AISubs v3.8.3
[PH] Hiragana generation 5th generation
[PH] 5th generation
[PH] Hiragana generation 5th generation
[PH] Kizuna Ai
[PH] CG Video Maki
[PH] I don't know what this is.
Oh no
Huh?
Good evening
I was really impatient
It's Akari Hima akari
Well
I was flying
It's something
It's really awkward
Dance!
I'm ready, but I'm ready, but if I say mandarins in the comments, I think I pressed the OBS scene switching button.
And I'm a little impatient about the live broadcast of Baro.
Eh can you hear me?
Ah voice, wait the mic is really far away
Ah can you hear me?
Wait the mic is really far away
With this, probably...
Let's change the angle
Is this good? Can you hear me?
Ah ah ah ah
Good evening! I'm sorry!
It started off like a normal Mikan
I did it. Yeah! Oh, everyone is commenting. Like that.
I was looking at it and I was a little impatient.
Please. Is it close to the opposite?
Anyway, today is the second time of Bonchan's delivery.
Yes, it's pretty much... What is it?
The last time I taught you
Like human beings
Medium-legged
SP
Less than
Small dragon sword rush
It's been a while since I've been able to do it.
There is still more to do.
Yes
Today is Mr. Bonchan's
Well...
I would like you to coach me for the second time.
That's right, I was doing a professional ranking of idol songs a while ago. Thank you!
Let me see your growth!
Can I call you Bonchan?
I can't! It's Bonchan!
I'm a teacher!
Coach!
I'm a teacher!
Then, right now!
Bonchan's...
Can I call you now?
I can!
Please!
Well, I'll go right away.
Bun-chan!
Is it okay?
I think it's okay.
Yes, I'm coming.
Teacher, thank you for today.
Wow, there's someone who's looking out the window.
Good morning!
Thank you for your time today!
How is it?
I've been watching your practice streams.
yes, yes, that's been a while now. There's still a time when I make a mistake and lose a winner's ticket, but
yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes
I think you have a weapon now, but there are some phenomena where you can hit the weapon before the opponent gets up and you can't hit it.
I think so too.
That's right.
Even if I rush and throw, I get stuck.
That's right.
I was able to train how to practice it.
Today, I'm going to practice hitting the technique properly when the opponent gets up.
If you can do this, you can hit the opponent's current question part.
For example, you're going to throw it yourself.
I think there are many cases where you lose when your opponent is doing small tricks.
That's just not the right timing.
If the timing is right, I will win everything.
It's really not allowed
Yes
Yes, practice hitting properly after your opponent gets up
Yes
Let's do it first today
Yes, yes
And I'd like you to know the reasons why
Yes
I'd like to do it first at the seat angle
Please
OK
Then let's do it together in the custom room again
Yes
Please wait a minute
I wonder if the reaction is fast.
When the opponent flies, the reaction is fast.
The probability of two hits is low.
I hate to get hit by the opponent's jump, but it's okay at all.
I understand
That's right
First of all, I will tell you how to use Trevo first.
I see. So can I go into Bonchan's room now?
You can enter.
I just shared the image of the discord
so I'd like you to take a look at it for a moment
but there is a way of practicing when you do the tremolo by yourself.
Maybe now you don't know how to use that tremolo at all, do you?
I don't know.
The tremolo mechanism of Stasisx is quite well done and you can practice almost everything.
But if you don't know how to use it, you'll end up practicing your usual combo practice because you don't know how to do it.
Can you see this now?
I can see it!
OK OK
Well, if you press the start button, you can change various settings and so on, but basically
when you want to practice the opponent's rise and fall,
Yes
Well, this dummy setting, sorry, when it comes to counterattack settings,
Yes, yes
This down reversal or guard reversal or damage recovery reversal
Yes, there are three
Yes, and there are three above this, right?
Yes
This reversal means that you can get up and put it out right away.
Oh, the enemy
It's a reversal
The bot?
Yes
You can set anything you set, but for example, you set it with down reversal, jack punch, middle punch, and strong punch, right?
If you press the triangle button
you can switch on and off but for example
now this jack punch is on so for example
if you do this and throw it and take it down
it will shoot like this.
Oh, it's true!
For example, of course you can do the same thing with middle punches.
Oh, it's true!
I'm hitting middle punches now.
And this is when you get up.
If you want to practice your opponent's OKAGEARI, you can set it to this DOWN REVERSAL and do it.
I see.
That's right.
In a similar way, you can practice the same way even when you are guarding.
Oh, the guard, the guard that the opponent guarded.
Oh, I see.
This is what guard reversal is like. After guarding, do the action you want me to do as quickly as possible.
I see.
That's right.
In practice, when you go to throw again like this, I think there are probably things you can't throw next.
There is.
There is, right?
Yes.
This practice is a set up that you can do it right away.
This game is usually Jack attack is the fastest,
If it's Cammy, I think that 4 frame 4 is output at the bottom frame meter,
4 frame 4 is the fastest speed in this game.
So if you set up a 4 frame move, there is no faster move than that.
If you can win this, you can win everything.
I see!
That's right.
And here, this is a practice example, but you can throw the sword again after throwing it.
Is it a sword-specific one?
There are characters who can't do this.
There are quite a few characters who can do it, but there are also characters who can't do this throw loop.
Characters who can do it are better to do it.
Because it's strong.
The opponent's jack punch lost.
This means it's too late to throw.
If you don't get this timing, you won't know if you're making a mistake or not.
Even if it is possible, for example, this mistake is too early for the opponent to get up and throw it.
On the contrary, if you lose like this without throwing motion, you can reflect on yourself and say,
It was too late.
If you can get in between, you will succeed in throwing the loop.
I'm frustrated!
Now this is in the situation of a throw loop, isn't it?
For example, in common practical games, if the opponent is hitting a wave sword or something, it will fly, right?
Yes
If you go to the record setting here, you can record the movement of the dummy.
Yes
And then, well it doesn't matter which slot you're in, but if you press it, you can move like this.
The enemy character.
Like Cammy.
Yeah, you can record Cammy's actions now.
With this, you can set up the start of the record, which is the second one from the bottom, and you can press the button.
I can't do this if I'm in this training room, right?
I see. So, can you share the screen later and I will look at it properly.
Oh, I see.
Thank you.
That's fine.
OK.
So, let's say you want to record what you want to do in slot 1.
You often do jump attacks, don't you?
I do.
You often do this in real combat.
So, after this happens, I want to practice overlapping like this.
If you turn off this replay, you won't do anything once you do it.
Um...
Wait a minute, I'll reconnect you one more time.
Yes.
Hiragana generation 5th generation 5th generation
I see, you can do both anti-air and throw after you rush, and you can win by timing.
That's right. The reason why I'm taking the opponent's attack now is because I didn't get this timing.
The only thing that loses is when you're hit by your opponent's invincible skill.
Yellow Audi, right?
Yellow Audi, yes.
It's the same as Ken's Audi Shoryuken.
Yes.
Other than that, you can win basically everything.
As long as you have the right timing.
That's right.
So I want you to practice this today.
I'm leaving this room now.
I'm going to this room.
Yes.
I'll let you in by yourself and set up.
And I'll train.
Then I'll share the screen.
Yes, it will help you.
And
street high school
Is this done?
Well, please wait a minute.
Oh, it's coming.
Please wait a minute. I'm sorry.
Yes!
I'm not there yet.
Do you know this?
This is it.
Yes, yes, it's okay. Thank you very much.
Yes.
And now, if you press the start button
Start, start
Option button, yes yes yes
And this is the one I was talking about earlier, the one you open and do
Yes
And now
This is it!
Yes, that's right
And
And yes, and the jack punch, yes, for the time being you set it up
[PH] And
Now you can use the kick punch.
It is convenient to put out a frame meter here.
Frame rate is...
A little more.
Here it is.
If you take a step forward, you can't throw the sword anymore.
If you take a step forward and the opponent hits a fast four-touch move
you can win if it's a four-touch move here
but you can't hit a slower move than that.
I can't make it in time.
Wow, so this is a bad behavior, is it a bad behavior?
It's definitely not bad, but the good thing about this behavior is that it's easy to throw, isn't it?
So you can throw it if you don't punch it at the fastest speed.
I see.
So in practice, I think it's been thrown and passed a lot since the front dash.
Yes.
That's right. So it's definitely not a save, but...
If you get a jack, it's over.
It's a loss.
That's right.
If you dash for a while and hit a jack attack, you win.
Is assist useless?
Assist is a hit.
I see. If it's a normal jack attack, you win.
That's right.
However, only weak attacks win, so even if you hit it too much, it won't decrease.
So, if you do your best and do a rush, of course you can win. If you do a rush, you can win anything.
I see. The reason why you are losing is because you are late.
Wow, but still...
Wow! Oh no!
You are too late. You are way too late.
You can throw faster and push faster than you think.
But you are too fast now.
Well, you know, after you throw it, you can put it forward.
Yes, yes.
What?
Yes, yes. That's good.
Ah, it's better to throw it forward than to throw it back, right?
It's best to throw it back and throw it back.
