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Be Eskeleto!
Thank you for joining us again this week.
Thank you for having us.
This week, we have finally completed the Toupaso fighting game.
Wow!
In three weeks.
Wow!
We managed to complete it today.
Lastly, the three of us will decide who is the best fighter.
Wow!
So, what we will do today is...
Yes.
I want to think of a special move.
An original one?
Yes, but...
It will probably be difficult to create a special move for all three of us.
So, we will think of a special move for all three of us.
And we hope we can come up with one.
Good evening, I'm Nogizaka46's Hitorika.
It's been a tough five minutes for you, hasn't it?
Let's work hard and get through it together!
Tonight's topic is "Defeat Fighting Games Complete Edition"!
Defeat Fighting Games have been programming for two weeks now.
This time, we'll add a new special move to what we've done so far.
Finally, in the completed game, we'll play against each other in three people.
First, we'll think of a special move.
What I just came up with is...
"Triangle Lock".
That's a serious move, isn't it?
Since we're in Nogizaka46, if we do a triangle lock in between us,
we won't be able to move in a triangle lock.
We'll be trapped.
Oh, I see.
It's not like this, is it?
It's not a basic move, is it?
No, it's not.
Is it?
There's a basic move called "triangle lock".
Oh, there is!
There is.
So you can choose a simple move based on the picture.
I see, a simple one.
So you can do it even if you're at a distance, right?
Yeah, as long as you hit it.
You don't have to jump or anything like that.
I see.
Can you do this?
Hmm...can you make a triangle?
Oh, I see.
Can you do a sprite?
Yeah, can you?
Can you do a triangle?
Oh, you can do a triangle.
So it's hard to make a triangle?
Can you change the shape of it?
Like this?
Oh, but it's like a pendulum!
Can you turn it?
Oh, you can!
You can!
You can do this.
So if you press a button, can you make a triangle?
Yes, you can.
Can you spin like this?
Yes, like a merry-go-round.
Can you do that?
Yes, I can.
Then you can do this.
What about the other two?
This is the hardest for me.
Really?
Is it difficult for you to stop moving when you get hit?
No, it's not.
But it depends on the situation.
For example, if you block, you can't block.
Oh, I see.
Either way, your weapon will be fixed.
What if you get hit and you take a lot of damage?
That's right.
Then you'll take 46 damage.
That's good.
I suddenly feel like I'm going to die.
The one I'm trying out right now...
I mean, the one I'm trying out right now...
The damage is somewhere between 7 and 12.
And HP is 100.
That's just right. 46 damage or something like that.
What's your name?
Nogizaka Special.
That's nice.
That's cool.
It's not cool, is it?
It's cool!
So, the additional special move will be decided on Nogizaka Special.
This is the necessary programming process.
Let's do our best.
First of all, let's make a special move so that it appears with just one button.
Let's make a special move so that it appears with just one button.
A special move?
Wow, that's cool.
What button do you want me to press?
Because you've already used it quite a bit.
One player and two players.
This time, press 1P, 2P, and each of them with the left and right shift keys.
Program it so that a special move appears.
Next...
Let's make a special move so that it appears with just one button.
You can keep it in your character's pre-hub.
When you use a special move, it becomes active.
In other words, you keep it inactive.
Ah, you don't use it, but you keep it.
Yes. And when you activate it, it flies away.
I think it's good like that.
So first of all, let's create it.
It's 'create empty'.
Create an empty object.
Let's call it 'special'.
And here, with a 2D object, let's create a triangle sprite.
Oh, something strange has happened.
Something strange has happened.
Change the value of the transform and adjust the size and direction.
Next, program this special move object and increase its functions.
The special move we're going to create this time is one that appears while rotating from the player when you press a button.
So we're going to program these three.
First, let's program the movement.
The movement is easy.
It's what we always do.
'p'.
'dot'.
'local'.
'position'.
Is 'position' okay?
'position' plus or equal 'new vector3' times 'speed' times 'n00'.
And 'rotation' is 'rotate' in 'p'.
'rotation' is 'rotate' and 'rotate' is 'rotate'.
That's right.
Can you rotate it by about 2 laps per second?
'dot' 'pi'.
3.1 seconds.
That's about 1.2 seconds.
2 'pi'.
2 'pi' is 1 lap, so 4 'pi' is about 1.2 seconds.
With this, you can do this special move.
The triangular object started to come out while rotating.
And I'm going to put a hit judgment on this.
'if enemy.checkhit'.
Like this, right? If you go in this order.
First of all, as last time,
Make sure you can see if the special move hit or not. Make sure you can see the letters.
On the unity tab, drag the positional information of the special move.
If you can do this, you can give this information of the special move to the player himself.
I'm going to program it.
