AISubs v3.7
- Good morning. - Good morning.
- Nice to meet you. - Nice to meet you, too.
First of all, can you two tell me your fashion points for today?
Cute.
My fashion point is this.
- Cute collar. - It's a pearl earring.
- It's true. - It's swaying.
- The collar is also a big collar. - Big collar.
- And you, Yumiki? - Yes.
My fashion point is, "If you don't have flowers, make them bloom."
As you can see, I'm wearing a flower dress.
It's a nice day today, and there are many buildings around me.
So I decided to wear a flower dress.
- You're going to be the flower of the city. - Yes, please.
Let's walk to the place where we'll be filming today.
By the way, do you know where we are today?
Gunkyo-ku.
- This is the fourth capital city. - That's right, it's the capital city.
- If it's the third capital city, I know it. - Why is that?
- If it's a station, it's the third capital city. - I see.
But it's the fourth capital city.
- There's also the highest university in Japan nearby. - What's that?
- It's the top university. - Tokyo University?
- It's right there. - I see.
- The place everyone aims for. - The place everyone aims for.
- Did you aim for it? - Yes, I did.
- Did you really aim for it? - I couldn't do it.
Today, we're going to rent a cafe in a residential area like this.
Don't people around here go anywhere they want?
- It was like this near my house. - There's a lot of people here.
- It's nice. - My grandma used to do it all the time.
- It feels like a miracle. - There's a cafe like this.
- There really is one. - There is.
We're going to rent a cafe called "Coffee Gungyozaka".
- It used to be a goldfish shop. - Really?
- You can even scoop goldfish in the back. - Really?
- Since we're here... - It's fun!
- Since it's summer, let's give it a try. - Yay!
Good evening. I'm Sato Rika of Nogizaka46.
Do you guys go to cafes a lot?
I like going there a lot.
But this time, I want to make my own coffee and drink it.
Today's programmer is Nogizaka46.
In 350 years of operation,
goldfish have renovated some of their restaurants and opened a coffee shop.
In addition, you can enjoy goldfish scooping here.
So, you two will try it.
Do you scoop water with this first?
I've never done it before.
Really?
There is a super ball scooping.
That's fun, isn't it?
There is.
Oh, it's cute.
Which one should I choose?
Do you have gelato?
I knew it.
But...
I like silver one.
I like this red and white one.
But, I like the one with obi.
Then, I'll choose this one with obi.
You risked your life for it.
You did your best.
You risked your life for it.
Why don't you all come to the surface?
Am I not popular?
What should I do?
Should I have put all of them at first?
Oh, no!
I put all of them.
Oh, no!
You didn't get any damage.
But, you got a lot of damage.
What should I do?
Drop water.
Why is it alive?
Everyone, drop it.
Drop it.
Did you drop it?
It's not fair.
I'm going to do it.
Oh, no!
I can't do it.
Minshiki-chan.
Good luck.
Oh, no!
Let's cheer them up.
Cheer them up.
Wait a minute.
You can do it.
Go, go, go.
Go to the edge.
But, it's close.
It's close.
It's still alive.
The net is about to break.
Good luck.
It's the last one.
Oh, it's gone.
Wow, it's gone.
Great!
Kimiki-san, this is not enough. Can you give me one more?
Can I?
I want to do it!
Kimiki, will you be able to save it this time? Do your best!
Here you go!
Wow!
It's my first time!
It's my first time to eat it!
It's your first time to eat it?
Wow!
Great! I got it!
Huh? I can really get it.
Wow!
Wait!
Wait! Great! Why?
Have you done it before?
Yes.
Have you?
Yes, I have.
Wow!
It's cute!
And it's shiny!
Yes, it's really cute!
It's cute!
Having enjoyed the summer scenery,
we visit the store of Kimiki-san.
Before we start programming, we'd like you to borrow this cafe.
Oh, thank you!
We'd like you to eat first and then start programming.
I haven't said "eat first" yet, but I said "thank you" already.
Thank you!
We have your favorite set meals and so on.
Oh!
Set meals, too?
Wow!
It's a proper set meal!
It's really a set meal!
I'm 13 years old.
I'll have the strongest grilled silverfish.
Oh, it looks delicious!
Yes!
Then, I'll have this one.
