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Nice to meet you.
Nice to meet you, too.
Do you know where today's recording will be shot?
Here?
Where is it?
I don't know the name of the place, but...
Sappukei's conference room.
TV Tokyo's conference room?
Oh, I see.
I didn't know that.
It was pretty easy.
Was it?
Really?
Yes, unlike usual recordings,
we're recording in TV Tokyo's conference room.
The reason is...
Actually, we've spent too much money so far.
We don't have any money left.
What?
(TV Tokyo's conference room)
Thank you for watching!
Um, this time we have no choice but to hide.
So, is the camera a smartphone?
Is that what you mean?
Let me get the staff's smartphones.
Oh, you're holding a smartphone now.
That's right.
I'm a human resource.
With human resources...
So, this time we're going to stay in the conference room of TV Tokyo and learn programming with a close eye.
But before that, we have a consultation about budget.
First of all, when the costume is a little difficult, we'll make a T-shirt you can wear.
Oh, I'm happy!
I'm happy!
When it's difficult, you can make money with it.
So, if you design it now...
Seki-chan!
A.D. Seki!
Can you lower your face a little?
Is it a taxi now?
That's right.
Oh, it's A.D. Seki.
Oh, you're cute!
She's actually heading to a T-shirt shop.
Oh, now!
I see!
If you submit what you've drawn here, you can get a T-shirt right away.
Wow!
So, let's start making a T-shirt!
What kind of design will the three of them draw?
And now, the three of them have an idea.
Eh, Yoshida-san?
I'd like to use these three's siren colors and the siren colors that Rika-chan uses in her narration.
Ah, that's great!
That's all we've got.
Isn't it good?
It's really good.
But I forgot.
Yumki-san, did you forget your own color?
Um, I'm sorry.
What is it?
It's like the ratio of the brain that fights for one minute and one second.
Compared to this Tokyo Computer Club...
It's amazing.
It's like that place.
Eh?
You saw it, didn't you?
Yeah.
Hehe.
It's red.
Ah, wait, I want that red...
What?
Hehe.
Do you know it?
Yeah.
Write for ten minutes.
Here, Yumiki...
Eh?
It's done.
Eh? It's cute!
Here we go.
You often write without draft.
Eh? It's amazing!
Yumiki-san, can you show it to the camera?
It's cute!
Ta-dah!
A heart.
Eh? Isn't it amazing? Isn't it a talent?
Eh? Really?
Yumiki combined the names of four members into a heart- shaped design.
In addition, Ayati-san is also complete!
Ah, Yoshida-san, please do it.
Ah, but it's good.
Ah, it's amazing. It's cute.
Ah, it's cute!
It has the most T-shirt feel.
Ayati-san combined the colors of four members into a stripe.
And the rest are designs from Kanagawa...
It's done!
Wow!
It's amazing!
It's like a police tower.
Tokyo!
We went to Tokyo.
What's this?
A building.
What's in the middle?
This is a building.
The first place we went for shooting.
What do you mean?
We drove in Tokyo at night, didn't we?
So we went to Tokyo at night.
It's cute.
Yan-chan's has one point here.
I know!
It's cute.
Wow, I'm happy.
Among these, one design was chosen for a T-shirt worn by three people and staff.
So, it was up to A.D. and Seki to decide on the design.
Seki and A.D., I'd like you to represent us.
These three.
So, instead of Seki's design,
I'd like you to make about 20 designs.
It increased again.
It's like a rainbow bridge.
It increased!
What do you think, Seki?
It's Kanagawa's design.
What?!
No way!
Really?!
Wow!
The design chosen for the T-shirt will be an illustration of the streets of Tokyo drawn by Kanagawa.
Next week, the finished T-shirt will arrive at the shooting site.
Here we go.
Ta-da!
Here you go!
Wow!
Now, this is where we shoot.
Using our personal computers, let's try making games!
Also, we have a programming instructor joining us.
Please come in.
Hello, everyone. It's been a while.
It's been a while.
I'm Namata Kawashi, an indie game developer.
Nice to meet you.
Namata Kawashi is an indie game developer who develops games by herself.
Her past game is "Elec-head", a puzzle action game.
You play as an electric character, solve puzzles, and move forward.
And there's a reason why we invited Namata Kawashi today.
Actually, Miyake, a programmer, mentioned this in a previous video.
There are various tools that you can use.
That's what you use to make games.
We call it a "game engine".
First of all, there's a game engine called "Unity".
"Unity"?