Ehehehe.
[PH] Hahaha.
Well, but the timing is...
That's right. It's a little difficult.
You can't look at the copy, right? You're losing even if you look at the copy, right? The other party is copying.
You can throw the opponent's rising timing with a timing like this.
I see.
Good, good. You're getting better at making mistakes.
This is a very quick mistake.
You can walk a little more.
Now!
DJ's stand up...
This character, well, he is a DJ but...
DJ, excuse me, can you throw him a little bit away?
Oh, away, okay.
Yes, a little bit away.
I'll put him over here.
Yes, okay.
And...
Throw?
Can you throw him a little bit away?
Yes, a little bit away.
And can you throw him?
This is not a throw right now, is it?
Not reached
In other words, the same thing happens when you get up.
If you don't walk to the distance where you can reach the throw, you won't reach it.
So it's a little far away and it's far away.
That's right. That's right.
There is also a case of throwing a throw in a distant state and it has not reached in the first place.
I see.
So, it is basic to enter before you can throw properly and then press the button.
However, in the center of the screen
I can't throw it
I can throw it for now
It is more stable to practice while running
I understand
That's right
That's good
First two loops
Three loops
That's it
Somehow
Somehow I'm tired
It's a good timing
This is quite a sense
Even if you say
You have to remember how far you are.
I think you can push the sword like you push the throw because you are this far away.
I see.
Good, good.
This much.
Good, teacher.
That was so close.
Good, good.
That was close.
I see.
You are getting better at missing.
I want to learn this
By the way, all swordsmen have their ideal way of winning
Regardless of modern or classic, even the world's strongest swordsmen rely on this to win
So this is the easiest one for any rack player to remember
This is the easiest one for you to win
This is...
It is a little difficult
It's really difficult but I'll do my best
When the opponent's punch comes out like now, it means that this throwing scurry motion has come out and it has not reached.
Yes
Yes Yes
Oh no, no
It is good, it is good, it is good
Very good
It is close, very close
It is good, it is good
Yes, yes, yes, but you are starting to make good mistakes
Yes
At first, it is good to push forward, but it is different from your perception of it
It is completely different
But, for example, this is, ah, middle area, ah, this way, this way
Like this, in the center
Throw the neck and like this, rush and do it like this
Isn't it so bad?
Is it better to throw it at the end?
No, it's okay to throw it in the center, but
It's a little difficult to loop the middle throw in the first place.
Oh
For example, even if you rush throw to the DJ you can't throw him.
Because he is already dead.
That's right. If you take a back throw, you will be away from him and you will not be able to throw him in the first place.
Oh, that's right. The one that the teacher taught me, right? The simultaneous push?
Oh, yes, yes if you do the same thing and do the back pick
now this dummy is probably the only thing you can do
so can you look for it with the start button?
Yes, it's here, it's at the bottom of it now.
In practice, you often practice at random because you don't know which one to pick, but people with knowledge usually do the back pick.
I talked about it a little in the last coaching, but I said that the back acupuncture is stronger, so I'm
pretty good at back acupuncture, so I think it's okay to practice it, so I think it's okay to
do it in the center, and if you do it, the distance is too far away, so no matter how good the timing is, you can't
throw it.
This means that the advantageous time is not enough.
I see.
There is little advantageous time to run, and you will be crushed by the opponent's hit.
Ahhhhhhh.
So, at this time, the choice this side must make is...
Yes.
Rush and hit a blow.
I see.
I think it's okay to attack while crouching during a rush.
I see.
Is it okay to do this after this rush?
I think it's okay.
I think it's better to do this first.
I see.
If you're throwing in the center...
I think it was pretty strange now, but the situation of advantage is different between the front throw and the back throw.
Yes.
Now, the frame meter is blue and plus 18, isn't it?
It is.
Can you throw it once in front of you?
Yes.
And if you keep it in place ...
32?
I'm sorry, but DJ is setting up to play copains now, so it's easier to understand if you cut it once.
Oh, good, fast. I remember!
That's good. You've used up a lot of it.
Now you're at 20, right? Yes.
The sword's forward throw is 20 advantage.
It means that you can move the sword 20 times faster.
Can you do a back throw?
Huh? It's a block.
That's right. It's a block.
It's not an advantage at all.
It's not an advantage at all, a back throw.
So, like I said before,
after throwing,
you can hit an attack while you're rushing or crouching,
only when you throw forward.
Ah, I see!
Let me move over here...
That's right. I want to make sure that I'm doing it right timing, so I want the DJ to hit that punch.
Once, once, once over here.
There is one more convenient system, but there is a shortcut setting.
Didn't you use the back button now?
I haven't used it, but I haven't used it like this and Jack and Chu.
If you don't use it, press the start button and there is a shortcut setting.
Shortcut setting
That's it.
I got off.
Can you press the bottom battle restart and assign it to a button you don't use?
I'm using it in the back or whatever.
Oh, you're probably using it in A.
I'd like to assign buttons you don't use.
I don't think you usually use the back button there.
Yes, that's decided a lot.
Well, what is it? Is there such a thing?
What is it? Oh, no.
Oh, it's back.
Oh, no.
Behind.
Oh, it's back.
It's back.
I see.
Then...
What should I do?
Well, it's okay if it's nothing.
Well, that's it.
If you press the button of battle restart
You can go back to the opening state
Where is it?
Here is battle restart
This is it!
You can go back to this screen every time you press it
If it is this
You can go back to the beginning
Good! Good!
Is this really Jack?
Maybe Jack hasn't shown it yet
Oh, he has shown it!
No, no, you can confirm it
Oh, really?
But, whether it is properly done or not...
Damn it! It's not done yet!
Yes, it means it is not done yet
Oh, I see, it's late
It means it was late
I lost before the Chinese version came out
Oh, it's no good
That's right. This is also a little late.
Wow!
It's getting faster and faster.
[PH] Ouch!
This is...
No, but it's fun!
Here...
Yes.
Didn't we practice looping the throw earlier?
Oh, yes! At the edge of this...
That's right. Now, like you're throwing,
I'm doing a lot of crouching attacks as I get closer.
I did it! About this distance!
Ken has a long reach for crouching attacks, so it's okay to enter as soon as you can reach it while you're rushing.
Even at this age!
Damn it!
So, after you throw the rush, you don't rush so much?
It's okay for a little bit.
So, as a tip, you only have to look at the DJ's rise.
I see.
When the DJ rises, you can use a crouching middle attack.
Oh!
That's right! That's right! That's right! Great!
I see!
That's right!
Rather than looking at the sword's movement,
if you look at the DJ's rise, you can do it like you do now.
I'm having a lot of fun now.
I'm glad.
I can do it in practice, so I'm sorry.
If you can use this kind of thing to some extent and practice it, it will be easier to do it in practice.
I see.
Oh, I made a mistake.
I see.
I'll definitely practice this.
Yes.
Thank you.
But now, you know that you can make your opponent's dummy do a weak attack or punch.
If you have the right timing, you can definitely win.
So, you have to know what situation you can throw and attack.
As I said earlier, even if you throw it forward in the center, you can't throw it forward.
I can't throw it in the center continuously.
If you don't know that, you'll wonder why you're going to throw it and you're losing.
I thought so.
That's right. It's not a situation where you can throw it anyway, so you can't throw it.
Kai!
If I didn't know this, I would have done it all the time.
I lost because of meaningless fighting.
There is a situation in which a special throw is done in this game.
There are times in actual combat, but there is a situation where the throw is a punish counter.
Throw is a punish counter?
Punish counter is when you get hit by a throw during a static situation, it becomes a punish counter.
During a static situation?
For example, when you're parrying, you know the blue light?
This is impact.
Oh, this one!
Parry can take a blow like parring and parring, but this situation is only a throw and it is a very painful way of taking it.
It's easy to understand if you record a parry to the dj, but
Yes, recording immediately here
Ah, it passed through
It passed by
This is it!
Then start recording
Then
Ah, can you press the start button again with this?
Yes
The record start setting below is easier to record with the button input rather than automatic, so I recommend this
I understand
This now
If you press the slot again, the recording will start.
Oh, it's true.
Huh?
At the beginning of this...
Vertical...
Huh?
[PH] Ah...
Uh...
Parry...
Parry button...
Parry button... could it be...
Huh? Is it gone?
Huh? Parry button...
Oh, I got it.
Uh...
Yes.
That DJ is...
Yes.
Classic setting, maybe.
Aaaaah!
You can change the setting of the dummy...
I have to do it. Aaaaah! This is it!
Yes, that's it.
Thank you very much!
This one is easy to understand.
Yes.
You can change it to modern.
OK, OK, OK.
And, one more time...
Where did it go?
When you change it again, you have to go back once.
Ah! I see.
Yes, yes, yes.
And dummy set... no, record...
Close
Huh? Where did it go?
Even if you go past it, you can go back if you press the reverse button
Ah, it's the opposite
That's right, you can do it with LB and RB
And yes, when you do the recording, it's better to start recording from a vertical jump
That's right, one more time, yes
Go back to the memory, and from a vertical jump, like a parry
Oh, that's great. That's great.
