33:24.62,Default,,0,0,0,,By controlling the darkness a little, you can really see the light.
Dialogue: 0,0:33:23.00,0:33:27.00,OCR,,0,0,0,,{\an5\pos(877,164)\fs19}Inquiry!
Dialogue: 0,0:33:23.00,0:33:27.00,OCR,,0,0,0,,{\an5\pos(980,235)\fs35}Anime wo Kokuru
Dialogue: 1,0:33:24.62,0:33:28.72,Default,,0,0,0,,And by seeing the light, you can feel the air.
Dialogue: 1,0:33:28.72,0:33:35.62,Default,,0,0,0,,Even though it's an anime, you can feel like you're in that place.
Dialogue: 1,0:33:35.62,0:33:37.42,Default,,0,0,0,,That's interesting.
Dialogue: 0,0:33:36.00,0:33:37.03,OCR,,0,0,0,,{\an5\pos(1724,48)\fs28}J Anime wo Koku Go
Dialogue: 1,0:33:37.42,0:33:46.62,Default,,0,0,0,,But if you compare past anime and current anime like this, you can see that they are definitely different.
Dialogue: 1,0:33:46.62,0:33:48.86,Default,,0,0,0,,But you accepted it naturally.
Dialogue: 1,0:33:48.86,0:33:53.90,Default,,0,0,0,,I really did. I thought it was natural.
Dialogue: 0,0:33:52.00,0:33:54.03,OCR,,0,0,0,,{\an5\pos(1421,1030)\fs15}0 Makoto AKUI
Dialogue: 0,0:33:52.00,0:33:54.00,OCR,,0,0,0,,{\an5\pos(1749,1031)\fs18}Nippon Anime
Dialogue: 0,0:33:52.00,0:33:58.03,OCR,,0,0,0,,{\an5\pos(303,913)\fs43}Effects
Dialogue: 0,0:33:52.00,0:34:04.00,OCR,,0,0,0,,{\an5\pos(383,981)\fs30}Blue Orchestra SeaS0n2
Dialogue: 0,0:33:52.00,0:34:04.00,OCR,,0,0,0,,{\an5\pos(241,1027)\fs20}[Asagiri]
Dialogue: 0,0:33:54.00,0:33:56.03,OCR,,0,0,0,,{\an5\pos(1775,1031)\fs15}Nippon Anime - Shiyon
Dialogue: 0,0:33:54.00,0:33:56.00,OCR,,0,0,0,,{\an5\pos(188,980)\fs32}Blue Orchestra
Dialogue: 0,0:33:54.00,0:34:04.00,OCR,,0,0,0,,{\an5\pos(1420,1030)\fs15}O Makoto AKUI
Dialogue: 1,0:33:55.08,0:33:59.08,Default,,0,0,0,,This is the early scene in midwinter.
Dialogue: 0,0:33:56.00,0:33:57.03,OCR,,0,0,0,,{\an5\pos(1716,1031)\fs19}[NHKNEP/Nippon Anime-Shiyon]
Dialogue: 0,0:33:58.00,0:34:00.00,OCR,,0,0,0,,{\an5\pos(1743,1031)\fs13}Japanese anime
Dialogue: 0,0:33:58.00,0:34:04.00,OCR,,0,0,0,,{\an5\pos(306,913)\fs30}No photographic effects
Dialogue: 1,0:34:00.49,0:34:05.05,Default,,0,0,0,,Comparing the shooting effect of some and none
Dialogue: 0,0:34:04.00,0:34:10.00,OCR,,0,0,0,,{\an5\pos(878,164)\fs20}Inquiry!
Dialogue: 0,0:34:04.00,0:34:10.00,OCR,,0,0,0,,{\an5\pos(982,235)\fs35}Anime wo Kokuru
Dialogue: 0,0:34:05.00,0:34:10.00,OCR,,0,0,0,,{\an5\pos(962,975)\fs34}Nothing is wrong at all.
Dialogue: 1,0:34:05.29,0:34:11.17,Default,,0,0,0,,Overall, the background and the selfie look familiar.
Dialogue: 0,0:34:10.00,0:34:20.00,OCR,,0,0,0,,{\an5\pos(483,789)\fs37}No photographic effects
Dialogue: 0,0:34:10.00,0:34:20.00,OCR,,0,0,0,,{\an5\pos(1450,789)\fs57}Effects
Dialogue: 0,0:34:10.00,0:34:20.00,OCR,,0,0,0,,{\an5\pos(1465,1032)\fs16}O Agui Mano Shogakukan
Dialogue: 1,0:34:11.17,0:34:15.77,Default,,0,0,0,,It has a little foggy atmosphere and is deep.
Dialogue: 1,0:34:15.77,0:34:21.50,Default,,0,0,0,,The light is bright and the effect of the water surface is added in the shooting.
Dialogue: 1,0:34:21.50,0:34:27.42,Default,,0,0,0,,If there is a place like that, it may be because of layers of air.
Dialogue: 1,0:34:27.42,0:34:35.30,Default,,0,0,0,,Blue Orchestra is a modern stage, so there is an air of the city we remember.
Dialogue: 0,0:34:29.00,0:34:35.00,OCR,,0,0,0,,{\an5\pos(249,1028)\fs35}Hokorobi'
Dialogue: 0,0:34:31.00,0:34:33.03,OCR,,0,0,0,,{\an5\pos(1557,1032)\fs15}S Agui Mano Shogakukan no NHK, NEP, Nippona
Dialogue: 0,0:34:31.00,0:34:35.00,OCR,,0,0,0,,{\an5\pos(97,1028)\fs16}Episode 1: Yu
Dialogue: 0,0:34:33.00,0:34:35.00,OCR,,0,0,0,,{\an5\pos(1617,1032)\fs17}O Aguima / Shogakukan / NHK NEP Nippon Ani Meshiyon
Dialogue: 1,0:34:35.30,0:34:41.74,Default,,0,0,0,,Fantasy is a place we have never been, so it doesn't matter.
Dialogue: 0,0:34:40.00,0:34:44.00,OCR,,0,0,0,,{\an5\pos(719,915)\fs58}Reality is
Dialogue: 0,0:34:40.00,0:34:44.00,OCR,,0,0,0,,{\an5\pos(962,1002)\fs61}Our Memory and the Hidden
Dialogue: 1,0:34:41.74,0:34:45.92,Default,,0,0,0,,Because reality and originality are tied to our memories,
Dialogue: 1,0:34:45.92,0:34:51.26,Default,,0,0,0,,it is important to convey that feeling.
Dialogue: 0,0:34:47.00,0:35:12.03,OCR,,0,0,0,,{\an5\pos(1723,50)\fs39}Anime Koku Yo
Dialogue: 0,0:34:51.00,0:34:58.00,OCR,,0,0,0,,{\an5\pos(1778,1031)\fs20}・Japan Animation
Dialogue: 0,0:34:53.00,0:34:58.00,OCR,,0,0,0,,{\an5\pos(1423,1030)\fs16}O Makoto AKUI
Dialogue: 0,0:34:53.00,0:34:58.00,OCR,,0,0,0,,{\an5\pos(1521,1031)\fs16}Shogakukan
Dialogue: 1,0:34:53.29,0:34:59.29,Default,,0,0,0,,Furthermore, this kind of characteristic digital shooting effect is also available.
Dialogue: 1,0:34:59.43,0:35:04.93,Default,,0,0,0,,The material of anime is basically flat, so if you say focus, it fits everything.
Dialogue: 0,0:35:03.00,0:35:11.00,OCR,,0,0,0,,{\an5\pos(481,840)\fs37}No photographic effects
Dialogue: 0,0:35:03.00,0:35:11.00,OCR,,0,0,0,,{\an5\pos(1450,839)\fs30}With the most shadow effects
Dialogue: 0,0:35:03.00,0:35:11.00,OCR,,0,0,0,,{\an5\pos(390,981)\fs37}青のオーケス卜らSeaS0n2(2025-2026)
Dialogue: 0,0:35:03.00,0:35:11.00,OCR,,0,0,0,,{\an5\pos(196,1026)\fs25}Episode 1: 'Hokorobi'
Dialogue: 0,0:35:03.00,0:35:11.00,OCR,,0,0,0,,{\an5\pos(1778,1032)\fs15}Nippon Anime - Shiyon
Dialogue: 1,0:35:04.93,0:35:12.93,Default,,0,0,0,,There is focus in the eye and it darkens the surroundings and it doesn't focus around the nose.
Dialogue: 1,0:35:12.93,0:35:14.43,Default,,0,0,0,,Certainly!
Dialogue: 1,0:35:14.43,0:35:18.43,Default,,0,0,0,,Normally, it doesn't blur, but if the material is as it is...
Dialogue: 1,0:35:18.43,0:35:20.43,Default,,0,0,0,,It's like taking with a single focal length lens.
Dialogue: 1,0:35:20.43,0:35:21.43,Default,,0,0,0,,That's right.
Dialogue: 1,0:35:21.43,0:35:26.43,Default,,0,0,0,,What to add and what to subtract is quite a question.
Dialogue: 1,0:35:26.43,0:35:28.43,Default,,0,0,0,,It's wide.
Dialogue: 1,0:35:28.65,0:35:35.65,Default,,0,0,0,,From now on, I, Oishi Maseuchi, will present you with an addition and subtraction of Anison!
Dialogue: 0,0:35:33.00,0:35:40.00,OCR,,0,0,0,,{\an5\pos(959,940)\fs72}Annin's addition
Dialogue: 1,0:35:38.73,0:35:41.23,Default,,0,0,0,,I'm sorry for this sudden start of this segment.
Dialogue: 0,0:35:40.00,0:35:42.00,OCR,,0,0,0,,{\an5\pos(879,166)\fs19}Inquiry!
Dialogue: 0,0:35:40.00,0:35:42.00,OCR,,0,0,0,,{\an5\pos(982,236)\fs35}Anime wo Kokuru
Dialogue: 1,0:35:41.23,0:35:48.23,Default,,0,0,0,,I also write and sing anime themes, so I'd like to talk about Anison's additional assets as well.
Dialogue: 0,0:35:47.00,0:35:50.03,OCR,,0,0,0,,{\an5\pos(629,911)\fs30}The music is also similar.
Dialogue: 0,0:35:47.00,0:35:50.03,OCR,,0,0,0,,{\an5\pos(969,998)\fs69}Analog tape era
Dialogue: 1,0:35:48.23,0:35:55.73,Default,,0,0,0,,Music was also analog tape back in the day, and now there are pro tools and various DTM equipment.
Dialogue: 0,0:35:50.00,0:35:52.03,OCR,,0,0,0,,{\an5\pos(1727,47)\fs35}Anime wo Kokuru
Dialogue: 0,0:35:50.00,0:35:55.03,OCR,,0,0,0,,{\an5\pos(962,1004)\fs44}Various DTM fleets have been developed.
Dialogue: 0,0:35:50.00,0:35:55.00,OCR,,0,0,0,,{\an5\pos(886,911)\fs57}Tools and Ka
Dialogue: 0,0:35:52.00,0:35:54.03,OCR,,0,0,0,,{\an5\pos(1727,48)\fs35}1 Anime Koku Go
Dialogue: 0,0:35:55.00,0:35:58.00,OCR,,0,0,0,,{\an5\pos(959,1000)\fs64}The Digital Age is coming.
Dialogue: 1,0:35:55.73,0:36:00.73,Default,,0,0,0,,It feels like the digital era is coming.
Dialogue: 0,0:35:59.00,0:36:03.00,OCR,,0,0,0,,{\an5\pos(980,850)\fs53}Oishi Style
Dialogue: 0,0:35:59.00,0:36:03.00,OCR,,0,0,0,,{\an5\pos(1304,982)\fs72}Anison addition
Dialogue: 1,0:36:00.73,0:36:04.71,Default,,0,0,0,,First of all, O-Issan's own additional assets.
Dialogue: 1,0:36:04.71,0:36:15.71,Default,,0,0,0,,For example, there is an opening theme of the anime that I made and aired in 2023 called 《Yūshā ga shinda》.
Dialogue: 0,0:36:09.00,0:36:18.00,OCR,,0,0,0,,{\an5\pos(1122,372)\fs54}I'm dead!
Dialogue: 0,0:36:09.00,0:36:18.00,OCR,,0,0,0,,{\an5\pos(1285,505)\fs41}The brave man died!
Dialogue: 0,0:36:09.00,0:36:18.00,OCR,,0,0,0,,{\an5\pos(1303,585)\fs44}Opening theme
Dialogue: 0,0:36:09.00,0:36:18.00,OCR,,0,0,0,,{\an5\pos(1319,748)\fs27}Lyrics/Composition: Masayoshi OISHI
Dialogue: 0,0:36:09.00,0:36:18.00,OCR,,0,0,0,,{\an5\pos(1335,823)\fs41}Song: イシマさョシ
Dialogue: 0,0:36:15.00,0:36:18.00,OCR,,0,0,0,,{\an5\pos(428,997)\fs13}C Sparucci Shogakukan/Heroes Are Dead/Production Committee
Dialogue: 1,0:36:19.40,0:36:24.40,Default,,0,0,0,,The point of this song is the number of tracks.
Dialogue: 0,0:36:23.00,0:36:26.03,OCR,,0,0,0,,{\an5\pos(1622,1007)\fs13}Arrangement: "Masayoshi OISHI"
Dialogue: 0,0:36:23.00,0:36:33.00,OCR,,0,0,0,,{\an5\pos(1585,898)\fs26}[dead!]
Dialogue: 0,0:36:23.00,0:36:33.00,OCR,,0,0,0,,{\an5\pos(1611,936)\fs15}Lyrics: Masayoshi OISHI
Dialogue: 0,0:36:23.00,0:36:33.00,OCR,,0,0,0,,{\an5\pos(1612,972)\fs14}Composer: Shoryozo OISHI
Dialogue: 1,0:36:24.40,0:36:27.40,Default,,0,0,0,,There are about 200 tracks.
Dialogue: 0,0:36:26.00,0:36:33.00,OCR,,0,0,0,,{\an5\pos(1682,1006)\fs17}Arrangement: Masayoshi OISHI, RINZO
Dialogue: 0,0:36:27.00,0:36:33.00,OCR,,0,0,0,,{\an5\pos(135,842)\fs13}Tsu
Dialogue: 1,0:36:27.40,0:36:34.40,Default,,0,0,0,,There are only about 6 tracks of kick drums.
Dialogue: 0,0:36:33.00,0:36:38.00,OCR,,0,0,0,,{\an5\pos(1591,52)\fs31}Haikyu A3
Dialogue: 0,0:36:34.00,0:36:38.00,OCR,,0,0,0,,{\an5\pos(961,912)\fs59}A Melo de Kono Kitsuku de
Dialogue: 1,0:36:34.40,0:36:39.85,Default,,0,0,0,,For example, in verse A, we use this kick, and in verse B, we add it.
Dialogue: 0,0:36:36.00,0:36:38.03,OCR,,0,0,0,,{\an5\pos(1067,1005)\fs59}Add this kitsuku
Dialogue: 0,0:36:36.00,0:36:38.00,OCR,,0,0,0,,{\an5\pos(574,1003)\fs58}B Mero
Dialogue: 0,0:36:38.00,0:36:42.03,OCR,,0,0,0,,{\an5\pos(961,1002)\fs61}Try to add two more sabi
Dialogue: 0,0:36:38.00,0:37:17.00,OCR,,0,0,0,,{\an5\pos(1707,52)\fs26}"Anime wo Kokuru"
Dialogue: 1,0:36:40.85,0:36:50.85,Default,,0,0,0,,In chorus, we add two more kicks, and in total we use six kicks and add them.
