AISubs
It's a cold and freezing winter, but everyone's passion for programming is burning hot, isn't it?
Programming lessons that make classes more fun and deeper using computers and tablets.
If there are 100 people, you can get 100 answers.
There is more than one answer.
Programming is a magical toy box.
Doesn't your heart flutter?
So, at PLOSTA, we deliver useful information that will make your heart flutter many times.
The catchphrase is,
I want to know now.
Programming actually permeates our lives deeply.
The fireworks of Amuro Namie are also launched by programming.
Everyone wants to know about the company.
Create a homepage with programming.
Programming stars who changed the world with the power of programming appear one after another.
PLOSTA members challenge programming.
The road to passing the exam may not be easy.
Let's have fun and learn while playing.
I want to know now. Aim for programming star.
This month, we use Scratch to program rhythms and melodies.
And on the way to the programming exam, which took about 3 months,
finally challenge the exam.
Hitomi Suzuki and Ogihona passed the exam.
I did it.
First, let's solve the unpublished programming exam questions.
If you press the green flag, you want to display a time-up in 60 seconds.
Which is the correct program?
The timer is set to zero when you start Scratch,
and the time is measured in 1,000th of a second.
This timer block is a block that can read the time when the block is activated.
Which of the following four scripts displays a time-up after 60 seconds when you press the green flag using this function?
The first is in the Z block.
If the timer is bigger than 60 seconds, it's a time-up.
The second is without the Z block.
If the timer is bigger than 60 seconds, it's a time-up.
The third is a script that says,
if the timer is bigger than 60 seconds, it's a time-up.
The fourth is a script that says,
if the timer is bigger than 60 seconds, it's a time-up.
Which of the following scripts displays a time-up after 60 seconds when you press the green flag?
I chose the second one.
First, reset the timer and start from zero.
If the timer is bigger than 60 seconds, it's a time-up.
What about you, Hana-chan?
I chose the first one.
The first one and the second one are similar, so I didn't know which one to choose.
I didn't know which one to choose, so I chose the first one.
Hitomi and Hana-chan split the answer into the first and the second one.
Which one is the correct answer?
Let's run the script you chose.
Let's start with Hitomi.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
You didn't say anything.
Good job.
Hitomi, you failed.
Next is Hana-chan.
Ready, start. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Good job, Neko-chan.
You got the first one.
Yay!
The reason why I divided the correct answer and incorrect answer is because of the word "always"
The second one is not "Zutto"
If the timer is over 60 seconds at this moment, the correct answer is "always"
So you just have to wait for 1 second.
The first one is waiting for the timer to be over 60 seconds.
When the timer is over 60 seconds, you get the correct answer.
Thank you very much.
I haven't seen it for a long time.
That's right. This is the big point.
That's right.
Let's move on to the second question.
If you push the green flag, the mushroom will move to the upper right.
Which program is not appropriate to realize this movement?
This is a key question to understand how to think about the coordinates of the x-axis and the y-axis.
The first one is a script that adds 10 to both the x-axis and the y-axis until the sprite touches the edge.
The second one is a script that changes both the x-axis and the y-axis by 10 while waiting for the sprite to touch the edge.
The third one is a script that changes both the x-axis and the y-axis by 10.
The fourth one is a script that pushes the green flag and sends an instruction to run.
If you receive the instruction to run, you will continue to add 10 to the x-axis and add 10 to the y-axis.
Which of these scripts is wrong?
Hitomi, which one do you think is wrong?
I chose the first one, which is a script that repeats until it touches the edge.
I chose the first one because I thought that all the other scripts could be implemented.
How about Hana-chan?
I chose the second one because I thought that only the script that repeats until it touches the edge could be implemented.
I don't know if it's right.
It's definitely the second one.
Let's see if Hana-chan's choice is correct.
Here we go.
It doesn't move.
You're a genius!
You're amazing.
You're right. If you think about it, you'll get it right.
This is exactly what Hana-san said.
Number 2 doesn't have the word repeat.
The point is whether or not you notice that it doesn't move.
Based on this result, the two have passed.
Both of you did a great job.
I'm so happy!
After this, we'll review how to make a tempo with Scratch.
This program is brought to you by PLOSTA, a programming learning system.
On December 12th, we programmed the tempo using Scratch.
Let's take a look back at that.
First, we want to choose a drum sprite.
Let's click on the cat icon on the bottom right.
If you scroll down a bit, you'll see an illustration of a drum, so let's click on it.
Oh, there's a drum.
Oh, there it is!
Once you've done this, add a music palette.
Click on the Add Expansion Function button at the bottom left.
And click on the music button at the top left.
I used it when I was doing micro beats.
Did you?
Now, let's program the tempo.
First, select the event palette and press the space key.
This is the basics.
Next, let's connect the tempo to 60 from the music palette.
And check the Tempo block in the music palette.
Then the tempo will be displayed on the stage.
This time, I want the tempo to be 120, so let's change the number of 60 to 120.
This alone won't change the tempo.
Let's press the space key and change the tempo.
Oh, it's changed.
It's done.
Now, let's program the drum sound.
First, select the event palette and press the space key.
Next, let's click on the music palette.
This time, I want to program the sound one beat at a time, so I will change the snare drum in the palette to 0.25 to 1.
Once you've done this, I want to make a bar, so I'm going to connect four blocks to make it four beats.
If you click on the snare drum, you'll get a variety of instruments, so let's change all four of them to a closed hi-hat.
Once you've done this, select the event palette and press the space key to make it four beats.
Once you've done this, I want to make a bar, so I'm going to change the snare drum in the palette to 0.25 to 1.
Once you've done this, you'll get a variety of instruments, so let's change all four of them to a closed hi-hat.
With this programming, you can make this kind of rhythm from scratch.