OK, that's it for now.
That's it for now.
Play?
That's right. Go to the play button and press the record play start button above.
This will start the DJ you just recorded moving.
Oh!
Yes. And if you want to keep doing the same thing all the time...
This one?
If you turn on the repeat play button, you can do what you just recorded forever.
And then you have to press play again.
Ah! I have to press this!
That's right!
Wow!
After a while, you can do the same thing again.
Wow! You can do it!
And about this move called parry...
You can parry any attack.
This system called parry itself.
Yes Yes Yes Even if it's a difficult shot, if the opponent chooses a strike, it's a bounce back, even if it's an essay.
It's like the strongest defense method, but the drive gauge is decreasing.
That's right. And parry has a long effect, so it doesn't move immediately.
Certainly, it's like an advantage.
That's right. There's really an advantage left.
So, if you miss parry, the parry-hitting side will lose.
That's how it works.
So you're going to hit me like this the moment I release this parry?
I feel like I can do more than guard.
I see.
You can only guard during parry's execution.
Yes.
You can't do anything from yourself.
You can only guard the opponent's attacks.
I see, only guard.
Yes.
So what do you lose to?
This.
You can't win a throw.
I want you to look at the damage.
The combo damage of 2040 is decreasing.
It feels like the dj's stamina is reduced by about 20%.
I think so, too.
Normal throw is 1200.
What? Almost double?
Almost double.
This panic throw is...
1 point.
This is a normal throw, but it hurts a lot.
And panic throws also lose drive gauges.
[PH] What?
Normal throws don't reduce the drive gauge even if you hit it, but simple throws reduce it a lot.
Well, it reduces by 1 gauge, but there is such a minus factor.
So even if you trust Parry too much, if you are thrown, it hurts a lot?
That's right. Parry is not a way to take damage, but a way to avoid it.
You can only guard, right? You can only guard.
And if you have Parry, the drive gauge is usually cut off, isn't it? When guarding
It feels like that cutting is gone, isn't it? Parry
Rather, it increases. If the opponent attacks me, the gauge increases.
Sometimes there is a time when I say something like pyon, isn't it? Something like bioyon
That cool guy
Cool guy
Like parry
Parry, that's it. That's a system called Just Parry.
Yes Yes
Does that increase?
That will increase. It will increase and normally normal parry is in the same situation as guarding.
Yes.
But when you get a cool effect with just parry, you can do combos.
Oh, I see.
But... Yes, go ahead.
After you can do Just Parry, you can throw and you can combo, but which one is better?
Wow, that's a high price.
I was only throwing at first, so I didn't know I could combo.
But when I was only throwing, I couldn't throw.
Of course you can throw at speed
but if you can just parry an opponent's attack at a close distance
you can basically throw
but in the first place
it's not the time to throw.
Oh, I see. It's about this time.
For example, DJ, it's interesting to record it. It's very easy to understand.
Record it at slot 222.
And start.
Let's do some mid-attack from vertical jump.
Ouch, assist. One more time.
It's okay. You can do it as many times as you like.
Don, don, don.
Oh, well, just once is fine. Just pressing the button once is fine.
I feel like I want to see what I got from Jasper.
Oh, that's fine, that's fine.
And...
Play only slot 2.
Play start.
Now DJ is only doing this action, isn't it?
Yes.
So, well...
I feel like I want to aim for that middle attack with Jasper's best.
Genius? Genius?
What a sudden change!
What?
I'm surprised too!
I saw something unbelievable.
Unbelievable!
This is very difficult, by the way.
What?
Yes, and...
If you're away from Just Parry...
Yes, yes, like this...
Yes, yes, like that is fine.
Okay.
Yes, yes, like that, like that.
At this distance...
Oh no.
It was close.
It was a miracle.
That was pretty dangerous.
I said it was too late on the first try.
I suddenly remembered!
I'm sorry.
No problem.
But the recording time has been delayed for a little longer.
Yes.
In order to use this tremor efficiently,
the trick is to shorten the dummy's movement as much as possible.
So, do it again.
Yes, do it again and do a vertical to middle attack.
This.
Um, if you go in front of it, it will be like this.
I see.
This is a little complicated.
OK, this is it. I will start right away.
All right, all right, all right.
Ah, it's really good!
That's right. It's easier to practice.
That's good, that's good.
Is it fast?
No, it's good.
It's fast.
I can't throw it!
That's what it means.
I couldn't do it!
You couldn't reach it, could you?
I couldn't reach it!
If you take it a little closer, you can throw it.
I see.
It's really good. It's really good.
It's really good.
That's how it is.
Was it a distance?
There are things you can't throw.
It's just a distance.
I see.
If the distance is concrete, should I do this kind of combo?
Basically, combos are often higher.
After jasper.
So if it's a sword, middle assist combo is the best choice.
Oh, if it's a distance that doesn't reach...
Even at that distance, you can go with middle foot.
Oh, I see.
Middle foot has more good conditions.
Oh, I see.
This and that Then ship it out on a pa informations
sometimes we don't even reach halfway
If it come again we prepare on 2nd
Understood!
Yes
But it's really fast
It's faster to be able to use the training efficiency well
It's hard to record like this normally
I wanted to be able to use it
If you had asked me, I would have told you right away
The character changed again
I'm glad you asked me earlier
Thank you very much
This is really common in actual combat
There are some things you can't learn unless you practice with a tremolo
I think you've done a lot of combo practice
It's similar to that
I think there were some things that didn't come out at first
There was
After all it's the same
I have to practice assuming another situation
It's like that
I see, this time again
Let's practice this too
This throw at the edge of the screen and
Throw loop and
And the trick of this in the middle is
The moment you throw it, you just press the parry button
Just press and do it forward
Oh, I see.
That's right. The button is already pressed.
Yes, that's it.
That's right.
It's really fast.
It's fast, isn't it?
This one is easier.
What? This is...
Yes, yes.
What? This is...
Is it also for attack?
Maybe...
Is it automatic for attack?
Is it only for parry for attack?
Yes, it is.
If you use it with 1 gauge drive rush, you can only use it with 1 gauge drive rush.
Ah...
3 gauge drive rush can only be used with 1 button.
I'm glad I pushed it right away!
That's right, you can just leave it pressed.
Damn it!
Wow, that worked out well.
Ah, too fast!
You can reach the end of the screen really quickly now, right?
In order to make this even more efficient...
Yes.
You can change the starting position of the battle.
If you do it on the left side...
Look, you can run a lot more.
Wow, I'm so excited!
And you can throw again immediately after you combo that throw.
Oh, that's good. That's it. That's it.
And you can practice like this efficiently.
It's like that.
Wow!
Everyone watching this is learning, too.
This is enough.
Some people can do a move on the left side, but can't do a move on the right side.
If you change the side position and make it to the right, you can practice on the right side.
It's easy to do this, but it's like doing this.
There is, right? Yes
Ah, you can do both of them now
Wow, it's fun
You're pretty good at stacking up
Well, it's like...
It's fun...
Ah, right
No, no, I'm really happy about it
Yes
Right, and earlier
Panic punch
When you get punched with a punish counter
Yes
You said that damage will increase, right?
Yes Yes Yes
Not only does damage increase, but damage increases and it is confirmed to be accepted immediately.
Eh? Confirmed immediately?
That's right. What kind of difference is there?
Maybe, but I'd like you to set it up with a sword for a moment.
With the start button, yes, and at the counter run, there is always a punish counter.
So, is it like hitting a small pan when you get up?
Now it's a copan.
It's a copan.
Can you just throw it once for now?
Yes.
And this is a panic gun throw, a punish counter throw, so even if you set it for a back hit, the dj will hit you on the spot.
What?
It's close now, isn't it? After you throw it.
I'm doing a back hit.
Certainly, it was overcome on the spot.
That's right. A punish counter is a back throw that you can't do anymore.
So, since it is confirmed to take a throw on the spot, you can probably do a throw loop.
It's a little difficult, but it's the same as the throw loop at the end.
That's right. I see.
This is probably possible in the center.
Oh, you can do it!
That's it! That's it!
I see!
That's it!
Oh, so if it's a throw when the panic opponent parries, can you go ahead and push forward?
That's it! That's it!
It's a mess...
It's a mess of a great company.
It's strong!
If this throw goes through twice, you can reduce it by 30%.
This throw is reduced by 20%.
Even if it's not a panic attack, the next throw will reduce by 1200.
It's like SA-san.
Yes, I just threw it.
Yes, that's right.
So, in panic attacks, you're trying to attack while crouching or rushing after a forward throw, right?
In panic attacks, it's better not to ignore it, and you'll gain more gauge.
I see. That's true.
Well, I don't know much about this panic kick.
When you throw a panic kick, you will definitely get a panic kick.
For example, after guarding the opponent's small dragon sword, you will also get a panic kick.
When the opponent shoots a small dragon sword, you will guard it.
Let's do it.
You can set up a counterattack with dj.
That's right, and at the down reversal...
Let's see...
It's fine if it's 2nd or something like that, so press it...
Ah, down reversal...