Dialogue: 0,0:36:42.00,0:36:47.03,OCR,,0,0,0,,{\an5\pos(957,1002)\fs46}A total of about six citrus fruits
Dialogue: 0,0:36:47.00,0:36:50.00,OCR,,0,0,0,,{\an5\pos(958,1002)\fs61}One piece holds
Dialogue: 0,0:36:50.00,0:36:55.00,OCR,,0,0,0,,{\an5\pos(962,911)\fs55}Do you think you'll get there from the beginning?
Dialogue: 1,0:36:50.85,0:36:56.85,Default,,0,0,0,,Do you add them from the beginning or do you add more as you go?
Dialogue: 0,0:36:53.00,0:36:58.00,OCR,,0,0,0,,{\an5\pos(958,1000)\fs52}As I grow, I'm getting more and more.
Dialogue: 1,0:36:56.85,0:36:58.85,Default,,0,0,0,,We add more as we go.
Dialogue: 1,0:36:58.85,0:37:09.45,Default,,0,0,0,,There are many kinds of kicks that have a low pitch often, and there are many kinds of kicks that have a high pitch often.
Dialogue: 1,0:37:09.45,0:37:15.81,Default,,0,0,0,,It's like combining it all together and finally becoming one kick drum.
Dialogue: 1,0:37:15.81,0:37:21.20,Default,,0,0,0,,As a result, it felt like that, so it piled up as I was doing it.
Dialogue: 0,0:37:17.00,0:37:59.00,OCR,,0,0,0,,{\an5\pos(1680,48)\fs29}Inquiry Anime wo Kokuru
Dialogue: 0,0:37:20.00,0:37:22.00,OCR,,0,0,0,,{\an5\pos(879,166)\fs19}Inquiry!
Dialogue: 0,0:37:20.00,0:37:22.00,OCR,,0,0,0,,{\an5\pos(982,235)\fs43}Kokuro anime
Dialogue: 1,0:37:21.20,0:37:26.20,Default,,0,0,0,,There are many other ways of looking at it, so I'd like you to listen to these two songs.
Dialogue: 0,0:37:25.00,0:37:29.00,OCR,,0,0,0,,{\an5\pos(1087,837)\fs13}C Mimizurikike
Dialogue: 0,0:37:25.00,0:37:31.00,OCR,,0,0,0,,{\an5\pos(1083,867)\fs13}Providing statues
Dialogue: 0,0:37:25.00,0:37:31.00,OCR,,0,0,0,,{\an5\pos(959,986)\fs49}2 Songs That Changed the Social Phenomenon of the Heisei Era
Dialogue: 0,0:37:26.00,0:37:30.00,OCR,,0,0,0,,{\an5\pos(524,868)\fs13}Sakuradaka Karuotobe
Dialogue: 0,0:37:26.00,0:37:31.00,OCR,,0,0,0,,{\an5\pos(299,867)\fs13}Tsukaki
Dialogue: 1,0:37:26.92,0:37:31.92,Default,,0,0,0,,These two songs, which became a social phenomenon in Heisei era, are also added assets.
Dialogue: 0,0:37:31.00,0:37:35.00,OCR,,0,0,0,,{\an5\pos(1433,699)\fs13}Akatsuki
Dialogue: 0,0:37:31.00,0:37:42.03,OCR,,0,0,0,,{\an5\pos(1241,701)\fs30}Composer: Kamimae
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1382,276)\fs50}Motsuteke! Sailor Fuku
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1279,394)\fs44}"Rakibesuta"
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1355,477)\fs40}Opening theme
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1275,621)\fs40}Lyrics: Aki Hata
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1615,700)\fs48}(Monaca)
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1222,768)\fs26}Song: Konata IZUMI
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1267,813)\fs32}Kasumi
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1269,859)\fs22}Tsukasa Uguisu
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(1290,904)\fs35}Miyuki Kora
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(186,919)\fs14}C. Mimizu Kagami
Dialogue: 0,0:37:31.00,0:37:42.00,OCR,,0,0,0,,{\an5\pos(191,951)\fs21}Images
Dialogue: 0,0:37:42.00,0:37:54.00,OCR,,0,0,0,,{\an5\pos(1222,456)\fs42}Keion!!
Dialogue: 0,0:37:42.00,0:37:54.00,OCR,,0,0,0,,{\an5\pos(1239,698)\fs37}Lyrics: Shoko OMORI
Dialogue: 0,0:37:42.00,0:37:54.00,OCR,,0,0,0,,{\an5\pos(1293,774)\fs46}Composer: Tom-Hgck
Dialogue: 0,0:37:42.00,0:37:54.00,OCR,,0,0,0,,{\an5\pos(1355,848)\fs41}Song: After School Tea Time
Dialogue: 0,0:37:42.00,0:37:54.00,OCR,,0,0,0,,{\an5\pos(295,1003)\fs20}Kakifurai/Hobunsha
Dialogue: 0,0:37:42.00,0:37:54.00,OCR,,0,0,0,,{\an5\pos(454,1002)\fs13}Sakuradaka Karuotobe
Dialogue: 0,0:37:54.00,0:37:59.00,OCR,,0,0,0,,{\an5\pos(878,167)\fs18}Inquiry!
Dialogue: 0,0:37:54.00,0:37:59.00,OCR,,0,0,0,,{\an5\pos(980,236)\fs43}Anime Cokuru
Dialogue: 1,0:37:55.23,0:38:00.77,Default,,0,0,0,,Do you know the common point between motteke sailor clothes and gogo maniacs?
Dialogue: 0,0:37:57.00,0:38:00.03,OCR,,0,0,0,,{\an5\pos(1397,1014)\fs22}Is there anything in common with MANIACI?
Dialogue: 0,0:37:57.00,0:38:09.03,OCR,,0,0,0,,{\an5\pos(693,1017)\fs33}Sailor Fuku' and Go!
Dialogue: 0,0:37:57.00,0:38:12.00,OCR,,0,0,0,,{\an5\pos(378,1014)\fs40}Motteke!
Dialogue: 0,0:37:59.00,0:38:05.03,OCR,,0,0,0,,{\an5\pos(963,922)\fs59}The feeling of being sung by Kyarakhtar
Dialogue: 0,0:38:00.00,0:38:01.03,OCR,,0,0,0,,{\an5\pos(1512,1014)\fs16}What do you have in common with?
Dialogue: 1,0:38:01.82,0:38:03.82,Default,,0,0,0,,I feel like I'm singing.
Dialogue: 0,0:38:02.00,0:38:04.00,OCR,,0,0,0,,{\an5\pos(572,1014)\fs33}"Motsuteke! Sailor Fuku" and "Go!
Dialogue: 1,0:38:03.82,0:38:05.82,Default,,0,0,0,,Oh, good eye-catching.
Dialogue: 0,0:38:05.00,0:38:10.03,OCR,,0,0,0,,{\an5\pos(963,923)\fs48}What a story and a lasting horizon?
Dialogue: 1,0:38:05.82,0:38:06.82,Default,,0,0,0,,Thank you.
Dialogue: 0,0:38:06.00,0:38:08.00,OCR,,0,0,0,,{\an5\pos(1544,51)\fs27}Inquiry
Dialogue: 1,0:38:06.82,0:38:10.82,Default,,0,0,0,,I felt like it was a story and a continuation of it.
Dialogue: 0,0:38:09.00,0:38:10.03,OCR,,0,0,0,,{\an5\pos(572,1015)\fs37}[Motsuteke! Sailor Fuku'] To!
Dialogue: 0,0:38:10.00,0:38:17.00,OCR,,0,0,0,,{\an5\pos(970,831)\fs59}1 Lodge or all v lyrics can't be heard
Dialogue: 0,0:38:10.00,0:38:17.00,OCR,,0,0,0,,{\an5\pos(789,924)\fs47}Information is contained with giyutsugiyutu.
Dialogue: 1,0:38:10.82,0:38:19.82,Default,,0,0,0,,And I think it's great that there's so much information in it that you can't hear all the lyrics at once.
Dialogue: 1,0:38:19.82,0:38:21.82,Default,,0,0,0,,You can give me all the comments you want.
Dialogue: 1,0:38:21.82,0:38:22.82,Default,,0,0,0,,Oh, really?
Dialogue: 0,0:38:22.00,0:38:28.00,OCR,,0,0,0,,{\an5\pos(962,913)\fs36}What is the good news of Giyutsu and her love and happiness?
Dialogue: 0,0:38:22.00,0:38:28.00,OCR,,0,0,0,,{\an5\pos(834,1002)\fs54}Anison features from this period
Dialogue: 1,0:38:22.82,0:38:23.82,Default,,0,0,0,,That's right.
Dialogue: 1,0:38:23.82,0:38:29.82,Default,,0,0,0,,The fact that there's so much information in it is a feature of this season of anison.
Dialogue: 0,0:38:24.00,0:38:34.00,OCR,,0,0,0,,{\an5\pos(1728,48)\fs33}Anime wo Kokuru
Dialogue: 1,0:38:29.82,0:38:31.17,Default,,0,0,0,,You know...
Dialogue: 1,0:38:31.17,0:38:35.41,Default,,0,0,0,,The theme of a TV anime is determined by its length, right?
Dialogue: 0,0:38:34.00,0:38:37.00,OCR,,0,0,0,,{\an5\pos(964,1003)\fs50}It's 89 Seconds to Finish
Dialogue: 1,0:38:35.41,0:38:36.17,Default,,0,0,0,,Yes.
Dialogue: 1,0:38:36.17,0:38:38.81,Default,,0,0,0,,It's determined by the length of 89 seconds.
Dialogue: 0,0:38:37.00,0:38:44.00,OCR,,0,0,0,,{\an5\pos(962,1002)\fs58}In 89 seconds, I can't wait to explain it.
Dialogue: 1,0:38:38.81,0:38:40.81,Default,,0,0,0,,And in those 89 seconds,
Dialogue: 1,0:38:40.81,0:38:45.33,Default,,0,0,0,,you have to explain what kind of anime it is, right?
Dialogue: 0,0:38:44.00,0:38:47.00,OCR,,0,0,0,,{\an5\pos(1020,842)\fs59}Then
Dialogue: 0,0:38:44.00,0:38:47.00,OCR,,0,0,0,,{\an5\pos(1361,983)\fs57}What's the subtraction song?
Dialogue: 1,0:38:45.54,0:38:48.54,Default,,0,0,0,,Next is Anisson of Hikizan.
Dialogue: 0,0:38:47.00,0:38:52.00,OCR,,0,0,0,,{\an5\pos(879,166)\fs19}Inquiry!
Dialogue: 0,0:38:47.00,0:38:52.00,OCR,,0,0,0,,{\an5\pos(981,236)\fs35}Anime wo Kokuru
Dialogue: 1,0:38:48.54,0:38:53.54,Default,,0,0,0,,Anisson, who I thought was cool in Hikizan, is an anime theme song.
Dialogue: 0,0:38:52.00,0:38:55.00,OCR,,0,0,0,,{\an5\pos(1245,1000)\fs59}[Kaiju]
Dialogue: 0,0:38:52.00,0:38:55.00,OCR,,0,0,0,,{\an5\pos(837,1005)\fs62}Sakanaction
Dialogue: 1,0:38:53.54,0:38:56.54,Default,,0,0,0,,It's a monster of Saka-naction.
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(1121,372)\fs41}Monster
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(1061,512)\fs46}Chi.
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(1213,591)\fs44}Opening music
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(1564,592)\fs27}Theme Songs
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(1209,759)\fs30}Lyrics: Ichiro YAMAGUCHI
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(1356,834)\fs39}Composer's Song: Sakanaction
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(539,979)\fs13}About Luck of the Earth
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(479,1001)\fs15}Earth's motion
Dialogue: 0,0:38:55.00,0:39:17.00,OCR,,0,0,0,,{\an5\pos(665,999)\fs13}Production committee
Dialogue: 0,0:38:56.00,0:39:02.00,OCR,,0,0,0,,{\an5\pos(564,1002)\fs13}Tsushi1te
Dialogue: 0,0:38:59.00,0:39:04.00,OCR,,0,0,0,,{\an5\pos(792,242)\fs13}Cars
Dialogue: 1,0:39:07.54,0:39:08.00,Default,,0,0,0,,Chi.
Dialogue: 1,0:39:08.00,0:39:18.00,Default,,0,0,0,,The story of those who risk their faith and lives to prove the global theory of earth movement which is considered as an alternate ideology.
Dialogue: 1,0:39:18.30,0:39:31.58,Default,,0,0,0,,Not only the song, but also the part that is not sung, which is enjoyed by the horse by Mr. Sakanaction's style, will make you imagine.
Dialogue: 0,0:39:19.00,0:39:22.00,OCR,,0,0,0,,{\an5\pos(959,1004)\fs49}Enjoy the room
Dialogue: 0,0:39:22.00,0:39:28.00,OCR,,0,0,0,,{\an5\pos(647,913)\fs36}Not only songs but also poems
Dialogue: 0,0:39:22.00,0:39:28.00,OCR,,0,0,0,,{\an5\pos(963,1003)\fs44}The parts that are not sung are also imaginative.
Dialogue: 0,0:39:28.00,0:39:52.00,OCR,,0,0,0,,{\an5\pos(1729,49)\fs32}Anime wo Kokuru
Dialogue: 1,0:39:31.58,0:39:37.30,Default,,0,0,0,,I'm analyzing it as if this is Anisong's new strategy.
Dialogue: 1,0:39:37.30,0:39:45.82,Default,,0,0,0,,In that sense, I'm writing a song called Gridman Universe, which is the theme song of the movie.
Dialogue: 0,0:39:38.00,0:39:41.00,OCR,,0,0,0,,{\an5\pos(747,1001)\fs71}Gridman the Movie
Dialogue: 0,0:39:38.00,0:39:41.00,OCR,,0,0,0,,{\an5\pos(1333,1001)\fs61}Universe
Dialogue: 0,0:39:41.00,0:39:55.00,OCR,,0,0,0,,{\an5\pos(642,1029)\fs40}Oishimasayoshi
Dialogue: 0,0:39:45.00,0:39:47.00,OCR,,0,0,0,,{\an5\pos(494,1025)\fs38}O
Dialogue: 1,0:39:45.82,0:39:51.86,Default,,0,0,0,,With the increase of various translations of Reiwa anisonds,
Dialogue: 0,0:39:50.00,0:39:51.00,OCR,,0,0,0,,{\an5\pos(960,943)\fs56}Yappari omichi deshiyo
Dialogue: 1,0:39:51.86,0:39:57.20,Default,,0,0,0,,we thought it would be fair to make an anisond with all of them.
Dialogue: 0,0:39:52.00,0:39:55.00,OCR,,0,0,0,,{\an5\pos(964,943)\fs59}I made an all-out-loaded anison.
