AISubs v3.7
Thank you for joining us again this week.
Thank you for having us.
This episode airs on August 18th.
It's summer vacation season, isn't it?
Do you have any memories of summer vacation?
Memories, huh?
I went to do some radio exercises and got muscle pain.
That's a lot of hard work.
I don't think I've ever done radio exercises.
I had to go.
Me too.
I brought my cousin with me.
Really?
My cousin in Iwaraki came to Kyoto.
I had to go do some radio exercises at that time.
So I asked my teacher for permission and went with my cousin.
Wow!
I went to do some radio exercises.
I'd like to move my body before we start today's program.
Yes.
Today's program is "Golf Club Instant".
Wow!
It's been a while since we played golf, hasn't it?
There are a lot of balls falling.
That's true.
There are a lot of balls.
I think we did an indoor virtual shooting.
Yes, we did.
At that time, Ms. Yumiki...
I'm happy.
It was a lot of fun.
Ms. Yumiki...
Yes?
I think you can increase your golf status.
Can I?
My...
What program is it?
If I was normal, I felt like I would be more depressed.
Good evening, I'm Nogizaka46's Sato Rika.
Next weekend is finally the summer nationwide tour "Tokyo Park".
I would like to enjoy the outdoor live performance at Meiji Jingu Baseball Stadium with all my might!
So, this time I came to a bushy place where you can experience more full-fledged golf experience.
I'm worried. I am wondering if I can play golf in such a wide place.
The guy below me was really excited.
I'm nervous. I am nervous.
I am nervous.
I'm nervous.
I am nervous.
I'm nervous.
I'm sure there is someone like that.
I'm sure there is someone like that up there.
And the guy from last time?
Yeah, the guy.
Was it John? Was it John?
What? Hasegawa-san?
Hasegawa-san?
John? Who? Who?
I'm sorry. Hasegawa-san is not here.
Last time, Hasegawa-san said he was a "tourist professional" and said he went to Thailand.
But this time, he is an "education professional".
Wow, that's amazing.
There is someone like that.
A teacher.
But he is a very popular teacher.
He is teaching us right now, and he will come back at the end.
Wow.
So we are looking forward to it.
So, Nari-sensei and Yuka-sensei, please come with us.
Here again?
Wow.
Hello.
Wow, you guys show up everywhere.
You guys really follow us.
These two are teaching programming in a classroom called "Kids" from the age of four to middle school students.
The reason we are here is...
Do you remember your programming thoughts you learned before?
Yes, we do.
Actually, this "Uchippanashi Golf" is also about what elements are needed to hit and fly the ball far away, such as the angle of the palm, the angle of the neck, and the width of the feet.
By thinking about this with a programming thought, I think you will improve faster.
So, let's improve our programming skills and improve our golf skills.
Let's do it together.
This is very encouraging.
A programming thought is the ability to think theoretically about what kind of combination is needed in order to perform the action you want efficiently.
Today's social media and the Internet are widespread. In order to correctly assess information, it is necessary to have the power to think theoretically and find answers.
So, this time, let's experience golf with this programming thought in mind.
Let's extend the programming element and the golf element.
The coach is here.
Wow, they are so proud of themselves.
Thank you for teaching us.
Mr. Kubota, who will teach us this time, has arrived.
So, let's get started with the lesson.
Are you right-handed?
Yes, I think so.
OK, great. I think so, too.
It may be different.
OK, no problem.
First of all, I want to do it roughly and exaggeratedly,
so I want you to hold this part of the iron like this with your right hand.
Yes, like that.
And hold the stick like this.
Yes, like that.
And I want you to do it a little exaggeratedly.
This part is high and this part is low.
Yes, like you are saying "I am here and you are there",
this part is high and this part is low.
Wow!
Like that.
You are all good at it.
In golf, in order to hit the surface well, you need this angle.
If you hit it from the side, it will hit here.
Since it is placed on the ground, it is impossible to hit it from below like this.
So, like you are doing now, I want you to cut it like this.
