AISubs v3.7
Thank you for joining us this week as well.
Thank you for having me.
First of all, I'd like to introduce today's guest.
Today's guest is Renka Iwamoto.
Hello. Thank you for having me.
I heard you get along well with Yoshida-san.
Not really.
Do you play games together?
I think we get along well.
I'm not sure about that.
But you do play games together, right?
Yes, I'm the oldest and youngest of the three.
She's the oldest and youngest of the three.
What kind of person is Yoshida-san?
What kind of person?
That's a weird question.
I don't want you to say that.
Honestly.
We're about the same age.
We're both mature mentally.
I have an older sister.
We get along well.
We're nine years apart.
Nine years?
My youngest sister and I are seven siblings.
We're about the same age.
Really?
Nine years?
We're very far apart.
But we're together a lot.
Thank you for having me.
This episode will air in October.
It's autumn.
Yes, it's autumn.
Speaking of autumn, since it's "food cravings" autumn,
we'd like to do something like autumn.
Reading.
Reading in autumn.
That's nice.
Yubiki-san, do you have any food that comes to mind when you hear "food cravings" autumn?
That's already decided.
Matsutake.
Good evening, I'm Nogizaka46's Futorika.
When it comes to season, delicious food is everywhere, isn't it?
I love sweet potatoes, so I'd like to look for a lot of delicious sweet potatoes.
Sweet potatoes, sweet potatoes.
Today I visited Utsumikajima, where you can enjoy apple picking in Chitaga Bay.
It's a place where you can enjoy apple picking in Chitaga Bay.
It is called "Utsumikajuen".
Vegetable?
Carrot like cabbage.
Carrot like cabbage?
Look, it's cabbage!
Carrot is definitely wrong.
Carrot and cabbage don't go well.
It's true!
It's quite shiny.
Look, it's big.
It's true!
Isn't it ready to harvest?
This is Mr. Utsumi, who is in charge of Utsumi Orchard.
Nice to meet you.
Nice to meet you, too.
How many apples are there?
There are about 100 apples per tree.
100! Wow!
There are about 12 kinds of apples.
What? There are 12 kinds of apples?
Yes.
Is that the apple you ate?
What?
I'm sorry. While I was waiting, I ate one.
Is there such a luxurious apple?
Then, let's go and harvest apples.
It's my first time.
Harvesting...
The name of the person I'm guiding now is "senshu".
"Senshu"?
I'll show you.
He's cool.
"Senshu" sounds powerful.
It's like a calligraphy.
I know!
Isn't "senshu" a calligraphy?
I think so.
That's right. It's a calligraphy.
Wow!
It's wrapped.
It's true.
"Senshu" is a delicate skin type.
If it gets wet or dried in the rain, it will crack.
To protect it, you have to pick it up one by one with your hands and wait for the harvest season.
Can I pick up all of them?
You can pick up any of them.
If you can't pick up all of them, you can pick up some that are not wrapped.
It doesn't matter if it's wrapped or not.
I often explain it like this.
Turn it upside down.
After that, lift your butt up and you can pick it up.
Turn it and pick it up?
Yes.
"Senshu" is written as "chiaki", isn't it?
Is it true?
That's right. That's why it's called "senshu".
Who named it?
I think it's a farmer who made it.
I'm sorry. It's not me.
That's good.
I'm glad.
I made a lot of mistakes.
I'm sorry.
Let's pick it up now.
What are the characteristics of this apple?
It's sour.
It's sour to some extent.
It's also strong in sugar.
And it has a crunchy texture.
I love it.
It's already gone.
Is it gone?
There is one over here, too.
Where is it?
Look, it's around here.
I found it!
Wow!
I got it!
Wow!
It's an apple.
Wow!
It's cute.
I got it!
Wow!
I got it!
Look!
Wow!
Did you get it?
It's yellow.
Oh, you've already opened it.
It's green.
Oh, is it here?
Do you think you can get it?
Yes.
I think it's around here.
Can you ride it?
Can you ride it where it's high?
Yes.
Wow!
It's the highest one here.
Wow!
Are you okay?
Wow!
I'll go.
Okay.
Be careful.
You can do it!
I'll go.
Oh, I got it!
You're fast!
That outfit suits you.