Dialogue: 0,0:39:52.00,0:40:29.00,OCR,,0,0,0,,{\an5\pos(1676,50)\fs29}Inquiry Anime na Kokuru
Dialogue: 0,0:39:55.00,0:40:05.00,OCR,,0,0,0,,{\an5\pos(1062,445)\fs15}Theatrical releases
Dialogue: 0,0:39:55.00,0:40:05.00,OCR,,0,0,0,,{\an5\pos(1329,523)\fs51}[Gridman Universe]
Dialogue: 0,0:39:55.00,0:40:05.00,OCR,,0,0,0,,{\an5\pos(1542,600)\fs28}Theme Songs
Dialogue: 0,0:39:55.00,0:40:05.00,OCR,,0,0,0,,{\an5\pos(1302,762)\fs29}Lyrics/Composition: Masayoshi OISHI
Dialogue: 0,0:39:55.00,0:40:05.00,OCR,,0,0,0,,{\an5\pos(1302,837)\fs41}Song: Oishimasajoshi
Dialogue: 0,0:40:01.00,0:40:05.00,OCR,,0,0,0,,{\an5\pos(811,1011)\fs13}Josaku no kenmoku
Dialogue: 1,0:40:06.66,0:40:23.66,Default,,0,0,0,,My goal is to continue creating anison that has inherited and inherited the translation of anison until now in this anison-driven era of Reiwa.
Dialogue: 0,0:40:14.00,0:40:18.00,OCR,,0,0,0,,{\an5\pos(643,910)\fs45}It took on the context of anison to date.
Dialogue: 0,0:40:18.00,0:40:22.00,OCR,,0,0,0,,{\an5\pos(429,914)\fs56}Anitunshi so far
Dialogue: 0,0:40:18.00,0:40:24.00,OCR,,0,0,0,,{\an5\pos(1063,913)\fs72}Context
Dialogue: 0,0:40:23.00,0:40:25.00,OCR,,0,0,0,,{\an5\pos(201,914)\fs48}Imama
Dialogue: 1,0:40:23.66,0:40:29.66,Default,,0,0,0,,I hope I can open up my own anison road.
Dialogue: 0,0:40:25.00,0:40:27.00,OCR,,0,0,0,,{\an5\pos(1553,1002)\fs27}It's nice to be able to do that.
Dialogue: 0,0:40:27.00,0:40:30.00,OCR,,0,0,0,,{\an5\pos(879,166)\fs19}Inquiry!
Dialogue: 0,0:40:27.00,0:40:30.00,OCR,,0,0,0,,{\an5\pos(982,235)\fs34}Anime wo Kokuru
Dialogue: 0,0:40:28.00,0:40:34.00,OCR,,0,0,0,,{\an5\pos(960,956)\fs59}The width of the expression with 301 conjugations
Dialogue: 1,0:40:29.66,0:40:31.66,Default,,0,0,0,,Thank you for your participation.
Dialogue: 1,0:40:31.66,0:40:33.66,Default,,0,0,0,,Thank you.
Dialogue: 0,0:40:34.00,0:40:36.03,OCR,,0,0,0,,{\an5\pos(1497,1034)\fs21}ç佐東みどり
Dialogue: 0,0:40:34.00,0:40:45.00,OCR,,0,0,0,,{\an5\pos(1695,1033)\fs14}Hattorio Tsuruta/KADOKAWA NHKNEF
Dialogue: 0,0:40:36.00,0:40:38.03,OCR,,0,0,0,,{\an5\pos(1496,1033)\fs16}Mitori Csato
Dialogue: 1,0:40:36.38,0:40:46.38,Default,,0,0,0,,Next, we will introduce 3dcc, which has become an indispensable technology for modern animation production.
Dialogue: 0,0:40:38.00,0:40:45.00,OCR,,0,0,0,,{\an5\pos(1497,1033)\fs15}C Sato Midori
Dialogue: 1,0:40:46.50,0:40:53.98,Default,,0,0,0,,I think the role of 3D CG has grown again in anime since it became digital.
Dialogue: 0,0:40:52.00,0:40:56.00,OCR,,0,0,0,,{\an5\pos(806,1003)\fs46}Completion of Digital Hi
Dialogue: 0,0:40:52.00,0:40:56.00,OCR,,0,0,0,,{\an5\pos(967,914)\fs69}Around the 2000s
Dialogue: 1,0:40:53.98,0:41:03.34,Default,,0,0,0,,Digitalization was completed around before and after the 2000s, and there are more and more challenges for things that cannot be drawn by hand in that process.
Dialogue: 0,0:40:58.00,0:41:01.00,OCR,,0,0,0,,{\an5\pos(962,1001)\fs33}A provocation to something that cannot be drawn by hand
Dialogue: 1,0:41:03.34,0:41:07.42,Default,,0,0,0,,Here you can see OVA's water-based gargantua.
Dialogue: 0,0:41:05.00,0:41:06.03,OCR,,0,0,0,,{\an5\pos(141,979)\fs19}Garga of the stars
Dialogue: 0,0:41:05.00,0:41:08.00,OCR,,0,0,0,,{\an5\pos(1735,1034)\fs18}Teire'
Dialogue: 0,0:41:05.00,0:41:14.00,OCR,,0,0,0,,{\an5\pos(611,984)\fs13}Prelude
Dialogue: 0,0:41:05.00,0:41:18.00,OCR,,0,0,0,,{\an5\pos(481,985)\fs20}Passage, Farewell
Dialogue: 0,0:41:05.00,0:41:18.00,OCR,,0,0,0,,{\an5\pos(163,1028)\fs19}Director: Kazuya Murata
Dialogue: 0,0:41:05.00,0:41:18.00,OCR,,0,0,0,,{\an5\pos(1469,1035)\fs26}0 Okeenos
Dialogue: 0,0:41:05.00,0:41:18.00,OCR,,0,0,0,,{\an5\pos(1654,1034)\fs15}"Garganteia of the stars"
Dialogue: 0,0:41:05.00,0:41:18.00,OCR,,0,0,0,,{\an5\pos(1823,1034)\fs13}Production committee
Dialogue: 0,0:41:06.00,0:41:08.03,OCR,,0,0,0,,{\an5\pos(136,979)\fs17}Garna the Next Star
Dialogue: 1,0:41:07.42,0:41:09.42,Default,,0,0,0,,That's right, invincible and water speed.
Dialogue: 0,0:41:08.00,0:41:10.03,OCR,,0,0,0,,{\an5\pos(196,980)\fs22}Garganteino on Star Wars
Dialogue: 1,0:41:10.05,0:41:12.05,Default,,0,0,0,,They're merging!
Dialogue: 1,0:41:12.80,0:41:20.31,Default,,0,0,0,,This is a 3d CG of waves in the sea. It looks realistic, but...
Dialogue: 0,0:41:13.00,0:41:14.03,OCR,,0,0,0,,{\an5\pos(708,1023)\fs13}8: August
Dialogue: 1,0:41:20.31,0:41:26.91,Default,,0,0,0,,If it becomes like a real sea wave, it will be like a wave in the anime.
Dialogue: 0,0:41:22.00,0:41:25.00,OCR,,0,0,0,,{\an5\pos(678,918)\fs62}In anime
Dialogue: 0,0:41:22.00,0:41:25.00,OCR,,0,0,0,,{\an5\pos(964,1002)\fs61}Natsupoku natsuchiyau
Dialogue: 0,0:41:26.00,0:41:34.00,OCR,,0,0,0,,{\an5\pos(344,878)\fs22}Physical operations
Dialogue: 0,0:41:26.00,0:41:34.00,OCR,,0,0,0,,{\an5\pos(598,957)\fs37}Gravity, friction, wind, etc.
Dialogue: 0,0:41:26.00,0:41:34.00,OCR,,0,0,0,,{\an5\pos(620,1008)\fs25}3DCG's technique of making natural motion of objects or kyalactans
Dialogue: 0,0:41:26.00,0:41:42.00,OCR,,0,0,0,,{\an5\pos(1469,1034)\fs20}C Okeanosno
Dialogue: 1,0:41:26.91,0:41:31.81,Default,,0,0,0,,In the case of 3d CG, waves can be calculated by physical calculation, but...
Dialogue: 1,0:41:31.81,0:41:36.31,Default,,0,0,0,,Surprisingly, it doesn't look like waves in the anime.
Dialogue: 1,0:41:36.31,0:41:42.91,Default,,0,0,0,,When a little triangular wave stands and a white bubble flies on it,
Dialogue: 1,0:41:42.91,0:41:47.31,Default,,0,0,0,,Everyone thinks it's a wave, as a symbol of the picture.
Dialogue: 0,0:41:47.00,0:41:50.03,OCR,,0,0,0,,{\an5\pos(235,1029)\fs15}Izo'\N"Idols."
Dialogue: 0,0:41:47.00,0:41:50.03,OCR,,0,0,0,,{\an5\pos(245,980)\fs27}Attack on Titan: Season 1
Dialogue: 0,0:41:47.00,0:42:03.03,OCR,,0,0,0,,{\an5\pos(1515,1033)\fs14}So KAKIYAMA
Dialogue: 0,0:41:47.00,0:42:10.03,OCR,,0,0,0,,{\an5\pos(1700,1035)\fs13}Shinkei no giganto'
Dialogue: 0,0:41:47.00,0:42:12.00,OCR,,0,0,0,,{\an5\pos(1595,1035)\fs17}Kodansha
Dialogue: 0,0:41:47.00,0:42:13.00,OCR,,0,0,0,,{\an5\pos(113,1029)\fs22}Episode 11
Dialogue: 0,0:41:47.00,0:42:13.00,OCR,,0,0,0,,{\an5\pos(458,1027)\fs24}Director: Tetsuro ARAKI
Dialogue: 1,0:41:47.31,0:41:48.91,Default,,0,0,0,,Ohhhhh!
Dialogue: 1,0:41:49.38,0:41:56.38,Default,,0,0,0,,Compared to what mankind has stolen so far, it may be nothing but a small thing.
Dialogue: 0,0:41:50.00,0:41:51.03,OCR,,0,0,0,,{\an5\pos(304,980)\fs35}Attack on Titan SeaS0n1
Dialogue: 0,0:41:50.00,0:41:51.03,OCR,,0,0,0,,{\an5\pos(236,1028)\fs28}"Izo"
Dialogue: 0,0:41:55.00,0:41:58.00,OCR,,0,0,0,,{\an5\pos(1553,1035)\fs26}0山創講談社
Dialogue: 1,0:41:56.38,0:42:04.05,Default,,0,0,0,,In Attack on Titan, characters fly around the space created in 3dcc.
Dialogue: 0,0:42:00.00,0:42:47.03,OCR,,0,0,0,,{\an5\pos(1678,104)\fs23}Expressions derived from 3DCG
Dialogue: 0,0:42:02.00,0:42:04.00,OCR,,0,0,0,,{\an5\pos(1755,1036)\fs13}Production Committee of 'Shingeki no Kyojin'
Dialogue: 1,0:42:04.05,0:42:11.25,Default,,0,0,0,,Attack on Titan is not only about this, but also about characters in the game moving around the space with you.
Dialogue: 0,0:42:09.00,0:42:10.03,OCR,,0,0,0,,{\an5\pos(1724,46)\fs34}"Anime Koku Yo"
Dialogue: 0,0:42:09.00,0:42:12.03,OCR,,0,0,0,,{\an5\pos(1516,1034)\fs21}ç山創
Dialogue: 0,0:42:10.00,0:42:16.00,OCR,,0,0,0,,{\an5\pos(1679,46)\fs22}Shakukyu Reanimation wo Kokuru
Dialogue: 1,0:42:11.25,0:42:15.05,Default,,0,0,0,,As an experience, it's a little exciting and exciting space.
Dialogue: 0,0:42:13.00,0:42:16.00,OCR,,0,0,0,,{\an5\pos(878,166)\fs18}Inquiry!
Dialogue: 0,0:42:13.00,0:42:16.00,OCR,,0,0,0,,{\an5\pos(982,236)\fs35}Anime wo Kokuru
Dialogue: 1,0:42:15.05,0:42:18.45,Default,,0,0,0,,This 3D orbit scene in Attack on Titan...
Dialogue: 1,0:42:18.45,0:42:23.00,Default,,0,0,0,,It's like all of Aniota has evolved.
Dialogue: 1,0:42:23.00,0:42:29.50,Default,,0,0,0,,For example, if you took a photo of the same city with a small drone like this,
Dialogue: 1,0:42:29.50,0:42:33.00,Default,,0,0,0,,wouldn't it look exactly like the city?
Dialogue: 1,0:42:33.00,0:42:34.50,Default,,0,0,0,,Yes, it would.
Dialogue: 0,0:42:33.00,0:42:36.00,OCR,,0,0,0,,{\an5\pos(955,1004)\fs58}In anime Nara, there is a defuorme.
Dialogue: 1,0:42:34.50,0:42:37.00,Default,,0,0,0,,That's because of the deformation of the city,
Dialogue: 1,0:42:37.00,0:42:44.50,Default,,0,0,0,,which is the reason why the city looks like this.
Dialogue: 0,0:42:37.00,0:42:41.00,OCR,,0,0,0,,{\an5\pos(966,996)\fs68}It has a squeeze of a powerful camera.
Dialogue: 0,0:42:43.00,0:42:44.00,OCR,,0,0,0,,{\an5\pos(1827,1035)\fs26}ster
Dialogue: 0,0:42:43.00,0:42:54.03,OCR,,0,0,0,,{\an5\pos(667,1025)\fs25}: Naohiko KYOGOKU
Dialogue: 0,0:42:43.00,0:43:01.00,OCR,,0,0,0,,{\an5\pos(1435,1034)\fs21}02024b
Dialogue: 0,0:42:43.00,0:43:06.00,OCR,,0,0,0,,{\an5\pos(313,978)\fs27}Love Live! Superstars! 3rd season
Dialogue: 0,0:42:43.00,0:43:06.00,OCR,,0,0,0,,{\an5\pos(99,1028)\fs21}Episode 8
Dialogue: 0,0:42:43.00,0:43:06.00,OCR,,0,0,0,,{\an5\pos(313,1028)\fs25}[Yuigaoka S Yuigaoka]
Dialogue: 0,0:42:44.00,0:42:45.03,OCR,,0,0,0,,{\an5\pos(1635,1034)\fs21}02024 Projektlav Live/Supa Ista Ichi!!
Dialogue: 0,0:42:45.00,0:43:06.00,OCR,,0,0,0,,{\an5\pos(520,1028)\fs17}Directors
Dialogue: 0,0:42:50.00,0:42:52.00,OCR,,0,0,0,,{\an5\pos(1563,1033)\fs13}02024 Progeek Trab Live! Suichi Paichi Star
Dialogue: 1,0:42:51.20,0:42:55.20,Default,,0,0,0,,A large number of dancers and dynamic camera work.
Dialogue: 0,0:42:54.00,0:42:55.00,OCR,,0,0,0,,{\an5\pos(1628,1034)\fs21}ProdExtraPribe! Super
Dialogue: 0,0:42:55.00,0:42:56.00,OCR,,0,0,0,,{\an5\pos(1832,1035)\fs20}- Star!!
Dialogue: 1,0:42:55.20,0:43:00.20,Default,,0,0,0,,This kind of live scene is now possible with 3DCG.
Dialogue: 0,0:42:56.00,0:42:57.03,OCR,,0,0,0,,{\an5\pos(1636,1034)\fs21}C2024 ProdExtraPrive/Supa Ista Ichi!