This is not enough sound, so let's add a little more drum sound.
Select the event palette and press the space key to make it four beats.
Next, change the 0.25 to 1 in the 0.25 beat break in the music palette.
If you can change it, connect the one-beat break block to the bottom when the flag is pressed.
Next, connect the snare drum drive to the one-beat break block.
Next, connect the one-beat break block to the bottom and connect the snare drum drive to the one-beat break block again.
Now you've got a one-beat break and a one-beat break.
Then select the 10-repeat block from the control palette and change the 10 to 4.
Let's listen to the rhythm of Iori-chan.
Next is how to make a melody with Scratch.
On December 19th, we programmed the words to be sent using Scratch.
From now on, it's a secret!
Let's take a look at how Prosta-chan, who received it so that everyone could learn the melody, teaches how to program the butterfly.
To program the melody, select the add extension function at the bottom left and click on the music.
Then, a music palette will be added.
First, select when the flag is pressed from the event palette.
To select the instrument to play, connect the instrument to the piano from the music palette.
Next, the programming block is very important this time.
In the music palette, set the 60th note to 0.25 beats.
With this block, you can program the notes to be played and make a melody.
Basically, I want to program one beat at a time, so let's change the 0.25 in the block to 1.
Connect the 60th note you just changed to 1 beat and click on the 60th note.
Then, the keyboard will appear.
It's true!
It's amazing!
The first bar of the butterfly is one beat for the sound of SO, one beat for the sound of MI, and two beats for the sound of MI, so let's program it like that.
Let's choose the first sound of SO!
In the same way, connect the 60th note and change it to a programming that sounds two notes at a time.
Next, let's connect the programming that sounds two notes at a time.
Now I've explained the butterfly.
Let's program up to four bars in the same way.
Let's do it one by one.
Are you all done?
Let's see if it's done.
First of all, Inori-chan.
Next, Shinji-kun.
I made a double.
As expected.
What?
Thank you.
Why?
Shinji-kun, nice error!
If you look at the programming, Shinji-kun,
the number for the one-night stand was entered in full square.
When programming on a computer,
you have to use a semicircle to hear the command.
There is a line under the number 1 in the full square,
and there is no line in the semicircle.
When everyone is programming,
let's not forget to use a semicircle.
Oh, good.
Good.
If it is not a semicircle, the command will not fly.
What? What is it now?
Oh, it didn't pass one night.
Yes.
There was a one-night stand over there.
I didn't notice it.
After this, they learned programming for one year and nine months.
What did the members feel?
Thanks to this program,
I was able to grow as a person.
It's been a year and nine months since the start of the program.
The students learned a lot through programming.
What kind of growth did they have?
First of all, Yori-chan.
Yori-chan has a lot of service spirit, and she showed me a lot of strange faces.
The reason I had the courage to make everyone laugh was because I had the love words I learned in this program.
I felt a growth in my heart through programming.
Each class was very fresh and fun.
I'm not good at talking because I'm nervous.
When I was told that I could do regular in the sense of ecolab, I was worried if I could do it well.
But in this program, I was encouraged to take a step forward without fear of failure, such as try and error and nice error.
I'm so sad that I don't have a place to grow.
But thanks to this program, I was able to grow as a person.
I hope I can continue to grow without forgetting this nice error, try and error.
That was a good comment.
That was the best comment I've ever heard.
Next is Emily-chan.
Emily-chan did her best to keep her class's honor student character.
Her driving force was that she was able to look at herself through programming.
She climbed the stairs of an adult.
I was expecting to be a top student, but I didn't know anything at first.
I didn't like studying, but it wasn't hard like studying.
I was able to study in a fun atmosphere and it was really fun.
I got a lot of opportunities to interact with children.
In Okinawa, I was able to see such a great scenery with the help of children and people around me.
It became a memory that remains as a highlight of my life.
I learned programming.
I was able to organize and overcome the pro chart in my head.
I am grateful that I was able to grow up with this program.
I'm lonely.
I'm about to cry.
Thank you for your 9 months.
Next is the chairman, Mr. Gunji.
As an announcer, one of his dreams is an educational program.
One of his dreams has come true.
He is learning while playing.
He is learning about the world of programming.
It seems that his future activities will expand even more.
This time, when I saw programming from the perspective of education, I wondered what it was like to study programming.
However, when I saw it from the perspective of Hata, it was not studying, but it was very close to playing.
It was interesting. There are children who are not good at studying, children who are not good at math, and children who are not good at Japanese.
Programming makes both of them good.
I thought it was an opportunity to enjoy learning what I was good at and what I was not good at.
I hope that the children who will learn from now on will enjoy learning without any anxiety.
The last is Shinji.
Shinji was not good at computers and was an analog person.
However, he created a nice error word and practiced learning happily.
It is important to learn no matter how many lives you have.
The last is Shinji.
I was told everything.
I have a feeling that I forgot to do it.
I've been trying to imitate Tetsuya Takeda for a long time.
I came this far without doing it in front of the word to send.
I want to see.
Gunji, Otani, Noguchi, you will graduate from here.
Use what you learned in programming in society.
I understood.
You guys should also use it in society.
A genius may be born.
I'm looking forward to it.
When I read an article in the future, I saw a programming star.
I was able to come this far because of the opportunity.
Children will come out.
I'm looking forward to it.
Please fly to the future.
I would be happy if you could make something that improves the world while enjoying it.
Thank you for your hard work for a year and nine months.
Thank you for your hard work.
If you learn programming, you will be able to do anything.
Everyone may feel that way.
But it's fun to learn programming while repeating nice errors.
Certainly, programming is a convenient magic wand, but it is our heart that grants magic.
Let's challenge various things with the courage to try anything.
This program was brought to you by FROSTA, a programming learning system.