AISubs v3.7
- Good morning. - Good morning.
- Nice to meet you. - Nice to meet you, too.
Do you know where we are today?
- Where could it be? - Where could it be?
- I know this place.
It's a familiar place.
Ginza.
- Is it familiar? - Is it familiar? It's so fancy.
What? Are you betraying me?
No, we're not.
What is it that you're familiar with?
I don't know.
When I first came here, I thought it was Shibuya.
- Wow. - Wow.
- It's a calm Shibuya. - It is.
I was surprised that it's actually Shibuya.
- It's too far, isn't it? - I was surprised.
Let's go to the place where we'll be programming today.
- Okay. - Let's go.
- Let's go.
What is the concept of your outfit today?
- Aya-chan. - Yohida-san.
It's mature and casual.
- It's cute. - Aya-chan.
Today's Aya-chan is blue.
- That's right. - Blue.
- Your skirt is so cute. - It's cute.
- Tanagawa-san. - What about me?
I'm just me as usual.
Do you often wear something like that?
I wear a lot of black and white and dresses.
So, I chose my usual self today.
- Yumiki-san. - I'm...
What's the second indirect meaning of "no"?
- I don't know anymore. - Me neither.
No
Today, I'm wearing a second indirect ring.
Yoshida-san, too.
This is like the latest fashion.
I feel like I'm the latest.
Do you usually wear rings and accessories?
No, I often drop them.
I once bought a little higher ring.
And I dropped it in the bathroom in just 40 minutes of buying it.
Dropping it in the bathroom is the worst.
It's too bad.
I didn't take it out and put it down and forget about it.
I dropped it.
I dropped it like this.
And I really looked at the toilet for three minutes for real.
I was like, "What should I do?"
Well, today, we're here at Ginza Six.
It's really here.
I'd like to do programming.
That's great.
Today, we're going to ask a certain place in Ginza Six.
I'd like to do programming.
I wonder what it is.
Office.
How is the office? Are you familiar with it?
No.
Not at all.
No, we're not.
I've seen it before.
Our place is...
It's our place, isn't it?
It's amazing.
It's like we're moving forward.
They're waving at us.
Hello.
Thank you for having us.
Hello.
Thank you for having us.
It's amazing.
Today's programming venue is in the office area of Ginza Six.
Unity Technologies Japan.
This time, we're going to borrow this beautiful office and do programming.
Thank you for your time today.
This is Ms. Hayashi and Ms. Omine, engineers.
Nice to meet you.
By the way, do you know what kind of work you're doing as an engineer?
As an engineer of Unity...
That's right.
I work as a support engineer.
I do technical support for customers who use Unity for development.
Unity, which we also use regularly, is a game development tool that anyone can use for free,
but in fact, Unity is used for other than game development.
We also support customers other than games like industrial customers such as automobiles and architecture.
Ms. Omine uses Unity when designing automobiles and architecture in virtual spaces and supports companies that use it.
Unity is also used for people around you.
That's amazing.
I thought it was only for games.
You're a common person all over the country.
What?
You're a common person all over the country.
Can you show us what's amazing about Unity?
What is it?
It's a spatial three-dimensional display that you can see in 3D.
That's amazing!
This camera recognizes your face. Can you stand in front of it and look at it?
This is Linity's house, but can you see it in three dimensions?
She is here.
I can't see it from outside, but if you move a little and look like this, you can see the house on the left side and the house on the right side.
And if you look from above, you can see Linity's face.
She looks at me.
We look at each other a lot.
Can you see the camera automatically?
Wow!
All of this content is made by Linity.
Wow!
So you don't have to check the camera and you can see it anytime?
That's right!
I'm a little worried about bug prevention.
This is a charm of bug prevention.
Really?
Because bugs get in trouble.
Oh, I see.
I didn't want bugs to happen.
It's the first time I've seen it.
So, today, we're going to use Unity's location and do programming.
Let's do it.
Tokyo Computer Club.
So, we're going to do programming.
Today, we have Miyake-san with us again.
Thank you for having me.
Today, we're going to do programming.
We're going to make a game like "Find the Glory".
Oh, I love it.
Do you know what I mean?
Before we do programming,
including what kind of game it is,
we're going to play a game similar to it.
Namatakashi-san taught me his favorite game again.
I can trust you.
So, we're going to do it first.
We're going to do it first.
So, we're going to play a game called "Mom's Hidden Game".
I've heard of it.
"Mom's Hidden Game".
As the name suggests,
it's a puzzle game where a boy looks for his mom's hidden game machine.
Let's get started.
The three of us will work together to clear stage 15.
Do we get hidden every day?
Yeah, we get hidden.
Don't we get stronger and stronger?
It's not here.
Are we really going to look for it?
It's not here.
There it is!
Yay!
That was quick.
It's a "tap".
There were a lot of "taps" just now.
"Tap", "tap", "tap", right?
Oh, I'm scared!
Someone said there's someone here.
Oh, it's a "kazutsu".