Where did it go? Ah, this is it...
That's right, that's right...
You can move to the special move of this...
Yes, yes...
And the name of the invincible move is Jackknife, DJ says...
Ah, this one...
That's right, and that's its OD...
Yes...
If you set it like this, it's great now, but it's great, it's amazing, can you throw it once?
Throw a panicanne and shoot like this
This is an invincible technique, so of course you will lose when you go to throw it, right?
Then I'll guard it and throw it once
Yes.
This is not a panic gun because it is a panic gun setting, but let's turn it off once with a panic gun setting.
Yes, I'll try it normally
Oh, I made a mistake, I'll guard it and then throw it
It's a little far away.
But it's okay.
I became a punish counter!
You become a punish counter.
It's not like you become a punish counter because you throw.
You can punish any hit with a punish counter.
I see.
I have to guard...
I couldn't guard.
It's okay.
Guard and...
No matter what you do...
Oh! You're right!
Punish counter!
[PH] Huh?
Is the punish counter for normal attacks like this one...
...where you do a little more damage?
That's the image, yeah.
Oh!
It's like it's a little less than usual.
Oh!
But the punish counter is...
...the first shot itself is the target of the hit.
For example, if you use it for a landing attack, it's cheap, isn't it?
It's cheap, isn't it?
That's right. If you're going to do small attacks, you should definitely throw it away.
It's a gain in damage.
In terms of damage, that's right.
It's the same as when you just did it, but I think it's okay to do medium attacks in most situations.
Oh, I see.
Even after guarding something...
That's right, that's right, that's right.
I see.
You can also do after this, can't you? Rush
Basically, when you guard or do something, I think middle-footed guidance is good.
I see.
And now, it wasn't a panic attack because it was too late to throw it and it wasn't confirmed.
What?
If you don't hit or throw during the technique's duration, it won't be confirmed damage.
I see! If this was a little late, I would have thrown it normally!
This is what happens.
If it happens at the right time, you can still get through it if the opponent throws it.
But I think it's good to make a middle assist.
It's very good.
The bridge's bridge flow is also a very good choice.
I wrote down what I was wondering about in my memo.
I showed you everything I wrote at that time.
When you guard a middle foot, you get attacked by your opponent.
Yes, if you guard this, you'll come back right away.
That's when you hit the second middle leg, you don't have sp.
If you don't hit sp with this, it's minus 14 now, isn't it minus 7 now?
Now this is minus 14, isn't it?
This minus 14 means that if it is a technique that occurs within 14, it will be confirmed.
So if you stop it with this middle foot step step, there will be a lot of gaps, so I feel like I want you to hit this human body.
So I don't stop here anymore?
No, I think I'll make a mistake and stop.
I want to do my best to hit human bodies without making mistakes.
Until lower sp, yes, yes, yes, yes, yes.
Oh, I see. I intentionally stopped it.
Oh, really?
If I can't stop it, I'll do something else and give up and say, oh, I have to stop it.
I don't know what to do.
And this is it. I don't know what to do with this, so I'll stop it with this.
There are many gatches that can be done
This middle attack of double hits
Isn't this a triple kick? When you hit
Oh yes, I'll put it out when guarding
This is too big of a minus in the first place
It's a technique that hits the opponent
So it's not really a technique that you use so easily and use it
That's right!
I used this a lot and the beach is long, so I used it like,
If I hit it around here, it will come, and I used it like that, but then the opponent called me and I was guarded like this.
That's right. If you know a little about swords, you know that you can win if you press a button after guarding it, so you will be counterattacked.
As for the middle leg's down down earlier
I want you to set the guard reversal to whatever you like
So let's put in the fastest jab punch in the same way for guard reversal
Ah, it's down reversal now, yes, that's it
In my mouth
Let's put in the jab punch there
Yes, that's it
From middle school ...
Oh sorry, from middle school
Usually you get a confirmation like this, right?
You get a punish count, right?
Because the sword side of the stick remains
Let's put it all on guard once
Put dj
Yes, that's right
This will definitely guard you
I want you to hit this human body
Down to sp
Oh, I showed you
This is a crown. If you press the button.
Why?
And this is the front, front, front weak attack formation.
That's right, that's right, that's right.
This means that by making a special move, you can erase it.
I see.
We use the word cancel as a fighting game term, but it's like canceling a gap and overwriting it with a special move.
Ah! You fill in the gap between these two gaps with this!
That's right.
So, this cancel SP and lower SP can be done in one set.
Oh, with this.
If you stop it, you may get a confirmation.
I see.
You can't press the button.
The opponent will also receive it.
I see.
So basically, you can put in the lower sp anytime.
I think it was only done in practice, but I think it was the first lower sp from the crouching middle attack.
It's pretty strong, so yes, yes, this is it. On the other hand, when the opponent says,
I don't know much about swordsmanship, what is good? When asked, you can answer that it is an impact.
Impact is just hitting the opponent randomly, and if you use swords quite a bit, you can use Jack Assist Jack's weak attack assist.
I think I use it quite a bit.
Yes, I use it a lot.
That's right. On the other hand, impact certainly has a bad compatibility.
Oh! Oh! Certainly!
Oh! Certainly!
Oh! If you get an impact with this, you can't do impact counterattacks or something like that.
Not in time.
So, when you hit a human body, if you wait for the impact to come from the other side, you can return it.
Ah, if you think it's coming, you'll go back like this
That's right, that's right, that's right, that's right
Ah, but when you hit this, you might almost come
That's right
Somehow
If you show it about twice
Yes
Somehow that
It may come
Ah
When the other party gets irritated
Yes
It may come with an impact
I'm going to stop it for a moment
I see
That's right, that's right
There is a strong action that I haven't taught you yet.
It's an SP that comes from an assist attack.
You can't break this.
I'm hitting that impact.
Is this it?
That's it.
This is insanely strong, by the way.
Hmm?
Dan...
That's right, that's right.
Hmm? Can't you break this into 7th generation?
The gap between the base and lower SP is not open.
Ah! Cancel!
It's a continuous guard.
Ehh!
Yes, lower SP from lower middle attack can be hit by the opponent, but the assist base can't be hit.
Ehh!
In the future, you may use this assist base a lot.
Well now you don't have to be so conscious of it but for example
now you're throwing forward in the center and you're doing an SP that you rushed and attacked while crouching, right?
Ah, yes, you practiced this today, right?
Actually, it would be even better if you could do this as an assist.
What? What? What?
Um, right now...
Right now, you probably can't do it, so it's fine...
But if you do, I might be able to teach you.
What?! But this is...
You're going to do a big attack in front of this jack, right?
That's right.
What?! It's going in?!
It's going in.
But assist daisy is...
Ah, that's right, that's right.
Stop with assist high and then hit with assist high only at first.
Ah, at first...
Hit with assist high only at first and hit so that they overlap.
Wow...
It's difficult!
You've been crushed now, haven't you?
Yes.
The reason you're crushed is...
You've been practicing with crouching middle attacks, haven't you?
Yes.
Crouching attack is...
Well...
If you look at the frame meter you'll know.
Crouching attack is generated at 7 frames.
It's a speed of 7.
Crouching attack is generated a little late. It's 10 frames, isn't it?
7 frames and 10 frames, of course, the timing will change a little.
Oh, I see!
I see! So you should hit it a little earlier when you hit the table.
That's right!
Oh, I see! If it's this way of the staircase, it's okay to do it later.
If you do this, you can't remember it at the same timing.
If you get used to it
you can use it like this
so you can hit the button earlier than usual
or you can hit it a little later than usual because it is a medium attack.
I see.
I'm going to show you my ideal modern sword combo.
Of course you can still fight
you can win or lose
you can rank up and win
but of course now you can win 7 or 8 times and win 1 round
but if you have a high firepower combo attack power
you can live with 5 times of reading.
Certainly
So, little by little, we will need to use this assist line to increase our attack power.
[PH] I see
Well, for now, I felt like I touched it lightly today.
Yes
So, first of all, this is this
This loop
This loop is
Yes
It's really strong
If it's a sword's strength, you have to make use of it.
That's right, swords are great when you hit a middle assist combo.
It's an easy-to-reach character.
So it's an easy-to-aim character.
This is also timing ...
But it's a little difficult
Yes, the timing is ...
Yes, the timing is a little severe
so practice becomes necessary
but if you can catch this timing
you can win basically no matter how many times you press the button from the opponent.
That's right, I win on the contrary, so this is really ...
And if you do this throw loop, maybe in actual combat
I also got it written in the memo, but I think it was when I met an opponent who only threw this throw
I'll show you a little, it's good to move like this
I'll show you on my screen.
It's okay if the screen is a little out of frame.
Can you only see the screen?
[PH] Hiragana generation 5th generation
I can see it. It's Cammy against Ken, right?
Oh, that's right.
Yes, I can see it.
And now...
This is a little trick you're recording right now, right?
Yes.
And you go like this to throw.
And you loop like this.
For example, if your opponent was throwing a winning move...
This throw...
Yes, this is called a throw-through, or a grab phenomenon.
You can't break this grab action, can you?
