AISubs v3.7
The BS Teleton (BS Teleton)
Thank you for having me.
Guess where we are today.
Is it a company?
A company.
This is Sony Interactive Entertainment.
Oh, it's Sony.
On September 6th,
"ASTROBOT" was released.
This is it.
This is "ASTROBOT".
So cute!
Now, the development team who made the game
will enter the studio.
Is it okay?
Thank you!
Because it's not that important, is it?
That's right.
I'm surprised to hear this,
but it's the first time a Japanese TV camera has entered.
No way!
Is it okay?
Good evening, I'm Sugawara Satsuki of Nogizaka46.
In Rika-san's place, I, Sugawara, will deliver today's show.
I'm nervous about doing a narration for the first time in a while, but I'll do my best!
Last month, the Tokyo Game Show was held.
As it was Sony's first show in five years, everyone was looking forward to what it would show.
The show featured Astro God, which was released on September 6th.
The game garnered 94 high scores on the website that included the release date and overseas review scores.
It's a game that's attracting a lot of attention.
This show is the first Japanese TV show to be featured in Astro God's development studio, which is getting a lot of attention around the world.
But why did you choose this show?
Well, it's because everyone in Nogizaka is studying how to make games.
As members of the game industry, we'd like to work together and contribute to raising future game programmers.
It's a bit of an exaggeration, but...
Thank you!
It's not a big deal, but...
It's okay, it's okay.
For beginners...
Yes, thank you!
Let's go into the studio!
Excuse me!
Excuse me, excuse me!
It's huge!
What is this?!
It's amazing!
What is this?!
It's amazing! It's like a mansion!
The chair is so small!
Look!
Is this where you can play games?
Yeah, you can!
The TV is huge!
This is where...
The development team...
That's right.
The name of the studio is "Team Play," and it's full of playfulness.
Oh, you're right!
I just realized!
It's a playfulness-filled studio.
It's nice!
It's like a work environment.
You're laughing!
Yeah, it's so cute!
She's laughing!
First of all, let's actually play "astro bot"!
It's the easiest stage at first, but who would you like to play with?
Shall we go?
I've also prepared a boss battle later.
Let's go!
I'll go first.
Thank you very much.
It's so cute!
Wait, that's...
This is it!
It's true!
Actually, we've prepared a limited edition special design wireless controller.
Please press the X button.
Wait, move forward a little more.
Use the left stick...
Use the left stick to move forward a little more.
Oh, this is me!
I'm moving forward.
Wow, look!
Isn't it amazing? It's so cute!
It's tilting.
Wow, that's amazing!
Enemies! Enemies!
Something is there! Orange!
The action game where you move, jump, and punch enemy traps that stand in front of you on a number of stages and aim for a clear.
Oh my god, it's fun again.
Is it a friend?
It's a friend.
Oh, it's cute!
You can punch it with a square.
Oh, it's cute!
It's cute!
Actually, on this stage, there are about 5 or 6 more.
There are?!
Huh? Does that mean we have to collect 300 of them?
That's right. We have to collect all 300 of them.
Why? 3, 2...
2 of them?!
Next, Nao-chan will play.
The vibration and...
Right? The sound...
It's amazing, isn't it?
I don't like it!
Hey, Nao-san, you can't look forward.
What do you mean?
Wait a minute. Look.
That's dangerous.
No, no, no. Punch it.
No!
Turn it over and jump on it.
Jump on it!
Do we have to bring it near the wall?
Help me! I've been waiting for you!
And then...
It's strong! There's a red button.
Can you pull it?
Yes, you can pull it here.
But it's not where you pull it.
The game beginners Luna and Nao have a hard time.
Ayati, please clear the boss battle!
- They move so fast. - They're fast.
- Because it's quiet. - Whoa!
- There's something in the back. - Whoa!
But it's okay.
Oh, it's gone.
This is so much fun!
Doesn't it look like fun?
This is fun!
It's not common for me to be able to get in here.
It felt like I was in here for real.
This controller also moves and makes sounds, so it's a lot of fun.
Actually, PS5 controller DualSense is particular about vibration.
In particular, Astro Bot is a game that fully utilizes the controller's vibration so that you can fully enjoy the charm of PS5.
From here, we will ask programmer Yamada-san to explain in detail how he creates the controller's vibration experience.
This is called DualSense.
As you may have noticed, there is something called haptic feedback.
Inside, there is a device that vibrates left and right.
This is a special device that allows you to create a sense of presence by inputting sounds.
There is also a speaker in there, so you can combine vibration and sound with metal, like "kin-kin-kin-kin", or wood, like "kon-kon-kon-kon".
This allows you to create a sense of presence like a dolphin in a game.
When you touch different surfaces or attack enemies, you can feel different vibrations and sounds.
There is also "L2" and "R2".
Earlier, you played "Frog's Clove" and "Bulldog's Toaster".
When you pressed "L2" and "R2", I think it got a little harder.
Now, you can change the hardness of the trigger according to the situation in the game.
If you combine hardness, vibration and sound, you can have an experience you've never had before.
I'd like you to see what kind of sound is actually input to create vibration.
For example, you can rub with this sponge.
With water?
That's right, you suck in water.
However, when you suck in water and when you don't suck in water, the feeling is different.
Can you express this with this controller?
First of all, you can try it as a prototype.
If you press "×" with a light hand...
Oh, it's filled with water.
Oh, it's different.
It's strong.
Gradually...
Now it's very loose.
Oh, it's completely different. Wow!
And it's getting weaker and weaker.
Wow!
It's amazing, isn't it?