I'm sorry.
That's right. Namata Kawashi is a programmer who uses this game engine to develop games.
This time, we will learn the basics of basics using a game engine called "Unity".
By the way, you can download "Unity" for free! Would you like to start with me?
"Unity" is a software called "game engine" that makes it easier to make games.
It is probably the most famous game engine.
Actually, I touched it for the last time two years ago.
What? Two years ago?
So for the past two days, I've been working hard to remember it.
I want to put you to sleep.
I'm very nervous, but I hope I can make it as easy to understand as possible.
Thank you very much.
First of all, we will show you a sample of a super easy game that even beginners can make.
Let's get started with the game we are going to make.
I've prepared a sample.
What is it?
It's Mario!
Wow!
You jump and aim for the goal.
Like this.
Wow, it's cute!
You stand like this and move with an arrow like this.
Wow, there's a remnant.
That's right.
This is also part of "Unity".
Wow!
You're particular about the remnant now, aren't you?
Yes, I want to add it because I think it's not enough.
You noticed it and you like it, don't you?
Yes, I do.
You know a lot about games.
Yes.
But you can observe the details of the game and it's really suitable for a game conference.
Finally!
Now you aim for the goal.
Wow, it's so cute!
It looks fun!
It's a little difficult, though.
Wow, it looks like it's going to slip.
I have to be careful.
You're good.
It's like a game over.
Wow, you're right.
Is it dangerous?
OK, you can do it!
I hope we can make a game like this if we can.
I want to make it!
The graphics are also high quality.
Yes, we have samples.
Wow!
Can we use the hearts you drew?
Of course.
Wow!
The ones we saw earlier?
Yes, those are the fun parts of games.
The things you draw move.
Wow!
You can do it!
It's a cute game, but it looks like it's going to be difficult to make!
Now, we're going to start up the game engine and program it!
There are three points to make this game.
The first point is to display things on the screen.
We're going to actually place game objects in this scene and display things on the screen.
Wow!
OK.
First of all, I think there's something called "heral key".
Yes.
Please right-click here.
OK.
Right-click the mouse.
It's in English.
That's right. Everything is in English.
That's right.
There's only "cut" and "fix".
That's right.
And "to be object".
"To be object".
And "sprite".
"Sprite".
It starts with an "s".
Yes.
This means "image".
Oh, it's an image.
And this "square".
Square.
Click it.
Then, can you see something on the screen of the game?
Yes, we can see something.
What is it?
Now we can display something on the screen.
When we click it, a screen called "inspector" is displayed, and we can set various functions, such as position and size of things.
After this, one member collapses.
Oh, I'm going to be a mess.
I have a favor to ask you.
"Tokyo Pasokon Club" will broadcast on TVer and others after the broadcast.
The program will continue for a long time.
Let's continue.
Please click the "like" and "subscribe" buttons of TVer.
Don't forget to subscribe!
The three learned how to display certain things on the game screen.
Next, they learned how to decide the position of things in order to make this game.
Now I'm going to move this on the editing screen.
There is a cross arrow on the upper left.
Please click it.
Then you can see an arrow, right?
Yes, I can see it.
Please click and move this blue area.
How is it?
I want to move it! It moved!
It hasn't moved yet in the game, but you can move it like this in the editing screen and adjust the position.
Furthermore...
Everyone, please look at the position of the right inspector.
When you are moving it, does the number change?
Yes, it does!
It moves like "x", "y", and "z".
That's right.
In the game, you have to use "x", "y", and "z" to indicate a position.
Yes.
Didn't you see this in mathematics or graphs?
Something like this.
Yumiki-san used "x", "y", and "z" to indicate a position.
That's right.
"z" is the point of view from above, isn't it?
When I made the original game last time...
I repeated "point of view from above" and "point of view from the side" alternately.
That's right!
At that time, Yumiki-san was already using "x", "y", and "z" to add depth to the game.
Yoshida-san, do you like this kind of thing? As a game lover.
No, it's a completely different story.
I thought it was hard.
Kanagawa-san, what do you think?
But for now, I can keep up with it.
Yes, I don't feel like it's okay.
You don't?
I'm just anxious.
What about you, Yumiki-san?
No, I'm already having fun and it can't be helped.
You like learning, don't you?
That's right. I'm learning more and more things.
I think it's going to be a plus in life.
It's perfect for you.
Thank you very much.
The three of you still have a long way to go in programming.
Do your best!
Now, it's finally the last day!