Yes
Just throwing
Yes
And this throw overlap is
Yes
As I said earlier, you lose to invincible moves, don't you?
Yeah, I lose
This is a Cammy invincible move
[PH] Ouch!
I'm sorry
I'm sorry for a second
Uh ... yes
Yes!
What are you waiting for?
Uh ... yes
Even if you lose to this invincible move, you don't feel bad about losing.
And here, I approach and look at the situation.
Approach but guard?
Become a guard
This is a fast attack rampage as usual
Act of throwing out and hitting invincible skills
I'm recording three and making a situation where I do it randomly.
If you get close and go down, you can win almost all of your opponent's invincible skills and options.
Like, chon chon, like, chon chon!
It's like, I'm going to throw it, but I'm not going to throw it!
It's a joke!
It's a joke, it's a mistake!
But it's actually like that, like, you're wandering around and you're pushing a button on your opponent.
Because if you put in this throw loop, you'll be really anxious.
It's like, oh my gosh, oh my gosh, oh my gosh!
It's like that, isn't it?
Wow, that's why I'm strong in the lower stage.
This is actually possible with an assist stand, but you can do it like this when you're like this.
If you use an assist stand, it will be very expensive.
Firepower
Basically, it's like doing something like going back and putting on an assist stand as a set.
Isn't this the code that Mr. Nibusawa is doing now?
Yes!
This is not bad either, but when you hit it anyway, you can hit anything, right?
When there is a back straightening of the opponent
Now, with default combo, it only reduces 1,300, but if you can teach assist level, it seems like firepower will increase at all.
But even this from here is completely OK.
Ah, from assist level to 10 ...
Yes, even this is fine.
This is also about 800 damage, so if it is true, it can be extended further.
I think it's okay now from medium attack.
Can I use this to shut down?
If you don't like your opponent's invincible move, you can use this action.
I see.
Pretend to approach, guard and do it.
I see.
For example, if you do this action, you will automatically become an invincible move guard.
At this time, it's the worst punish counter, so the combo will reduce damage a lot.
You can do anything, but you can also hit an impact.
You can also do something like this.
haaaaaaaaaaa
ehh
wide
invincible attacks have a lot of risks
true, once you get blocked, you have a higher risk
that's right
oh i see
but, especially the first ones
when you get up, you only know invincible attacks
yes
There should be many people who avoid invincible moves as their main.
Yes, it was more like that.
Yes, I think there is that side of it.
But what I saw before was
There are people who hit invincible moves during a match, right?
Yes, yes!
And when that happens,
People who come to target and like that
As expected, it means like that
Ah, so that's it
It may be easier to aim after this throw.
I see.
This action itself.
This is like that time.
After the opponent's anti-air with Shoryuken, this is also similar.
Ah, that's it!
This can be done like this, and you can do it without getting thrown.
Is it too early after the victory sword rush?
When you can't throw it.
It means it's too early for you to throw.
Basically, if you're attacked with this invincible move
of course you'll lose
but if you're attacked with this normal fastest move
usually this fastest reverse attack
you can definitely throw it.
It's like this edge practice earlier, if you do it with this timing.
That's right. If you look at the opponent's character only, you can just throw it like this where you look at the opponent's character only.
I see.
It's not a one-hit win or two-hit win, of course.
Same as before.
You can definitely win throwing.
You can definitely win throwing except for OD.
That's right.
Because you're the first one to win.
And you're losing because you threw too late.
You made a mistake in timing.
So, is throwing the strongest?
Rather than hitting this rush nut,
well, if you're ODed, it's like that, but basically, throwing is the strongest.
Throwing is also a round, strong choice, but
the technique I just did, which is called shimmy, is like waiting for your opponent's invincible move.
You can win against your opponent's invincible move or you can win by throwing.
I see.
Oh, I see. Oh, I see. So, rush and...
...shot... shimmy... shimmy...
The way of shimmy is...
When your opponent is doing something...
...they often win.
Hmm... that's true.
They win even if you throw like this...
...and they win even if you use invincible moves.
So... shimmy is excellent for shimmy.
I see...
However, sometimes the opponent is guarding like this.
Yes Yes Yes
That's right, and this is why the opponent is able to hit such invincible moves because it shows such a throw.
Yes
So if you just do shinies from the beginning, you don't want to hit invincible moves at all because you don't have any intention of attacking this person.
Certainly
If you show it from the beginning, you will be countered again.
That's right.
So you hit Shoryuken or something in the air and come to your turn, right?
Even if this throw is thrown out like now, you don't need to get used to it at all.
I see!
Oh, this person pushes the throw
Yeah yeah yeah
Then next is that citizen
When you go back and the same situation comes
After this, like this, attack! Like that
It is an image like increasing variation like that
The style of drawing more and more back
That's right! That's right!
What is the other party aiming for?
Every time a stand-up protest occurs
It's an image of exchanging something, isn't it?
It's not that difficult to think about, you can just decide what to do when you get drunk.
It is also natural to go to throw directly as it is
and it is also good to do this
or it is also good to go down and do this.
I want to have these three choices.
I see.
Yes.
I see.
I think that now you have to go with the invincible move, or you have to take it.
Yes.
Rather than the choice of guard, I think I want to hit the move.
Yes.
But that doesn't mean you can't do it.
If you have confidence that invincible moves will come,
Then you can go back and attack.
It's amazing.
But it can't be helped.
But it's too sure.
Even though you're reading invincible moves, you don't need to stack up moves.
If you knew invincible moves would come, it's best to have the most painful compensation.
Yeah, like having a punish counter or something.
It's deep...
That's right. I think that's about it.
I think that stacking up techniques is the most practical way of living now.
I think it's good if you can stack up techniques as little as possible.
And what else...
Oh, and that thing, right?
Like Cammy and Mai...
Fast characters...
Yeah, I really hate fast characters...
Cammy's jumps are pretty strong too...
Yeah...
Her health is also...
And her reverse attacks are like...
Ta-ta-ta-tan!
There's no space for her to go in...
Yeah, yeah, yeah...
There are many times when I lose by shaking
Basically, that
I don't have much firepower.
I'm doing such little tricks
Certainly
Even if I got something
In terms of physical strength, there are things that I only say about 10%.
So as long as you don't get hit a lot in the wake up or something like that
I see
In the first place, there is no need to be so impatient
Yeah yeah yeah yeah
Yeah and
Yeah
If you say like Cammy
Maybe now
Yeah
When you're a little away
Yeah
You start after you hit a hard onken, don't you?
A lot
Yeah yeah yeah
And if the opponent flies
Yeah, but I want you to fly
That's right, you want it to fly, don't you?
Yes!
But against this bullet, against the waveform, Cammy has a special ability to shoot through bullets.
Is it an SSR?
SSR is a super good one you can do after you see it, but SSR is also super tough, isn't it?
I've already been done once and I don't know what it means anymore.
If you say that the other side is also a button or something, it is definitely a one-button.
That's right, this is like a bulletproof vest.
Is there anything else besides this? Besides SSR?
There are quite a few other than SSR.
Let's try it. I'll use Cammy.
Yes. Absolutely...
No, you can stay there.
I understand.
I'm going over there now.
Yes.
Cammy...
Certainly, if you don't know what kind of technique you have...
Yes.
What is this technique?
I think it's pretty common
It's common
When the distance is far away
It is often correct to hit a moving sword
Yes
It's totally fine, but
Well
This is it
This technique of spin knuckle
Yes
This
You can pull out the bullet
What?
Like this
You might get hit in real life
I have!
This will become a combo
Like this
If you panic, you can do assist combo
I'm getting confused
This is it!
This is strong
Is there anyone other than Cammy?
The skill of shooting through the bullets is not suitable for characters who can shoot through bullets.
I see, so for characters that can shoot through bullets, the distance is not so far, but for characters like this, it's not so far.
Even if you guard it, you can't get the frame meter out and reset it.
What a...
Cammy side...
Eh?
Is better than...
That's what you call it, right?
Yes, that's right.
This Cammy side moves first, so you can attack while dodging.
Ehhh?
That's strong, after all.
That's why you can't win! No matter how much you use your double attacks!
You can't win even if you use double attacks!
What should I do? It's like a swamp time!
Speaking of this technique, if you want two or three in each, it is quite strong to jump vertically if you really want a return.
Oh, in that place.
It is an image that you read it and put it up first.
When you don't know what the other party is doing, you can fly ahead and step on it from above.
Ah! Ah!
It's not after you see it. It's like flying ahead of you.
And when you get into each other, I think it would be nice if you could fly from a jump middle attack.
Oh, I see.
Vertical jump. Jump up and do a middle attack.
That's right. Do you often kick Cammy's head at that timing?
Oh, I see!
If you don't mix up, you can't kick.
Let's start with a vertical middle attack.
It's a jump middle attack.
That's it.
When the opponent approaches you, you approach like this, right?
Just before this?
Yes, like now.
You don't have to look at the opponent and jump.
There are many people who say, ''This is the only way to do it.''
They say, ''This is the only way to do it.''
When you meet such people, you jump forward like this and practice kicking from above.