You'll have this one?
Yes!
By the way, did you buy goldfish when you did it before?
I brought it back from goldfish rescue.
I'm talking about it in my house pond.
In your house pond?
Is there a pond in your house?
Yes, there is.
It's not big.
It's a little pond.
A little pond.
It's about this big.
Isn't it big?
People can swim in it.
People can't swim in it!
No, no, no.
It's here, right?
People can't swim in it.
What kind of animals do you have, Kimiki-san?
At home now, I have 16 hamsters.
I heard about it, but I went back home only for one day.
I have seven more hamsters now.
They are night birds, aren't they?
I am also a night bird.
We are quite similar, so we are rivals.
Why?
When I want to relax, I want to drive.
Do you have a name?
I do, but I can't remember it because I'm a rival.
Remember it!
Do you have curry?
Yes!
A lot of curry!
This is curry.
It's black.
Thank you!
It's black!
It's a silver plate.
Thank you very much!
Let's eat!
When you eat it, it's heavy and mild.
It's gentle.
But it has a lot of aftertaste like yakumi.
Is it a spice?
This spice is very...
Spicy!
This spice is very...
Spicy!
It's very delicious!
The strongest roast!
Thank you for it!
It's delicious!
I like white fish very much.
Is it fatty?
Yes!
It's soft!
It looks delicious!
It's quite different, but it's delicious!
Do you have it?
I saw it in a shop and it's quite different, but you do have it.
Now that we are full, we will do programming again today.
We will do programming, but before that, we will play a game first and learn programming hidden behind the game.
What we will do this time is "Rockman 2" by Dr. Wily.
Rockman!
I see!
Is it "That Rockman"?
Yes, I know Rockman.
Did you see it in anime?
Yes, it's "That Rockman."
Up to now, there are more than 130 games.
Rockman series is famous for action games.
Among them, Rockman 2 was released as the second game.
Actually, Rockman 2 is said to be the most difficult game.
What? Is it difficult?
It's difficult.
Then, Aya-chan, you have to do your best.
Hey!
The rule is simple.
Go forward on the stage and defeat the boss at the end of the match.
Can they defeat the boss?
First, Yumeki will challenge.
Oh, I can't?
No, you can't!
You have to push the jump button a little longer.
Oh, I see.
When will it come up?
Let me wait for a second.
Jump!
Yes!
Jump!
Good.
Jump!
Oh, no, no, no!
Oh, I didn't do it.
Next up is Aiti's challenge.
The crab-like person down there doesn't matter much, does she?
She's fashionable.
Oh, I can feel it.
Something's coming up!
You have to jump!
Yay!
Good, good.
You're good.
Wait, what is it?
I think it's the horn.
Oh, you can do it!
Oh!
A lot of crabs are coming up.
Oh, that's nice!
You can do it!
I can't go through at all.
What?
Oh!
Did you just fall off?
Can you do it again? Can you do it again?
Don't run away, Yumi-san.
Yumi-san, you're not running away.
I definitely can't do it!
Long jump push.
Oh, why, why?!
Good, nice.
B, B, B.
Oh, why?!
Oh, well, fine, fine.
Fine, fine.
Good, nice.
Can't you say it?
You can say it.
Oh, why?
I was just there.
Jump and then B.
The timing doesn't match up.
Jump and B.
Go!
Why!?
Go!
Why!?
Why did you stop?
That's weird.
Game over.
Ayati's last challenge.
Can she do it?
Ayati seems like she can do it.
The trick of this stage is to stay calm.
Stay calm.
I'm not good at it.
You can't do "wait".
I can't do it.
I think you said it before.
Go!
Something appeared.
Go!
Yay!
Something appeared!
Knock it down and get on it.
Knock it down and get on it?
I know it.
What is it?
Can you do it?
Oh, it appeared.
Oh, no!
I'm dead.
Well, that's one way of doing it.
She couldn't clear it.
Let's learn programming from Big Man.
Today, we have Kobayashi and Torai again.
Thank you.
You noticed one point of Kobayashi and Torai, right?
Of course.
We noticed it.
What is it?
T-shirt.
Show it to us, Nakobe.
Why?
We bought it.
No, we didn't.
We bought it.
No, we didn't.
We bought it.
