AISubs v3.7
Thank you for joining us again this week.
Thank you for having us.
Today, we would like to visit a very popular restaurant
that even people from the U.S. Embassy visit often.
A restaurant in the U.S.?
What could it be?
A restaurant in the U.S.?
Speaking of the U.S.
Is it that?
Chicken?
Beef?
Beef.
It's not meat.
Yes, it is.
It's big.
Yes, it is.
Today, we would like to visit a hamburger restaurant.
There it is!
Hamburger.
Thank you for the meal.
Good evening.
I'm Tato Rika of Nogizaka46.
Hamburgers are great, aren't they?
Do you like hamburgers?
I like hamburgers with cheese the most.
This time, the two visited Authentic in Akasaka.
It is a very popular shop where you can eat authentic hamburgers.
Let's start with the menu and your favorite.
Everything is English.
Double burger, cheese burger, double cheese burger, egg burger.
Have you ever heard of it?
There is also Japanese.
Oh, it's here.
Is there?
No, I'm a little American.
This is it.
Then I'll have broccoli.
Broccoli, yes.
I'll have a bacon cheeseburger.
Yes.
I love it.
Ai-chan, do you usually eat?
Yes, I eat a lot.
Twice or four times a week.
I see.
You like that chain store.
When I go out for a meal with my members,
some of them are on a diet,
and some of them have a heavy image.
I see.
I think so, too.
So I can't tell my members easily.
For a hamburger?
Yes, or fried food.
I'm happy.
I'm happy when I'm invited by Ai-chan.
Recently, I have a junior in high school.
When I'm asked where I'm going for a meal,
I may not say "hamburger".
Yes.
I want to go to Kushikatsu.
I may be careful.
Your meal is ready.
Oh, it's here.
Thank you.
Wow.
This is broccoli and cheeseburger.
Yes.
Oh, it's pretty excited.
Wow, it's half broccoli.
Wow, thank you.
Wow, it looks delicious.
Wow.
It smells really good.
It looks like a real one.
Wow, it's hot.
Wow.
The food has arrived.
Since we started the show in the second year,
we've been to many restaurants for a year.
And we've been eating a lot of different things.
So, as a summary of this year, I'd like to give you a gourmet report one by one.
Not the one you always do?
Not the one you always do, but...
I'd like to see the summary of this year.
Can I be honest?
I went on location for a show and was praised for my appetite.
Let's start the gourmet report with Yumiki who is always full of confidence.
Wow, it's pretty big. It's heavy!
It's thick and has broccoli on it.
I'd like to eat it now.
I'll eat it now.
Can you eat it?
Wow!
It's good!
The texture of the broccoli and the patty of the hamburger...
The texture is fun and it tastes good no matter where you eat it.
In one word, how was it?
In one word...
I'm glad I came to Japan!
That's it.
Next up is Yoshio.
I'll eat it now.
It's about twice as much as I usually eat.
It looks good!
I'll eat it now.
It's good.
The cheese is stretching.
It's good!
It's a completely different dimension of deliciousness.
The genre is completely different.
The bacon is also crispy and very juicy.
How does it taste?
The source of energy.
It has a very strong taste and is delicious.
It's amazing.
Both of you have improved a lot since the beginning.
What?
I could feel that it looked delicious.
I'm happy.
I wanted to try it so much at that time.
They will receive a side menu from this show as a present.
Onion rings?
Yay!
I love it.
Here you go.
Thank you for it.
It's fresh and crispy.
It's crispy.
It's hot.
Is it hot?
It's hot.
It's delicious.
It melts in my mouth.
I don't think there is anything inside of it.
I'm sorry.
There is something inside of it.
I know what you mean.
Do you know what I mean?
It's really fluffy.
The outside is crispy and the inside is melting in my mouth.
It's not heavy and there is a slight sweetness of onions.
It's delicious.
Both of them received a nice side menu report.
From now on, they will start programming.
Like last time, they will play Rockman 2 again and learn the hidden programming of the game.
The rules are simple. Go to the stage and defeat the boss you've been waiting for.
Can they defeat the boss? First, Ayati-san will challenge!
Oh, I've seen this kind of stage before.
Wow! I was surprised!
Were you that surprised?
Based on my previous experience, it's possible.
There is something like a black hole.
That's right.
I want that.
This is ice.
What is this?
I don't know.
Oh, I recovered.
Why are you...
Oh, no.
It's hard to win.
If you disappear from the screen, you can go back.
I see.