It's like a timing game
Oh, that's right
But a jump attack is always a constant timing
It's an image of kicking the opponent's head
Push, push, push, that's it
Push, push, push, push, that's it
I see
But now you're getting pretty good at it
Yes
If you can jump at that height, you can use it.
What?
That's right.
I see.
And when you do this, you can hit it while you're assisting.
I'm assisting when I'm kicking.
You can assist while you're kicking.
I see.
You can hit it while you're pressing assist when you're doing the first medium attack.
That's right. That's right. I see.
Wonderful. Wonderful.
But once you get more of these techniques, one of them is...
One of them is this.
That vertical jump.
The other one is...
You can do impacts too.
Oh, this is slow?
This is like doing a midi and hitting right away.
You can do it like this, then like this and like this.
I see.
It's like a story?
It's like, how should I say it
There is a temptation to shoot after seeing it properly
Yes, certainly
Even this first moment of the fire
However, if the reaction is delayed a little, the opponent will rather be hit with an impact like this.
Wow!
That's right.
Then, if it's not too early to press the impact ...
Oh, it's no good! I'll be hit!
That's right, if it's late, it will be like this, so if you can see it turning around instantly ...
Now this is a punish counter, isn't it?
Ah! I got it!
It's not on right now, right?
If it's not on, it's not hidden.
I'm not guarding it right now, so it's on.
If it's a punish counter, it's confirmed.
I see. If it's not a punish counter, it might have been in.
It's a return.
I didn't know about the timing of the collision impact.
It's serious.
This impact, we confirmed it just now, but I think you thought it was a little severe. It's difficult.
If it's easier, parry is round.
That's it!
I see. Certainly. And punish...
This combo is guaranteed, so you can do this combo.
I see.
You can do it, but...
I'm sorry.
This...
This jasper...
You can do the combo, of course, but...
The damage is cheap.
Look, I only did 550 damage.
I'm already...
Normally, this combo...
Can you do it now?
You can reduce it by 5050, right?
Why? Even though I just passed?
Yes, you just passed and you had punish counter guidance but you didn't kick.
This is...
Just pass is...
First of all, it's a lot of compensation that doesn't decrease.
Can you kick me now?
The upper part of the damage is 100%, 80%, 70% damage.
Oh, yeah.
The longer the combo, the cheaper the damage of the combo.
What?
The longer you do the combo, the more compensation you get
What?
The first hit is 100% but
Yes
If you use Jasper's command, it's 50%
It's 50%!?
Yes
It's low!
So you don't lose that much
I see
The damage of throwing a panic gun is reduced by 2040
but even if you throw a panic gun with jasper
the damage is half that
so it is 50% and only reduces by 1020.
So, if you do jasper, the best thing is to carry it in the middle.
This jasper countermeasure is very low risk
Even if you make a mistake, you can still get parried
Of course, if you don't get jasper, you won't get a return
But it's okay even if you make a mistake, it's easy to choose
I also say it a lot, it's parried
At that time, I felt that it was more than a draw for the time being.
If you know you're going to get shot with your bullets missing...
Well, you'd also end up getting hit by the impact of that.
You'd jump ahead of yourself.
That's right, that's right.
Oh, yeah, yeah, yeah, yeah.
I see.
I feel like if you could do this move in a row, it'd remind you of this teaching.
I understand.
There should be quite a few people who shoot me.
There are so many people!
Like a spiral row.
There should be a lot of people like this.
There are so many people.
This is a weak foot.
Is it a weak foot?
This is a template.
That's it!
This is a weak foot.
That's right.
I have no choice but to do this
I see
That's right
And when you have an SS on the opponent
Yes
No matter how late the reaction is
You can shoot
Even with this
At this time
Well
After all, it is better not to shoot
When you have three bullets, you should not shoot as much as possible
That's right
Also, you will miss two
2? Ah!
Yes, 2 as well.
Ah, sorry.
This way.
You can do this with just a bullet.
I have to be careful of hitting 2 or higher.
But even if you hit this when you have health left, the damage is only this much.
Huh? It's a bit less than I thought.
It's a bit of a problem.
It's only a little less than 20%.
Once you've been hit by this bullet, you can never get a 3.
Certainly, you can use it in 2.
Yes, yes, yes.
I see.
So it's not bad to get hit in 2 at an early stage.
I see.
So you have to be most careful when you're in 3.
3 is a feeling that you can't lose.
I see.
2 is too far away and you can't reach it.
3 is already completely edge-to-edge.
I'm done.
Anywhere!
You're basically going.
If it's a real race, you probably won't make it.
I see.
If you react realistically, you can almost go.
I see.
Yes, quite...
You're pretty good at anti-air, so you're probably thinking about making your opponent fly away while playing.
I'm thinking about it like this, like this, like this.
You're thinking about it, right?
That's right.
But if you get this distance, you want to anti-air, so you don't use wave attacks.
Yes.
Even at this distance, if you get blown away, of course, wave attacks are a big risk, right?
Yes, yes, that's right. I was scared at this distance.
That's right, I think you won't be able to shoot, but it's not a skill you should never shoot. Wave sword is.
What!?
Rather, it is an image that you have to shoot a wave sword because you can fly the opponent at this distance.
I see.
, don't shoot the wave machine
this person, and the other party will fly like this
so on the contrary
you want it to fly at a distance that is too far away, right?
I think so, yes, I think so, but in the end, you can't withstand it even if you shoot a bullet and fly like this, right? Because it's too far
Yes.
So when you want it to fly, you have to be at a distance where you can fight back.
You have to be at a distance where you can hit a small dragon sword, so no matter how far you are away, it's about this distance.
Ah, I see.
Yes, and there is no risk for wave swords to fly away from this, but you can't drop it even if you fly it.
I can't drop it.
This is not so good for the sword side, right?
So even if you fly at this distance, you can shoot at all with Hadoken.
I see.
And when you fly like this, you should be able to drop it.
I see.
This is still fast.
That was one hit because the distance was far away.
I see.
I see
If you get hit like this, it's actually a big difference in damage
Ah
That's right
It's surprisingly
Yes
Even if the reaction is slow, it seems like it will be dropped.
I understand!
When you think of flying, you can only see flying.
Yes! Already choice!
Yes, when you're looking like this now,
suddenly you come like this, it's impossible!
Yes, it should be.
It will be!
So for example, when you're trying to attack Parry with this,
When you're aiming for it,
If you can react slowly, you should be able to do it.
I was aiming for Paris by doing my best
, but you don't know what the other party will do. It's not like you don't know what you're doing, and you'll fly like this, so
for the time being, even with the last minute response, there is a temptation to make it in time.
Oh, I see.
Is it okay?
Oh, that's what you mean.
I have a lot of courage, so I don't think I should think of it as absolute resistance.
Yes, yes, that's good. That's what I mean.
I understand.
It's because you don't know what's coming that it's easier to win if you have a wide range of things like flying or shooting.
Certainly, only this, only this
Yes, like this only come, like that, ah, it was different, I lost
It will be like that
Yes, it will be like that
So to say, returning this in the first place with OD win rate is also possible
Assist SPs are also possible
So, while thinking of returning it with this
For example, the opponent may fly over
Yes
At this time, it's okay to have assist sp, but normal sp is best, right?
Without using that gauge
If you do this, you will hit assist sp and if you jump, you will hit front sp
For the time being, good people change like this
I see
It's called double response, but it seems like you can respond to both of them
Ah
If you just add or not add one button, the hurdle will change a little.
[PH] Certainly
That's right
I thought I could do it if I did this, but I thought I would increase it little by little.
Ah, I see.
If it's like this, it's probably easier to do.
It's easier to do.
But it's quite unexpected that you can do it.
I thought it might be pretty difficult.
No, no, no.
But it's amazing.
You can do it from the first time.
Ah...
[PH] Ah...
Today, I've packed up a little bit.
I've packed up, but...
I said a lot of things today, but I'm talking about the premise that it remains because it's a video or a talk like this.
So I don't think you can do it all at once.
Thank you.
What I'm really thinking about today is that I want to overlap my opponent's movements properly when they get up.
Yes
If you can do that, I think it will be a lot of fun to attack.
No, I don't think so.
You should be able to hit a lot of skills.
Wow
Q. I think you wrote a lot of notes for me, and I think that's about the answer you can answer simply.
No, it's already more than ten minutes of teaching, but it's amazing.
I tend to pack it in.
No, no, no, but it's really left, so I'll watch this delivery many times.
Well, I'm sure there are things I can't say at all.
Yes, I understand. Thank you very much.
It's already 10 o'clock.
I thought you wanted to rank up.
Would you like to do it?
I want to do it.
Let's do it.
Thank you very much.
The way to get out of this...
Is it a X button?
This is a delivery... you know, we're sharing this right?
Ah, we're sharing it, thank you
Man... can we do a giveaway?
That's right, and also a rush from Shoryuken
But like, there's a proper answer for why that didn't work
Like, the timing was fast or slow
If you notice that, you should be able to change at all.
Yes
It's coming, it's Cammy.