Dialogue: 0,0:42:57.00,0:42:58.00,OCR,,0,0,0,,{\an5\pos(1714,1035)\fs18}Kutolab Live! Soupa Isshi-Star!
Dialogue: 0,0:42:58.00,0:43:04.00,OCR,,0,0,0,,{\an5\pos(1811,1035)\fs18}PERSTER!
Dialogue: 0,0:42:59.00,0:43:05.03,OCR,,0,0,0,,{\an5\pos(1637,1035)\fs23}02024 Proc Ekstra Priv! Superstar 1!
Dialogue: 0,0:43:01.00,0:43:40.00,OCR,,0,0,0,,{\an5\pos(1678,104)\fs28}3DG or 5-born expression
Dialogue: 1,0:43:07.71,0:43:10.71,Default,,0,0,0,,I didn't expect that they would promote dancing as an entrance.
Dialogue: 1,0:43:10.71,0:43:13.71,Default,,0,0,0,,It was an invention.
Dialogue: 0,0:43:12.00,0:43:15.00,OCR,,0,0,0,,{\an5\pos(962,913)\fs61}Prikiyua's Endings
Dialogue: 0,0:43:12.00,0:43:15.00,OCR,,0,0,0,,{\an5\pos(921,1004)\fs55}A total of 3DCGs since 2009.
Dialogue: 1,0:43:13.71,0:43:17.71,Default,,0,0,0,,Precure's endings are all 3DCG since 2009.
Dialogue: 1,0:43:17.71,0:43:21.71,Default,,0,0,0,,But until halfway through, there are two Blu-ray versions of the ending sequence.
Dialogue: 0,0:43:20.00,0:43:27.00,OCR,,0,0,0,,{\an5\pos(683,912)\fs41}Seen from the beginning
Dialogue: 0,0:43:20.00,0:43:27.00,OCR,,0,0,0,,{\an5\pos(962,1003)\fs56}Evolution of 3DCG as it is
Dialogue: 1,0:43:21.71,0:43:27.71,Default,,0,0,0,,If you look at it from the top, you can see the evolution of 3DCG.
Dialogue: 1,0:43:27.71,0:43:28.71,Default,,0,0,0,,Interesting.
Dialogue: 1,0:43:28.77,0:43:39.27,Default,,0,0,0,,The direction of production varies depending on the work, but the number of shaking objects and the accuracy of modeling are completely different, so it's interesting.
Dialogue: 1,0:43:39.27,0:43:41.77,Default,,0,0,0,,Interesting.
Dialogue: 0,0:43:40.00,0:43:41.03,OCR,,0,0,0,,{\an5\pos(1680,49)\fs22}Shakukyu Reanimation wo Kokuru
Dialogue: 0,0:43:40.00,0:43:45.03,OCR,,0,0,0,,{\an5\pos(105,1035)\fs13}0 Yugo KOBAYASHI
Dialogue: 0,0:43:40.00,0:43:57.00,OCR,,0,0,0,,{\an5\pos(352,1034)\fs22}"Aoash Season 2"
Dialogue: 0,0:43:40.00,0:44:13.00,OCR,,0,0,0,,{\an5\pos(1754,995)\fs19}After every 5:00 p.m.
Dialogue: 0,0:43:40.00,0:44:13.00,OCR,,0,0,0,,{\an5\pos(199,1035)\fs13}Shogakukan
Dialogue: 0,0:43:41.00,0:43:59.03,OCR,,0,0,0,,{\an5\pos(1683,47)\fs31}Tankyu Anime Co., Ltd.
Dialogue: 0,0:43:42.00,0:43:47.00,OCR,,0,0,0,,{\an5\pos(503,1036)\fs13}Production committee
Dialogue: 0,0:43:42.00,0:43:49.00,OCR,,0,0,0,,{\an5\pos(1790,1034)\fs13}It's in the air.
Dialogue: 1,0:43:44.45,0:43:48.45,Default,,0,0,0,,Blue legs season 2 on IiTV!
Dialogue: 0,0:43:45.00,0:43:46.03,OCR,,0,0,0,,{\an5\pos(151,1035)\fs13}Oh, Yugo KOBAYASHI, Shogakukan
Dialogue: 0,0:43:46.00,0:43:48.00,OCR,,0,0,0,,{\an5\pos(301,1034)\fs21}"Aoashi"
Dialogue: 0,0:43:47.00,0:44:13.00,OCR,,0,0,0,,{\an5\pos(353,1034)\fs13}"Aoash Seas 0n2" production committee
Dialogue: 1,0:43:48.51,0:43:55.51,Default,,0,0,0,,Even the behind-the-scenes of a full-fledged soccer anime also had 3dcc technology.
Dialogue: 0,0:43:49.00,0:43:52.00,OCR,,0,0,0,,{\an5\pos(542,806)\fs72}Satsuker scene
Dialogue: 0,0:43:51.00,0:43:52.03,OCR,,0,0,0,,{\an5\pos(395,949)\fs72}Behind 3D°CG
Dialogue: 1,0:43:57.15,0:43:59.15,Default,,0,0,0,,Calm down and deal with it!
Dialogue: 0,0:43:59.00,0:44:03.00,OCR,,0,0,0,,{\an5\pos(535,804)\fs70}Revisited path-mawashi
Dialogue: 0,0:43:59.00,0:44:03.00,OCR,,0,0,0,,{\an5\pos(835,947)\fs72}The Sciuto of Force
Dialogue: 1,0:44:00.83,0:44:08.83,Default,,0,0,0,,How are real and complicated passes and powerful shooting scenes created?
Dialogue: 0,0:44:06.00,0:44:08.00,OCR,,0,0,0,,{\an5\pos(1712,913)\fs64}A
Dialogue: 1,0:44:16.42,0:44:21.42,Default,,0,0,0,,In a black studio, they play soccer without a ball.
Dialogue: 0,0:44:19.00,0:44:23.00,OCR,,0,0,0,,{\an5\pos(1547,53)\fs24}Inquiry
Dialogue: 1,0:44:21.60,0:44:25.18,Default,,0,0,0,,They are former professional soccer players.
Dialogue: 0,0:44:23.00,0:44:26.00,OCR,,0,0,0,,{\an5\pos(1004,301)\fs23}Roma
Dialogue: 0,0:44:23.00,0:44:27.00,OCR,,0,0,0,,{\an5\pos(1228,943)\fs20}Recording the movements of humans and objects as a day and night
Dialogue: 0,0:44:23.00,0:44:31.00,OCR,,0,0,0,,{\an5\pos(1047,859)\fs44}Motion capture
Dialogue: 0,0:44:23.00,0:44:31.00,OCR,,0,0,0,,{\an5\pos(1302,998)\fs35}3DCG's technology for kayarakta-i and objects
Dialogue: 1,0:44:26.05,0:44:33.37,Default,,0,0,0,,One by one, positions and movements were made data-driven. Motion capture was done.
Dialogue: 0,0:44:31.00,0:44:39.00,OCR,,0,0,0,,{\an5\pos(1269,981)\fs72}Marker suit
Dialogue: 1,0:44:34.08,0:44:41.52,Default,,0,0,0,,The players are wearing special suits with markers all over their bodies.
Dialogue: 0,0:44:39.00,0:44:43.03,OCR,,0,0,0,,{\an5\pos(1114,991)\fs72}More than 100 dedicated cameras
Dialogue: 1,0:44:41.92,0:44:47.92,Default,,0,0,0,,This marker is caught by more than 100 cameras installed throughout the studio.
Dialogue: 0,0:44:43.00,0:44:44.03,OCR,,0,0,0,,{\an5\pos(1114,988)\fs72}100 units of dedicated power
Dialogue: 0,0:44:49.00,0:44:50.03,OCR,,0,0,0,,{\an5\pos(1712,46)\fs30}J Anime wo Koku.
Dialogue: 1,0:44:51.92,0:44:52.70,Default,,0,0,0,,And...
Dialogue: 1,0:44:52.70,0:44:58.50,Default,,0,0,0,,Everyone's position and movement are recorded as three-dimensional data.
Dialogue: 0,0:45:03.00,0:45:06.03,OCR,,0,0,0,,{\an5\pos(714,1007)\fs62}Otona in a soccer game
Dialogue: 0,0:45:03.00,0:45:06.00,OCR,,0,0,0,,{\an5\pos(1501,1004)\fs61}Kuka
Dialogue: 0,0:45:03.00,0:45:09.00,OCR,,0,0,0,,{\an5\pos(368,673)\fs30}CG DayRecter
Dialogue: 0,0:45:03.00,0:45:09.00,OCR,,0,0,0,,{\an5\pos(471,738)\fs54}Maaya KAWARA
Dialogue: 1,0:45:05.11,0:45:10.57,Default,,0,0,0,,How does it work in a soccer game? I get advice like this.
Dialogue: 0,0:45:06.00,0:45:09.00,OCR,,0,0,0,,{\an5\pos(663,1005)\fs69}Adhaisumori
Dialogue: 0,0:45:09.00,0:45:15.00,OCR,,0,0,0,,{\an5\pos(681,913)\fs52}Motion capture is:
Dialogue: 1,0:45:10.65,0:45:17.15,Default,,0,0,0,,I think motion capture is like a picture.
Dialogue: 1,0:45:17.15,0:45:19.65,Default,,0,0,0,,But this is where you start to make a picture.
Dialogue: 1,0:45:19.65,0:45:24.65,Default,,0,0,0,,That's how it works.
Dialogue: 0,0:45:23.00,0:45:29.00,OCR,,0,0,0,,{\an5\pos(1509,836)\fs72}How
Dialogue: 0,0:45:23.00,0:45:29.00,OCR,,0,0,0,,{\an5\pos(1253,991)\fs72}Is it going to be anime?
Dialogue: 1,0:45:25.14,0:45:31.06,Default,,0,0,0,,Players' serious play. It's not anime as it is.
Dialogue: 0,0:45:29.00,0:45:34.00,OCR,,0,0,0,,{\an5\pos(959,1006)\fs61}Layout of the camera
Dialogue: 0,0:45:29.00,0:45:34.00,OCR,,0,0,0,,{\an5\pos(744,910)\fs31}Fushichi-no-tte for today's shooting
Dialogue: 1,0:45:31.06,0:45:36.36,Default,,0,0,0,,The scenes we shot today are not set in a camera layout
Dialogue: 0,0:45:35.00,0:45:38.03,OCR,,0,0,0,,{\an5\pos(962,1006)\fs68}Replace one real character
Dialogue: 1,0:45:36.36,0:45:46.06,Default,,0,0,0,,so we replaced them with real characters according to the content and left them to the camera layout and picture content production.
Dialogue: 0,0:45:38.00,0:45:44.00,OCR,,0,0,0,,{\an5\pos(623,911)\fs58}Camera layout
Dialogue: 0,0:45:38.00,0:45:44.00,OCR,,0,0,0,,{\an5\pos(958,1008)\fs52}Putting it in line with Ekonte's staging 1.
Dialogue: 0,0:45:44.00,0:45:45.03,OCR,,0,0,0,,{\an5\pos(1472,332)\fs13}Keta 261005-61p
Dialogue: 0,0:45:44.00,0:45:55.00,OCR,,0,0,0,,{\an5\pos(1313,1006)\fs48}Cut-by-cut formats are adjusted later.
Dialogue: 0,0:45:44.00,0:46:41.00,OCR,,0,0,0,,{\an5\pos(1723,48)\fs36}"Anime Kokuru"
Dialogue: 1,0:45:47.03,0:45:57.03,Default,,0,0,0,,By recording data of the whole space with motion capture, it is now possible to adjust how each cut is shown later.
Dialogue: 1,0:45:58.14,0:46:04.14,Default,,0,0,0,,And, 3DCG is just a friend. Characters are hand-drawn.
Dialogue: 0,0:46:03.00,0:46:07.03,OCR,,0,0,0,,{\an5\pos(1590,991)\fs48}Defuorme\NDeformes
Dialogue: 0,0:46:03.00,0:46:10.00,OCR,,0,0,0,,{\an5\pos(1318,852)\fs72}As a hand-drawn anime
Dialogue: 1,0:46:05.66,0:46:11.66,Default,,0,0,0,,We depolmet camera angles and movements based on players' real-life data.
Dialogue: 1,0:46:12.41,0:46:12.91,Default,,0,0,0,,Don't come!
Dialogue: 1,0:46:12.91,0:46:13.41,Default,,0,0,0,,Cake!
Dialogue: 1,0:46:13.41,0:46:13.91,Default,,0,0,0,,Tokyo!
Dialogue: 1,0:46:13.91,0:46:14.41,Default,,0,0,0,,Do it!
Dialogue: 1,0:46:14.41,0:46:14.91,Hallucination,,0,0,0,,[PH] Never!
Dialogue: 1,0:46:18.30,0:46:26.94,Default,,0,0,0,,This is how the reality of season two of Aoashi is made, while the powerful anime-like soccer scene is made.
Dialogue: 0,0:46:27.00,0:46:37.00,OCR,,0,0,0,,{\an5\pos(1752,995)\fs19}After every 5:00 p.m.
Dialogue: 0,0:46:33.00,0:46:37.00,OCR,,0,0,0,,{\an5\pos(1734,1033)\fs26}NHKONE 配信中!
Dialogue: 0,0:46:37.00,0:46:41.00,OCR,,0,0,0,,{\an5\pos(878,166)\fs18}Inquiry!
Dialogue: 0,0:46:37.00,0:46:41.00,OCR,,0,0,0,,{\an5\pos(981,235)\fs35}Anime wo Kokuru
Dialogue: 1,0:46:39.93,0:46:48.93,Default,,0,0,0,,Not only was 3DCG's footage flashy, but viewers were tired of preparing for it even when it didn't look like it.
Dialogue: 0,0:46:43.00,0:46:46.00,OCR,,0,0,0,,{\an5\pos(1545,53)\fs14}Worship Five
Dialogue: 0,0:46:47.00,0:46:53.03,OCR,,0,0,0,,{\an5\pos(962,1001)\fs47}3DCG can also be used for leanout and screen configuration.
Dialogue: 0,0:46:49.00,0:47:23.03,OCR,,0,0,0,,{\an5\pos(1678,47)\fs36}Tankyu Anime Cokuru
Dialogue: 1,0:46:49.30,0:46:54.30,Default,,0,0,0,,It is often used for layout and screen composition.
Dialogue: 0,0:46:53.00,0:46:55.00,OCR,,0,0,0,,{\an5\pos(960,1003)\fs66}Accuracy of 3DCGs
Dialogue: 1,0:46:54.30,0:46:57.30,Default,,0,0,0,,3D CG is accurate.
Dialogue: 0,0:46:57.00,0:47:02.00,OCR,,0,0,0,,{\an5\pos(791,912)\fs59}Spanning 3D space
Dialogue: 0,0:46:57.00,0:47:02.00,OCR,,0,0,0,,{\an5\pos(958,1002)\fs40}If you put the camera down, look like this.
Dialogue: 1,0:46:57.30,0:47:00.30,Default,,0,0,0,,So let's go inside and watch it in 3D.
Dialogue: 1,0:47:00.54,0:47:04.54,Default,,0,0,0,,You can create a space and put a camera here and it looks like this.
Dialogue: 1,0:47:04.54,0:47:11.54,Default,,0,0,0,,By doing like that, you can draw accurate spaces.
