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In 2020, a programing class will be held at an elementary school!
In all subjects, such as Japanese, Mathematics, Science, and Society,
a class that incorporates elements of programing will be held!
In the first place, programing is an order book!
What does it mean to incorporate programming into Japanese and Mathematics?
It's hard to imagine, isn't it?
So, in the programing class,
everyone will take on the challenge of the original class that incorporates elements of programing!
For example, in science class,
we will conduct experiments to measure the brightness of light using a computer,
and in Mathematics class, we will use words to derive the answer using fractions!
If you watch this program,
you will be able to have more fun learning difficult school lessons by using programming!
So, everyone, are you ready?
Aim for the Programing Star!
Hello, everyone!
I'm Kyoko Gunji, the head of the Programing Star program,
which aims to create future Programing Stars.
And Mr. Ando is going to teach us programming.
Thank you.
Mr. Ando is the head of the Programing Star program,
which is a popular series of learning online and online,
which can be learned by more than 100 schools nationwide.
Learning Online
Today, we're going to learn with the people in front of the TV.
Shinji Nira, the youngest son of Shonan no Kaze,
Emiri Ohtani, Iori Noguchi, Shoko Takiwaki,
and Nanaka Tomita, who is not equal to me.
Learning Online
Today, we're going to learn Japanese idioms and idioms.
This is a phrase you learn in the second grade of elementary school.
You can find idioms and idioms in a sentence,
or you can look for idioms that fit the idiom,
and learn idioms and idioms.
Now, let's learn idioms and idioms with the feeling of being an elementary school student.
By the way, there is a simple example sentence,
I walk.
Please answer which part is an idiom and which part is an idiom.
Shoko, what do you think?
I am an idiom and walk is an idiom.
That's correct.
I was surprised.
As an explanation, it is the basic of the sentence.
The sentence is basically, what is, who is,
The part that hits this,
Then, what to do, what is, what is, there is, there is,
It is based on the part that hits this.
The part that hits this, what is, is an idiom.
So, this part of what to do is an idiom.
Then, next, for example, I walk the corridor.
This part of the corridor,
This part is called protection.
Protection is a word that compensates for the meaning of the idiom.
For example, I walk,
Before the idiom, if you add the protection of the corridor,
You can explain where you walked.
Protection is very important.
Yes.
What do you want to do?
What did you eat when I was eating?
I think this part is very important.
Yes.
In elementary school language classes until now,
children were learning sentences like this.
If you teach this way, you get a little sleepy or bored.
Let's incorporate programming here.
Until now, there were many classes where you just read the sentences and find out which is the main language, which is the protection, and which is the actual language.
For example, if the sky is dyed red,
the main language of this is sky, protection is red, and the actual language is dyed.
In this way, in the test, I was allowed to choose words that fit the main language.
However, if you use programming, you will be able to understand the main language and the actual language better.
Why?
If you don't input the main language and the actual language correctly to create sentences with programming,
it will become a wrong Japanese.
If you actually program it,
the sky will be dyed red.
The computer will read it for you.
But if you don't input the main language and the actual language correctly,
the sky will be dyed red,
and you will read the sentences incorrectly.
So, you have to understand the main language and the actual language and program it properly.
How do you program?
The program is not released on Hulu.
Don't miss the next episode of IcoLab Okinawa Report!
I didn't know I could play like this.
I ate a lot.
This program is brought to you by PLOSTA, a programming learning system.
Now, I'd like to make a subject, a subject, and a verb.
First, click on the variable in the palette.
Variable?
Variable.
I made a variable before, but this time, I'd like to make a list.
I'll make a list.
Subject and verb.
I'll make a list again.
Subject and verb.
Please put this in and line it up like this.
Then, subject.
This part.
If you click on the plus sign here, you can add a subject.
Please put your favorite subject here.
To use Scratch to combine subject, subject, and verb,
select Make a List from the variable and give it a name.
Similarly, select Make a List from the variable and make a list of subject and verb.
Once you've made a list, type in the words that go with the subject.
The key point is to type in the words that go with the subject.
Once you've typed in the subject, type in the words that go with the subject.
Type in the words that go with the subject.
Here are the words that Shinji-kun's team and the IKOLABU team came up with.
Both teams have been able to understand the words, such as the name of the subject, the action of the subject, and so on.
