AISubs v3.7
B.S. Teret
Thank you for joining us again this week.
Thank you for having us.
Yo!
Everyone, this is sudden, but do you remember the concept of this show?
Let's learn programming in a fun way.
Not only that...
Huh?
Before you learn programming...
You always have this, right?
Ah!
Food?
We all eat it deliciously.
Yes.
Let's Oshare Meshi.
There it is!
Do you know "Let's Oshare Meshi"?
I don't know it.
I see.
The name that was in the first schedule...
Let's Oshare Meshi.
What?!
And for a few months, our group...
"Let's Oshare Meshi" was the name.
I was like, "What is this show?" and I looked it up, but it didn't come up at all.
Yeah, it didn't come up.
It's "Let's Oshare Meshi."
Yeah.
We went to fancy restaurants...
Ate fun food...
And worked hard on programming.
Did you do it?
This time...
Since we're back to square one...
We went to fancy restaurants...
That's a good place!
Yes.
We're going to eat delicious food.
Yay!
What is it?
So, once again...
Let's Oshare Meshi.
Can you do it for me?
I've never done it before...
What is that?!
What kind of acting is that?!
Once again...
Can I say "Let's Oshare Meshi"?
Yes.
Then I will...
Call out your name.
Yes.
Let's Oshare Meshi!
Wait, wait, wait!
Why?!
Don't say it!
TRESS: I feel like I would have been more depressed if it had been normal.
Even if you don't have a destination, all right, you'll go somewhere
I'm alone and my memories are falling
good bye
Good evening. I'm Sato Arika of Nogizaka46.
At first, I was called out for being a "let's fashionable food" and now I'm doing narration.
I want to do my best in the future as well.
Thank you for your support for the third year as well.
This time, the three of us visited "and the frit" in Hiroo.
From six types of potatoes selected for each season,
choose your favorite variety and cut,
combine and enjoy various dips,
a new and rich French fries specialty store.
Now, as usual, let's order.
And here, from the staff...
Everyone, today, we actually prepared all kinds of French fries.
No way!
That's right. This time, since it's been a while since we enjoyed fashionable food,
we prepared all kinds of French fries.
Here...
By the way, what about popcorn chips?
Oh, is it okay?
Hey, hey, Yumikin.
I didn't say you can order as you like.
Aren't you being too greedy?
Now, while we wait for the food to be served, let's start with the juice.
One, two, three...
Let's eat fashionable food!
Let's eat.
- It's good. - It's good.
- Is yours sour? - No, it's not too sweet.
- It's easy to drink. - It's good.
- How about cola? - It has a spice-like flavor.
- Craft cola. - It's good.
- Today, Hayashi-san said that she often takes selfies for her fans. - Yes.
- The camera... - I know about it.
- Why do you know about it? - I know that I take selfies with a potato.
- A potato? - Why do you know about it?
- She said it during lunch time. - Oh, she did say it.
- She did say it. - She did say it.
- I hope you take lots of selfies. - We will, too.
- Yes, we are here today, so we can take selfies even if we don't take them ourselves.
- Then, let's take selfies normally first. - Why? We don't need it.
- I'm looking forward to it. - Me, too.
It seems like the french fries are ready.
- Then, let's start with thin fries. - Let's eat.
- It's crispy. - Oh, my gosh.
- It's crispy. - It sounds good.
- How is it? - The saltiness is just right, and I like the thinness of it.
- It's really crispy. - Please face this way and eat it.
- It's good, isn't it? - It's cute.
- It's good. - It's good.
- Please eat it. - It's very thin.
- This one is a little bigger. - It is.
- It's true. - This one is really crispy.
- It's got skin. - It's the head.
- Let me eat it. - What is it?
- It's fluffy. - It's good.
- The skin is full of meat and it's good. - It's good.
The staff is amazing.
- Lastly, me. - Yes.
I wonder what this is. It looks like a pine cone.
- This is... - Pompin.
- Pompin.
Thank you for the food.
It's amazing.
It's crispy on the outside and fluffy on the inside.
- Is it good? - It's good.
- What is Pompin? - I wonder what it is.
- What is Pompin? - It's a pine cone.
You're right.
It's amazing.
Hey, founder.
I'm sorry I can't hear you. I'm sorry.
There's more.
It's good.
Rosanne Ruby.
- What is it like? - Well...
This is...
It's crispy and the texture is fun.
Is it good?
But as you eat it...
It's like...
How do I say it?
I can feel it's sticky.
It's like...
It's like penguin food.
It's really good.
What about Orthodox's...
- Where is it? - Oh, right.
- It's over there. - It's over there, too.
- It's over there, too.
Right, right.
I think I'll dip it in that.
And...
- I'll eat it. - You'll eat it, right?