Dialogue: 0,0:47:09.00,0:47:12.00,OCR,,0,0,0,,{\an5\pos(959,1000)\fs55}It's built in 3D, so it's a foreshadowing.
Dialogue: 1,0:47:11.54,0:47:17.54,Default,,0,0,0,,Because it is made in 3D, it doesn't have contradictions or flaws.
Dialogue: 0,0:47:12.00,0:47:15.00,OCR,,0,0,0,,{\an5\pos(964,1001)\fs40}There is no hayodo
Dialogue: 1,0:47:17.54,0:47:25.54,Default,,0,0,0,,3D CG is a technology, but it is better to have one more new tool.
Dialogue: 0,0:47:21.00,0:47:23.03,OCR,,0,0,0,,{\an5\pos(964,1002)\fs43}One new painting material was added.
Dialogue: 0,0:47:23.00,0:47:27.03,OCR,,0,0,0,,{\an5\pos(963,1004)\fs51}Each has its own latest technology.
Dialogue: 0,0:47:23.00,0:47:27.00,OCR,,0,0,0,,{\an5\pos(717,912)\fs46}Subtract and addition
Dialogue: 1,0:47:25.54,0:47:34.54,Default,,0,0,0,,I think that will be the form of how to choose and express it with each of the latest technologies.
Dialogue: 0,0:47:27.00,0:47:32.00,OCR,,0,0,0,,{\an5\pos(960,1002)\fs58}How do you choose and express it?
Dialogue: 0,0:47:34.00,0:47:37.00,OCR,,0,0,0,,{\an5\pos(961,1003)\fs31}It is a form in which technology has developed into expression.
Dialogue: 1,0:47:35.96,0:47:39.96,Default,,0,0,0,,Has technology evolved into expression?
Dialogue: 1,0:47:39.96,0:47:43.96,Default,,0,0,0,,What a wonderful way of putting it all together. Thank you.
Dialogue: 1,0:47:44.25,0:47:51.25,Default,,0,0,0,,We've seen the animation so far, and of course it's related to anime, but sound is also related.
Dialogue: 0,0:47:50.00,0:48:37.00,OCR,,0,0,0,,{\an5\pos(1713,106)\fs19}Effects of sound enhancement
Dialogue: 1,0:47:51.25,0:47:52.25,Default,,0,0,0,,This is also important, isn't it?
Dialogue: 1,0:47:52.25,0:47:56.06,Default,,0,0,0,,A certain animation creator, a writer, said...
Dialogue: 0,0:47:56.00,0:48:02.03,OCR,,0,0,0,,{\an5\pos(961,1000)\fs50}It's better to think of the road before the video is made.
Dialogue: 1,0:47:56.06,0:48:00.06,Default,,0,0,0,,...that you should consider making a character, shooting and making a video...
Dialogue: 1,0:48:00.06,0:48:04.06,Default,,0,0,0,,...and that you should consider it halfway up to this point.
Dialogue: 0,0:48:02.00,0:48:08.00,OCR,,0,0,0,,{\an5\pos(962,1001)\fs62}Another half how to make a sound
Dialogue: 0,0:48:04.00,0:48:06.00,OCR,,0,0,0,,{\an5\pos(1592,52)\fs31}A3 Tankyu
Dialogue: 1,0:48:04.06,0:48:07.06,Default,,0,0,0,,And what kind of sound you should add to it...
Dialogue: 1,0:48:07.06,0:48:11.06,Default,,0,0,0,,...is half of the work.
Dialogue: 0,0:48:08.00,0:48:09.00,OCR,,0,0,0,,{\an5\pos(664,1001)\fs53}The sound is all crispier.
Dialogue: 0,0:48:08.00,0:48:11.00,OCR,,0,0,0,,{\an5\pos(1387,1002)\fs40}What is made of rubbish
Dialogue: 0,0:48:08.00,0:48:17.00,OCR,,0,0,0,,{\an5\pos(1728,49)\fs32}Anime wo Kokuru
Dialogue: 0,0:48:09.00,0:48:12.00,OCR,,0,0,0,,{\an5\pos(963,1001)\fs30}All the sounds are made by a chestnut craftsman, and one evening is made by him.
Dialogue: 1,0:48:11.06,0:48:14.06,Default,,0,0,0,,The sound is also all created by the creator.
Dialogue: 0,0:48:12.00,0:48:17.00,OCR,,0,0,0,,{\an5\pos(958,910)\fs57}There is some intention.
Dialogue: 0,0:48:12.00,0:48:17.00,OCR,,0,0,0,,{\an5\pos(768,1001)\fs69}Purpose
Dialogue: 1,0:48:14.06,0:48:18.06,Default,,0,0,0,,There is some kind of intention and purpose in it.
Dialogue: 1,0:48:18.06,0:48:21.06,Default,,0,0,0,,There are things like that.
Dialogue: 0,0:48:19.00,0:48:25.00,OCR,,0,0,0,,{\an5\pos(731,718)\fs72}Hara
Dialogue: 0,0:48:19.00,0:48:30.00,OCR,,0,0,0,,{\an5\pos(957,233)\fs57}Anime ga Dekiru Made
Dialogue: 0,0:48:19.00,0:48:30.00,OCR,,0,0,0,,{\an5\pos(847,491)\fs34}Background
Dialogue: 0,0:48:19.00,0:48:30.00,OCR,,0,0,0,,{\an5\pos(1493,597)\fs30}Sound
Dialogue: 0,0:48:19.00,0:48:30.00,OCR,,0,0,0,,{\an5\pos(839,717)\fs13}Mobilization
Dialogue: 0,0:48:19.00,0:48:30.00,OCR,,0,0,0,,{\an5\pos(1011,716)\fs48}Sai
Dialogue: 0,0:48:19.00,0:48:30.00,OCR,,0,0,0,,{\an5\pos(682,844)\fs18}Paintings
Dialogue: 1,0:48:22.30,0:48:25.30,Default,,0,0,0,,Next is the process of audio.
Dialogue: 0,0:48:23.00,0:48:29.00,OCR,,0,0,0,,{\an5\pos(1008,842)\fs23}Color
Dialogue: 1,0:48:25.30,0:48:30.30,Default,,0,0,0,,Sound is added to the video, and the animation is completely approached.
Dialogue: 0,0:48:30.00,0:48:33.00,OCR,,0,0,0,,{\an5\pos(879,166)\fs18}Inquiry!
Dialogue: 0,0:48:30.00,0:48:33.00,OCR,,0,0,0,,{\an5\pos(982,235)\fs35}Anime wo Kokuru
Dialogue: 1,0:48:31.64,0:48:38.64,Default,,0,0,0,,So, how is the sound of creating fear in the current fear collector broadcast made?
Dialogue: 0,0:48:37.00,0:48:41.00,OCR,,0,0,0,,{\an5\pos(959,958)\fs72}Acoustic effects of the convex cloth
Dialogue: 1,0:48:38.64,0:48:42.64,Default,,0,0,0,,It seems like you have been covering it, so please take a look here.
Dialogue: 0,0:48:42.00,0:48:47.03,OCR,,0,0,0,,{\an5\pos(120,1043)\fs18}Mitori SATO
Dialogue: 0,0:48:42.00,0:48:55.00,OCR,,0,0,0,,{\an5\pos(1750,1002)\fs14}Saturday nights 11:45 a.m.
Dialogue: 0,0:48:42.00,0:48:55.00,OCR,,0,0,0,,{\an5\pos(319,1045)\fs17}Norio TSURUTA/KADOKAWA NHK
Dialogue: 1,0:48:44.41,0:48:48.32,Default,,0,0,0,,A horror collector on comprehensive TV.
Dialogue: 0,0:48:47.00,0:48:48.03,OCR,,0,0,0,,{\an5\pos(121,1045)\fs15}0 Sato Midori
Dialogue: 1,0:48:48.32,0:48:53.32,Default,,0,0,0,,It's a horror anime where many urban legends come to life.
Dialogue: 1,0:48:58.36,0:49:02.90,Default,,0,0,0,,How do you create the sound that stirs fear?
Dialogue: 0,0:49:01.00,0:49:09.00,OCR,,0,0,0,,{\an5\pos(367,539)\fs72}Serif
Dialogue: 0,0:49:01.00,0:49:09.00,OCR,,0,0,0,,{\an5\pos(949,544)\fs72}Music
Dialogue: 0,0:49:01.00,0:49:09.00,OCR,,0,0,0,,{\an5\pos(1535,544)\fs67}Sound effects
Dialogue: 1,0:49:02.90,0:49:08.90,Default,,0,0,0,,Lines, music, sound effects — the sounds of anime that come from these three elements.
Dialogue: 1,0:49:08.90,0:49:11.90,Default,,0,0,0,,This time, we'll focus on sound effects.
Dialogue: 0,0:49:12.00,0:49:15.00,OCR,,0,0,0,,{\an5\pos(1504,878)\fs22}Acoustic effects
Dialogue: 0,0:49:12.00,0:49:15.00,OCR,,0,0,0,,{\an5\pos(1500,953)\fs42}Tomoko Otsuka-san
Dialogue: 1,0:49:12.28,0:49:23.28,Default,,0,0,0,,Horror collector and audio critic Tomoko Otsuka has worked on many live-action horror movies, such as "...sadako dx"...
Dialogue: 0,0:49:16.00,0:49:21.00,OCR,,0,0,0,,{\an5\pos(191,788)\fs33}Major
Dialogue: 0,0:49:16.00,0:49:21.00,OCR,,0,0,0,,{\an5\pos(191,843)\fs17}Participating works
Dialogue: 0,0:49:16.00,0:49:21.00,OCR,,0,0,0,,{\an5\pos(501,920)\fs35}Sadako DX
Dialogue: 0,0:49:16.00,0:49:21.00,OCR,,0,0,0,,{\an5\pos(602,999)\fs39}Is that a cocoon?
Dialogue: 0,0:49:21.00,0:49:24.03,OCR,,0,0,0,,{\an5\pos(966,967)\fs62}It's OK to make a sound that feels worse.
Dialogue: 0,0:49:21.00,0:49:25.00,OCR,,0,0,0,,{\an5\pos(1530,750)\fs22}Directors and series composition
Dialogue: 0,0:49:21.00,0:49:25.00,OCR,,0,0,0,,{\an5\pos(219,824)\fs26}Directors
Dialogue: 0,0:49:21.00,0:49:25.00,OCR,,0,0,0,,{\an5\pos(1533,819)\fs45}Tomonori INABA
Dialogue: 1,0:49:23.29,0:49:28.03,Default,,0,0,0,,If you say you're uncomfortable, you can say you're tired or you can say you're looking for something.
Dialogue: 0,0:49:25.00,0:49:29.00,OCR,,0,0,0,,{\an5\pos(961,1005)\fs36}The sound of forest chirping
Dialogue: 1,0:49:28.03,0:49:30.89,Default,,0,0,0,,Something like trying to make a noise in the forest.
Dialogue: 0,0:49:29.00,0:49:32.00,OCR,,0,0,0,,{\an5\pos(318,959)\fs39}Serif music
Dialogue: 0,0:49:29.00,0:49:39.00,OCR,,0,0,0,,{\an5\pos(363,871)\fs53}Dubbing
Dialogue: 0,0:49:29.00,0:49:39.00,OCR,,0,0,0,,{\an5\pos(642,960)\fs18}Serif, music, and sound effects are mixed.
Dialogue: 0,0:49:29.00,0:49:39.00,OCR,,0,0,0,,{\an5\pos(416,1011)\fs25}Work done to complete the voice
Dialogue: 1,0:49:31.42,0:49:41.42,Default,,0,0,0,,When dubbing to finish up the sound of the anime, we will make fine adjustments according to the director's request based on the materials prepared in advance.
Dialogue: 0,0:49:39.00,0:49:45.00,OCR,,0,0,0,,{\an5\pos(956,478)\fs58}Sound effects
Dialogue: 0,0:49:39.00,0:49:45.00,OCR,,0,0,0,,{\an5\pos(950,602)\fs41}Infiltrated the scene
Dialogue: 1,0:49:42.33,0:49:47.33,Default,,0,0,0,,How do you prepare for the sound effect?
Dialogue: 1,0:49:47.90,0:49:51.66,Default,,0,0,0,,Otsuka's studio is full of things.
Dialogue: 1,0:49:51.66,0:49:55.26,Default,,0,0,0,,All of them are collected for making sounds.
Dialogue: 0,0:49:53.00,0:49:56.00,OCR,,0,0,0,,{\an5\pos(176,141)\fs35}Gyoraku
Dialogue: 0,0:50:01.00,0:50:11.00,OCR,,0,0,0,,{\an5\pos(1263,908)\fs55}Lubricant: 10 flours
Dialogue: 0,0:50:01.00,0:50:11.00,OCR,,0,0,0,,{\an5\pos(1393,1003)\fs38}The sound of the body fluid of a monster
Dialogue: 1,0:50:03.48,0:50:09.00,Default,,0,0,0,,The purified agent mixed with wheat flour is said to be the monster's saliva.
Dialogue: 1,0:50:09.02,0:50:13.50,Default,,0,0,0,,We will make sounds necessary for scenes with flexible ideas.
Dialogue: 0,0:50:14.00,0:50:23.00,OCR,,0,0,0,,{\an5\pos(1111,881)\fs36}Fowley
Dialogue: 0,0:50:14.00,0:50:23.00,OCR,,0,0,0,,{\an5\pos(1367,956)\fs23}Actually performed by a person in accordance with the video
Dialogue: 0,0:50:14.00,0:50:23.00,OCR,,0,0,0,,{\an5\pos(1193,1005)\fs19}Techniques for recording sound effects
Dialogue: 1,0:50:16.12,0:50:19.88,Default,,0,0,0,,Foley, which takes a sound according to its movement.
Dialogue: 1,0:50:20.31,0:50:22.31,Default,,0,0,0,,It's soft.
Dialogue: 1,0:50:22.31,0:50:24.31,Default,,0,0,0,,Yes, yes.
Dialogue: 1,0:50:24.31,0:50:24.86,Default,,0,0,0,,It's just like...
Dialogue: 1,0:50:24.86,0:50:27.86,Default,,0,0,0,,Yes, he is an actor who plays sound.
Dialogue: 0,0:50:27.00,0:50:33.00,OCR,,0,0,0,,{\an5\pos(611,909)\fs33}The Power of Hardness
Dialogue: 0,0:50:27.00,0:50:33.00,OCR,,0,0,0,,{\an5\pos(961,1007)\fs42}The same idea of trying to do the same thing.
Dialogue: 1,0:50:29.75,0:50:37.75,Default,,0,0,0,,I think everyone thinks that even if you do the same thing over and over again, it's no use.
Dialogue: 1,0:50:38.90,0:50:42.90,Default,,0,0,0,,One of the sounds that stirs up fear is the wind.
Dialogue: 0,0:50:39.00,0:50:54.00,OCR,,0,0,0,,{\an5\pos(1596,963)\fs72}Kaze no tone
Dialogue: 1,0:50:51.38,0:50:55.38,Default,,0,0,0,,How did they create this creepy wind sound?
Dialogue: 0,0:51:02.00,0:51:07.00,OCR,,0,0,0,,{\an5\pos(959,1004)\fs58}Soundhorse Oto-ri Snake Hara no Ikki
Dialogue: 1,0:51:04.50,0:51:12.50,Default,,0,0,0,,When you swing a sound horse, which is a horse that is in a jabber, you get a high sound like this.