Really?
What kind of person is he?
Without further ado, let's be surprised that we're here, too.
Oh!
Without prior notice?
Surprise!
Oh, wow!
He's like a human being.
Wow!
What will you teach us about this game today?
That's right.
Side-scrolling action.
I'd like to make a jump action where the screen scrolls like this Rockman.
Thank you.
This time, we'll make a side-scrolling action game like Rockman while sitting down with Kobayashi and Torai.
I think you can see it on the screen now, but let's try it for now. Let's play it.
Click, start.
Click, start. This is a mouse click.
Wow!
This is like a Rockman parody character.
Wow, it's cute!
And you can move left and right with the cross and arrow keys.
And you can jump with the "c" button.
Wow!
This is a kind of licking action, isn't it?
Yes, it is.
The movement of the character is kind of flexible.
It's flexible.
It's slow and the jump is low.
Oh, you did it on purpose?
I did it on purpose like this.
What!?
I thought it was a very fluffy one.
I thought you can only do it like this.
So, first of all, I'd like you to do it comfortably like this.
Oh, you're a strategist.
Well...
There are two programs we will learn this time.
First of all, we will change the character's movement speed and jump power.
Please double-click on the main scene of this project window.
And please double-click on the player's source file.
Then, I think there are three items on the top, which are the speed of movement to the left and right, the strength of the jump and gravity.
If you adjust this, you can speed up the character's movement or increase the jump power.
But it's hard to adjust and go back to unity.
So we will make it possible to adjust on unity.
Oh, thank you.
First of all, we will add "public" in front of "float".
Oh, is it all?
Yes, it's all "public", "public", "public".
Oh, you don't need this "vy" part?
We don't need "vy".
Oh, you don't need it.
"public".
Yumiki-san, is "public" in "vy" part okay?
Oh, yes. As I said earlier... Huh?
Suddenly "float" came up.
And if you go back to unity...
There is a script called "player" in the inspector on the right side, and you can see "speed", "jump", and "gravity" there.
If you change this value while playing here, you can adjust it.
You can adjust it while playing.
With this, you can freely change the speed of the character just by changing this value in the unity room.
Wow, it flies a lot.
Wow, it's fast.
What will happen if you jump 2000 times?
Will it disappear?
Wow, it disappeared!
It disappeared?
Outside of the screen.
It disappeared!
Go, go!
You jumped too high, didn't you?
The premise is to make an action game like Rockman.
It would be nice if you could jump like Rockman.
Rockman?
Like Rockman.
Oh, you surprised me.
I'm sorry.
Also, if you change the gravity, you won't feel like you're floating.
Oh, I see!
Even if you want to increase your jumping power,
increasing the number of jumps and reducing the gravity will make it feel completely different.
With these adjustments, the game will change and it will be interesting.
I see.
How does it change?
Fluffy jumps.
Or popping jumps.
It also depends on the world view and the taste of the picture.
You can decide the parameters while thinking about various elements.
I see.
In order to make a game, it is very important to determine the number of jumps and the number of gravity.
It's like this, but is it too high?
But it looks good.
Oh, it's good.
Oh, it's good? Then let's go with that.
Then, since the number is doubled, it's not the same, is it?
Oh, you're right!
You have a pretty fluffy feeling, don't you?
Oh, you're right!
Oh, it's completely different!
That's right.
With the initial speed of the jump and how gravity is applied, it will be this different.
Oh, it's interesting!
Next, set it up so that you can scroll sideways according to the movement of the character.
Well, it's an action game where you can scroll sideways, so I'll make you scroll.
There are several ways to scroll, but the easiest one is to stick the camera to the character.
Oh, that's good!
Drag and drop the main camera of Hienalty and take it to the player.
Do you want me to put it in here?
Then set the x of the main camera to 0.
I think it's 511 now.
Oh, this one!
Position!
Set it to 0.
Then press play.
Wow!
Make sure the camera follows you.
It's following me! The sun is already hidden.
It's following me, and it's following me when I jump.
But Rockman doesn't follow you when you jump.
It didn't follow me.
That's right. It's only left and right.
Actually, there are two ways to follow the camera.
What's this?
There's a character, and I think this green one is the camera.
The method we just used is to make one object for each child of the character.