Now, let's play a game!
We're going to make sentences randomly using the numbers from 1 to 3, the subject, the subject, and the subject.
For example, Shinji-kun will pick up the sushi.
Let's learn how to program using random numbers so that we can make sentences like this.
I'd like to start working on connecting this with random numbers.
Let's do it together.
First of all, from the event, the flag mark.
If you do that, you can connect this sentence.
This is a palette called Enzan.
Connect the letters with apples and bananas.
I'm going to connect the subject, the subject, and the subject, so I'm going to put this in banana.
To make a sentence using a column, select when the flag is pressed from the event.
Next, select two apples and two bananas from the column and connect them to form one block.
I would like to put the main character, protection, and Jutsugo in here.
Which one should I put this in?
First, I'll put the number of the main character in the variable here.
Then, I'll put these three out.
I'll put the main character, protection, and Jutsugo in here.
Now, I've made three blocks, main character, protection, and Jutsugo.
I'll let you choose the number of the column.
The number of the column is 1 to 10 from the column palette here.
I'll make this 1 to 3.
I'll make this 3.
If you duplicate these three, they will be in here.
To put the main character, protection, and Jutsugo in the column,
select the first of the main character from the variable,
and change the second main character, protection, and the third main character, Jutsugo.
Next, select the number of rounds from 1 to 10 from the calculation and change 10 to 3.
Copy the number of rounds by right-clicking and put it in the first hole.
Once you've done this, put it in the blocks of apples and bananas that you made earlier in the order of main character, protection, and Jutsugo.
Now that you've done Bun,
we're going to name the whole thing Bun,
so we're going to make a variable there,
and now that we've done Bun, we're going to call it Bun.
Bun.
Now that we've done that, we're going to do this Bun,
and we're going to put it in this part here.
This is difficult, but we're going to put it in this part here.
Now that we've done Bun.
To make Bun, we're going to choose to make a variable from a variable, and we're going to name it Bun.
Next, we're going to choose to make a variable from a variable to zero.
Let's put the blocks we made earlier in the zero part.
Now, let's make this talk to Scratch Cat.
In the case of voice, add this expansion function at the bottom.
If the voice composition icon is clicked and displayed here,
we're going to make it talk to Konnichiwa, and we're going to make it talk to Bun from the variable.
It's getting a little complicated.
But that's it.
Oh, that's it.
That's it.
To make Bun talk, select the expansion function at the bottom of the palette and click on the voice composition.
Next, select Konnichiwa to talk from the added voice composition, and put Bun from the variable to Konnichiwa.
Now, let's see if the sentences we made earlier can be displayed accurately.
Thank you, Shinji-kun team.
Nanaka makes passion fruit.
Nanaka-chan, you actually make passion fruit, don't you?
Yes, I have.
It's really delicious.
I got it as a gift.
I left the seeds.
From there?
I did it once when I was in elementary school.
Wow, that's amazing.
It's a random sentence, but it's true.
Let's try another one.
Pick up the Gunjima croquette.
I've never picked it up, but if I drop it, I might pick it up and eat it.
That's funny.
Next, let's try the Ikurabu team.
Iori sings a lunch box song.
There's a lunch box song?
Yes, there is.
It's like this.
That's right.
In this way, I learned that the sentences can be understood by using the main language, the protective language, and the technical language.
If you use Scratch, you can easily combine the main language, the protective language, and the technical language.
But if you don't understand it properly, you won't be able to speak the correct Japanese.
Everyone, let's use the main language, the protective language, and the technical language to create a correct program.
After this, let's use the current program to think of a punishment game.
In Voodoo, the programming of the Ikurabu team is being broadcast uncut.
Don't miss out on their nice errors!
Now, let's apply what we just learned and make a game.
We'll use this word, shugo, hogo, and jutsu to make the other team do what they want.
Let's make this.
Don't stare at me.
This time, we'll apply what we just learned and make a game.
We'll use this word, shugo, and jutsu to make the other team do what they want.
This time, we'll use this word, shugo, and jutsu to make the other team do what they want.
Shinji's team, Hogo, has a name of a famous person. What kind of punishment will it be?
Programming is fun.
Meanwhile, the Ikurabu team...
You did it.
You're so strong at times like this. I don't want to play with you.
Iori-chan is anxious. But...
I'm going to confess my love.