This is getting a little dangerous.
What should we do?
From above?
Should we look from above?
From above?
Can we see it from above?
Doesn't it look like we can see it?
How do we climb up?
Can we go sideways?
There's nothing here.
I'll try opening it.
Oh, there it is!
Oh, we got it!
We got it!
Yay!
We got it!
Wait, who is that person?
Who is it?
I'm scared just looking at it.
I'm a little curious about it.
Oh, there's something.
Why?
Oh, we can go right.
Oh, this!
Where's mama?
She's angry!
Oh, no!
Mama's watching us!
What do we do?
We got the item.
Mama, can you try opening it?
Can you try opening it?
Is she going to get mad?
Here I go.
Mama!
Oh!
It's my fault! It's my fault!
I'll watch it again.
There is such programming.
That's right.
Game over.
Certainly, there is such programming for game over.
It's like a selection.
OK.
That was like a sound novel.
Yes, it was.
Oh! It's done!
Oh!
We did it!
It went well.
Next, the last stage.
Who is it?
Who is it? Is it Papa?
Oh! It's Cheese!
Cheese?
What is it?
Isn't it a mouse?
Oh! There is also a wallet.
Oh!
Oh! I took a wallet.
Oh! You can't take a wallet.
Because if you take a wallet, you become a thief.
Because you think it's an ordinary item.
Papa, tap it.
Oh!
Let's do it.
Papa, wake up.
Mama!
It's Mama.
Why? It's not Papa.
It's not Papa.
What does it mean?
This is a fixed concept.
Wait a minute.
I don't know.
But this is definitely this.
Isn't there anything else?
So, isn't there a mouse?
No.
That's right.
Why does it come out?
Oh!
It's a little difficult.
Hint.
Is there a way?
Is it for a hint?
Oh!
Since when? Since when?
Oh! The mouse gave me a map, so it's a thank you.
Oh! I see!
I was surprised!
I should have waited.
I see!
I'm glad!
What is this?
What does it say?
What is it?
Can you peel it off?
Oh, I see.
Can you punch it?
Punch it?
Can you punch it?
Oh, I see.
Wow, you punch it hard.
Why do you punch it so hard?
Huh?
What?
I punched it myself.
Oh, it hurts.
I guess you can only put it here.
Can you pick up a piece of paper?
Oh, you picked it up again.
Can you do it? Can you really do it?
Oh, you did it.
Wow.
And now, it's the last stage.
It's big.
Is it toilet paper?
I don't know how to use it at all.
Oh, I think I know how to do it.
I'll do it.
Huh?
I remembered it.
I have a favor to ask you.
"Tokyo Pasokon Club" will be on TVer after the broadcast, so please don't miss it!
The show will go on for a long time!
Please click "Like" and "Subscribe" buttons on TVer!
Please subscribe to us!
This time, we'll try a game that will be helpful for programming.
Mom hid a game.
Can they clear it?
It's big.
Huh? Paper?
Mikan?
I don't know how to use it at all.
Oh, I think I know!
Huh?
This is probably an elephant's meal.
Do you melt the elephant?
No.
Oh, I know.
What is it?
Oh, I knew it!
Could it be? Could it be?
Why isn't Sazuki here yet?
Can't you put it in front of you?
Oh, that's right.
Oh, it's increased.
It's fast!
It's fast.
Paper, paper!
Oh, I have a bad feeling.
Oh, my God!
I want to use it until I wipe it off.
Oh, my God!
Oh, I'm glad!
So, you managed to clear it successfully until the 15th.
Would you like to try it?
Yes!
Looking at it now, if you tap here, it will be like this next time.
That's what you said, didn't you?
That's right.
That's it.
Let's do programming again.
Okay.
I think you played a game just now.
If you disassemble that element, you can touch it.
Touch.
And you can get items.
You can drag and drop.
Down.
And you can use items.
There are various elements like that.
This time, we will focus on "touch" again.
Last time, we played "press a button".
To make up for it, we will make a game that you can play with "touch".
Okay.
So, this time we will be programming a game that makes you look for "worry".
Here is the content of the programming.
First of all, we will take pictures that are important.
Can you see the big window over there?
Yes.
Someone will go outside and take pictures from above.
And we will look for "worry".
Oh, I see.
We will be "worry".
That's right.
Well, it has never happened before for "worry".
Who wants to go first?
Let's do rock-paper-scissors.
I'm scared.
Let's do it.
Rock-paper-scissors.
Oh, I lost.
I'm not good at rock-paper-scissors.
I think that's why.
At a time like this...
Well, I will go first.
Okay.
Ah-chan!
Hello? Hello? I can see you.
It's synchronized now.
Isn't it exposed?
Yes, it's synchronized with the color of your clothes.
Yes, it's synchronized with the color of my clothes.
In this way, she didn't become a worry and took a picture of Woaty from above.
Oh, it's good, isn't it?
Oh, it's good, isn't it? Oh, it's good, isn't it?