I'll eat it.
It's good.
It's completely different.
Can I eat mentai mayo?
Go ahead.
It's chewy.
It's good.
I like mentai mayo.
It goes well with shrimp, doesn't it?
Yes, it does.
Do you want to eat it?
Shrimp mentai.
It's amazing that she thought of mixing mentai and mayo.
It's good.
It's really good.
Popcorn shrimp is really good, isn't it?
Yes, it is.
She looks selfish.
I'm glad that Hayashi is happy.
Lastly, can you tell Hayashi how many stars you got today?
Stars...
I got 4.7 stars.
4.7 stars?
Why?
I got 4.7 stars.
What's the reason?
It's my first time to eat "Let's Oshare"
and it's my first time to like it.
I think I'll like it more in the future.
That's why I got 0.3 stars.
Also, I couldn't enjoy all of the sauce yet, so I got 4.7 stars.
That's a high score.
I'll make good use of it.
That's good.
I like potatoes.
I love potatoes.
And now, let's move on to programming.
As we did last week, we're going to make a side- scrolling "time attack" game.
Last time...
we programmed the character's movement to accelerate to the side...
I think I can do it!
No way!
...and the movement of the character's movement to rotate left and right.
It's so fast!
My eyes are burning!
Wow, you're so curious.
It's so cute!
This time, we're going to start from this sequence.
Finally, we're going to move vertically.
As for vertical movement, we did it once in "Watagei"...
Let's play it.
First of all, we're going to set up the "press" button when you move vertically.
Now, which button should I press for "jump"?
Space.
There's also "space", right? I think I'll go with "space".
What?!
Did you cheat?
You can do whatever you like.
I agree. I think "space" is better.
I don't care which one you choose.
I think it's easier for you to do it now.
Then, we're going to write down the necessary processing for vertical movement.
Do you know what will happen if you write it down and save it and execute it?
Oh, it fell!
Right?
We have to give it a score, don't we?
Coyote-san is correct!
In order for the character not to pass through the ground, we're going to give it a score.
By the way, if you press "space"...
Well, if you press the "jump" button, I think it will go up.
What?!
Oh, you're right!
Now, we're going to write down the necessary processing for horizontal movement.
However, this time, we're going to write down the necessary processing for horizontal movement.
We're going to be conscious of "sonic" and try to adapt it to "diagonal movement" as well.
"Diagonal"?
In other words, "vertical movement".
Oh, I see!
I want to get to the point where the character and the ground are mixed up, but I need a complicated program.
So, I'm going to copy and paste what I can omit.
Copy!
Yes, copy.
Wow, you wrote a lot.
The program I just copied, to put it simply, is written as "flying a ray from the center of the character up and down and left and right and putting a hit judgment where it hits."
This time, I will define each ray as "up" is "zero", "down" is "one", "left" is "two", and "right" is "three".
Now, let's write the necessary hit judgment when moving to the right.
This is after the transform position has moved to the side.
No, it's not.
Here, if "x" is "zero", that is, when it is moving to the right, take a hit judgment with the right.
Take a hit judgment with the right...
What this means is that when it is moving to the right, it flies a ray to the right.
If you do this, when the wall is to the right, it will hit and stop.
If you program it, it will look like this.
Now you have a hit judgment when you move to the right.
Well, of course, there is also a left because there is a right.
Yes.
Can you write "left" without looking?
Yes.
This is about the left, isn't it?
It's about the left.
Okay, let's do it the other way around.
"Yumiki", correct!
When you move to the left, the hit judgment is inverted.
In the same way, when you move up and when you move down, the hit judgment is also added.
Let's check how it's done.
The ground is...
It's on the ground!
Wow!
Jump!
You can also hit your head.
This is what we checked.
It's true!
Oh, I feel sorry for you.
The up button...
It's like this to check the up button's hit judgment.
Wow, wow, wow!
Wow, it's cramped!
It's like this to check the left and right buttons.
Wow!
Next is the jump limit.
If you press the jump button now, you will go up infinitely, so we will apply a limit so that this will not happen.
Here is the program.
Now the jump limit has been applied.
Oh, I can't fly!
It's over, it's over.
I can only do it once.
Now that we have the character settings, let's do the program that displays the time.
First, create a new script and write a program that displays the time in Unity.
Now that we have added the UI, we need to add something to display on the screen.
This time we want to display the time.
Text...time...text!
Time text!
Time text is good.
Let's use it as it is.
Really?
Let's name it "time text".
Yay!
Yumiki, you did it!
As it is, we can't display it in Unity yet, so we will add public.
And we also need "time", right?
Yes, I know.
Okay.
Count time.
Count time?
Yes.
Public fraud count time?
Public fraud count time.
I can use it. Let's use it.
Let's use it.
