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In 2020, programming education will be introduced in elementary school classes.
Computers are a must in our lives now.
It is important for children to know the mechanism of the computer.
To do that, they need to learn programming.
Learning programming is not a dream to change the world in the future.
So, in the program, we will challenge programming one step ahead for the first week of next year.
We will learn programming with fun using games and music.
What is it?
It's Takayama!
Programming star! I want to sing.
So, everyone in front of the TV should prepare tablets and computers.
Let's go on a journey of programming while having fun with us.
Go for it! Programming star!
Hello, everyone.
I'm Kyoko Gunji, the head of the Academy, and I'm a programming star aiming to be a programming star in the future.
And Mr. Ando is going to teach us programming.
Nice to meet you.
Mr. Ando is the head of the ProStar, a popular series of programming courses that can be learned online and in class by more than 100 schools nationwide.
This time, he's going to study with everyone in front of the TV again.
He's going to study with Shinji Nira, the young master of Shonan no Kaze.
Rino Sashihara from Equal Love,
Emiri Ohtani, Iori Noguchi,
and Hitomi Takamatsu from Equal Love.
Nice to meet you.
And this is the first time for them to join us.
Kirari Ochiai from NotEqualMe.
I'm Kirari Ochiai from NotEqualMe. Nice to meet you.
Have you ever done programming before?
I've never done programming before,
but I love operating my computer,
so I'll do my best to master programming as soon as possible.
So they are perfect students for today's class.
Yes, they are.
So far, we've learned how to use Scratch for three months.
Shinji, how was it?
It was quite a lot.
It was quite difficult.
The works of Hanabi and Sugoroku we've made so far
can be found on the official website of PLOSTA.
Anyone can easily experience it,
so if you want to try Scratch,
please visit the official website of PLOSTA.
So far, we've learned how to use Scratch to learn programming,
but we're going to enter a new stage from today.
We're going to learn programming using Minecraft,
which is a very popular game that more than 100 million people play all over the world.
Minecraft is a game where you combine blocks in a vast world
to make your favorite things and play with them.
The setting of this Minecraft is the Age of Discovery in the 17th century,
in the real world.
You can make a ship in a world where you have no idea where the continent is,
and go on an adventure to create a new continent.
There are various types of Minecraft.
We are going to learn programming using Minecraft Education Edition.
Sensei, how do you play Minecraft?
Minecraft is similar to Scratch.
There is a thing called MakeCode.
MakeCode?
First, please look at the monitor.
I put out MakeCode.
Do you remember this?
This is Scratch.
Yes, it is very similar.
Using this,
there is a robot called Agent in Minecraft.
This MakeCode is used to operate and program.
To learn programming using Minecraft,
use Minecraft Education Edition.
And you can use a function called MakeCode to use programming to build a house or grow a field.
Sensei, what can you do by programming in this world?
I guided everyone to my world.
What Sensei prepared is the city of Paris, which was unveiled at the Microsoft-sponsored Computer Technology Competition.
He lent it to us for the program.
If you look back, what do you see in the back?
What is this?
This is an Eiffel Tower.
That's right.
Let's take a closer look.
It looks like it's traveling.
This is as it is.
Sensei, is this Eiffel Tower also made by programming?
That's right. Basically, it's made by programming.
If everyone practices hard, they may be able to build an Eiffel Tower.
Of course, you can build both the Eiffel Tower and the Tokyo Tower.
Emily, if you think you can build a city like this someday, you can do your best.
I'm excited.
Knowing Minecraft, let's learn the basics of today's mission, MakeCode.
Let's do it!
On Hulu, you can see the programming of Equal Lab in no cut.
Don't miss their nice errors!
This program is brought to you by the Programming Learning System.
The first study is to make the agent move.
Let's make your own agent.
Press C on the keyboard.
Let's call the agent.
First, this player.
And chat command.
I would like to give an order to teleport the agent to my place.
So, I will change the chat command jump to teleport T.
Then, the agent here.
There is an order to teleport the agent.
Click this and click here.
I will put it here.
Another one is here.
If you put it in the east plus direction, there is a good thing later.
I would like to give this order immediately.
Every time you give an order, press this green button.
Then the window closes.
Then press enter.
I will put the chat command.
I will put T in the chat command.
Then press enter.