First of all, I want you to hold the left side of the stick in a low place and say "You are all good at it".
Yes, bring it up to here.
Bring it up to here.
Yes, like that.
Then, let's move on to the opposite side.
You hold the rubber part which is called "grip".
First of all, you put the club like this and try to hit it.
Hit it like this.
You can hit it a lot.
When you hit it, you wait for it to stop and try to hold it with the direction of your hand when you hit it.
Yes.
Like that. You are all good at it.
You are all good at it.
Like that.
Raise the right side high and move it to the lower left side.
Like that. Like that.
Raise it again.
Move it to the lower left side.
Good, good. You are all good at it.
Yes, I'm happy.
You are all good at it.
Then, let's hit it.
It's dangerous over there.
Can you hit it now?
Yes, I can. You are all good at it.
I haven't done anything yet.
If you hit it now, you should be able to hit it well.
Whether you can hit it or not is a matter of sense.
Is it true?
Yes, it is.
I will hit it.
You hit it.
I didn't hit it.
You are great.
I didn't hit it.
You were able to hit it this far.
You are the first one.
You are kind, teacher.
It's difficult not to hit it like that.
You are great.
I did it.
You are great.
What about you, Ayati?
You are great.
You are not hitting it perfectly, but you are hitting it straight.
It's because the movement of the swing and the direction of the face are beautiful.
You are great.
I did it.
Are you going to do it?
Yes.
It's Nao's plan.
Are you an experienced player?
No.
Good job.
You are great.
You did it.
You are great.
Wow, it flew quite a bit.
Nice.
Now that all three of them can hit the ball,
it's a near-pin match.
The distance to the goal will be decided.
But before that...
Everyone, you've forgotten about programming thinking, haven't you?
We've forgotten about it!
We've totally forgotten about it!
But...
We could see everyone unconsciously using programming thinking a lot!
Really! Really! Really!
While everyone was playing, when we saw the results,
there were statements like "Ah, we used our bodies a little more"
or "We're trying to improve"
We're making good moves more and more abstract
We're choosing good moves
Then we actually simulate it and make better results
We're thinking about ways to improve efficiently
We're doing it unconsciously! It's wonderful!
Really! Really! Really!
You might think it's a lie, but we're doing it!
We're doing it, everyone!
We did it!
In order to fly the ball,
things are disassembled, combined, and abstracted.
They unconsciously had this kind of thinking when they disassembled the ball.
Now, let's have a niapin match!
The winner will also receive a present!
Let's start with Yumiki!
Should we hit it three times and choose the best number?
Yes!
Good job!
Oh, you're good!
You're good!
It's a little off to the right!
Ah, it's barely off! It's not on!
That was close!
Isn't it hard to get it on?
It's hard to get it on.
Isn't it too much?
It's too much, isn't it?
Is this the result of this?
You have to get it on.
But it's amazing.
95.8.
It was the best.
It's good as little as possible.
That's right. It's good as little as possible.
I'll do it.
But the second ball was perfect.
The third ball was a knife toss.
It's amazing, isn't it?
Thank you very much.
Yumiki's record is 15.8 yards.
Next, Ayati.
It's heavy.
It's good from the left side.
How is it?
It's good. It's good.
It's amazing.
It's close.
It's close. It's close.
It's too close.
It's amazing.
It's 3.1.
It's amazing.
It's close.
The second ball was also on the green.
The record is 12 yards.
It's good.
You've adjusted the distance.
It's amazing.
Why?
You've adjusted it.
It's good.
Go.
Stop. Stop.
But it's better than before.
It's better than before.
It's too good. It's too good.
It's good.
You did it.
It's amazing.
It's too good.
You've adjusted it.
The last one is Lilia, who won in the pattern match last time.
Lilia won last time.
Yes.
It's good.
It's a good sound.
If you roll it.
Yes.
It's too good.
But it's surprisingly good.
It's surprisingly good.
It's very good.
I didn't know.
Why?
The second ball is also on the green.
There is no record.
Go.
Is it on?
Almost.
Ah, you said it.
It's difficult.