Why do you want me to use it?
It's highly likely to be used today.
Okay.
I can use it. If I can use it, let's use it.
Yumiki, you're good at it.
Let's do it like this.
This time, I want to display the time up to milliseconds, so I'll write it like this.
Well, I'll add more and more time.
Okay.
Count time plus or equal.
Wait, Kobayashi-san. I can use it.
Can you use it?
That. That programming.
Oh, well, I'm watching you.
Okay.
Yumiki is full of confidence.
Will she show her third year of ability?
The staff who cheer us up are holding hands in the middle.
What is Yumiki's third year of ability?
I don't know yet.
It seems like she can teach Ayatin.
What will happen?
I'm worried.
What is this?
Okay. I wrote it.
Do you want to try and move it? The program you wrote.
Can you do it with this?
Wait, I'm scared. Can I try it?
Let's run it once.
Let's see.
Oh, it's being counted.
This is probably me.
It fell.
It's been done, but...
Oh, I only counted up to 12.
Yumiki, you've grown up.
But this time it's not 12 seconds.
I want you to display minutes, seconds, and milliseconds.
"Fun" is "minutes", "min"
"Fun" equals...
Since "counttime" is a second,
if you divide "counttime" by 60, you get "fun".
Because it's 60 seconds and one minute.
Why is there a red "fun" here?
It says you can't make "float" into "int".
It's "int" type, but "counttime" is "float",
so even if you make "float" into "60", you can't make "int" type.
So you force "int" into "float".
This "float" becomes "int" forcibly.
Even if you have a few decimal places, you cut them all out.
For example, if you have 1.1, it becomes "one".
If you have 2.9, it becomes "two".
If you cut out all decimal places, it becomes "int".
I'm going to write a program so that seconds and milliseconds can become "int" types.
For example, in the case of seconds,
if the "fronttime" is 70 seconds, it becomes a number like below, so it will be displayed as "ten seconds".
And to display minutes, seconds, and milliseconds in numbers,
enter this program.
Now, time has been displayed.
Next is "goal judgment".
For "goal judgment", we use "player" and "camera".
This time, we use "camera".
If you go to the far right of the camera, you can see the goal.
First, write down each variable.
If you go to the far right of the camera, you can see the goal.
And then...
"Player" for "player".
"This player".
Go back to Unity and drag the program.
Next, decide the width of the stage.
It says "10,000" for "holo camera".
The camera moves to the far right up to "x" "10,000".
So you need to change this value as you make the stage.
On this screen, "10,000" is around here.
This is the end of the camera.
So when the camera comes here, this line becomes the goal.
So you go to the far right of the screen and it becomes the goal.
Let's try putting it here.
"x"... I think it's "20,000".
Wow, what a carpet!
And then...
Wow!
It says "first".
"First".
And then, after the character moves,
write down the program for "holo camera" to move.
And that's it for determining the goal.
Once you've made your own stage, you're done.
What kind of stage will you be able to create?
"Tokyo Basukon Club" misses you after it airs and delivers it on TVer and other platforms.
The program will continue for three years, four years and more.
Please click on the "Like" button on TVer.
First of all, Hayashi will play.
Oh, be careful, be careful.
Yes, it is. It's up there.
Can you see it up there?
So you want to set the second one as the goal?
I want to come back in the second one and go back to the starting point and go to the goal.
I see.
I want to go around.
Can you do it yourself?
With the current program, it's impossible.
With the current program, I set the right end as the goal.
So you can go around one more time?
That's right.
So, for example, you can make a wall at the right end and make it impossible to go from the lower stage and go around and come back and go to the goal.
I see.
Thank you very much.
Next is AT.
Here is AT's stage. It looks difficult.
The last one is bowing.
Oh, no!
I'm sorry.
This...
I wanted to make a parent and child, but...
But I scored a goal here!
I see.
If you raise the 10,000 on the front camera, you can go further to the right.
Oh, that's right.
So, I spread out the width of the stage...
I set the goal in front of my eyes...
I'm going to play with this, but...
Oh, I did it!
I did it!
Can I fly from the middle?
You can fly from the side.
One, two...
Oh, no!
I don't like it!
I want Aya-chan to do it.
Now, Aya-chan and Aya-chan switch places.
Watch out! Watch out!
Oh, no!
Now, I'm going to raise it.
Oh, no!
I can't do it anymore!
Oh, my gosh!
I can't do it anymore!
Oh, my gosh!
Where should I fly from?
Oh, my gosh!
It's my eyes! It's my eyes!
It's my eyes!
I have black eyes!
Oh, my gosh!
They have amazing eyes!
Nice play!
Programming is now complete.
Please play our game!
Next episode...
Wow! This is great!
Wow!
It's like a wedding and it's mysterious!