Then, I think that the agent is in my place.
The way to make the agent appear is to press C on the keyboard and use the screen of the make code.
And select when you input the chat command jump from the player menu.
Let's change jump to T.
Connect Agent menu to Agent 00 and make it teleport to the west.
Change the west to the east.
By doing so, the agent will turn east at any time,
so it will be an indicator of which direction your character is heading.
If you can do this, press the execute button at the bottom right and go to the game screen.
Next, press the enter key and change to the chat screen.
If you type in T here, the agent will turn east and appear at your feet.
Next, let's move your agent one step forward using the make code.
Press C on the keyboard to launch the make code.
Then, bring the chat command from the player.
Press F.
Move one block from the agent to the front of the agent.
Then, click on it.
Then, press the execute button, press the enter key, and press F to launch the make code.
To move the agent one step forward, press C on the keyboard to launch the make code.
Then, select when you type in the chat command jump from the player menu.
Let's change jump to F.
From the agent menu, connect the agent to move one block forward and press the execute button at the bottom right.
When you return to the game screen, press the enter key to go to the chat screen.
When you type in F, the agent will move one step forward.
Oh, one step?
That's really fast.
Next, what kind of movement should we do?
Let's move left and right.
Press the chat command on the player.
Then, select jump to L on the left.
Then, change the direction from the agent to the left.
Next, duplicate this.
Duplicate the right click, and this time,
Since it's right, press R.
Right, R.
And then, right.
With this, you can rotate left and right.
To turn the agent to the left,
From the player menu, select the chat command,
Select when you input the jump.
Change the jump to L.
Next, from the agent menu,
Change the direction of the agent to the left.
And then, to turn right,
Right click on the current program with the mouse,
Select to duplicate.
Change L to R, and left to right.
The next study is to destroy the wall with the agent.
In Hulu, there is a popular game that has more than 100 million people registered in the world,
Minecraft.
Learning the programming function of the educational version,
The original content is being distributed.
Watch it!
The next study is to destroy the wall.
From the player menu, select the chat command,
Select H, the header of destruction.
From the agent menu,
Go down here,
You can destroy the front.
Destroy the front.
If you execute this,
I'll do it here.
I'll teleport here.
This is T.
This is H.
Destroy it.
To destroy the wall on the agent, select when you enter the chat command jump from the player menu.
Let's change the jump to H.
Connect to destroy the front of the agent from the agent menu
Click the execute button at the bottom right
When you return to the game screen, teleport the agent in front of the block you want to destroy and hit H on the chat screen to destroy the agent block.
Let's break Shinji's thing.
If you can do this, let's use the agent to compete for today's work.
I would like to compete with the agent by breaking the wall that changes the direction in front of you that you remember now.
What kind of course will you fight?
At the very beginning, the teacher had a long program.
This program is the course.
Let's make a course.
Enter zero.
This is the program.
Suddenly it came out.
This is the programming that Mr. Ando created the course in an instant.
If you master the make code, you can make a house or a castle without using an agent.
Now, I will explain the course of Tokyo-sou.
If you walk on the colored floor, the first point is the right side of the course. Let's change the direction of the agent to the right and left and bend.
The second point is to remove the bomb. Let's destroy the bomb written TNT.
The third point is the S-shaped crank. Be careful about the direction of the agent and bend without hurrying.
And finally, if you touch the colored floor, the watermelon in front of you will break, so if the character picks up the watermelon, it's a goal.
As you can see, the order of the course is as follows.
As you can see, it is difficult to enter the program to take a step forward in Tokyo-sou, so let's duplicate this program and change the position to 10.
And if you change F to FF, you can take 10 steps just by entering FF.
The first point is the right side of the course.
Now, how fast you type and how fast you move the agent will be the point of this victory or defeat.
So, ready, start!
Now, everyone starts at the same time.
The first point is the right side of the course. Everyone is struggling with the instructions of the agent.
The second point is the left side of the course.
The correct answer is to turn right here.
Hitomi takes the lead.
She is passing the course smoothly.
However, Iori's agent is turning too much and is facing the character.
The first point of the course is still horizontal.
Who will be able to get out first?
Here, Emily puts the character next to the agent.
This should increase the speed of the instructions.
Kirari succeeds in destroying the bomb next to Iori.
Emily also succeeds in destroying the bomb.