Dialogue: 1,0:51:12.89,0:51:14.89,Default,,0,0,0,,This is windbreak, isn't it?
Dialogue: 1,0:51:15.35,0:51:16.92,Default,,0,0,0,,I think I can use it.
Dialogue: 1,0:51:16.92,0:51:19.82,Default,,0,0,0,,It's one of the things that scares you, isn't it?
Dialogue: 1,0:51:21.14,0:51:28.14,Default,,0,0,0,,While processing the recorded material, it is combined with other sounds to make it more scary.
Dialogue: 0,0:51:29.00,0:51:34.00,OCR,,0,0,0,,{\an5\pos(1276,962)\fs72}Ochieru Onna no Oto
Dialogue: 1,0:51:31.10,0:51:35.10,Default,,0,0,0,,Do you know what this falling woman is chasing?
Dialogue: 0,0:51:34.00,0:51:37.00,OCR,,0,0,0,,{\an5\pos(965,1009)\fs41}Air conditioner
Dialogue: 1,0:51:36.50,0:51:38.50,Default,,0,0,0,,Welcome home.
Dialogue: 0,0:51:39.00,0:51:45.00,OCR,,0,0,0,,{\an5\pos(1456,864)\fs46}Oscillation of an object
Dialogue: 0,0:51:39.00,0:51:45.00,OCR,,0,0,0,,{\an5\pos(1496,996)\fs52}Mike picking up directly
Dialogue: 1,0:51:40.01,0:51:47.33,Default,,0,0,0,,A special microphone that attaches to those who make sounds and records vibration directly.
Dialogue: 1,0:51:47.48,0:51:51.48,Default,,0,0,0,,Now I can record the air conditioner's operation.
Dialogue: 1,0:51:58.84,0:52:00.84,Default,,0,0,0,,That's how I use it.
Dialogue: 0,0:52:03.00,0:52:05.00,OCR,,0,0,0,,{\an5\pos(1543,53)\fs33}Study
Dialogue: 1,0:52:03.19,0:52:10.19,Default,,0,0,0,,Sound effects are based on ideas. Everything around you becomes material.
Dialogue: 0,0:52:08.00,0:52:11.03,OCR,,0,0,0,,{\an5\pos(313,1005)\fs59}Hippo
Dialogue: 0,0:52:08.00,0:52:14.00,OCR,,0,0,0,,{\an5\pos(156,1005)\fs15}Japanese pickpocket
Dialogue: 0,0:52:11.00,0:52:12.03,OCR,,0,0,0,,{\an5\pos(236,1006)\fs63}Slippers
Dialogue: 1,0:52:11.06,0:52:16.06,Default,,0,0,0,,No matter where you put it, slippers also played an important role.
Dialogue: 1,0:52:21.34,0:52:24.34,Default,,0,0,0,,This sound is used for...
Dialogue: 0,0:52:34.00,0:52:40.00,OCR,,0,0,0,,{\an5\pos(962,910)\fs58}Opakeka 1⁄2 Mahitokuga dekugaeku Matoki 17
Dialogue: 0,0:52:34.00,0:52:40.00,OCR,,0,0,0,,{\an5\pos(412,1007)\fs66}Deekute
Dialogue: 1,0:52:36.46,0:52:42.62,Default,,0,0,0,,When a curse mark comes out of a ghost, I want to get out of it.
Dialogue: 0,0:52:42.00,0:52:49.00,OCR,,0,0,0,,{\an5\pos(532,910)\fs56}Director's request
Dialogue: 1,0:52:42.62,0:52:43.90,Default,,0,0,0,,You want to get out of the shell.
Dialogue: 0,0:52:43.00,0:52:46.00,OCR,,0,0,0,,{\an5\pos(1484,1007)\fs61}Uno ga Yokushi
Dialogue: 1,0:52:43.90,0:52:50.06,Default,,0,0,0,,Yes, yes, yes! I got a request to get a curse mark.
Dialogue: 0,0:52:49.00,0:52:52.00,OCR,,0,0,0,,{\an5\pos(959,1007)\fs62}Elements and additions
Dialogue: 0,0:52:49.00,0:53:12.03,OCR,,0,0,0,,{\an5\pos(1677,48)\fs22}Shakukyu Reanimation wo Kokuru
Dialogue: 1,0:52:50.06,0:52:55.50,Default,,0,0,0,,I'm going to add that sound as an element.
Dialogue: 0,0:52:53.00,0:53:00.00,OCR,,0,0,0,,{\an5\pos(1401,967)\fs71}Sore ha modo
Dialogue: 1,0:52:55.50,0:52:59.50,Default,,0,0,0,,Let's listen again.
Dialogue: 1,0:53:04.98,0:53:06.98,Hallucination,,0,0,0,,[PH] No!
Dialogue: 0,0:53:08.00,0:53:12.00,OCR,,0,0,0,,{\an5\pos(878,166)\fs18}Inquiry!
Dialogue: 0,0:53:08.00,0:53:12.00,OCR,,0,0,0,,{\an5\pos(982,236)\fs35}Anime wo Kokuru
Dialogue: 1,0:53:09.87,0:53:11.87,Default,,0,0,0,,Kurasa-san, how was it today?
Dialogue: 1,0:53:11.87,0:53:21.87,Default,,0,0,0,,I was very happy that you showed me things that I usually can't hear about your favorite anime and things that I can't see.
Dialogue: 0,0:53:20.00,0:53:24.00,OCR,,0,0,0,,{\an5\pos(960,915)\fs34}Starting tomorrow, I've had a different day.
Dialogue: 0,0:53:20.00,0:53:24.00,OCR,,0,0,0,,{\an5\pos(960,1001)\fs62}Look at anime in a way
Dialogue: 1,0:53:21.87,0:53:26.87,Default,,0,0,0,,It seems like I'll be watching anime in a different way from tomorrow.
Dialogue: 1,0:53:26.87,0:53:30.17,Default,,0,0,0,,It's been 100 years since a movie and anime were made
Dialogue: 0,0:53:28.00,0:53:31.00,OCR,,0,0,0,,{\an5\pos(960,1003)\fs44}It seems strange and it doesn't change.
Dialogue: 1,0:53:30.17,0:53:38.87,Default,,0,0,0,,but I think that there will always be anime that seems to have changed but has not changed and is being made in a new way in the future.
Dialogue: 0,0:53:32.00,0:53:38.00,OCR,,0,0,0,,{\an5\pos(934,1003)\fs59}I'm sure you'll be here.
Dialogue: 0,0:53:32.00,0:53:38.00,OCR,,0,0,0,,{\an5\pos(964,912)\fs49}Ani-metsuite to make a new way of cooking
Dialogue: 0,0:53:35.00,0:54:13.00,OCR,,0,0,0,,{\an5\pos(1677,50)\fs29}Inquiry Anime wo Kokuru
Dialogue: 1,0:53:38.87,0:53:44.55,Default,,0,0,0,,On the other hand, I think it's similar to what we know.
Dialogue: 0,0:53:39.00,0:53:42.00,OCR,,0,0,0,,{\an5\pos(962,1001)\fs56}It should be similar to what we know.
Dialogue: 1,0:53:44.55,0:53:48.25,Default,,0,0,0,,I hope it will be like that.
Dialogue: 0,0:53:46.00,0:53:49.03,OCR,,0,0,0,,{\an5\pos(959,1004)\fs45}All of the anime's own books are Tsurimono
Dialogue: 1,0:53:48.25,0:53:51.77,Default,,0,0,0,,Anyway, anime itself is all made up.
Dialogue: 0,0:53:49.00,0:53:53.00,OCR,,0,0,0,,{\an5\pos(956,1001)\fs42}At the same time as your mission is to add numbers.'
Dialogue: 1,0:53:51.77,0:53:55.53,Default,,0,0,0,,So adding to it is our mission.
Dialogue: 0,0:53:54.00,0:53:59.00,OCR,,0,0,0,,{\an5\pos(963,1001)\fs50}It's just because it's simple, so it is'subtracted.'
Dialogue: 1,0:53:55.53,0:54:00.87,Default,,0,0,0,,And since it's made up, it's also subtracted.
Dialogue: 1,0:54:00.87,0:54:04.57,Default,,0,0,0,,I think we should look at it like that.
Dialogue: 1,0:54:04.57,0:54:10.39,Default,,0,0,0,,Five or ten years from now, anime will become even more interesting.
Dialogue: 0,0:54:08.00,0:54:10.00,OCR,,0,0,0,,{\an5\pos(807,988)\fs60}It's boring, isn't it?
Dialogue: 0,0:54:08.00,0:54:10.00,OCR,,0,0,0,,{\an5\pos(1361,987)\fs72}Hey!
Dialogue: 1,0:54:10.39,0:54:12.39,Default,,0,0,0,,I won't get bored!
Dialogue: 1,0:54:12.39,0:54:14.39,Hallucination,,0,0,0,,[PH] Hahaha!
Dialogue: 0,0:54:13.00,0:54:17.00,OCR,,0,0,0,,{\an5\pos(1543,52)\fs28}Inquiry
Dialogue: 1,0:54:14.39,0:54:16.39,Default,,0,0,0,,It's the best!
Dialogue: 1,0:54:16.39,0:54:18.39,Default,,0,0,0,,We can only wait for the best future!
Dialogue: 0,0:54:17.00,0:54:20.03,OCR,,0,0,0,,{\an5\pos(1723,51)\fs31}Anime and Kokuru
Dialogue: 0,0:54:17.00,0:54:20.03,OCR,,0,0,0,,{\an5\pos(115,1038)\fs13}0 Naono Iwamoto
Dialogue: 0,0:54:17.00,0:54:23.00,OCR,,0,0,0,,{\an5\pos(753,821)\fs60}Seven Knights of the Kingdom of Malone
Dialogue: 0,0:54:17.00,0:54:23.00,OCR,,0,0,0,,{\an5\pos(1365,977)\fs60}Determining and subtracting
Dialogue: 1,0:54:19.41,0:54:25.01,Default,,0,0,0,,Various works, added and subtracted assets in various situations.
Dialogue: 0,0:54:20.00,0:54:21.03,OCR,,0,0,0,,{\an5\pos(153,1038)\fs13}0 Nao Iwamoto/Shogakukan
Dialogue: 0,0:54:21.00,0:54:38.00,OCR,,0,0,0,,{\an5\pos(204,1035)\fs15}Shogakukan
Dialogue: 0,0:54:23.00,0:54:27.00,OCR,,0,0,0,,{\an5\pos(1705,878)\fs42}Malonie
Dialogue: 0,0:54:23.00,0:54:38.00,OCR,,0,0,0,,{\an5\pos(1702,929)\fs28}Seven Knights
Dialogue: 0,0:54:23.00,0:54:38.00,OCR,,0,0,0,,{\an5\pos(1741,1000)\fs28}Afternoon 6:25
Dialogue: 0,0:54:23.00,0:54:38.00,OCR,,0,0,0,,{\an5\pos(1777,1035)\fs13}It's in the air.
Dialogue: 1,0:54:25.01,0:54:29.01,Default,,0,0,0,,Animes' expressions are born from creators' choices.
Dialogue: 0,0:54:26.00,0:54:27.03,OCR,,0,0,0,,{\an5\pos(1724,51)\fs37}Koanime Kokuko
Dialogue: 0,0:54:28.00,0:54:29.03,OCR,,0,0,0,,{\an5\pos(1748,877)\fs23}Kingdom of Ichie
Dialogue: 1,0:54:29.27,0:54:32.30,Hallucination,,0,0,0,,[PH] The final boss is a bit tricky, but it's not a big deal.
Dialogue: 1,0:54:32.30,0:54:37.30,Default,,0,0,0,,Finally, let's look at the seven knights of the Maronnier Kingdom one more time!
Dialogue: 0,0:54:36.00,0:54:37.03,OCR,,0,0,0,,{\an5\pos(117,1037)\fs17}Nao IWAMOTO
Dialogue: 0,0:54:36.00,0:54:37.00,OCR,,0,0,0,,{\an5\pos(1544,52)\fs25}Inquiry
Dialogue: 0,0:54:38.00,0:54:40.03,OCR,,0,0,0,,{\an5\pos(1566,120)\fs48}Maro-nicho Kingdom
Dialogue: 0,0:54:38.00,0:54:39.00,OCR,,0,0,0,,{\an5\pos(1859,127)\fs28}.
Dialogue: 0,0:54:38.00,0:54:40.00,OCR,,0,0,0,,{\an5\pos(1545,53)\fs13}Worship Five!
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(837,126)\fs13}Rocks
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(919,127)\fs18}Books
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(351,690)\fs72}Les jours
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(1560,848)\fs31}Naru Iwamoto
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(952,952)\fs50}Jinin no Kishi
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(1748,1037)\fs13}Nao Tsuiwamoto
Dialogue: 0,0:54:38.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(1836,1038)\fs13}Shogakukan
Dialogue: 0,0:54:39.00,0:54:45.00,OCR,,0,0,0,,{\an5\pos(285,591)\fs63}Maron Chokoku
Dialogue: 0,0:54:39.00,0:54:46.00,OCR,,0,0,0,,{\an5\pos(1591,213)\fs55}Seven Knights
Dialogue: 0,0:54:40.00,0:54:43.03,OCR,,0,0,0,,{\an5\pos(1566,121)\fs52}Malonie
Dialogue: 0,0:54:40.00,0:54:43.00,OCR,,0,0,0,,{\an5\pos(1028,131)\fs49}Nao
Dialogue: 1,0:54:42.10,0:54:48.10,Default,,0,0,0,,This anime is based on Iwamoto Nao's manga.
Dialogue: 0,0:54:46.00,0:54:50.03,OCR,,0,0,0,,{\an5\pos(882,991)\fs72}Koi to Bōken no Fuftaji Romance
Dialogue: 0,0:54:46.00,0:54:53.00,OCR,,0,0,0,,{\an5\pos(526,854)\fs36}A Different World in Medieval Winds is set.
Dialogue: 0,0:54:49.00,0:54:56.00,OCR,,0,0,0,,{\an5\pos(443,67)\fs13}0 Naono Iwamoto Shogakukan
Dialogue: 1,0:54:49.14,0:54:57.14,Default,,0,0,0,,It is a fantasy romance that depicts a love and adventure story on stage of a world that reminds you of middle life.
Dialogue: 0,0:54:50.00,0:54:52.03,OCR,,0,0,0,,{\an5\pos(617,991)\fs48}ć and the Adventures of Fuata
Dialogue: 0,0:54:50.00,0:54:53.00,OCR,,0,0,0,,{\an5\pos(850,337)\fs13}Daisuki da da
Dialogue: 0,0:54:56.00,0:55:02.03,OCR,,0,0,0,,{\an5\pos(1446,1005)\fs20}2026 General Manager
Dialogue: 0,0:54:56.00,0:55:05.00,OCR,,0,0,0,,{\an5\pos(281,800)\fs31}Seiko SAYAMA
Dialogue: 0,0:54:56.00,0:55:05.00,OCR,,0,0,0,,{\an5\pos(280,855)\fs13}Representative works
Dialogue: 0,0:54:56.00,0:55:05.00,OCR,,0,0,0,,{\an5\pos(709,921)\fs39}Vampire Ride
Dialogue: 0,0:54:56.00,0:55:05.00,OCR,,0,0,0,,{\an5\pos(1286,929)\fs22}2008) Supervisor
Dialogue: 0,0:54:56.00,0:55:05.00,OCR,,0,0,0,,{\an5\pos(679,1001)\fs35}Fumetsu no Anata e
Dialogue: 1,0:54:59.60,0:55:07.95,Default,,0,0,0,,Director of anime, Sayama Kiyoko-san, has worked on many works that carefully portray love and human relations.