I'm going to get the players moving!
First of all, when you display a round player on the screen...
You need to set it up to move it.
To make it move, you need mathematics and such.
This time, Unity will automatically do it for you.
I didn't know you could do that.
There's a physical engine.
A physical engine?
That's right. I'm going to make it move physically.
I'm going to add some functions to this player's game object.
Okay.
I'm going to select a player...
And there's an "add component" here.
Okay.
It's "physics" in English.
"Physics"?
It starts with "p".
It doesn't start with "f", it starts with "p".
"p"? Why?
Is there such a thing?
This is it!
No, there isn't.
There is one here.
It's "p".
It's "papipepepo".
"p"...
Is it in the middle?
It's under that.
Okay.
Is this okay?
That's it.
This one!
It's in "2d".
"2d" is in "2d".
That's right.
There are functions related to the physical engine in here.
There are many more.
Starting with "r"...
"digit body"...
"digit body 2d"...
There is one!
Yes.
Please try using it.
Okay.
Wow!
Okay.
What is this?
At this point...
You can move it.
Wow!
Yes.
That's amazing.
Let's actually run and play the game.
Okay.
This triangle button...
Please click it.
Oh! It fell! It fell! It fell!
It fell.
That's right. It fell.
But it's okay. It's correct.
It's because there is no wall.
That's right. That's right.
In this state, the gravity is applied to the player.
Wow!
Please think that this "one" is applied by the gravity "one" now.
Yes. Yes.
So, everyone, please change the value a little.
As you like.
And please play it.
Oh!
How much did you input?
I'm "seven".
Ms. Kanaba?
I'm "nine".
Ms. Yumiki?
I'm "seven" just like you.
You copied me?
I wanted to know "seven"'s world.
That's right. When the value of gravity increases, the speed at which things fall also accelerates.
In addition, when the value is reduced, it also moves in the upward direction of the vertical axis.
Where is "minus"?
Oh!
Is it this?
Please think that "minus" is in the upward direction.
"Minus" is "upward", and "down" is "plus".
It's the opposite.
It's "minus" and "plus".
Oh! It's going to be a mess!
That's right.
It's difficult!
Kanagawa is in a big pinch!
Just a little more!
I think you have this block now, but you can see it through, right?
Yes.
This is because you don't have what is called a hit judgment.
That's right.
So you need to go with a hit judgment.
Hit judgment.
Yes.
First of all, please clip the block.
Block.
Yes.
And...
It's the same as before.
Add component.
Physics 2D.
Connect.
Physics 2D.
Yes.
And...
Box Collider 2D is...
Collider?
Box Collider?
B. It starts with B.
Box Collider 2D.
Ah! Here it is!
I think Miyake-san said this before.
It's 5 or more.
That's right.
Yes.
And for the player, use the hit judgment in the same way.
Okay, everyone.
Try playing it.
Pop!
Wow!
It's done!
Ah! It's up!
Oh! It's up!
While you're playing it, you can move it a little with the mouse.
Oh!
If you put it on the edge, it will fall down.
Wow!
Yes.
Everyone, you saw Miyake-san's computer and my code last time.
I wrote a lot of programming.
But you haven't written it yet, have you?
That's right.
Yes.
Even if you don't write it, you can do it up to this point.
Yes.
I think it's useful.
That's right.
That's how it's used.
That's right.
If you remember a few more steps...
You'll be able to make simple games like Mario!
I'd like to end it here for now.
What do you think, Yoshio-san?
It's kind of getting serious now, but...
It's really easy to understand the explanation and stuff, so...
I can understand it properly for now.
I'm still having fun.
Then, Yumiki-san, can you say a few words about this session?
Yes.
Um...
Can you say a few words?
Yes.
Um...
If you think too much about the future, you won't be able to enjoy it now.
What do you mean by that?
Well...
It's the same with money, but...
If you think too much about the future and hesitate too much...
You won't be able to enjoy it now.
If you think too much about the future and hesitate too much about programming...
You won't be able to enjoy it now.
When I was programming this session...
I didn't think about anything.
But it was a lot of fun.
So, everyone...
Please live your life without thinking about anything.
Tell me everything you know.
Right, Occhan?
That letter...
It reached me a lot, too.
What?
I thought it was weird, but...
It reached Yan-chan, too.
But...
I didn't want to get Yan-chan involved.
You can't pick up things like this!
So that's how it is.
Nogizaka46's YouTube channel is Nogizaka46's YouTube channel.