The Ikurabu team is also thinking of a tough punishment.
You're too into it.
Wait a minute.
Did you see Ohtani-san's face?
Take a picture of this face.
Emily-san has a bad face.
Shugo, Hogo, and Jutsu were made by both teams.
Here are the results.
What kind of game will it be?
A forced punishment game using Shugo, Hogo, and Jutsu.
Shinji's team will go first.
What kind of punishment will Team iKorabu do?
I'm scared.
Please put your shoulders forward.
Here we go.
Iori will introduce herself in an idol-like voice.
She's kind.
She's the kindest.
It's a simple punishment game for the idol Iori.
What kind of self-introduction will she do?
Iori's self-introduction
3, 2, 1.
Nice to meet you. I'm Iori Noguchi from iKorabu.
I'm 19 years old from Ibaraki Prefecture.
Nice to meet you.
She's the same as usual.
She's cute.
I'm getting weak.
I'm not good at being an idol.
Iori's self-introduction
She's different from usual.
She's cute.
Nice to meet you. I'm Iori Noguchi from iKorabu.
Next, Shinji's team will do the punishment game.
Iori Nanakawa will do an impersonation.
Iori.
Here we go.
Iori's self-introduction
Please do an impersonation.
An impersonation punishment for Nanaka-chan.
What should I do?
You're doing your best today.
Are you ready?
3, 2, 1.
It's Miki.
Wait a minute.
I'm sorry.
Good job.
Miki's first impersonation.
She did her best.
Miki.
Wait a minute.
The next team to play the punishment game is the IKOLAB team.
Shoko will introduce herself with a roller.
Roller?
Yes.
Please stand up.
The IKOLAB team will also do an impersonation.
However, Shoko's impersonation talent is...
OK. I'm Shoko Takimaki.
I'm from Kanagawa prefecture. Nice to meet you.
That's amazing.
Rola's first impersonation.
It was exactly the same.
OK. I'm Shoko Takimaki.
Next, Shinji's team will play the punishment game.
Let's get started.
Gunji-san, what do you like about Nanaka-chan?
Three things?
What do I like about Nanaka-chan?
That's good.
Gunji-san, what do you like about Nanaka-chan?
Can you say it without being embarrassed?
What I like about Nanaka-chan is...
I'm embarrassed.
First, her pure eyes.
Second, she never gets her hair dirty.
Third, her shiny hair.
If you get older, your hair will get damaged, so be careful.
Third, she will do her best even if someone imitates her.
I'm so moved.
The next team to play the punishment game is the E-collab team.
Syoko will do a food report with Rola.
Syoko imitates Rola again.
Will she be able to do a good food report this time?
How about soba?
It's delicious.
It's so glossy.
It's so delicious.
Everyone, please try it.
Rola is good.
She can do anything.
She is talented.
Syoko imitates Rola again.
It's so delicious.
Everyone, please try it.
I think it's good to read a textbook and study a foreign language.
I think it would have been nice to study a foreign language like a game when I was in elementary school.
I thought a lot about the relationship between the main language and the auxiliary language.
I thought a lot about what to do.
Today's summary.
This time, we learned the main language and the auxiliary language with Scratch.
To combine the main language, the auxiliary language, and the auxiliary language using Scratch,
select Make a List from the variable and give it a name.
In the same way, select Make a List from the variable and make a list of the auxiliary language and the sign language.
To make a list of the auxiliary language and the sign language, select when the flag is pressed from the event.
Next, select two apples and two bananas from the column and connect them to form one block.
To put the auxiliary language, sign language, and sign language into the list, select the first auxiliary language from the variable,
protect the second auxiliary language, and change the third auxiliary language to sign language.
Next, select the number of rows from 1 to 10 and change 10 to 3.
Right-click to duplicate the number of rows and put them into the first hole.
Once you've done this, put the blocks of apples and bananas into the order of sign language, auxiliary language, and sign language.
To make a sentence, select Make a Sentence from the variable and give it a name.
Next, select Make a Sentence from the variable to zero.
Put the blocks you've made into the zero part.
To make a sentence speak, select Add Expansion Function at the bottom of the palette and click Make a Sentence.
Next, select Speak with Konnichiwa from the added voice composition and put the sentence into the variable to Konnichiwa.
Thank you.
This program was brought to you by Prosta, a programming learning system.