What is that?
Wait a minute!
Wait a minute! What is that?
Change ball!
You can't do that. It's baseball season now.
Here it is.
What is that?
If you clear other stages, you can play this game again.
There are places you can't go without it.
Wow!
There are places you can't go without it.
Wait a minute!
It fell down.
Then, there are many walls.
Wow!
Who is it?
I'm scared!
Wait a minute!
What is it?
I suddenly feel like I'm going to be buried.
What?
Ms. Aty has advanced more than half of this stage for the first time.
Amazing!
Next, Yumiki is going to challenge.
It's coming from four directions, isn't it?
First of all, I'll jump here.
What's that? If it disappears from the screen and reappears again, will it come back?
Here it is.
It's true.
Oh, stop it.
I just need to get closer.
That's dangerous, isn't it?
It's dangerous, really.
What should I do? What should I do?
This sliding accuracy is...
Oh, it disappeared again.
Stop it.
Oh, come on.
Hey, I hate this kind of joke.
Hey, what should I do?
I can't do it anymore.
Oh, it's over.
Hey, let me swim.
Is it okay for me to clear it?
Dodge it.
Oh, I can't do it.
You can do it.
Ms. Ayatee managed to get through the enemy she fought earlier.
However...
She's back again.
What's up with her?
Hey, hey, that person's physical strength competition is too intense.
It's from the middle.
Don't fall down.
Don't fall down?
Jump with "a", right? Jump with "a".
Ah, I fell.
Go, go, go!
Ah, I fell. I'm sorry, I'm sorry.
I'm going, I'm going, I'm going.
I'm going.
Okay, okay, okay.
Do you want to jump with this?
Ah, you can't.
Let's go down.
Let's go with "a".
Ah, even though there was something sparkling up there...
Ah, you can't go up?
Ah, it's from the left.
Wow, I'm done for!
Go!
Shotgun.
Ah, what's this?
What's this?
Beat him up, beat him up.
Eh, nice!
Something, something...
Eh, I beat him up.
Yumiki is amazing!
And, surprisingly, after playing against the boss...
The boss's flashman appears!
Attack?
Eh, I can't attack.
Ah, ah, ah...
Go, go, go, go!
Ah, I beat him up.
Ah, I beat him up!
The boss...
Even though we went all the way to the boss, Yumiki was defeated in no time.
We'll switch to Ayati and aim for a win in the game, but...
Wow!
She's strong!
Because she's the boss, after all.
Wah!
This is bad.
Ah, that was close!
Man, you're strong.
Ah, there it is!
No, no, no, no, no!
I don't like this!
D-attack.
No, no, no, no!
D-attack.
Attack, attack, attack!
Stop it!
Go, go, go, go, go, go!
No, no, no!
From the inside! From the top! From the top!
Oh, it's over.
I can't handle this person!
No, but you went all the way to the boss. That's amazing.
Amazing! Amazing!
You worked hard, Muniki.
Now, let's change up our mood and start programming!
Like last time, we'll be learning how to make a horizontal scrolling action game like "Rockman" from Kobayashi and Toruya.
Here's the programming we'll be learning today.
First, we'll expand the stage.
Last time, we made a game where the camera follows the character sideways, but doesn't follow you when you jump.
Yes, we did.
Now that we've made the camera follow the character, we'd like to expand the stage to the right.
Right-click with "hierarchy" and...
"2D object".
"Splite".
"Shokia".
"Square".
I think you can make it as it is.
If you put it in a square...
I put it in a weird place.
It's small!
If you scale the object, for example, to 128, I think you can make it look good.
Looks good?
128 for all of them?
Let's play it and see what happens.
I can't see anything. It's like a background.
You can't see anything. That means you didn't get anything right, right?
I didn't get it right. Did I get it right?
What? Did you say it?
Can you get it right? No hint.
Can you get it right?
It's that, right? From @comment...
Box Collider. That's right.
That's good.
Both of you are correct!
To get a correct answer...
From @component...
Select Box Collider 2D.
With this, you won't be able to see the blind spot.
You'll be able to bump into it.
Like this...
Put down the sprite and put on Box Collider 2D.
If you do that, you'll be able to create more and more stages.
So you just need to put it on?
Even for blind spots on the ground...
If you put on this blind spot...
You won't have to put it on...
And you'll be able to move sideways.
For now, in the right direction...
Let's increase the ground.
The sprite's square...
The scale of X...
For example...
If you set it to 512...
It'll be a horizontal ground.
