AISubs v3.7
Wow!
You did it again!
Before we start programming, let me treat you to a meal.
Wow! I'm happy!
Thank you.
Continuing from last time, we are recording in Shibuya Scramble Square!
Actually, this time specially, Saya Kanagawa will be in charge of narration!
Yumiki-san, how was it?
What did you think of the scenery just now?
Well, if there is someone who is really a minister,
I always see this kind of scenery.
Yan-chan, are you satisfied?
I'm satisfied!
I'm going to get in the mood today, so I'll fly, everyone!
You did it!
Thank you for watching!
@yumikitana
- Is it here? - Is it here?
- Wow! - Wow!
- Is it already changed? - Is it over there?
- Wow! Monja! - Wow!
- Amazing! - Yay!
- There's always ghost there. - How is it eating Monja?
- It's my first time eating Monja. - What?!
- Is that true? - It's true.
- I'm from a big family, so I don't go out for dinner. - I see.
- So there are more times I've eaten it than anyone else. - What about you two?
- You like Monja, right? - Yes, we love it.
- Yay! I'm so happy! - Let's go!
This time, we're visiting 4-year-old Tsukishima Monja "muheji".
Their special dashi and seafood Monja made at their Tsukiji booth are exquisite!
- Let's order now! - Okay!
There are a total of 17 types of Monja menus.
The three of us will order what we like.
- Yan-chan, it's decided! - What are you going to order? - Clam chowder Monja! - Wow! I wasn't sure!
- Mentaiko and mochi Monja with cheese topping. - It's a little sweet. - Ready, set...
- I'm not sure, so please choose either right or left. - Okay.
- Then, right. - Then...
- Idachidori... Idachidori and... - Datedori. - Datedori. - Datedori.
- Wow! Datedori and mushroom Monja. - I'm sorry!
While they're waiting for their food...
- The photos we took earlier are ready! - Wow! - I'll take a photo of you. - Thank you!
- Wow! It's so pretty! - Wow!
- It's cool! - Isn't it good?
- It's a model version! - It's so cool!
- Wow! - The left side is also cool! - It's so cool here!
- It's so pretty! - It's so pretty!
- Which one do you like? - Wow! Which one is it?
- A fun version and a cool version. - What will it be?
- Let's say it together! - One, two...
- Fun! - Cool!
- One, two... - Fun!
- Cool!
- But, if you're that different... - It doesn't matter!
- Wow!
And finally...
- Wow! - Wow!
- It's so big! - It's so big!
- It's separated from the beginning!
- There's always something inside! - Is that so?
- If you order a round shrimp or something like that, it'll come right away! - That's right!
- I'm so excited! - I like it! I like it!
- It's clam chowder! I like it! - It's clam chowder!
- It looks delicious! - Wow!
- I've never seen it before! - It must be delicious!
- There's shellfish in it! - It's clam!
- Here it is!
- It's a little yellowish. - Thank you! - It's like a pink color.
- Thank you! - Thank you!
- Can you put the whole shellfish in it? - That's true!
- Is it okay for me to try it? - What is it?
- I'll enjoy it! - Okay!
- Thank you for the meal! - Thank you!
- I want an iron plate at home! - I know!
- Do you start with the mochi? - That's right! I start with the mochi and drop it!
- But that's different! - I don't know what you're talking about! - That's true!
- The mentaiko doesn't cook well. - Oh!
- That's how it is! - Wow!
- The cabbage is shining!
- It already smells good! - It does!
- It looks good! - It looks good!
- It doesn't crumble at all!
- The cabbage is easy to make. - Is that so?
- And this is the trick.
- Wow! It looks good!
- Why is it so white? - Thank you!
- There is cream in the soup stock. - I see!
- We made the most of the flavor of mentaiko. - I see!
- It smells so good! - It looks good!
- It looks good!
- Wow! - Wow!
- I've never seen cheese like this! - I've never seen cheese like this!
- It's amazing! - Wow!
- It's too luxurious! - It's too luxurious!
- Wow! - Thank you!
- It looks good! - It looks good!
- Wow! It smells good! - Wow!
- I'm going to eat it now. - You go first.
- Wow! It looks good! - Wow! I want to eat it now!
- Thank you for the meal! - Thank you for the meal!
- It looks good! - It looks good!
- It's hot! - It's hot!
- It's good! - It's good!
Look, it's fresh cream, so it's very soft.
- It looks good! - It looks good!
I'm hungry!
Next, I'm going to bake my monja!
The reason for this is...
I'm going to try baking monja with my own strength!
Oh, right! It's chicken meat!
- Can I stand up? - Sure.
Let's go.
Wow.
- There's butter in the broth. - What? Butter?
- Yes, butter. - Butter?
Oh, my gosh!
I wonder if it's cooked well.
- Wow! - It's hot.
Thank you for it.
Clam charder monja is done!
- How is it? - It's good.
Thank you for it.
Wow, it's clam charder!
It tastes like clam chard.
But I didn't forget about the flavor of the monja.
It's so good!
It's great!
