AISubs v3.8.3
Teletoh!
Tonight, the second Indie Game Awards of the Tokyo Computer Club are held!
The indie games that are in high demand are appearing one after another!
And then, something happens in the house...
I don't like it either! I want to go home! I want to go home!
Come here! Come here! Come here!
Stop it! Stop it! Stop it!
This week, too, we'll have a good show!
Thank you!
Our 39th single, Save Numbers, is on sale!
Wait, wait...
It's already?
It's out? Congratulations!
I want to put it on my head.
Release!
Dassel's side of the opinion!
That's right.
Fifteen raw photos.
How about this time?
Here is the usual single release plan!
Buy a single for the number of staff members and aim for the photos of the members distributed by the members.
Last time, I got Ayatee's raw photo.
Who will come out this time?
I will go
So fast, fast
6th generation Setomuchi Mitsuki-chan
Cute
So, Morinira Urui-chan
6th generation
Only 6th generation
Tomita and Nao
5th generation
Next
Ichinose and Miku
2nd generation
Miku
After that...
Inoue and Nagi
Kousaki and Sakura
5th generation
Yakubo and Mio
[PH] 4th generation
3 members left without Zopus members.
Matsumine-chan, Yoshie-san, Nakajin-san, Yoshie-yan, Sotomori means something!
Uchibori!
Endo-sakura-chan, 4th generation!
4 generations have come here!
Murasuto
Oh my god
Here we go
Yes
[PH] Murasuto
In the past, I was supposed to have something I wanted to do when I grew up.
Good evening. I'm Sato Orika of Nogizaka46.
Thank you for your support of our March national tour 2025.
We had a tour of 16 shows in 7 years.
We were very happy to have a live show even in far away places.
This time we will give you a second Topaso Indie Game Award.
Thank you.
[PH] Yay!
This show has covered indie game events for several years.
We will now pick up some indie games worth noting and select the number one game for Topas, Topas Indie Game Award!
This is the second time we will be participating in the Bit Summit held in Kyoto.
At the largest indie game event in Japan with about 58,000 people attending, the staff selected four games.
The three of you will actually play and decide which one was the most interesting.
Now, let's start with the first work.
Entry No. 1 Hololive Goro Goro Mountain
The developer is Nanji Katsunori.
A 3D action game where you roll around Hololive members and aim for the top!
Sometimes you roll too much, you fly in the wrong direction, let's conquer the pushing and shaking places full of happenings!
Here we go!
I'm Nanji! Nice to meet you!
Nice to meet you, too!
How old are you, Nanji?
I'm 54 years old.
You have a wonderful age.
Thank you.
Have you been developing games all this time?
I've been involved in making games all the time.
It's been about 30 years.
What? You're doing a lot.
How many games have you made?
I haven't counted how many games I've made, but I think it's a lot.
A lot?
I really like the way you laugh.
It's a beautiful laugh that can be used as material.
It's impossible to try to put this into action.
Impossible, impossible, impossible.
Pure laugh.
Mr. Nanji with a wonderful laugh,
in fact,
as president of game company B-side,
he created that big hit game,
Anywhere You Go Series.
And recently, he's been working with Nintendo Switch's super-famous game maker and is keeping the game industry going.
Now, let's play Nanji's latest game!
These three people are not playing against each other, but cooperating with each other.
Please cooperate and push up the ball.
Yes!
Cute!
Thanks for that!
Departure!
Should we take coins?
Yes, you can take coins or not.
If you have time, you can take coins.
Can we take coins?
Oh my goodness, wait, everyone, wait
What?
Wait, where are you?
I'm here
Why are you there?
Let's put these on the same shape of treasure and make it bigger and bigger
Here we go
Wow
Cute
Oh my goodness
It's out
Wait, what should we do?
Thank goodness
For what?
Ah!
I threw it away
Nice!
Ah!
Oh my god!
It's upside down
It went up to here
A new start with a disordered teamwork.
Can they clear the game within the time limit?
The treasure is not round.
It's in a weird shape and rolls in a weird direction.
I hope you can cooperate with me on that.
There's a step, so I think you can do it.
Throw it and pop it.
Good job.
And jump.
Ah, here!
Ah, it's stuck!
Ah, it's this way!
Again, it's stuck!
Go!
It's really fun!
And I know this face!
It's fun
Push?
Nice!
Cute!
Too cute!
Why is it getting bigger and bigger?
Gradually, the three people who have matched each other's strengths
[PH] Cute!
Carefully attach your treasures and make them bigger and bigger
Nice! Heavy!
The captain is throwing it.
The captain is heavy, so I'll throw it.
But it's true that it's good to be thrown.
There are people dancing.