Almost.
So...
Yoshida-san is the winner.
Yoshida-san was really good.
So, the winner Ayatee-san will receive an original golf ball with the show logo.
Congratulations!
From now on, programming learning.
Programming the spinning sushi pick-up game.
Last time, we made a spinning sushi game.
This time, we will make a pick-up game that you can play by putting five plates in.
Today, we will program these five items.
This time, there is a tab called "costumes" on the upper left of the prize.
I will open it.
Do you write it?
If you don't have a pen or something like that, it's difficult to write.
Do you have a cat mark?
If you open the "costumes" section, you will see a lot of them.
That's cute!
So, please choose three of your favorite ones and a very rare prize.
Yes, "scratch" has a lot of illustrations prepared in advance, so you don't have to draw it yourself.
Moreover, you can change colors and fine designs to your liking. It's a convenient system!
You named it.
No, it was already named.
Oh, I see! It's really Sam!
In this way, each of you has created an illustration of your thoughts and feelings.
Preparation for item 1 is complete!
Next, we will program the detailed system.
First of all, if you do it now, you will be able to do it without doing anything, so first we will make it from the lever.
To put five plates properly, which one should I use?
I hate it.
Why, why, why?
I think you can use the lever when you have exactly five plates.
If you say "exactly", does it mean "equal"?
Does it mean "plate equals five"?
That's right. First of all, select "equal" and put it in "if".
And if you have five plates, you can make it like that.
When you have five plates...
Use the lever. First of all...
Ping-pong!
To make it possible to do it when you have five plates, use the symbol "equal".
If you can do it so far, press the green flag and actually put five plates in it.
The plate doesn't come out.
The plate becomes six.
That's right.
Reset?
It's not reset, so if you put more and more games in it, it just keeps increasing, so I'll reset it.
From the variables, select "make it zero" and add "make the plate zero".
I want this to be reset when the green flag is executed, so...
- When it's executed, the variable is reset to zero. - That's right.
- Should we reset it? - Yes.
Yumiki and Itou have different variables for resetting.
- Huh? - The variable is set to zero, but the variable we're going to reset is...
- The plate? - Yes, the plate.
When you put in five plates, the count is reset.
When you program it back to zero...
- If you can do it up to this point, please try it. - Yes.
Let's see if you can count the plates properly.
If you can do it five times and turn the lever and it's clear for now.
- If you turn it 45 degrees for a second and come back and you can't do it anymore... - Oh, that's fine.
- It hasn't been programmed yet. - That's right.
- If you think you can do it, you can do it. - I did it!
After this, we'll program the pick-up-the-plate game of "Kaitendushi" more and more.
- This is good. - This is good.
- Oh, you did it! - You did it!
- Oh, I won. - You won.
- You won.
Programming the "Kaitendushi" pick-up-the-plate game.
Next is item three.
We'll set the probability of winning.
After that, we'll put the plate in and see what the pick-up-the-plate game looks like.
- As a movement... - Ring, ring, ring, ring, ring...
- It comes out like "ton, ton". - It comes out like "ton, ton".
- Whether you win or lose... - That's right.
- So we'll make a judgment this time, too. - Yes.
This time, we'll make sure you win with a 40% probability.
[Programming the "Kaitendushi" pick-up-the-plate game]
This time, "random number" will be the theme.
"Random number", I see.
It will judge whether you win or lose randomly,
so let's set it to "random" with variables.
Set "random" to "zero".
It's probably new, but "random number" from 1 to 10.
- Wow. - That's right.
There are 10 lottery tickets,
and we'll decide the probability by how many tickets you win.
I see.
If it's 40%, out of 10, how many will you put in?
- Four. - Four.
Four?
- I just said my favorite number. - I forgot.
I totally ignored "40%".
Once you get here, open "variables".
This time, "random" will be involved,
- so we'll put in "random". - Wow.
This number here is "40%",
so what we'll do with it is,
we'll set it so that the number of lottery tickets
from 1 to 4 is correct.