Dialogue: 0,0:55:02.00,0:55:05.00,OCR,,0,0,0,,{\an5\pos(1373,1005)\fs26}General manager
Dialogue: 0,0:55:06.00,0:55:12.00,OCR,,0,0,0,,{\an5\pos(962,987)\fs72}What is the policy of disinfecting?
Dialogue: 1,0:55:07.95,0:55:14.34,Default,,0,0,0,,We read the original manga and showed this policy to the staff for the anime.
Dialogue: 0,0:55:12.00,0:55:16.00,OCR,,0,0,0,,{\an5\pos(1662,809)\fs13}Atsu
Dialogue: 0,0:55:12.00,0:55:19.00,OCR,,0,0,0,,{\an5\pos(392,660)\fs23}Cinematographer
Dialogue: 0,0:55:12.00,0:55:19.00,OCR,,0,0,0,,{\an5\pos(395,738)\fs54}Yurina YAGI-san
Dialogue: 0,0:55:14.00,0:55:15.03,OCR,,0,0,0,,{\an5\pos(1710,812)\fs14}Ding
Dialogue: 1,0:55:14.34,0:55:16.34,Default,,0,0,0,,First, let's go to the through hall.
Dialogue: 1,0:55:16.72,0:55:22.12,Default,,0,0,0,,We wanted to make it like a picture book.
Dialogue: 0,0:55:19.00,0:55:25.00,OCR,,0,0,0,,{\an5\pos(141,912)\fs39}Points
Dialogue: 0,0:55:20.00,0:55:25.00,OCR,,0,0,0,,{\an5\pos(619,977)\fs59}Ehon-like atmosphere
Dialogue: 1,0:55:23.40,0:55:26.72,Default,,0,0,0,,That's what it's like in a picture book.
Dialogue: 1,0:55:27.86,0:55:31.86,Default,,0,0,0,,Please watch the finished anime carefully.
Dialogue: 0,0:55:28.00,0:55:29.03,OCR,,0,0,0,,{\an5\pos(1723,49)\fs28}1 Anime and Kokuro
Dialogue: 0,0:55:29.00,0:56:25.03,OCR,,0,0,0,,{\an5\pos(1724,48)\fs18}Tankyu Reanimation wo Kokuru
Dialogue: 0,0:55:31.00,0:55:37.00,OCR,,0,0,0,,{\an5\pos(1326,996)\fs72}Subtract without shadows
Dialogue: 1,0:55:31.98,0:55:36.00,Default,,0,0,0,,Do not shade the character's face or body.
Dialogue: 1,0:55:36.00,0:55:38.00,Default,,0,0,0,,I made a calculated choice.
Dialogue: 0,0:55:37.00,0:55:40.00,OCR,,0,0,0,,{\an5\pos(391,864)\fs40}Character design
Dialogue: 0,0:55:37.00,0:55:40.00,OCR,,0,0,0,,{\an5\pos(400,942)\fs57}Yuriko Maeda
Dialogue: 1,0:55:38.93,0:55:52.93,Default,,0,0,0,,In other works, I think that a more three-dimensional and tight setting is one of the trends these days, but I thought the director's decision was amazing.
Dialogue: 0,0:55:47.00,0:55:50.00,OCR,,0,0,0,,{\an5\pos(956,1004)\fs37}The director's decision is second.
Dialogue: 0,0:55:50.00,0:55:56.00,OCR,,0,0,0,,{\an5\pos(1545,51)\fs26}Inquiry
Dialogue: 1,0:55:53.11,0:56:02.42,Default,,0,0,0,,In order to create an atmosphere like a picture book, the shooting effect was added to the subtraction without shading.
Dialogue: 0,0:55:55.00,0:55:59.00,OCR,,0,0,0,,{\an5\pos(1265,997)\fs55}"Statistics by photographic effect".
Dialogue: 1,0:56:02.42,0:56:11.42,Default,,0,0,0,,Only around the screen, put a material with a texture like paper from above.
Dialogue: 0,0:56:04.00,0:56:05.03,OCR,,0,0,0,,{\an5\pos(563,16)\fs16}Lines
Dialogue: 0,0:56:04.00,0:56:07.00,OCR,,0,0,0,,{\an5\pos(443,96)\fs13}Ku
Dialogue: 0,0:56:04.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(714,17)\fs13}Supplement:
Dialogue: 0,0:56:04.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(195,57)\fs18}Footage
Dialogue: 0,0:56:04.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(419,57)\fs15}Layers
Dialogue: 0,0:56:04.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(368,1005)\fs54}Textures on paper
Dialogue: 0,0:56:04.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(762,1032)\fs14}円-195+
Dialogue: 0,0:56:04.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(1578,1032)\fs13}Day-195+
Dialogue: 0,0:56:05.00,0:56:06.03,OCR,,0,0,0,,{\an5\pos(564,16)\fs16}Line 3
Dialogue: 0,0:56:05.00,0:56:07.00,OCR,,0,0,0,,{\an5\pos(685,57)\fs18}Lendercü
Dialogue: 0,0:56:05.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(269,17)\fs18}Rosnap
Dialogue: 0,0:56:05.00,0:56:09.00,OCR,,0,0,0,,{\an5\pos(621,94)\fs18}KUFR
Dialogue: 1,0:56:12.43,0:56:19.43,Default,,0,0,0,,The background drawn with a watercolor painting like touch has been added texture of paper.
Dialogue: 0,0:56:13.00,0:56:17.00,OCR,,0,0,0,,{\an5\pos(697,993)\fs51}Adding a texture of paper to the background
Dialogue: 0,0:56:17.00,0:56:18.03,OCR,,0,0,0,,{\an5\pos(1128,1005)\fs46}Yotsushi diagonal touch
Dialogue: 0,0:56:18.00,0:56:21.00,OCR,,0,0,0,,{\an5\pos(962,1005)\fs27}The background is slanting to the right, and Yucchi shows up.
Dialogue: 1,0:56:19.57,0:56:26.20,Default,,0,0,0,,The background had a little slanted line.
Dialogue: 0,0:56:21.00,0:56:22.00,OCR,,0,0,0,,{\an5\pos(475,77)\fs13}Ma River
Dialogue: 0,0:56:21.00,0:56:23.00,OCR,,0,0,0,,{\an5\pos(608,41)\fs18}Rengoukiu
Dialogue: 0,0:56:21.00,0:56:28.00,OCR,,0,0,0,,{\an5\pos(311,1063)\fs13}Extensification
Dialogue: 0,0:56:23.00,0:56:24.03,OCR,,0,0,0,,{\an5\pos(475,77)\fs13}mar
Dialogue: 0,0:56:23.00,0:56:26.03,OCR,,0,0,0,,{\an5\pos(202,935)\fs13}Full West Street
Dialogue: 0,0:56:25.00,0:56:26.00,OCR,,0,0,0,,{\an5\pos(1724,50)\fs34}Anime Sekoku Go
Dialogue: 0,0:56:26.00,0:56:27.03,OCR,,0,0,0,,{\an5\pos(203,936)\fs16}Le Gado
Dialogue: 1,0:56:26.20,0:56:33.20,Default,,0,0,0,,I don't just blur it, but it's like a blur.
Dialogue: 0,0:56:31.00,0:56:38.00,OCR,,0,0,0,,{\an5\pos(552,1004)\fs38}No photographic effects
Dialogue: 0,0:56:31.00,0:56:38.00,OCR,,0,0,0,,{\an5\pos(1362,1003)\fs56}Effects
Dialogue: 1,0:56:33.20,0:56:36.76,Default,,0,0,0,,When I say I put texture in my hair, I don't just put it on my face.
Dialogue: 1,0:56:36.76,0:56:38.86,Default,,0,0,0,,If I put it on the whole screen
Dialogue: 0,0:56:38.00,0:56:45.00,OCR,,0,0,0,,{\an5\pos(483,791)\fs37}No photographic effects
Dialogue: 0,0:56:38.00,0:56:45.00,OCR,,0,0,0,,{\an5\pos(1447,788)\fs61}Effects
Dialogue: 1,0:56:38.86,0:56:42.01,Default,,0,0,0,,I thought it would be hard to see the character's facial expression
Dialogue: 0,0:56:39.00,0:56:45.00,OCR,,0,0,0,,{\an5\pos(967,1008)\fs51}All four corners of the picture
Dialogue: 1,0:56:42.01,0:56:47.54,Default,,0,0,0,,so I'm processing it so that I can only draw on the four corners without applying it to the entire screen.
Dialogue: 1,0:56:47.54,0:56:51.68,Default,,0,0,0,,Just so that you can't see the work side.
Dialogue: 0,0:56:50.00,0:56:54.00,OCR,,0,0,0,,{\an5\pos(1194,993)\fs72}Contour lines of chiaractors
Dialogue: 1,0:56:53.04,0:56:57.04,Default,,0,0,0,,Furthermore, even for the outline of the character...
Dialogue: 1,0:56:57.49,0:57:08.18,Default,,0,0,0,,Only on the rim of the cell, add a scraped process that makes it look like a pencil.
Dialogue: 0,0:57:00.00,0:57:01.03,OCR,,0,0,0,,{\an5\pos(960,1008)\fs50}Add an æ process to make a small sleeve.
Dialogue: 0,0:57:00.00,0:57:03.03,OCR,,0,0,0,,{\an5\pos(1674,106)\fs26}口二工王国の選表現
Dialogue: 0,0:57:01.00,0:57:04.03,OCR,,0,0,0,,{\an5\pos(894,1006)\fs37}Supplement to the microscopic stove processing c
Dialogue: 0,0:57:01.00,0:57:04.00,OCR,,0,0,0,,{\an5\pos(1462,1007)\fs28}and so on.
Dialogue: 0,0:57:03.00,0:57:05.00,OCR,,0,0,0,,{\an5\pos(1545,53)\fs13}Worship Five!
Dialogue: 1,0:57:08.18,0:57:17.74,Default,,0,0,0,,By adding shuffling and shaking as if handwritten with a pencil, it strengthens the atmosphere like a picture book.
Dialogue: 1,0:57:18.03,0:57:21.87,Default,,0,0,0,,I didn't know such delicate work was done!
Dialogue: 0,0:57:20.00,0:57:29.00,OCR,,0,0,0,,{\an5\pos(143,912)\fs39}Points
Dialogue: 0,0:57:21.00,0:57:29.00,OCR,,0,0,0,,{\an5\pos(814,975)\fs31}Expressing the individuality of each of the seven brothers
Dialogue: 1,0:57:24.08,0:57:31.08,Default,,0,0,0,,Seven knights of the Malonye Kingdom are the protagonists of the seven brothers with unique names.
Dialogue: 0,0:57:29.00,0:57:31.00,OCR,,0,0,0,,{\an5\pos(1338,759)\fs27}Eldest son
Dialogue: 0,0:57:29.00,0:57:31.00,OCR,,0,0,0,,{\an5\pos(1505,870)\fs50}It's Not Sleeping
Dialogue: 0,0:57:32.00,0:57:34.00,OCR,,0,0,0,,{\an5\pos(1347,321)\fs20}The third son
Dialogue: 0,0:57:32.00,0:57:34.00,OCR,,0,0,0,,{\an5\pos(1514,429)\fs72}Shogariya
Dialogue: 1,0:57:32.85,0:57:40.85,Default,,0,0,0,,Character design is now an important role for seven people to express their individuality not only in appearance.
Dialogue: 0,0:57:35.00,0:57:37.00,OCR,,0,0,0,,{\an5\pos(1340,655)\fs30}Fifth Son
Dialogue: 0,0:57:40.00,0:57:48.00,OCR,,0,0,0,,{\an5\pos(389,754)\fs36}Chiaractor Design
Dialogue: 0,0:57:40.00,0:57:48.00,OCR,,0,0,0,,{\an5\pos(398,833)\fs57}Yuriko Maeda
Dialogue: 0,0:57:41.00,0:57:43.00,OCR,,0,0,0,,{\an5\pos(171,168)\fs25}Box
Dialogue: 0,0:57:41.00,0:57:43.00,OCR,,0,0,0,,{\an5\pos(964,1007)\fs47}The seven main characters
Dialogue: 1,0:57:43.18,0:57:51.18,Default,,0,0,0,,This time, seven people are all protagonists, so we are planning various things.
Dialogue: 0,0:57:48.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(1332,73)\fs13}There is no Daiki-mokukage.
Dialogue: 0,0:57:48.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(1458,72)\fs19}Eyes
Dialogue: 0,0:57:48.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(1346,98)\fs18}Haari
Dialogue: 0,0:57:48.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(387,481)\fs15}Big belt foot
Dialogue: 0,0:57:48.00,0:58:04.00,OCR,,0,0,0,,{\an5\pos(413,1009)\fs22}Eldest son
Dialogue: 0,0:57:48.00,0:58:04.00,OCR,,0,0,0,,{\an5\pos(610,1008)\fs24}It's Not Sleeping
Dialogue: 0,0:57:49.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(1090,156)\fs13}Bunnan\NBunriko
Dialogue: 0,0:57:49.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(1546,275)\fs23}Oh!!
Dialogue: 1,0:57:51.24,0:58:01.14,Default,,0,0,0,,In the movie, I try not to do what I have to do, in a sense, giving up in a position, or a sense of deprivation.
Dialogue: 0,0:57:52.00,0:57:56.00,OCR,,0,0,0,,{\an5\pos(1492,210)\fs18}Bunrachi
Dialogue: 0,0:57:56.00,0:58:04.00,OCR,,0,0,0,,{\an5\pos(361,71)\fs13}There is no big fundamental shadow.
Dialogue: 0,0:57:56.00,0:58:04.00,OCR,,0,0,0,,{\an5\pos(536,70)\fs22}Menomikage ari
Dialogue: 0,0:57:56.00,0:58:04.00,OCR,,0,0,0,,{\an5\pos(360,97)\fs21}N-haari
Dialogue: 0,0:57:56.00,0:58:04.00,OCR,,0,0,0,,{\an5\pos(685,102)\fs13}Even one or two of them are neat.
Dialogue: 1,0:58:01.14,0:58:06.64,Default,,0,0,0,,I'm worried about creating an atmosphere like, I have to do what I have to do.
Dialogue: 0,0:58:04.00,0:58:18.00,OCR,,0,0,0,,{\an5\pos(334,998)\fs29}The First Son's Not Sleeping
Dialogue: 1,0:58:06.66,0:58:09.66,Default,,0,0,0,,I think I'll be the first one to set off.
Dialogue: 1,0:58:10.70,0:58:20.70,Default,,0,0,0,,The design's key point is the atmosphere of a brother's role of a brother, who is not sleepy and has lost his sense of responsibility and shoulder strength.
Dialogue: 1,0:58:21.17,0:58:30.17,Default,,0,0,0,,I like her physique, but her personality is centered around affection.