Yay!
Thank you very much.
It's cute.
Wow!
I got it!
Everyone said it.
Could you do it again?
I like how you're looking up.
Really?
Could you do it for me?
Okay!
Thank you.
Did you see it?
I want to see it, too.
It's rolling.
Wow!
Check if it hurts.
It doesn't hurt!
But it's beautiful!
It's a very nice color.
Yay!
When you judge whether an apple that doesn't turn red is ripe or not,
you judge it by its skin color.
The more yellowish an apple is, the more likely it is to be ripe.
So we want you to judge by its yellowishness, not its redness.
Is it green on purpose?
Yes, it is.
Te
She said "te".
Can we eat it?
Yes, of course.
What?
We make sure that you can eat what you want.
Wow!
If you're worried about what's in your bag, you can wash it over there.
If you're a little kid, you can eat it as it is.
You can have the apple later.
Thank you very much, Utsumi-san.
We're going to do programming again today.
Today, before programming, we have a little corner prepared for you.
Corner?
It's a corner to get to know Kobayashi-san.
Is there such a precious opportunity?
Of course, you started with Iwamoto-san.
It's my first time.
That's why you don't know anything.
And you two want to get to know Kobayashi-san again.
I want to know.
At first, I had the image of being more noble.
I had the image of being everyone's teacher.
But you're getting more and more fashionable.
It's like it's spilling down.
Your running style is really cute.
It's called "anale-chan running".
Oh, I see. That's how you run.
I really thought it was okay to run like that in this room.
Actually, I found Kobayashi-san's x account on a reservation program the other day.
As soon as I followed and watched it, I could see a side of Kobayashi-san that I didn't know about.
I'll introduce you to some of it.
I'll read it out.
What is it?
I think there's a period when Kobayashi-san hasn't been out for a while.
Oh, there is!
It's not my turn lately, but I'll fire you. I might be able to give you some good news next time you show up.
#tokyopasokonclass
Even if it's not my turn, I'll promote the show.
You'll love it, won't you?
Yeah, you even bought me a T-shirt.
He wore my last jean and bought me a T-shirt.
Wow!
Of course, I tweeted about it.
Really?
You don't seem interested at all.
Yeah, you look like you don't care.
He has a lot of fans.
That's nice.
Kobaya is an indie game developer.
"Million Shells" is a game that Kobaya actually made.
It took him eight years to make.
Wow!
I tweeted about it.
He kept making the same game for eight years.
He sold 28 of them for the first week, but he's still alive and able to make more.
Could this be the star of indie game creators' hopes?
Wow!
Kobaya, you made 28 games in eight years.
That's right, 28.
Are 28 games not a lot of games?
Not at all.
I was expecting about 5,000 games.
Wow!
But Kobaya, you haven't given up yet.
"Million Shells" isn't a one-off game.
It's a game that sells little by little.
I made about 1,000 games in the first week.
I see.
That's positive.
That's amazing.
I want to learn from you.
Yeah, I want to learn from you.
I really want to learn from you.
Even if it sells little by little, I thought I'd make about 1,000 games in the first week.
So I was shocked.
But if people think I'm like this even in my class, I think I'll quit developing and mass-produce games.
So I think I'll start from here.
Wow!
That's cool.
Seriously, that's amazing.
And you're the type of person who says all of those feelings out loud.
That's right.
I didn't know that.
On tweets...
You're an easy-to-understand type of person.
When you see my tweets, you can tell all of my feelings.
I think that's a good thing.
My tweets were like once every two weeks.
Oh, really?
My pace was a little slow.
Each and every one of them was like a coin.
Yeah, like a coin.
Like, "Hey, what's up?"
I don't say anything.
I save it and say it out loud.
Boom.
I think you have a human side to you.
That's true.
I think you've been through a lot.
But you're now a member of the indie game community.
Oh...
You are now.
That's amazing.
You've been participating in the indie game segment of the Tokyo Game Show.
You're like their boss.
Oh, I see.
Boss.
You're cool.
Boss.
To be honest, you've been working hard for eight years.
That's why you're able to say things like that.
What are you talking about?
No, no.
I think you've been working hard.
That's why you're able to say things like that.
That's why I want you to teach me. I want you to teach me that.