Welcome
Come on
You can do it
Go captain
You can do it
It's so fun
Cute
It can be a eye-catcher
It can be a bow
It's fun to cooperate and do something together.
It's good.
Will you be adding more members?
Just for those who are here now?
As we play, we can gradually add more.
I see.
This was released on July 24th, so it's on sale now.
I was really interested in this.
It's 1,500 yen.
It's a little expensive, but it's good for indies.
But you can't push it up to the top for 1,500 yen?
I'm a doctor.
Entry No. 2 Pain Pain Go Away
The developer is Jin Fujisawa.
As a therapy counselor, I try to erase the trauma in a girl's heart with typing.
A therapy typing adventure game where you can erase a girl's trauma with typing.
Not only is typing fast, but also the accuracy and reasoning ability of stories are required.
Today we have two guests.
Thank you for having us.
Fujisawa is the director of this game company.
He's the president.
Oh, he's here!
And Torato is the screenwriter.
In fact, StoryNote, which Fujisawa is representing, is a company that has created scenarios in games, manga, video games, and all kinds of genres.
Among them, in 2024, the game brand that appeared like a comet and became a hot topic, Dion Church, was founded by Fujisawa as general director.
ARG is called, a number of experience games that challenge reality and virtual space will be released.
With its unique worldview, it has pulled out the game fans' suspicions.
Well, then.
Let's play the game that's been made by a well-known company for the first time,
the typing game.
The challenger is a person who often types on his computer,
Hayashi, a university student and director.
What?
So you type in there.
Look.
I will ask you some questions
What? Wait a minute, is it working?
It's working
It's working!
Alright! Nice!
What is your name?
It's fast!
Age
How old are you?
Good, good, good.
As expected of a college student.
What about high school students?
Ah!
It's okay, you can still do it.
It's okay.
Go! Go!
What's your major ? I'm curious
Shall I say it in Japanese ?
Oh, no !
What's up ?
Look down here, everyone
I got it
Friend
Do you have friends ?
Yes
Do you have friends ?
Yes
If you have questions, ask me quickly
Who is your friend ?
Oh, no !
Do you meet her today, too ?
It works so well!
Go for it, Eno!
Why are you in a hurry?
Be kind to her.
What?
It's opening up.
Nice typing.
Things are going well so far, but...
After this...
No!
No more!
Suddenly, loud scream.
Hey, hey!
I'm asking you all to subscribe to our official YouTube channel and watch our videos!
We're actively covering videos with relaxed commentary style, projects that are closer to the back of game development, and events!
It's important content for the continuation of the show, so if you haven't subscribed yet, please subscribe now!
Hayashi is playing an adventure game with new typing style.
It depends on me, so I will not play more than this.
Dependent
Slice
Oh!
Turned by
It became like this.
What? It's on live mode.
What's that?
Oh no!
I'm getting scared.
Rush...
Here, we rush into hard mode.
Fuyashi, will you clear it?
Oh no! Wait a minute!
Here it comes!
Oh no!
Wait a minute!
I don't like it!
I don't like it either!
I want to go home!
Help me!
I'm scared!
I'm tired! I'm tired!
Painful, painful, painful You haunted!
Scary, scary, scary STOP IT!
'Totally scary'
Miss it!
Too bad, not a clear
It's funny.
But now that you two are here, I'm going to follow up on what you were talking about and say something.
I was trying to figure it out, but if you're alone, you're pretty busy.
That's true.
It's really fun!
I think there were a lot of typing games where you just had to type and defeat enemies.
Why did you try to tie it up with things like psychic powers and puzzle solving?
When we were trying to figure out how to express our story and what new things we could do,
One of our new employees always said during training that it's sushi.
I thought this would be the first adventure game we could make.
When will it be released?
We're aiming for November of this year.
By the way, did she write the song?
What?
Like the BGM?
Yes.
Wow, you have a lot of talent.
Thank you for your time, Sujitawa-san.
Thank you.
Entry number 3, Phantaskitch.
The developer is Masaki Tateishi.
You draw a character and move it in-game to lead you to the goal.
You control the character you drew and aim for the goal.
A puzzle action game with a new sense of direction.
Not having one strategy is also one of the charms of Phantasketch.
I'm Tateishi. Nice to meet you.
Tateishi, nice to meet you.
Tateishi, you're a teacher at Kyoto Design and Technology Special School, right?
Yes, I am.
I'm also a game planner.
Hmm...
Actually, this fantasy sketch was born because of a class where Tateishi-san is a teacher.
It started with the students' ideas to learn there.
Currently, I'm working with Toukei Fudo-san.
Skelton Crew Studio is working on it.