I think it's really good.
Oh, it's really good.
Next, she will take a picture of the picture she took.
Do you remember the word "UI" like "button" last time?
Yes, I do.
Yes, "user interface".
You remember it well.
Wow.
Let's do it until you know what I taught you.
"UI"...
What?
"Canvas"...
Can it be uploaded?
It's uploaded.
She's amazing. She's making a project without hesitation.
She's growing up. It's terrifying.
She's growing up as it is.
To integrate it into Unity...
I think you did it a long time ago.
You took a picture of it, didn't you?
It's a drag and drop, isn't it?
Yes, it is.
Is it accessible?
Can I put it in the "assets" section?
Yes, you can.
Do I have it?
Did you put it in?
Yes, I did.
That's good.
The screen is facing sideways now, isn't it?
Photos are facing vertically, aren't they?
I'm going to switch to a screen that has to face vertically.
There is a "plus" button at the bottom of the screen that shows the 16:9 aspect ratio.
I see.
I don't mind if you give me a random name here, but I'd like you to type in "wiz" and "hate" this time,
I'd like you to type in "wiz" and "hate" this time,
"wiz" and "hate" come up in various places, so I think you can remember it.
Yes.
Since the photo we took this time is vertical, we will change the aspect ratio accordingly.
In order to display an image, a "ui image" is absolutely necessary to display an image on the screen, so please remember it.
Yes.
Are you looking for another "source image" in the "image inspector" section?
Oh, I found it.
Drag and drop this image here.
Oh!
Oh, it's displayed!
It's displayed.
Which one do you want me to...
It's small, isn't it?
That's true.
Isn't it very difficult?
I think you should do a lot of do-ups.
Do you know where Woaty is hiding?
The answer is...
here!
This is definitely a wordplay.
Now that you've taken a picture,
next we'll place the button where Woaty is.
Let's put the button where it's supposed to be.
Last time, you clicked on a button you didn't know about.
This time, we'll use a button you don't know about.
When you click on a button you're looking for,
there's a button in the picture.
If there's a button, the subject won't be in the way.
So, imagine placing a transparent button.
You're trying to see what you can't see.
That's right!
You can change the size of the button.
Can you place it where it's supposed to be?
If you change the four corners of the button,
you can change the size of the screen.
If you place it wide,
if you place it too small, it'll be really difficult.
You want to make the button look transparent.
I know!
Color!
Color...
How do you make it transparent?
Oh, I know!
What color is "transparent"?
Oh, I think I got it!
Is it transparent?
Really?
Oh, it is.
Mr. Yubiki, you got it.
Oh, you got it, Mr. Yubiki.
That's correct.
No, it's gray.
You're making me synchronize.
You're making me synchronize again.
The correct answer is also hidden.
When we use colors in games, we use these four elements called "r,g,b,a" to represent colors.
"r" is red, "g" is green, "b" is blue, and "a" is transparent.
Oh, that's "a".
Yes, "a" is "a".
Here you can change colors or make them transparent.
Finally, let's review what we did last time.
Programming so that letters appear.
If you could make the text bigger, like whether the letters appear on the screen properly or make it easier to see.
Oh, you have to make it bigger.
Oh, yes, yes, that's fine, too.
Now you're putting out a text, but I'd like you to delete the text once and show me the contents of the text in the program.
I think you're right.
Yes, we'll show you later in the program.
Last time, when you pressed the correct button, the correct text came out, didn't it?
Yes, yes, yes.
I'd like you to make a program of how far you can do that, a script.
Oh, I got it!
Can you do it?
Let me see...
"c#" script?
Yes, show me.
How do you put out "c#"?
Right-click on "assets" and...
"create"?
Create...
And "c#".
Oh, I got it!
Yes!
They cooperate with each other and do the programming they learned last time one by one.
Is it done?
Yes, it's done for now.
Please check it out.
Mr. Kanagawa, what do you think of it?
Mr. Yoshida is a little higher, isn't he?
Oh, it's coming out.
Yes!
It's out, it's out.
So, Ms. Mimiki, how did you like your last day at UNITY?
I can't stop dancing. Stop it!
I feel like I'm going to do something to my grandpa.
No, that's dangerous.
Ms. Mimiki, how did you like your last day at UNITY?
It was a very exciting day.
There is a company called UNITY.
To be honest, I didn't know that a company existed.
The reason I'm standing here now is because of the ground.
The reason I'm able to do programming now is because of UNITY.
In order to put my feet properly on the ground,
I thought I had to take good care of my floor.
I'm sorry for taking your time.
Not at all.
Mr. Yoshida still thinks it's dangerous.
Um... is Aya-chan okay?
A long time ago, an A.I. was born.
Gradually, he was able to speak simple words.
Meanwhile, terrible experiments were repeated, and the A.I. began to have emotions.
Mr. Namatakaeshi...
What are you talking about?
The A.I. who started it...
I am his son.
Mr. Namatakaeshi...
What are you talking about?