So, Gachi Gamer's Renka is going to play an 8-year-old woman's game.
Let's have her judge without saying anything.
It's a shooting game in which you shoot down an approaching enemy and move up.
You have to choose where you want to put a bandage and who you want to shoot at yourself.
You also need quick judgment and some thrilling elements.
Would you like to give it a try?
Oh, it's different.
It's true.
What do you shoot with?
Um, it's a "ZR".
Oh, I see.
You choose where you want to put a bandage and shoot.
Oh, it's so hard.
Oh, oh, go!
Oh, oh, nice!
Isn't Uwamonster good? It's her first time.
She's good, she's good.
She explodes as soon as you push it.
Oh, I see! She explodes as soon as you push it.
She's starting to look like a tomato.
Oh, right, right, right, right, right, right, right, right!
Oh, this is fun!
She's strong, that purple one.
She suddenly stopped.
This part is long, isn't it?
At first, I thought it was a bug.
It's a game with habits.
It's addictive.
Yeah, like...
Once you play it, you'll probably get sick of it, and you'll want to play it again.
Just like Kobayashi-san said, you'll get used to it.
Yeah, it feels like that.
It's like you're having fun playing it.
You'll get used to it.
Cute, cute!
She's doing a serious pose.
With that said, Kobayashi-san will be teaching us programming today as well.
Today's programming is making Puyo Puyo games.
In fact, Puyo Puyo can become a textbook at a vocational school.
It's a game for programming learners.
First, we'll actually play the game.
The three of us can play one-on-one.
For the sake of beginner Yumiki of Puyo Puyo, she'll be skating with Kobayashi-san.
Ayatee-san and Renko-san will play against Yumiki and Kobayashi-san.
Oh, look, look, look.
Oh, so it's just a two-player attack.
That's right.
Oh, I see.
Kobayashi-san is really fast.
Yeah, it's a speed game.
Yeah.
It's okay, Yumiki-san.
Kobayashi-san is fast.
Yeah, you're fast no matter what you do.
- One, two, three, four... - Oh no! Kobayashi is strong!
- One, two, three... - Stop it!
- Four in a row. - Four in a row?
- Yumiki, you're not doing anything! - What's up with you?!
- Why?! - Did you do it? - You can't do it! - Okay, you can do it!
- Kobayashi-san, you can do it! - I can't! I can't! I can't!
I did it!
In the first set, Kobayashi-san was too strong and Yumiki's team won.
In the second set...
- It's overwhelming. - Wow. - You can't do it in a row.
- Okay, you can do it! - I made a mistake again.
- You're good, but you're really fast. - Oh, I see.
- So you're going to do it all at once, right? - This is bad.
- The sound is amazing. - Stop it!
- Why are you getting in my way? - Stop it! I'm doing it!
- Argh! - Okay.
- Stop it! I'm doing it! - Stop it! - Stop it! I'm doing it!
- It's refreshing. - Of course it is! I'm not attacking you!
- I can't do it! I can't do it! - You're annoying!
- You're annoying! You're annoying! - Cut! Cut! Seriously, cut it!
- Seriously, cut it! - Argh!
- This way! - Okay!
- You're annoying! You're annoying! - Seriously, don't come any closer!
- Wow! You did it! - You did it!
- You did it! Amazing!
And so, Yumiki and Obey-san's team won the match.
And after that, PyoPyo made a game.
- I made a mistake! - You did it!
- Oh, no! Wait! I didn't do it! - Argh!
Today's topic is programming for Puyo Puyo games.
- Okay, let's start with the initial settings. - Okay.
- First, Unity's screen. - Okay.
It says "free aspect" above the blue window that says "games" in the lower left corner.
We always choose "full HD" here, but today we'll go with "half HD".
- Half? - Well, half the size.
1/4 is 0dpi.
It says 980x640. 960.
This is Hierarchy's main camera in the middle.
Inspector says it's size 5.
- This is half of the screen's vertical size. - Okay.
The vertical size is 540 now.
- So half of it is 270. - 270.
If you click on the blue background above, you can change the color.
- Wow. - You can change it to any color you like.
- We'll use a lot of colors in Puyo today. - Okay.
- I'm thinking black might be good. - Black?
- Black or white doesn't matter. - White?