Meanwhile, the clam chard is done!
Thank you for it.
It's so good!
It's not soggy at all!
Wow!
When I say "soggy", I have an image of it being perfect,
but even if it's served in a French restaurant, it's so good that it's not a waste of food.
Wow!
It was so good!
Thank you for the meal!
Now, we're going to start programming!
Our goal for this time is to complete a rolling ball game with our own strength!
This is funny, isn't it, Ms. Malt?
It's funny!
It's amazing!
Maybe...
I don't know...
So, this time, if you make this egg and goal...
You can do it!
The programming of the rolling ball that will be the basis of the rolling ball game is not complete yet!
If you three think about the next step...
What direction are you going in next?
Dropping the ball...
Let's drop the ball.
Yes.
I think you've made a ball before.
You've done it before, haven't you?
Oh, I did!
I did it first.
Yes, you did.
What was it? I don't remember it at all.
I don't remember it at all.
What should we put on the thing we just did that we want to move?
Rigid...physic...physics...
"Rigidbody 2D"!
"Rigidbody 2D" it is!
"Rigidbody 2D"...
Yeah, yeah. What is it? Is "Rigidbody 2D" the only one?
That's right.
Let's do "physics 2D"...
Yes, that's good.
"Rigidbody 2D"...
Oh, I don't know.
"Rigidbody 2D"...
No, wait a minute.
Ms. Yoshida has already done it.
Wow!
No, but...
Is it correct?
Oh, that's good.
"Rigidbody 2D"...
"Rigidbody 2D"... I've chosen it!
It's not "Rigidbody 2D"...
Oh, I've done it!
How about this?
I've done it! I've done "Kandakawa"!
Ms. Yumichi is lost.
What?
Why?
I can't find "physics 2D"...
Is it below? This is it.
Yes.
By setting "Rigidbody 2D", it is possible to add gravity or physical motion to the ball.
However, at this point, the ball will pass the gears and fall.
It's "circle collider"!
Oh, that's correct.
Yes!
I want to set it up so that, like a real object, it bounces back when it collides with it!
This "collider" is a function that I use at such times!
Collider
Eh?
The gear fell down as well!
The gear...
No, it's OK.
It's correct, it's correct.
It's correct, so you want to do something about it, right?
With the current setting, the gear will move as well...
You want to do something about it, right?
Ah, it's true!
Ah...
That was close!
Ehhh?!
Here's a problem!
What?!
With the impact of the bullet, the gear will fall down as well!
What should you do?!
The ball hit the gear, and the gear gained strength, right?
So, even if the gear gains strength, you have to make sure it doesn't leave it.
I haven't taught you this, so I'll teach you.
You haven't taught me!
You can't do it!
I'm sorry, I'm sorry, I'm sorry.
With physical things like that, you don't want it to rotate or move from there...
You call it "constraint".
Constraint...
Actually, in "Rigidbody 2D", there's a setting called "constraint".
Let's look at "Rigidbody 2D" for gears.
It's something you want to stop, right?
Doesn't it say "constraint"?
Constraint...
Ah! Hm?
There it is!
You open it up...
Eh? Wait, eh?
Yes, it's fine.
It's fine.
Yomuki-san is listening.
What is "constraint"?
It's in "Rigidbody".
Ah! That's it!
Constraint...
That's it.
Yes, okay.
This time, you don't want it to move.
In that case, you check the x-axis and y-axis of the "freeze position".
It moves physically, but the x-axis absolutely can't be there.
No matter what force is applied, it can't be there.
It's flying!
You did it!
I did it! I did it, but...
And you didn't even press "no" or "no goal"
I didn't even do that!
That's true.
That's bad.
Yoshida-san, what else do you want to do?
What do you want me to do?
Yes.
You can't do anything right now, can you?
If I press the key, you want me to drop the ball, right?
That's great.
If you press the key...
If you press it, you want me to drop the ball, but...
You want me to move the ball left and right, too.
You want me to move it left and right, too.
Do you want me to do both at once?
Aya-chan, you're great!
So, for the final finish, we'll use the key input to make you move the ball.
This time, we'll learn how to press the key and move the ball left and right, and then drop the ball.
First, we'll learn how to move the ball left and right.
First of all, let's not let it drop on its own.
Okay.
Do you remember how we tried not to drop the gears earlier?
Oh! Set the gravity scale to zero.
That's correct.
It's here.
Next, we'll learn how to move the ball left and right according to the input.
Let me review what we learned last time.
If you were pressing the button...
Like, if you were setting up a condition, what would you use it for?
If...
That's correct.
We learned "if" before, but it's an important clause that allows you to process only under certain conditions.
This time, we'll use "if" again to program the ball so you can move it with your key input.
You learned "if", didn't you?
Yes.
In "if", there is only a little input, but "input" is already prepared.
First of all, enter the "key" of the keyboard and paste the information you want to execute.
Enter the code called "input".
I want you to be able to operate the buttons on the keyboard this time.
What do you want me to do with the keyboard and what do you want me to do?
Move it left and right.