Dialogue: 0,0:58:23.00,0:58:26.00,OCR,,0,0,0,,{\an5\pos(274,228)\fs13}Opening time:
Dialogue: 0,0:58:23.00,0:58:27.00,OCR,,0,0,0,,{\an5\pos(340,57)\fs13}There are no ten fundamental shadows.
Dialogue: 0,0:58:23.00,0:58:27.00,OCR,,0,0,0,,{\an5\pos(518,57)\fs13}Only the eyes are shadowed.
Dialogue: 0,0:58:23.00,0:58:27.00,OCR,,0,0,0,,{\an5\pos(1546,53)\fs15}Worship Five
Dialogue: 0,0:58:23.00,0:58:27.00,OCR,,0,0,0,,{\an5\pos(338,84)\fs18}Dei ha ari
Dialogue: 0,0:58:23.00,0:58:34.00,OCR,,0,0,0,,{\an5\pos(364,1001)\fs17}The third son
Dialogue: 0,0:58:23.00,0:58:35.00,OCR,,0,0,0,,{\an5\pos(554,1002)\fs23}Sannan : Shogariya
Dialogue: 0,0:58:25.00,0:58:27.00,OCR,,0,0,0,,{\an5\pos(1860,598)\fs16}Priority
Dialogue: 0,0:58:28.00,0:58:33.00,OCR,,0,0,0,,{\an5\pos(1380,900)\fs59}Otoko kuka
Dialogue: 1,0:58:30.17,0:58:34.17,Default,,0,0,0,,When she wears black eyes, she looks like a little kid.
Dialogue: 1,0:58:34.17,0:58:37.17,Default,,0,0,0,,I think she is easy to get into a cute outfit.
Dialogue: 0,0:58:35.00,0:58:38.03,OCR,,0,0,0,,{\an5\pos(1338,982)\fs25}Sixth son:
Dialogue: 0,0:58:35.00,0:58:38.03,OCR,,0,0,0,,{\an5\pos(1551,982)\fs48}Kenjiman
Dialogue: 0,0:58:35.00,0:58:45.00,OCR,,0,0,0,,{\an5\pos(923,695)\fs33}Origin
Dialogue: 0,0:58:35.00,0:58:45.00,OCR,,0,0,0,,{\an5\pos(571,982)\fs57}Shogariya
Dialogue: 1,0:58:37.17,0:58:47.17,Default,,0,0,0,,I think she has a plan to make her eyes bigger than others.
Dialogue: 0,0:58:38.00,0:58:41.03,OCR,,0,0,0,,{\an5\pos(1556,981)\fs33}Beast tsukai
Dialogue: 0,0:58:38.00,0:58:41.00,OCR,,0,0,0,,{\an5\pos(1343,981)\fs27}Fifth Son
Dialogue: 0,0:58:41.00,0:58:44.00,OCR,,0,0,0,,{\an5\pos(1067,155)\fs16}Hidari-warigami
Dialogue: 0,0:58:41.00,0:58:45.00,OCR,,0,0,0,,{\an5\pos(1174,719)\fs17}Me - Hashisari
Dialogue: 0,0:58:41.00,0:58:45.00,OCR,,0,0,0,,{\an5\pos(1189,781)\fs25}None
Dialogue: 0,0:58:41.00,0:58:45.00,OCR,,0,0,0,,{\an5\pos(1401,981)\fs33}Second son
Dialogue: 0,0:58:41.00,0:58:45.00,OCR,,0,0,0,,{\an5\pos(1545,982)\fs44}Hiroai
Dialogue: 0,0:58:41.00,0:58:46.00,OCR,,0,0,0,,{\an5\pos(1544,51)\fs25}Inquiry
Dialogue: 0,0:58:45.00,0:58:53.03,OCR,,0,0,0,,{\an5\pos(174,996)\fs19}The third son
Dialogue: 1,0:58:48.94,0:58:55.94,Default,,0,0,0,,Sannan, Atsunaria. He expressed love and affection with his black eyes.
Dialogue: 0,0:58:53.00,0:58:59.03,OCR,,0,0,0,,{\an5\pos(208,1000)\fs28}Fifth Son
Dialogue: 0,0:58:53.00,0:58:59.03,OCR,,0,0,0,,{\an5\pos(420,1000)\fs32}Beast tsukai
Dialogue: 1,0:58:55.95,0:59:01.95,Default,,0,0,0,,The fifth beast user has a messy hair and an animal-like atmosphere.
Dialogue: 0,0:58:59.00,0:59:07.00,OCR,,0,0,0,,{\an5\pos(417,998)\fs57}Harapeko
Dialogue: 0,0:58:59.00,0:59:08.00,OCR,,0,0,0,,{\an5\pos(169,998)\fs24}Seventh Son
Dialogue: 1,0:59:02.99,0:59:11.98,Default,,0,0,0,,The youngest son, Harapeko. He is big and handsome.
Dialogue: 1,0:59:11.98,0:59:18.98,Default,,0,0,0,,Furthermore, the amount of muscles that cannot be seen directly from the clothes is set for each character.
Dialogue: 0,0:59:13.00,0:59:17.00,OCR,,0,0,0,,{\an5\pos(1583,960)\fs72}Muscle volume
Dialogue: 0,0:59:19.00,0:59:26.00,OCR,,0,0,0,,{\an5\pos(1544,53)\fs14}Worship Five
Dialogue: 0,0:59:19.00,0:59:27.00,OCR,,0,0,0,,{\an5\pos(271,103)\fs13}The total number of sleeves of the collar is eight.
Dialogue: 0,0:59:19.00,0:59:27.00,OCR,,0,0,0,,{\an5\pos(1108,100)\fs13}There is no basic shadow.
Dialogue: 0,0:59:19.00,0:59:27.00,OCR,,0,0,0,,{\an5\pos(1278,100)\fs13}Only the eyes are shadowed.
Dialogue: 0,0:59:19.00,0:59:27.00,OCR,,0,0,0,,{\an5\pos(1107,124)\fs18}Hi ha ari
Dialogue: 0,0:59:19.00,0:59:27.00,OCR,,0,0,0,,{\an5\pos(206,411)\fs13}Great Bert Supplement
Dialogue: 0,0:59:19.00,0:59:32.00,OCR,,0,0,0,,{\an5\pos(1349,1008)\fs21}Sixth son:
Dialogue: 0,0:59:19.00,0:59:32.00,OCR,,0,0,0,,{\an5\pos(1514,1007)\fs39}Kenjiman
Dialogue: 0,0:59:19.00,0:59:51.00,OCR,,0,0,0,,{\an5\pos(1723,51)\fs18}Tankyu Reanimation wo Kokuru
Dialogue: 1,0:59:19.48,0:59:29.98,Default,,0,0,0,,It is easy to understand, but since he swings his sword, his upper body has more muscles and his lower back is slightly slender.
Dialogue: 1,0:59:29.98,0:59:34.98,Default,,0,0,0,,By adding even a little, I want to make it easier for distinguishing as much as possible.
Dialogue: 0,0:59:33.00,0:59:34.03,OCR,,0,0,0,,{\an5\pos(1724,1016)\fs30}Kurasawa
Dialogue: 0,0:59:34.00,0:59:35.03,OCR,,0,0,0,,{\an5\pos(1331,941)\fs46}Oishimasayo
Dialogue: 0,0:59:34.00,0:59:35.03,OCR,,0,0,0,,{\an5\pos(1151,1017)\fs28}Kurasawa
Dialogue: 0,0:59:34.00,0:59:35.03,OCR,,0,0,0,,{\an5\pos(1298,1017)\fs49}Hina
Dialogue: 0,0:59:34.00,0:59:35.00,OCR,,0,0,0,,{\an5\pos(1714,941)\fs34}Tsukata
Dialogue: 0,0:59:35.00,0:59:36.03,OCR,,0,0,0,,{\an5\pos(575,1018)\fs28}Kurasawa
Dialogue: 0,0:59:35.00,0:59:36.03,OCR,,0,0,0,,{\an5\pos(725,1017)\fs53}Hina
Dialogue: 0,0:59:35.00,0:59:36.00,OCR,,0,0,0,,{\an5\pos(757,941)\fs52}Oishimasayoshi
Dialogue: 0,0:59:35.00,0:59:36.00,OCR,,0,0,0,,{\an5\pos(1253,941)\fs39}Nobuyuki Tsukata
Dialogue: 0,0:59:35.00,0:59:36.00,OCR,,0,0,0,,{\an5\pos(1147,1014)\fs36}Fujitsu
Dialogue: 1,0:59:35.82,0:59:37.82,Default,,0,0,0,,A casual moment.
Dialogue: 0,0:59:36.00,0:59:37.03,OCR,,0,0,0,,{\an5\pos(151,1018)\fs51}Hina
Dialogue: 0,0:59:36.00,0:59:37.00,OCR,,0,0,0,,{\an5\pos(567,940)\fs36}Tsukata
Dialogue: 0,0:59:36.00,0:59:37.00,OCR,,0,0,0,,{\an5\pos(715,940)\fs30}Nobuyuki
Dialogue: 0,0:59:36.00,0:59:37.00,OCR,,0,0,0,,{\an5\pos(571,1016)\fs35}Fujitsu
Dialogue: 0,0:59:37.00,0:59:38.03,OCR,,0,0,0,,{\an5\pos(1818,940)\fs28}Kadokawa
Dialogue: 0,0:59:37.00,0:59:38.00,OCR,,0,0,0,,{\an5\pos(143,942)\fs30}Nobuyuki
Dialogue: 0,0:59:37.00,0:59:38.00,OCR,,0,0,0,,{\an5\pos(869,941)\fs52}Naresyon
Dialogue: 0,0:59:37.00,0:59:38.00,OCR,,0,0,0,,{\an5\pos(1643,940)\fs33}Filming
Dialogue: 1,0:59:37.82,0:59:42.82,Default,,0,0,0,,The will of creators, even in the corners of screens and sounds.
Dialogue: 0,0:59:38.00,0:59:39.03,OCR,,0,0,0,,{\an5\pos(1803,941)\fs45}Audio
Dialogue: 0,0:59:38.00,0:59:39.00,OCR,,0,0,0,,{\an5\pos(1242,940)\fs31}Kadokawa
Dialogue: 0,0:59:38.00,0:59:39.00,OCR,,0,0,0,,{\an5\pos(1404,1016)\fs41}Yosuke
Dialogue: 0,0:59:39.00,0:59:40.03,OCR,,0,0,0,,{\an5\pos(1815,940)\fs22}Interviews
Dialogue: 0,0:59:39.00,0:59:40.03,OCR,,0,0,0,,{\an5\pos(830,1017)\fs41}Yosuke
Dialogue: 0,0:59:39.00,0:59:40.00,OCR,,0,0,0,,{\an5\pos(184,941)\fs56}Asusa
Dialogue: 0,0:59:39.00,0:59:40.00,OCR,,0,0,0,,{\an5\pos(669,941)\fs30}Kadokawa
Dialogue: 0,0:59:39.00,0:59:40.00,OCR,,0,0,0,,{\an5\pos(821,940)\fs29}Akitsugu
Dialogue: 0,0:59:39.00,0:59:40.00,OCR,,0,0,0,,{\an5\pos(1354,940)\fs33}Audio Yasuzawa, Ken.
Dialogue: 0,0:59:40.00,0:59:41.03,OCR,,0,0,0,,{\an5\pos(179,1018)\fs39}Yosuke Sumiya
Dialogue: 0,0:59:40.00,0:59:41.03,OCR,,0,0,0,,{\an5\pos(958,1017)\fs33}Tomoaki
Dialogue: 0,0:59:40.00,0:59:41.00,OCR,,0,0,0,,{\an5\pos(98,940)\fs29}Kadokawa
Dialogue: 0,0:59:40.00,0:59:41.00,OCR,,0,0,0,,{\an5\pos(248,940)\fs29}Akitsugu
Dialogue: 0,0:59:40.00,0:59:41.00,OCR,,0,0,0,,{\an5\pos(782,941)\fs30}Voiced by Ken Yasuzawa
Dialogue: 0,0:59:41.00,0:59:42.03,OCR,,0,0,0,,{\an5\pos(1683,941)\fs32}Furusawa
Dialogue: 0,0:59:41.00,0:59:42.00,OCR,,0,0,0,,{\an5\pos(206,941)\fs31}Voice of Ken YASUZAWA
Dialogue: 0,0:59:42.00,0:59:43.03,OCR,,0,0,0,,{\an5\pos(1521,106)\fs23}0山創
Dialogue: 0,0:59:42.00,0:59:43.00,OCR,,0,0,0,,{\an5\pos(94,941)\fs22}Interviews
Dialogue: 0,0:59:42.00,0:59:43.00,OCR,,0,0,0,,{\an5\pos(1471,941)\fs25}Direction
Dialogue: 0,0:59:42.00,0:59:45.00,OCR,,0,0,0,,{\an5\pos(1701,106)\fs14}Attack on Titan'
Dialogue: 0,0:59:42.00,0:59:45.00,OCR,,0,0,0,,{\an5\pos(1819,108)\fs13}Production committee
Dialogue: 0,0:59:43.00,0:59:44.00,OCR,,0,0,0,,{\an5\pos(896,941)\fs25}Direction
Dialogue: 0,0:59:43.00,0:59:44.00,OCR,,0,0,0,,{\an5\pos(1574,939)\fs43}Producers
Dialogue: 0,0:59:43.00,0:59:45.00,OCR,,0,0,0,,{\an5\pos(1551,106)\fs26}0山創講談社
Dialogue: 0,0:59:44.00,0:59:45.03,OCR,,0,0,0,,{\an5\pos(1454,940)\fs46}Kohei
Dialogue: 0,0:59:44.00,0:59:45.00,OCR,,0,0,0,,{\an5\pos(324,940)\fs25}Direction
Dialogue: 0,0:59:45.00,0:59:46.03,OCR,,0,0,0,,{\an5\pos(881,939)\fs47}Kohei
Dialogue: 1,0:59:45.52,0:59:48.52,Default,,0,0,0,,Explore! Make anime!
Dialogue: 0,0:59:46.00,0:59:47.03,OCR,,0,0,0,,{\an5\pos(155,940)\fs28}Netsuhei
Dialogue: 0,0:59:46.00,0:59:47.03,OCR,,0,0,0,,{\an5\pos(307,940)\fs47}Kohei
Dialogue: 1,0:59:48.52,0:59:52.52,Default,,0,0,0,,Let's continue enjoying anime!
Dialogue: 0,0:59:49.00,0:59:51.00,OCR,,0,0,0,,{\an5\pos(1498,105)\fs15}0 Sato Midori
Dialogue: 0,0:59:49.00,0:59:51.00,OCR,,0,0,0,,{\an5\pos(1718,105)\fs18}Norio Tsuruta/KADOKAWANHK.NEP
Dialogue: 0,0:59:51.00,0:59:56.03,OCR,,0,0,0,,{\an5\pos(969,595)\fs72}Anime wo Kokuru
Dialogue: 0,0:59:51.00,0:59:56.03,OCR,,0,0,0,,{\an5\pos(1762,951)\fs17}Production and writing
Dialogue: 0,0:59:52.00,0:59:56.03,OCR,,0,0,0,,{\an5\pos(1675,96)\fs17}Misorashi
Dialogue: 0,0:59:52.00,0:59:56.03,OCR,,0,0,0,,{\an5\pos(1775,97)\fs13}It's in the air.