We chose it for our support project and we're developing it.
I want to see it in action.
Yumichi-san, do you have a painting spirit?
I do.
You do?
I have one of the worst.
Have you seen it before?
She can draw anything that anyone can understand.
Genius?
Genius, really.
I'm impressed.
Thank you.
So, we will play
Yumiki, who is praised by the mage.
Press the button below.
You can draw whatever you like.
What do you want me to draw?
You can draw whatever you like.
A board?
Anything is fine?
You're wasting your time.
The ink is decreasing.
It is.
It's fast.
Yeah.
The brush is fast.
[PH] Nogizaka46 generation 6th generation
Excuse me, this is only one brushstroke.
One brushstroke.
So fast!
The brushstrokes are so fast!
Good, good, good!
Cute!
Great!
Please press the create button below.
Who is it?
He is born!
Ah! Cute!
Here is the character born with the earpiece drawn.
From here, you will operate the character and aim for the ball.
It's rolling.
What kind of character is this?
This is Bob.
Bob?
Wow! Great!
He got his waist!
He cleared it.
Yay!
If you have kids while you're drawing, you can say,
Oh, you drew this.
You can enjoy growing up and it's really fun.
As Masa said, it's a game that you can play with your kids.
Even when I went to the Bit Summit, my kids came to me and said,
I want to do that.
And I do it with my parents.
But more and more parents are like,
It's not like this! It's like this!
In the sense of getting excited, it's a game that you can play for various people, whether you are old or young.
Awesome!
Thank you very much!
It was Atlus-san!
Thank you very much!
Entry No. 4 Reconnect
The developer is Marpion.
It's a puzzle adventure game where you enter various electronic devices and repair the bugs inside.
The protagonist is a debug AI who has just been born in the cyber world.
A programming puzzle game where you use hacking to adventure.
By accessing electronic devices, you can start programming puzzles.
Use codes and switches to aim for stage conquest.
Now, Mr. Marpion, thank you for joining us.
Mr. Marpion's family is farmers and he usually farms to make games.
This is the first time he's made a game.
This is the first time?
How long did it take you to make this game?
This game... It's been about two and a half years now.
2 and a half years?
Were you studying programming before?
Yes, I was doing programming at college.
I studied it again and made it.
Let's play it.
Connecting...
Wow!
Does it mean we're inside?
Yes, it does.
It's fun because you know the principles of programming.
When there are two switches, you need to press them at the same time.
There is only one code.
Unplug and reconnect the cord.
Unplug?
Do you mean I should do it again?
When you unplug the cord, it stops moving.
How do you do it?
Isn't it when you push the red button?
Isn't it when you're on the red thing?
Isn't it?
You can send letters with the button below.
I see.
I'll try pressing it.
Me too?
The box gets caught in the cord.
How to connect the cord.
[PH] I know!
Oh, I see!
Go!
I see!
Good!
We played the trial version before release this time, but we plan to increase the number of stages for next year's release, so if you're interested, please check it out.
Why did you focus on bugs in this game?
Originally, there was a software that you could program by connecting codes,
and it's become popular recently, and programs have become game education.
So we started with a game with that theme, and it's a game that's easy for children to play.
How long does it take for you to get used to the game?
I wake up in the morning, go to the farm, and when it gets dark, I spend all night developing games.
So you have both digital and in-house production.
That's right. Recently, I've been developing games day and night.
[PH] The first game to be played is...
So we've finished playing all the games.
It's time for the judging.
We'll choose one game and announce it, which we thought was the most interesting.
Oh no, I'm gonna get a cold.
Oh no, me too.
I'm gonna get a cold.
Let's open it up.
The best saying is...
Open!
After Tokyo Pasokon Club airs, it will be streamed on Tver and unix.
The best saying is...
Open!
Hmm?
What's this?
Tein Tein Go Away!
The winner of the second TPC Indie Game Award goes to Fujisawa Jin's Pain Pain Go Away! Congratulations!
There was a bit of typing and a bit of story development, and there were a lot of elements that were very far apart.
I thought it would be interesting to see how many people would be affected by different elements, so I chose it.
For those who don't play games that much, typing is a simple action,
and combining it with the story was something that was easy to play,
and we were very happy about it. Thank you very much.
We thought of it as a fairly simple design game,
and we were encouraged by the fact that you said that it was simple. Thank you very much.
Thank you very much. I'm very happy.
[PH] Thank you.
By the way, I'm asking you every time, but is there anyone in TV Tokyo who is trying to make a game and would like to make it together?
Oh!
No way!
You guys are so kind!
Thank you for participating in this event.
Next episode is...
The male lead is active in the active action game SUPER BUNNYMAN.