What do you want me to move it left and right with?
With an arrow.
Then, with an arrow.
The operation of moving it left and right is decided by using a walkie-talkie.
Enter the code immediately.
On the left, there is a button called "left arrow".
"Left arrow".
If you press the left arrow with this, you will be able to process what you will do.
"Left arrow" is a left arrow, isn't it?
That's right.
In other words, if you change it there...
"Right arrow".
That's right.
If you want to press the right button, you can change it there.
Yes.
In addition, I would like to input a code that moves the ball, but in fact...
I've moved the player once before, but do you remember what you did with it?
I don't remember the first one at all.
That's right.
Miyako-san is writing it now, so it may be "ah".
"Velocity" is used.
"Ah", I did it!
"Ah", it became "velocity".
I know it.
If it becomes "ah" properly...
That's right. It was "velocity", which shows the speed of movement necessary to move things.
Here, it moves with "x" coordinate and "y" coordinate.
Do you know "x" coordinate and "y" coordinate?
"x" and "y".
That's right.
When you go to the left, do you know "plus" or "minus" or which one?
"Minus".
"Ah", "minus", that's right.
If you want to move the ball to the left, enter the value of the negative direction of the X-axis.
It flew away.
I see.
Oh, I see, I see.
Oh, it flew away.
It flew away.
This program is brought to you by MITSUI SUMITOMO venue.
Today, we have our second problem.
If you press the direction key once, the ball will keep moving.
If you don't press the direction key, we want you to program it so that it doesn't move.
Before that, we want you to make it move to the opposite right.
Under "if", "if" is written as "else if".
"Else if"...
"Else if" is a program that allows you to process "else if" even if it does not meet the conditions of "if".
If you enter a code indicating the direction key on the right and run it...
Oh!
- Did you get it? - I got it!
Oh!
In addition, by entering "else", you can set the ball not to move without pressing the key as the third condition.
And if you set the value of the movement speed to zero so that the ball does not move...
- If you pee with this, you will only be able to move when you press it. - Wow!
- That's true! - Hmm?
Wow...
- Oh! - Oh!
- I did it! - You did it!
And we need one more programming!
What you just wrote is something you can operate before dropping it.
You can't move it after dropping it, can you?
- When we did "force stop" last time... - Flag...
- Did you say it? - Flag?
Oh, yes! Flag, flag!
- Wow... - Now... Then...
- Let's prepare one flag whether you dropped it or not. - Yes. - Yes.
If you set a flag that indicates whether the ball has fallen or not...
If it's not "else"...
If you want to write "if the flag is not up", you put a surprise mark on the flag's head.
Please remember this.
"Surprise mark" doesn't mean "something". It means "not". It means "negative".
That's right! When the flag is not down... In other words, only when the flag is not up...
If you program it in such a way that it can move left and right, it will come closer to perfection!
Now, it's finally the last one!
We will program it in such a way that you can drop the flag with your muscle strength!
Earlier, you set something on "unity". You changed something, didn't you?
I did it again.
"Graffiti scale".
Oh, yes, yes, that's it.
"Arrow key". That's right!
If you press the key, gravity will be applied.
And when you drop the ball, you want the flag to stand up, but...
There are two types of "true" and "false" flags.
If it's "true", it stands up. If it's "false", it doesn't stand up.
If it's "false", it stands up. If it's "true", it doesn't stand up.
Enter "true" behind the flag code.
If you press the key with this, the flag will stand up and gravity will be applied to the ball.
Like this...
Oh! It's done!
Did you drop it?
Yes, I dropped it.
You did it! Wow!
How about "true" and "false" flags?
I dropped it three times.
How about "true" and "false" flags?
"True" and "false" flags were good.
Did you drink it?
Yes, I did.
Oh!
That's good.
I dropped it.
My Tamakorogashi is done, too!
I made it from scratch.
You did it!
I did it!
As I've been doing, I've been trying to program Tamakorogashi games from scratch.
But all three of them are done!
And after this, actually...
This program was provided by Mitsui Sumitomo venue.
Could you close it up for me, Ms. Yumiki?
Yes.
Today, I learned something very important.
Until now, I was like "Ah, I'm going to be left behind" or "I'm frustrated" and stuff like that.
But this time, I learned how important it is to be prepared for failure.
But I'm not saying this for anyone's sake.
I'm not saying this for anyone's sake.
It's just natural for us to be prepared like this.
I won't forget how grateful I am.
Next week and the week after that, I want to do my best.
Thank you for your hard work.
So, you joined the show on your own, right?
Yes, that's right.
I heard you and Nogizaka46 were interested in programming for a long time.
You looked really happy when you were hanging out with Yumiki46.
That's right.
I quit all of a sudden.
Well, there were a lot of things and I hope I'm not getting involved.
Do you know that I did programming?
Oh, now that you mention it, you did ask me about it in detail.
And you persistently said that you had a club member who was close to Kanagawa46.
You're talking about Yumiki46?
Yes.
The band members are really persistent.
Can you tell me the band members' contacts?