Then, when the character moves, the camera moves as well.
What we're going to do now is the x-axis of the character.
There's also a z-axis, but it's two-dimensional, so it's xy.
When you look at the x-axis, the x-axis of the camera is also the same.
And you don't move the y-axis.
Like this, you can make a camera that only follows you from the side, right?
Like this, right?
Oh, I see.
You can attach a camera like this.
The mimicry example that the teachers sympathized with is three-dimensional.
Challenge programming of a horizontal scrolling action game like Rockman.
Next is horizontal scrolling according to the movement of the character.
When you look at the x-axis, the x-axis of the camera is also the same.
And you don't move the y-axis.
Like this, you can make a camera that only follows you from the side, right?
It's like kiatatsu.
When you take children's running in an automatic sports festival, you can't move it like this, so you move it like this while holding a kiatatsu, right?
Oh, I see.
You attach a kiatatsu camera like this.
Yes.
Is it a tripod?
Yes, it is.
That one.
Yes, it is.
Yes, yes, yes.
Well, it's close.
Thank you.
It's not like this, it's a parallel movement.
Yes.
Then, right-click in the project window's main menu and click "Create C# script".
Then, you can give it a name like "color camera" or something like that.
camera
Then, let's open it up.
Okay.
We need to decide what we're going to follow.
In this "update" text, it's a little long, isn't it?
"this dot gameobject dot transform position".
position
How would you describe this "this gameobject" in Japanese?
"this" is this camera right here.
We call ourselves "this".
And "gameobject" is our own gameobject.
In other words, we call this whole thing "this".
And "transform" is our own gameobject.
Then, we say "=newvector3(target dot position dot x comma zero comma zero)".
You can put it all together in one line.
Or you can open it up like this and open it up like this in every element like this.
That's kind of my trend.
I can't see my trend.
My trend hasn't reached yet.
If you could enlarge it like this, Mr. Kobayashi...
Wow!
The trend has reached!
It's like "x", "y", "z".
Ah!
Zero is like a comma... It's not a comma.
Do you divide it like that?
There are times when it gets longer here.
Ah!
Now it's zero and...
Ah, it's not zero. It's minus ten here.
What?
Let's say it's minus ten.
That's dangerous. It's the last one, isn't it?
That's right. It's the last one.
The last one is minus ten.
It's minus ten.
The camera...
If you don't pull it, you can't see it, so you pull it towards the minus side of the screen and jump.
Even at an athletic meet, if you're running, your father's distance is minus ten kilometers.
That's why... Well, I like it like that, but I can't go near it. It doesn't show up.
It doesn't show up, does it?
To summarize the programming I just wrote,
The camera in the game is a little pulled back from the game screen and does not move vertically.
It means that the horizontal direction follows the character.
Then I'll drag and drop the follow camera I just made onto the main camera.
I'll drag and drop it to this inspector.
When you get there, you know the target of the main camera, right?
Do you know what I'm going to put in here?
Huh?
- Player? - Player.
Player is correct.
Here, under the main camera on this hierarchy...
If it were me, I'd bring this one over here.
- Okay. - No.
- Here it is. - Player.
Then, let's play it for real.
It doesn't react to the jump.
Wow, amazing!
It doesn't move while looking at the sun.
You can scroll horizontally and it doesn't move vertically.
- That's how you made it, right? - I did it!
Then, next week, I'll make it look like a real game.
Wow, I'm looking forward to it!
- Then, that's all for today. - Yes.
- Fumiki-san, can you say a few words in summary? - Yes.
Today, I played "Save the Goldfish".
- I want to say "fairties", too. - Fairties are gods.
Huh?
If 100 people said "fairties", I'd say "fairties" instead.
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Today, I played "Save the Goldfish".
I thought it was important to look at the flat surface and check the state of the goldfish while saving them.
When I played the game, I could feel again that you have to jump to the last minute or you will fall.
Excuse me.
This is not it.
This is not it, either.
I felt something wrong somewhere.
What's wrong?
Is it a copy?
It's rare!
No, no.
Oh, you know what?
Show me your notebook.
No, I don't want to show my notebook to anyone.
You're stingy.
I feel like I've learned something weird at some point.
Excuse me.
What's wrong?
Do you have my notebook?