Hahaha
Oh no
Not decreased at all
This person is attacking a little bit
Yes, a little bit
Wait a minute, calm down!
It's totally fine
Not a bad move
Good throw!
Oh, good! That's not bad at all
I wanted to parry it!
I can't help it, I hid it.
It's coming.
No, it's good, it's good, it's good.
I'm happier with this one.
That's right, the opponent is coming in.
It's like a jump and a dash.
Oh, good, good, switch
Ah, it didn't come out
Oh, close, close, close, the aim was really good
This is it!
This is the one I want to go for!
It's quite impactful!
The impact...
I'm done! Wait a minute!
Calm down! Calm down! It's alright!
The target is quite good!
I'll do it again!
Calm down!
That was wonderful!
Is this a chance?
Ah! It's an Audi!
I see!
But it's only the first shot...
That's true!
That was a good jump! That was close!
Hmm, it's a bit out of range.
So... vertical jump or parry would be fine.
Here it comes!
Delicious!
Here it comes! Here it comes! Here it comes! It's time for a throw!
Oh! Great! Great!
Parry!
She parried.
Hiragana generation 5th generation 5th generation
You also played Parry after getting up, didn't you?
Yes.
I sometimes get a jasper.
Oh, that's right!
I remembered it now.
You're away from your opponent.
Yes.
Oh, you're shooting.
It's like an attack.
Wait, I got one and I shot.
I'll shoot you!
I'll definitely get you!
I'll stab you!
That's dangerous!
Oh, that's dangerous!
No bullets, no bullets, no bullets!
It's hard with no bullets.
That's right!
It's hard to decide what to do.
One of the goals is to hit a medium attack.
Hiragana generation 5th generation 5th generation
Oh, this is...
Oh, not yet.
[PH] Eh...
Alright...
There is, there is, there is.
Eh, I missed a bullet.
That's right, bullet is...
Bullet is...
This!
No, this!
The bullet is strong, you know...
Uwah!
Ah, that was close...
Ah!
You got quite a few with middle feet.
But I got one punish.
That was really good.
That was a big excitement, a huge excitement.
Just being able to do that in other combinations makes it feel like heaven.
It's like a sword turn all the time.
It's great that you can make that choice now.
Ed is also in Ed.
Terra is actually a character with little impact.
I see.
Great! I want you to use that technique.
Ed battle.
Understood!
It can't be helped. The timing is critical.
OK, OK, OK.
Nice.
Nice, nice, nice.
The one that hits will have a lot of impact.
Oh!
That's right, it's a weakness.
Because it has a long duration.
I see.
Not bad
Not bad! Not bad at all!
That one... come on!
Come on!
No, no, no... I'm coming!
This is bullying!
Bully, bully, I'm bullying you!
Come flying, come flying!
Almost!
Almost...
No, not bad... not at all...
Not bad!
Not at all...
Come on!
Don't come flying!
Ah! Too fast!
Too fast!
I'm sorry!
But you could win if you could overlap.
It was close.
You can use SP behind you when you are away.
This one!
Ah, OK, OK, OK. Good, good, good.
Ah, I've been killed!
This is a triple hit move, so you'll get killed.
I see.
I wonder if this will work.
Triple hit is fine.
Well, well, well.
You can use it for C.
You can move first so you can push buttons
If you throw you win
Nice combo!
That's the kind of person he is.
He's a good fighter.
Oh! Nice!
Nice combo!
Good! A little bit!
No!
So close!
It's totally fine!
It's not bad!
Nice! Nice! Nice! It's totally fine!
Oh!
Nice! Nice!
Good! Good!
Looks like you can do it!
I did it!
But I can't hit him with my arms.
You got the data, right?
Yes!
Wow!
Good! Good!
Oh, it's hot, it's hot.
It's about time. Oh, oh, oh, oh, it's about time.
Do you want to fly?
Nice, nice, nice, nice.
Not at all, not at all, not at all.
OK!
Ah!
Shaa!
That was fast!
You have gauge, you have gauge
Help me! I had gauge!
Are you ok?
Close!
Attack!
Good match, good match!
That's it! That's how it is!
Ok, this is over!
Nice sense, nice sense!
Cha! I almost had it!
I almost had it!
Chance, chance!
Aya!
It's ok, it's ok. Don't panic, don't panic.
He won with impact!
No, no, I didn't say that. I said that impact is a weakness of this character.
Nice, nice!
But you know, instead of having long reach, Ed has a lot of big openings.
Yes.
So, aiming for some kind of skill and getting an impact is not bad at all.
I see.
I want to do this and that in my head, but...
That's right. That's the problem.
Wow, Chun-li came again after a long time.
Chun-li, yes.
I don't see her much.
She's not many, is she?
Yes, she's only been here recently.
Many people who used Chun-li said that before.
Oh, really?
I think it's like that.
This character is impossible.
In many combinations, the back sp is not only for ed, but also for other characters.
But I lose to such a harrowgen.
I see.
It's like aiming for when you think you won't get a bullet.
Yes.
Hiragana generation 5th generation 5th generation
Well, well, well, it's not bad at all.
Oh, it's not this distance.
No, it's close, close, close. No, the aim is really good.
Nice! Good offense! It's a really good offense!
Wow! I did it! The impact was too early!
I might lose this one.
Well, well, well.
Well...
No, but the impact now is...
Yes.
It's definitely not bad.
[PH] Yes.
There is also a back side of the channel
If this comes, SP is tough behind
That's right! That's right! Great!
Nice attack! Great! Nice attack!
No! Did you throw it?
No, no, no
You can't guard it unless you stand guard
Oh, it's not crouching jump!
There is such a poison technique inside
I see
That move is weak against impacts.
Bah!
It's a one-two.
I see.
It's a little rare.
The attack form is very good.
If you think you have a lot of opponent's wave attacks...
Yes.
You can also use assist wave attacks.
The assist wave attacks of OD.
Assist SP
This is a Hadoken
If you use it at the same time, the opponent will win
It's tough, isn't it?
There is a rumor that it's a group.
It's tough.
It's hard to stand up, so you can parry it.
That's right.
Parry will also be a guard.
If you think this move is too much, you can parry it.
That's right.
And you can move first.
This side is an advantageous move.
I don't like this distance
Good choice
Good
Good! Eh?
That was sad
I'm winning but it's ok
I'm recovering
This guy has a bulletproof vest.
Yes!
It's a tough one.
Close!
Ouch!
Nice!
Yes!
SA-2 and SA-3 are bulletproof too.
Oh, I see.
But if you're far away, SA-3 is fine.
I see.
SA-2 will get hit, though.
Ah, this is bad.
Close!
This is bad.
Ah, I'll die like this.
But it's okay. You'll get hit someday. You don't have to worry about it.
I want to use something.
Oh, it's this way, but it's okay.
It's okay, it's okay, it's okay.
Ah!
Oh, I can't get out of it.
I'm the last one left!
This technique is very fast.
Taekwondo becomes difficult in reality.
There is a spinning kick and this.
However, after guarding, you can hit it while assisting.
I'm guarding.
The sword moves first after guarding.
This guy...
This guy is slower to move, so the sword moves first.
I see.
Yes, yes.
This guy is a free frame, so it's disadvantageous.
That's...
Yes.
It depends on the character...
That's the kind of move.
Oh, that move was a move you could pull out.
Yes, yes.
Like...
Ah...
It depends on the move...
The back of the sword SP is the sword that moves first, right?
Yes!
Chun-li's SP is the skill that Chun-li's opponent moves first.
Wow!
So it also depends on the character?
It depends, right?
Wow!
Why did you make it so difficult?
Oh!
I know! Even if you set it like that!
Wow!
Wait a minute!
Nice.
I'm lost
I'm scared
Good attack! Good attack!
Oh, OD will come
It's totally OK
OK!
Oh, I'll throw a panic attack
OK!
Nice! Nice! Nice!
No, OD and OD's second time is not good
No, no, not at all
Oh, OK!
If you do it twice, you want to do it all.
If you can stick to the truth and do it, it's the strongest.
High firepower
OK, nice punish!
That's it!
It's better to hit the first one
Nice flow!
It's OK, it's OK
Yes, yes, yes, nice OD!
My turn!
It's okay. He's got little gauge.
Yeah, I see that a lot.
Are you recovering?
Well, well, well...
It's totally fine.
Okay!
Nice!
Here!
Ah!
Oh no! I'm in danger! I'm in danger! I'm in danger!
Don't shake me with your sandals!
Ah!
Nice! You're recovering!
Wonderful, you are good
I managed to win
If you are playing Ken, you know what you are doing
Yes, I know what I am doing
That is good
OK
Good
You are really good
Are you OK?
[PH] I am calm
[PH] Ozokaiha!
Good game, good game
Close!
You were aiming for that one
You can't use it! You can't use it!
I want to use it! I want to use it!
I got it!
I'm not going up!
I thought you would come!
Second leg!
This is a bit...
I'll do it again!
It's important to use your third leg!
You can practice using your third leg from middle leg.
From the top of your head.
Nice, nice!
You got it!
This attack form is perfect.
And here, like this.