So I'm going to add a 'sealed out of field' to this character.
Where is it?
I think the special move is better.
I think the special type is better.
Because you have to give it to the enemy with precision whether you are facing right or left at the moment of hitting.
It's weird if you always fly to the right.
Wow, wait a minute.
I might have called the special move 'specal'.
But I don't know where it's from.
Put the cursor on this 'specal'.
On this?
That's right. Click it and press 'control' twice and press 'r'.
That's right.
Then you can change the name and write it directly.
- Is this 'i'? - Yes, it's 'i'.
Then you can apply it.
Then you can probably change the file name and everything.
- So you can call it 'special' from now on? - That's right.
I'm getting better and better.
It's 'specal'.
This special move will be used only once while standing.
If you are pressing 'get special', will you win?
Yes.
If you are pressing 'get special', will you win?
What was 'bikkuri'?
“No”
If you are pressing 'bikkuri', will you win?
Yes.
I think you can shoot now.
What?
Oh, no.
Wow!
What can you shoot with?
Shift.
You can shoot with each of them.
Wow!
It doesn't rotate.
But you can shoot 'hit'.
Does it rotate slowly?
Does it rotate slowly? I see.
What does it mean?
From the edge of the screen to the edge of the screen...
Oh, I see.
It rotates only a little.
If you change the number...
It goes up.
Shall we turn off 'time delta'?
Where is it?
In this special 'rotate'...
It goes up a lot.
Let's change it to 'times four' or 'times four hundred'.
Let's throw away the value of 'adventure'.
More!
Is it over?
Is it fast?
It's very fast.
Oh!
It only rotated about three degrees.
It rotated about three degrees in one second.
Wow!
It's very slow.
I want to color this triangle.
Wow!
You can color it.
I want to color it.
I'll color it first.
I want to color it.
So...
If you change it to purple of 'nogizaka' color...
And if you save it and play it again...
Wow!
No, but it came out. It came out!
Wow! It came out!
I was able to create a special move!
I see!
With this, the implementation of the special move is complete.
The rest is up to Kobayashi-san to adjust the damage.
Well, I'm sorry, but at the end...
Well, Kobayashi-san was able to fix various things that were lacking.
Thank you!
Like a stamina bar...
It's working!
Does that mean it's decreasing?
Yes, it does.
Amazing!
After three weeks of making it, the Toupaso Fighting Game is complete!
For now, I have 100 stamina.
Yay!
I have 100 stamina and one normal attack is 7 to 11.
It's random.
It seems like it's random.
And my special move, Nogizaka Special, has 46 damage.
Wow!
If you hit it, you'll lose half of it.
Now, it's finally time for a battle of three people.
The first match is Yumiki vs. Hayashi.
First of all, each other's manipulation practice.
Hit me.
And...
Oh, you punch with "enter".
Oh, stop it!
Oh, I'm sorry, I'm sorry!
No!
If you press the back button, you'll be guarded.
If you press the back button while the enemy is attacking, you'll be guarded.
Oh!
Guard.
Stop it!
You're being cornered.
Try to use either of your special moves.
With "shift".
Oh!
Wow!
You'll lose that much.
Oh, stop it!
Go! Go!
Hit me!
It hurts!
It came back. What is this?
Something came flying.
It looped and came back.
I got hit.
Wow!
What is this bug?
It's definitely what Nao threw just now.
I know, right? It looped.
What is this? Is the world looping?
No way!
Until then, we have to compete.
We can't.
Well, let's do it like that.
Including that.
Wow.
I see.
Are you two okay with that?
Yes.
Maybe.
Now, this is the real thing.
First match, Yuniki versus Hayashi.
Match start.
Who will be the winner of this match?
Hey, stop it. Don't film me fighting.
No one is filming you.
The original game "Denpa-tou" is selling well at 980 yen.
We will also introduce our impressions of the game in the show, so please give it a try.
At the end of making "Denpa-tou" fighting games, three people will play against each other.
The first match is Yuniki versus Hayashi. Match start.
Thank you very much.
Even when I'm lying down like this...
It's sportsmanship.
I'm going to lose, so do your best.
I'll do my best.
The winner of the first match is Yuniki.
The second match is Yuniki versus Hayashi.
Will it be a draw?
Here we go.
Ready...
Start!
Go for it!
Oh, this way.
I want you to win.
Oh, no!
I lost, so do your best.
Yumiki will hit the Nogizaka special first and win the championship.
Yumiki will win the championship.
But I can't go back yet.
Wow, but it was a really good game.
Wow!
Is it frustrating?
Yoshida won.
Yoshida has a strong watch.
Interesting.
Thank you very much.
Kimiki almost lost.
In the second match, Ayate won.