Everyone is heading to the S-shaped crank.
Emily's agent is out of the course.
Emily is in a hurry to return to the course.
Kirari is in front of the addition.
Who will be the first to reach the goal?
Emily is the first to break the watermelon.
She moves her character to get the watermelon.
Emily is the first to reach the goal.
Kirari is the second.
Who will be the third?
There are two agents in Shinji's course.
Who will be the fourth?
The heated battle for the third place, what will happen?
Shinji-kun, you got the watermelon.
Yes, I did.
So, Shinji-kun got the third place.
It was your first time playing Minecraft.
Yes.
How was it?
It was fun.
That's good.
Hitomi-san was in a hurry until the end.
The difference between one step and ten steps was important.
That's right.
Yes, it was.
After this, they investigated the latest programming technology of the hall security chief.
In Hulu, they are broadcasting the programming of Equal Love in no cut.
Don't miss their nice error.
Programming saves the world.
There are many convenient things such as smartphones and games that everyone uses as usual.
In fact, many of them are made by programming.
Now, that technology is not only convenient, but also serves to protect people's safety.
They learned programming technology to protect the ship's safety in the last week's broadcast.
This time, we will introduce the programming technology that provides the latest information on the sea.
Yoshida-san, who is in charge of the security of the sea, will teach us.
What kind of work do you usually do in the security of the sea?
I am in charge of the security of the sea for the safety of the people of the sea.
In our department, we collect and provide information on the sea that is necessary for the various activities of the Seaside Security Agency.
The Seaside Security Agency has developed something to provide information on the sea.
What kind of thing is it?
This is the Seaside Situation Display System created by the Seaside Security Agency.
It is a system that allows you to know the current state of the sea.
We call it the sea-knowing system.
This is the latest programming technology that the Seaside Security Agency has started operating since April this year.
This allows you to see a variety of information about the sea at once,
not only the height of the waves and the wind speed, but also about 200 types of information such as leisure facilities by the sea and parking lots on the seabed.
There are people who work on the sea, but what do they care about?
Is it the strength of the wind or the direction?
That's right.
Is it the height of the waves?
Both are correct.
Information about the wind and the waves is very important, but you can display it in the seabed.
Here is the information about the waves, so I'll show you the waves.
Wow, it's a great gradation.
I'm showing you the overall state of the waves in the seabed.
Recently, the area around Japan is calm.
It's calm.
I'll show you the wind.
I'll zoom in on the area around Japan.
The wind is like this.
I've seen it before.
The Seabed Security Agency has also issued warnings for the seabed.
There are so many warnings issued by the Seabed Security Agency.
What do they pay attention to?
For example, if you click on this square, you can see that it is shooting training by the Self- Defense Force aircraft.
Shooting training?
That's right.
In this area.
There are a lot of things like that around Japan, so people who go to the sea have to avoid places like this.
The Seabed Security Agency has issued such a warning, but you can see it on the map.
Then, for example, when you try to go from Okinawa to Tokyo, you can avoid various things.
You can go to Kuroshio on the safest road.
You can learn about it in this system.
That's great.
It's convenient.
How did they plan for the sea before the seabed was built?
This is a warning.
It's called a warning.
It's issued once a week.
It's written in numbers like this.
If you make it a map, it looks like this.
It looks like this on paper.
People who get on the ship look at this and write it.
They say it's no good.
There are two types of warnings.
There is an emergency one.
This is the emergency one.
You can download it from the website.
People who actually get on the ship get a fax.
They take notes and write it down.
It's a book to manage information about the tide and lighthouse on the ship.
You can read it while looking at it.
We've been collecting all this information ourselves.
We've been able to collect all this information in one place.
This is our system.
It's a seabed.
That's right.
Thanks to the development of seabed,
you can now easily obtain information about the sea in the high seas.
With the evolution of programming, it's getting more and more convenient, isn't it?
Yes. In the past, as I showed you earlier, we used to do it with paper and books.
But now, by programming on a computer, we can show a variety of information.
In addition, we can publish such information on the homepage and provide a wide range of information to everyone.
We also go to various places, such as the beach this summer, so I would like to use this.
Please use it.
More than 100 million people around the world are registered in the popular game Minecraft on Hulu.
This program was brought to you by FROSTA, a programming learning system.