Wow! That's good!
That was really good!
That was really close!
Yes, yes, yes!
That's good! That's great!
That's great!
I remember it, Shimi!
Yes, yes, yes!
Even if you're ahead of your opponent, you can still win.
That's a good attack form.
[PH] How about it, Walter Hein?
Ah, you can throw it there!
What is this?
The winner lost.
Nice attack!
Here it comes!
This throw is good.
You have 3 bullets left. If you hit it, you win.
But it's okay.
It's okay at all.
I'm getting three.
Stop it!
It's okay.
Hey!
Help me!
I thought you wanted to attack!
I could see you move!
Well done!
You won against a character you know.
It's because it's a character I know.
That's right.
But you had more things you wanted to do, didn't you?
A little more.
With me, right?
That's right, so...
That's right, that's why...
Well...
Now, if you keep pressing the button continuously, SA 2 will come out.
Yes, that's all.
That's it, when you hit the kick with medium assist, you can hit other SA and Shoryuken just by stopping the button.
So you do it until you get it and then press the lower SA button and the next one will appear
Can you do it for me at the end?
Yes! Oh, I was in my own training
It's ok, I'm watching
Oh, it's a guard
Oh, this is that
The settings are saved
First I'll use this
And this...
You can use that as a hit as well
Without guarding
It's fine like that, you'll get hit
Ah, okay
Ah, ah, here?
Yes, yes, that's right
After you hit him, you can use your lower SP to attack
Huh?
Isn't it a little late?
That was really late
It was really late
What? It was late?
Really? You can't get out?
No, maybe I was late
Ah, wait a minute, your gauge is running out
Ah, ok, sorry
Doesn't it feel weird?
Ah, could it be that you're holding down some button?
I'm not sure if I'm pressing the assist or not.
Maybe assist is too random
Yes
You can keep pressing down
You can press down and press s-a many times
You just press the button
Ah, I see
You can keep pressing the direction key
I did it before
I see
When I did this, I did it before and it was okay even if I did it down?
You can press the lower button too.
I see.
You don't have to press the lower button from the beginning.
You can press the SP button and SA button.
I see. Thank you very much.
Oh, this is it.
This is...
It's not...
It's automatic... No, it's not.
Does the cross button automatically move forward for me?
Oh, not this one.
He'll do it for you.
I think he'll run for you.
Yes, during assist.
Yes, he'll do it for you.
If it's at this distance.
That's right.
This one is definitely stronger.
That's right.
There was a second chance, wasn't there?
If it's at that sword's time.
There was.
It's not bad for SA that assists are suspended, but isn't 3 more happy?
No, I'm happy. There were a lot of things like 2 even though 3 was accumulated.
That's right.
Oh, I see.
It's better to increase the places where you can hit SA.
Now, Mr. Ashii-kon and Mr. Oistei are also like that.
Another common practice is that you know the SP that attacked in a crouching position, right?
The crouching technique
Ah, this
And with this, you can counterattack and do this low attack, right?
Even after this attack, you only use SA3
That's right
You're correct. You were a little late
Huh?
You pressed SP a little late
SP?
You kick around the ankle, right?
Ah, I see!
That's it, that's it! That's it! Excellent!
I see. Even if it's around the ankle, it's like a bang!
Bang, bang!
And this too, you often get hit by this, right?
Yes.
So if you feel like you're getting hit, you can press the SA button.
I see.
But if you press it while you're guarding, it'll come out.
So when you're hitting properly, you can only press the SA button.
I see.
This is also probably a practical battle, and now I'm hitting it, so I think I was hit by SA-san.
I think it will increase.
Red.
It's a waste of SA's damage if it's destroyed
If you're going to lose, it's ideal to lose with all your gauge
You've done everything you can to win, but you've failed
It's a waste of SA's damage if you lose
That's true
Yes, Ibusa herself seemed to have noticed it, so I thought I could tell you where you can guess a little supplement.
Thank you.
Ah...
It's a little too packed in Kyoto today, isn't it?
No, no, no, but slowly remember one by one and understand how to use it all, so I will use it well.
Even in the comments, everyone was saying something like dummy, and it was like that, so I'm sorry, I feel like you sent it.
Actually, I don't know. I'm sharing the screen right now and I can see it right away, but the response is also fast.
Actually, even if you only look at the text, you often don't know.
But I think you were able to make a dummy today, so from now on you can just comment on it when you don't know it.
If you still don't know, please ask again.
Yes, thank you.
Let's end it here for today.
It's really fast!
It was quick.
Thank you for teaching me a lot of things today.
No, it was fun.
It was fun.
See you again.
Thank you for your coaching.
Yes, thank you.
Thank you very much.
Excuse me.
I'm going to leave.
Is it okay?
I think I missed it first
[PH] Huh?
Ah
Wait a minute, Bun-chan-san
It's hot! It's hot!
I'm sweating
I'm always sweating
Thank you so much!
It was amazing today
I was taught a lot and I was worried about it.
The treasure is advancing at once!
Already
Everything is accurate and my
It's pretty offensive, isn't it?
You also told me exactly
No, I'm really grateful for this
It's already paid class today, right?
Really paid class
Hmm, I was just taking water and tea
Treasure is delicious
Yes, that's all
I want to do rank a little more.
No, but I want to organize it in my head.
Once...
Throw loop, frame, shimmy...
Thank you very much! It's more than the people who put it together.
Throw loop, frame, shimmy, panican, correction, etc.
There were a lot of them.
You can punish counters with your O.D. and you're strong, so you have to be careful.
It's really a wake-up attack. If I could wake you up, I'd be the strongest swordsman.
No, I'm going to rank up with this fever.
I feel like I'm in a bad state now, too.
Chun-Li, I called you. I'm sorry I was so desperate.
I'm gonna do it again.
Did you notice? I bought orange.
I'm wearing a blanket.
It's orange now.
I'm crazy
It's a throw, right?
Hm?
No good, Parry!
Haah...
What should I do?
Did you notice the game orange?
Suddenly quiet
Suddenly something quiet
[PH] Hiragana generation 5th generation 5th generation
Huh? Huh!?
Wrong
Everyone is serious
Here comes another Chenry
Oh, everyone was talking about it two hours ago
Wait a minute, if Chenry guards, will she be thrown?
[PH] I'm sorry!
I sucked!
Isn't the reach long?
Somehow Chun-li is so long
Ah, no.
I won somehow.
This is my chance!
OK! I did it!
This guy said he could shoot through so I have to be careful
It might be over
Inside!
I'm in a hurry
I won! I somehow won!
But I did it!
I did it!
I wonder how it was?
I won in 2 hours?
Is this getting better?
Ah, my controller is losing connection again!
I'll play one more round and end it today
I'm...
Again?
Isn't it good today?
Again?
I called silver now, but next silver 5, so there was one more gold
The first generation of Hinazaka's generation, Hinazaka 46, was born in 1921.
Hinazaka 46 was born in 1921 and was born in 1922.
I'm going to win.
I won.
I can't rely on impact anymore.
I thought so.
I'm coming to Chun-li suddenly today, so Chun-li...
I have to think about countermeasures against Chun-li.
eh, my throw is faster
ok
eh
sa 2 times
Azo-ken! Azo-ken! Shoryuken!
Somehow I won! Somehow I won!
I was concentrating a lot!
Wait...
I'm sorry, I couldn't speak.
[PH] Victory!
No, I'm being read
I lost this
I want to play Chunlin Gai
I feel like it
I want to play games forever
I suddenly want to play games all day tomorrow
I also came last, but I really can't go forward, it's impossible
It's really fast
This one!
Isn't it an impact fight?
It's an impact fight!
Just now, with an impact three times...
The impact is low, but
I haven't said anything like that.
It's already started
It's started! This is stress
And it's already started
I'm cute, so buy it
[PH] Ah
Hmm
Oh, it's over. This is impossible. I really hate this. Come on, help me! I don't know!
I can't use impact anymore
Can you sleep comfortably?
I'm sorry it took so long
I don't want it to come tomorrow
It's not delicious. I want today to last forever.
It's been a while since Lily came.
[PH] Hiragana generation 5th generation 5th generation
Go!
Oh no!
Wow!
Is this just a bullet? What is it?
Oh no!
What is this?
Is there a bungee tomorrow?
Tomorrow is not a bungee but a practice, a practice stage
I might say a practice and a wave sword
Hiragana generation 5th generation 5th generation
Eh!?
I thought I ran away a little
No, it's an sa2.
I'm not sure if it's a good idea or not, but I'm going to try it anyway.
Don't make me panic!
You know what kind of character I'm talking about, right?
I won!
I may not win.
Did I lose?
No! If I get hit from that distance, I'll lose
It's already 10.30pm. I should stop
I'll stop being greedy and stop thinking about winning
Thank you very much!
I'll end it here for today
No!
Tomorrow... But I have to do my best.
Good night. I want to sleep slowly. Please cool your head once.
I want to eat mac now
I made it a little longer today
Oh, wait a minute, there is no obs
Oh?
[PH] There it is!
Well, I'd like to end it. Good night.