In the last match, it's Ayate versus Hayashi.
But if Hayashi wins with this,
everyone will line up for the rest of their lives.
That's how Hayashi introduced the secret weapon.
It looks okay.
Good luck.
What, the judgment?
The judgment looks okay.
Stop it.
Stop it with the mosaics.
Isn't it like that?
Just here?
What's left here?
It won't work!
What is that?
When Ayate was traveling alone in Hokkaido,
she bought this for me as a souvenir.
It's "kotchan".
Oh, you put it there when you're playing against Yoshida?
Yes.
Wow!
That's right.
It's "shinpan".
"kotchan" is "shinpan".
"shinpan"?
Yes.
"shinpan"...
I haven't looked at it at all.
"kotchan" is easy to get depressed about.
I don't know.
What will happen in the match?
Get ready...
So, the final result is...
With 2 wins and 0 losses...
Yoshida-san is the winner!
Yoshida-san is amazing!
I want Kobayashi-san and Aya-chan to do it!
Let's see, let's see...
And finally, an extra match!
A.T.-san vs. Kobayashi-san!
Just now! Just now! Coincidence! Coincidence! Coincidence!
What?!
This is crazy!
Even this Isshii Marshi is a Tera Mancho man!
What?!
Even Isshii Marshi is a Tera Mancho man!
Coincidence! Coincidence! Coincidence!
Kobayashi...
Amazing!
I wasn't aiming for it!
You were the last boss!
You're amazing! Really...
Amazing...
So we've been making fighting games for three weeks.
Yes.
Yumiki-san, how was it?
It was really fun!
It's been a while since I've done programming,
but it's also been a while since I've done fighting games.
I had a lot of fun, and I felt like time flew by.
And while I was programming,
I couldn't have imagined that something so wonderful would come out of something that I had made assuming it would be finished.
But even then, it was really interesting, and I felt really proud of it.
Thank you.
Kon-chan, are you going to be in it?
Sorry, sorry, sorry.
Kon-chan...
You're going to be on my lap, right?
"Tokyo Basukun Club" is a program that you can miss on TVer and other platforms after it airs.
The program has been on for three years, four years, and will continue for many more years to come!
Please click on the "Like" button on TVer!
Lastly, we have news from the program.
"Tokyo Basukun Club" is ending today.
What?!
I knew you'd say that!
Me too! I knew you'd say that!
I knew you'd say that!
Wait, wouldn't it be too easy for you to say?
Wouldn't it be too easy for you to say?
No, I just said it!
You said it!
I thought it'd be easy for you to say, but you said it anyway!
I said it.
That's why it's been on for three weeks in a row.
That's why you tried to give me a lot of rice balls?
That's irrelevant.
Programming was a difficult subject, but it's amazing that it's been going on for three years.
That's thanks to the three of you.
But I don't know...
Since this program started, the distance between us and the two of us in the group has shrunk a lot.
There are members of Nogizaka46, but it's not a program where we talk about Nogizaka46.
Out of all the jobs I've done so far, I've been challenging myself with a lot of freshness every time.
Also, I thought I could communicate with the staff.
I'm not the type of person who gets too involved or talks too much.
But here, I can talk with a lot of ease.
But that's because you two were there before me.
I'm lonely.
How about you, Yoshida?
I think it's been about three years since the beginning.
At first, it was programming.
It's a genre I've never been through in my life before.
When I first recorded it, I didn't think it would be like this.
I thought it was an old show.
When I heard that, I was very anxious about whether I could do it.
To be honest, it was the same with "Yumiki" and "Yant" at first.
- We weren't that close back then. - That's true.
We thought a lot about what we should do from now on with the three of us.
But the members, teachers, and staff taught us a lot.
It felt like we were in a different form from Nogizaka46.
- We didn't show that side of us at all. - I know.
I was really surprised.
We've been doing it for three years now, and there have been a lot of changes and improvements.
I think people who have been watching it will not get tired of it.
There were a lot of people who said, "I've been watching you for a long time" at the beginning of the conversation.
There were a lot of people who said, "I've been watching you for a long time" at the same level as "hello" like a greeting.
That's why it's so lonely.
When I was playing games on other programs,
everyone said, "Oh, you don't know about it yet?"
I was like, "Oh, I know about it."
I was happy to get a sense of superiority or something like that.
I was able to get a little mount from the members, and I was able to get a smart mount right away.
And as an individual, I was able to do it very easily.
I thought it was a program that watched me without denying me.
This program wasn't like that.
It was fun and I was able to do programming.
It was a program that gave me a lot of confidence.
It's really sad that it's over, but I'd like to do it again.
I'd like to do my best to make good use of what I learned from love loving someday.
Thank you for your hard work for the past three years.
Thank you very much.