You're right.
It's horizontal now.
Make more and more on the right...
You can make a hole and make it easier for it to fall.
For the player...
Even if you tried hard...
Even if you looked like you could do it...
You can make it look like you can do it.
If you can create stages like that...
It'll be a lot more interesting.
That's true.
If you don't put on Box Collider...
If you think about it being transparent...
You can put it like a background.
Actually...
The sun on the far left is a background.
I see.
The sun is placed as a background.
Wow.
They taught me a lot of things.
We place obstacles and change colors to create an original stage.
And here is what we will learn next.
When you fall into a hole...
Shouldn't we have a system to retry?
Yes, we should.
Right?
This is it.
Double-click to open the script of the player.
Well, anywhere.
In this "update" bracket, anywhere is fine.
Here...
We write a program to switch scenes.
When you fall into a hole...
How should we tell?
Outside of the screen?
Outside of the screen.
What is "outside of the screen" in a program?
Something like coordinates.
Oh!
What if it's more than or equal to negative of the vertical axis?
Oh, yes, yes.
That's right.
Negative of the vertical axis is lower than some extent.
Yes.
That's correct.
Great!
Hayatee-san, you are amazing!
This time, as "undertee", I enter my current position as "if only this value goes down".
With this, "if only this value goes down" program is completed!
And I write a program "go back to the beginning" under it.
Well, what "reset" does is...
I read the same scene over and over again.
The scene we're editing is called "main".
If you read the "main" scene over and over again, you can reset the position of the character and do it all over again.
In order to read the scene over and over again, you have to write "using" here.
Using...
unityengine...
scene management...
It might be useful.
Using...
That program was taught to me when I made the original choice question game.
When changing a scene in unity, I have to write and remember this program.
And another thing you need is...
Scene manager's road scene.
And you'll draw the scene you want to jump into.
Road scene.
We'll use this program to draw "go back to the beginning."
Remember this, you two!
Unity...
Unity engine...
dot...
scene... manager...
manager... dot...
Then, go back to where you were in this parentheses.
scene manager...
dot...
road scene...
road... scene...
L. L is last.
road scene...
I got it.
dot...
Then, go back to where you were in this parentheses.
And then, go back to "main"... "main"...
"main"...
The point is, it is the same as the name of the scene.
"Road scene" means "transforming scene",
and "retry" is used to express "retry" if you transform yourself.
The meaningful program "road scene" means "transform", "transfer"
This time, if you move to "main" where you are editing now, you can go back to the beginning.
I wrote it down in my notebook, so don't forget it from now on!
Now, if you fall into a hole, you can go back to the beginning.
Let's try it.
Is it easy to hold with your left hand?
Oh, I got it!
And finally, let's name the title of the game.
Enter your favorite title in the text and you're done!
That's really good!
I think it's good.
What kind of title is it?
After this, play the completed game!
Jump and slide.
Slide!
Maybe if you turn your head faster and have more knowledge,
you'll be able to play in various ways and evolve in many ways.
The slide action game is complete!
What kind of game is it?
First, let's play the game created by Ayati.
Here it is!
It's SEVEN, isn't it?
Nana likes it.
Wait, SEVEN all of a sudden?
This is difficult.
Oh, I got it!
There's nothing here.
Is it over?
Oh, we're back!
Next, let's play the game created by Rimiki.
It's not a manga about anything.
I don't know the timing of the jump.
You can do it casually.
Jump and slide.
Slide!
It's a pretty mean setting.
It's like you're about to hit your head.
It's a miraculous timing.
I can't fly.
It's difficult. I've never done it before.
There's no test play.
This kind of stage is called level design.
Level design is testing over and over again to see if you can clear it yourself.
I think you want to get on the pink thing up there, but if you try it, you fail and it's easy to fall into a hole.
The balance of risk and return is very good.
I'm happy.
You're good at it.
Oh, you can go that far.
You can go that far.
Last challenge.
OK, go!
With this, Yoko Scroll action game making is over.
Can you give me some final comments?
Yes.
Today, I was able to move sideways like this, and I think I'll increase the number of surprises I've had so far.
Thank you for watching our show.
Thank you.
I was very happy to be able to do it myself, and I was very happy that Mr. Kobayashi said that I would be given a correct judgment.
It was fun.
Here, like this...
It... It came out!
Let's see, let's see...
As expected of Takahashi-no-kodo.
That person is a genius.
Are you going to look for it from here?
How long will it take?
Ah!