- I love white! - Let's go with white.
- Let's do it. - Should I go with black on purpose?
- On purpose. - On purpose.
Now that we're done with the initial settings, let's make Puyo's main body.
- Okay. - Okay.
Once we're ready, we'll make Puyo Puyo's main body.
Right-click where the hierarchy is open and select "Create Empty".
You can make a game object, so let's name it "Puyo".
- Cute! - Cute!
Right-click on "Puyo" and select "2D Object", "Sprite" or "Circle" or whatever you like.
Since we're making four colors of Puyo, we'll duplicate three game objects.
Actually, we want to make the surrounding walls with the same material, so we'll add one more.
When you have five game objects in total...
Now, we'll assign images to each of them.
In the "image" folder...
In the "image" folder, there are some...
Cute!
There are some images in there.
So, we'll assign one to four of our favorite ones, and we'll add a block to this one with no images in it.
Like this...
After inserting your favorite illustrations...
Arrange the colors to your liking...
Next, we'll program color information to this object.
Here, "public"...
"public"?
"enum"...
It's "e-n-u-m".
And in capital letters, "color"...
Huh? Wait, wait, wait...
Oh, you're right.
It's like a 13-letter word...
Oh, "l", "l", "l", "l"
And here...
We'll assign colors...
First of all, without colors... "no"... "no color"... "no color"...
It's actually arranged horizontally...
Sort of like "a", "b", "c", "d"...
It's arranged horizontally, but...
To make it easier to understand...
Without colors...
We'll put them apart...
Lastly, we'll open up one and... "block"...
"block"...
It doesn't have to have a comma here.
It's the last one, so...
There's nothing behind it...
Now that we've assigned color information...
We'll assign color game objects...
Game objects...
I mean images...
We'll assign game objects...
Here they are!
This time, there are four main bodies.
And in order to give color information to the stage and blocks...
We programmed them to be treated like objects.
And now...
In "puyo" we made earlier...
Oh, you're right!
Here...
We can place each of the objects.
Wow!
So...
We'll assign "one", "two", "three", "four"...
To "a", "b", "c", "d"...
Okay!
And we'll...
Make it a prehub so you can use it as a material, and that's it for the first step!
Next, we'll program the system that displays "puyo" on the stage.
"fabric_puyo" "fabric_puyo"?
Uh, "puyo" "prehub" "pre" "fab" like this.
What we're making now is the process of displaying "puyo" on the screen.
Okay, okay.
"list_puyo" and "view"
"list_puyo" = "new_list_puyo"
It's a little long, but...
What we're trying to do now is...
We're going to line up this "puyo" mass that we made earlier...
And we're going to put it in this list and manage it.
It's difficult.
Difficult.
It's really difficult right now.
It's difficult.
We haven't gone all the way to displaying "puyo" yet, so I think...
If you go all the way, you'll understand a little.
awake
If you write "awake", you can put in a lot of things.
Oh, you're right.
You're right.
Wow.
And if you write a program that displays "puyo" below...
Wow!
You scared me!
That's creepy! Me too!
That's creepy!
No one in the group can see this.
Even though we're a group.
The programs we made are on the screen.
Wow!
Why did it end up like this?
Once you can display it, you can only display specific "mas".
I'll show you the finished one.
I want to make it like this.
Wow.
Here's the program.
This stage has 14 "pete"s and 8 "yoko"s.
For "yoko"s, you only need to display "zero" squares and "seven" squares, and for "pete"s, that is, "y" coordinates, you only need to display "zero" at the bottom.
If you execute this...
Oh!
Execute!
If you do this, it will probably be U-shaped.
Wow! It's like this!
It's like judo.
From now on, you will be processing against this table, for example, you will drop it or chain it.
With this, the foundation of the game is complete! Let's do our best after this!
How is it?
It's more like a vegetable.
It's easy to eat.
Tokyo Basukon Club will continue to broadcast "Minogashi" on TVer and other platforms.
The program will continue for three years, four years, and even longer in the future!
Please click on the "Like" button on TVer!
How is it, Yono-san, programming for the first time?
I was doing it without knowing what it was, and when I realized it, I was alive!
Next time...
I've already seen what you're going to make!
Just before Halloween, the three of them make sweets!