- Wow, I have no idea. - If you want it to be "40%",
1, 2, 3, 4...
If the number of lottery tickets up to 4 is correct,
it'll be "40%".
Five?
I don't know why it's "five" right now.
For example, "random" is putting a rance from "one" to "ten" in a box.
Pressing the first flag and if "three" comes out of the box,
let's make it a hit or miss that includes "one" from "four".
If "four" is the number in the box, I want to make it a hit or miss.
The number included in the box is smaller than "five".
Since "four" is from "one" to "four", it's smaller than "five".
"Random" is putting a rance from "one" to "ten",
so it's "nine" "five" rather than "rance from "one" to "ten", right?
That's right.
For now, only "one" number is included in the box.
It's a program that makes it a rance from "one" to "ten" and only "one" number is included.
If "one" is in the box up to "four", is it okay?
That's right.
If "one" "two" "three" "four" comes out, it hits "one" and if "one" comes out and it's missed "four", it's "forty percent" and if "one" comes out and it's missed "sixty percent", it's "forty percent"
Forty percent?
I see, one-fourth, is it?
It wasn't.
I see!
Four-tenths?
That's right.
Do you do it because you want it to be "two" ?
That's right.
It's finally over.
In order to make the hit probability 40%, you should make four out of ten hits.
In other words, if the random number is smaller than 5, you should be able to make a hit judgment.
Next, we want to make a place where things change, so if we only do this, it will be over in a blink of an eye, so what do we need?
A pine?
That's correct.
It's a pine!
From "Seigyo no Naka"...
Ah, I remember!
You remember, don't you?
A pine, yes.
I think it will look good if you put that in.
And then...
Yashida-san, you're going at such a fast speed.
That's good.
You're so quick-witted.
I think it's better if you don't show it too much.
That's true.
Wow!
That's good.
Wow!
Next is the last item.
When you turn the pick-up stick, you can see the first illustration you made.
And then...
Finally!
It's Keihi's turn, which you all made!
Yay!
Open up "Keihin".
First of all, I want you to see "Keihin", so I'm going to use "hyouji suru".
Okay.
Next, we're going to decide the probability, so I'm going to use "hensuu" and put "hensuu randam zero" under "hyouji suru".
Okay.
But if you do this, it will stay at zero, so what will you use for the phrase you just put in?
hensuu
Oh! That's a great answer!
You can use "hensuu" from one to ten this time, too.
Once you've done this much, set the probability according to "Keihin"'s rarity.
With this, the "big rapon" game is complete!
After this, you can actually play it!
Oh, I'm sorry!
Wow!
Yes, you're really good.
Oh, you're right!
You came a little too early just now, so let's go a little further.
That was close!
"Tokyo Basukon Club" will broadcast after the broadcast on TVer and others.
The program will continue for three years, four years and more.
Please click on the "Like" button on TVer.
Play the completed pick-up game!
First of all, you have to hit it.
First of all, show it to Itou-san.
Oh, cute!
Then, enlarge it again.
First of all, you have to hit it.
Yes.
But it didn't come out.
Why?
Now, I'll turn it.
Yes!
You're eating a lot.
I got it!
She got it for the second time.
Here it is.
Please check it out.
Oh!
The first one!
What does it say?
It says "Attarii".
It was written in red letters.
Next, Yoshida-san.
Go!
Wow, you got it in one try.
You chose a cute one.
Thank you.
Where is it?
You got it!
You're so cool.
How did you get it?
Who are you looking for?
Where is it?
What are you looking for?
The last one is Yamiki.
Okay, "Attarii".
Go! Please!
Oh my god!
Let's do it again.
Give me a break.
What is it?
It's been off for a while now.
It's reset every time.
You got it!
I'm glad!
I want to see it.
Here it is.
It's true to probability.
I'm sorry! I'm sorry! I'm sorry!
Thank you!
I'm really sorry.
I'm really sorry. Thank you.
You're all using humans.
It's going to be like that.
Next time...
We'll have Tamami as a guest.
Thank you.
Wow!
I'll wait for you in a yukata.