And the sound of water dripping is coming from here.
And it's vibrating.
Yes, it's vibrating.
What kind of gameplay will this sponge actually be?
It's a sponge.
Wow! It's cute! It's cute!
You made it yourself.
I made it myself.
Wow!
When you go in water...
Wow!
And when you do it...
It's shrinking!
It's shrinking.
Wow!
It's big!
It's all vibrating.
Right?
Oh, I see.
When it gets bigger...
You can tell.
Oh, you're right!
Did it originally have a vibration function?
At the time of the PlayStation 4, it had a rotating motor inside.
It could generate strong vibrations like "blue blue blue",
but since it's a rotating motor, it doesn't have much expression power.
In DualSense, it has a device that vibrates like a speaker,
and you can express various things in more detail.
That's true. I have a device that makes a loud "blue blue" sound,
but it doesn't make a loud voice or anything like that.
Does that mean that each device has a different vibration?
That's exactly right.
You can create infinite expressions by combining appearance and feedback.
How many types are there?
There are about 15 types of "power up" in this game.
In addition to that, if you hit anything, a reaction will come back,
so each vibration and reaction will come back.
So it's fresh no matter what you do.
Wow!
I want a lot of people to experience it.
I want you to do it!
Wow!
Cute!
This is it!
You should buy it in advance.
Yes, you're right!
It's a little...
It's not good for instant blood.
I want my mother to play it for me.
The show's original game "Denpa-tou" is selling well for 980 yen.
We will also introduce our impressions of the show,
so please give it a try!
Now that you know the secrets of the controller, let's move on to "Astro".
How "Astro" was born and how it was made.
There are a lot of post-its at the entrance of the studio.
This is very involved in the production of "Astro".
When you make a game for the first time, you have to think about what you want to make first.
There is a phase where you draw a picture and discuss whether it is interesting or not.
I'm a programmer, but I draw pictures for this post-it.
Programmers and artists also draw pictures for this post-it.
Do you draw pictures together?
That's right. We come up with various ideas together.
That's why there are so many fun stages.
Thank you very much.
There is a picture of what you actually put in the game over there.
Is there a picture like the one I saw earlier?
Yes, of course.
Oh, it says "sponge".
Oh, is this it?
There is also a booster used in "Moria".
Oh, that's right!
This is "Togetogeter".
Oh, that's right!
How long has "Astro" been around?
It's been about three years.
But it's been three years!
It's amazing that it's been more than three years.
There were a lot of maps.
There were so many stages.
During the three-year production period, we held a review meeting once every two weeks.
It seems that the team gathers and plays for two weeks to make time for each other to be popular.
Since we have such an opportunity, I think we've been able to brush up for the past three years in a good way, to be honest with you all.
So, are there people who are not very good at games?
Of course. As you said, there are many people who are good at games in the team, and those who are not very good at games are quite grateful and happy.
That's how you do it.
That's helpful.
After all, we want various people to play games, not only good people, of course good people too, but also people who are playing games for the first time can enjoy it.
People like me and Hayashi who are not very good at games also had a lot of fun.
That's a great reaction.
It was fun.
And...
What you see here is concept art.
Once you have a lot of ideas like you put out in post- it notes, you need to think about how to move it clearly, so in addition to concept art, we will think about how characters and tools will move and put them out at each level.
How will it work?
How will it go when you touch it?
It's cute.
This is the hot spring we saw earlier.
The hot spring we saw earlier looked like this.
Ah, this one.
From there, many worlds are spreading out.
With the precious production time over...
Lastly...
I have an idea for a character.
Eh? No way!
They will think of a character that goes well with the bath stage we played earlier.
What kind of characters will the three of them create?
We have prepared a sketchbook.
Oh, it's a book!
It's being adopted.
It's amazing that it's being adopted.
I think there's an idea that usually doesn't exist.
It's being adopted.
You're drawing without hesitation.
You're fast.
You're not bad at it.
I was wondering if it was a game.
You have 30 seconds left.
I can't draw like that anymore.
It's rare for you to have such a tight schedule.
It's tight, isn't it?
Because I'm a Sony.
Wait a minute!
How many can I draw?
How many can you draw?
I can't even draw a voice or a line.
I'll draw it again in detail.
"Tokyo Basukun Club" will broadcast on TVer and other platforms after the broadcast.
The program will continue for three years, four years and more.
Please click on the "Like" button on TVer.
Astro God's Character Suggestion
What kind of characters did the three of them come up with?
First of all, Nao-chan.
Ta-dah!
It's Astro-kun from "Deck Brush".
At first, he's timid.
But when it's time to attack, he suddenly gets excited.
Then he turns upside down and attacks with bubbles.
That's his attack.
I thought it was great that there was a difference in the settings earlier.
It's kind of sticky until you find it, but once you find it, it's like "kya!"
It's amazing that that length is given at this age.
I'm happy.
I didn't expect it, but I have a brush too.
Wow, is that possible?
The shape is completely different.
Cute!
Mine is like curling, you can make it fluffy and run fast.
Wow!
Enemies can slide too, so you can't attack.
It's a power up, right?
That's right.
Wow!
I said the same thing.
But it's completely different.
It's completely different.
Mine is bubbles, Bubble-kun.
Cute!
If you jump a lot, you'll bubble up and have stronger defense.
You can bubble up and attack enemies.
If you're soapy, you can slide and move.
Wow!
It's like a hot spring, so you can lock it up.
If you lock it up and mess with enemies, they'll blow up or turn into a cage.
Cute!
It's Bubble-kun.
The key story is great.
It's really cute.
It's great that there are detailed little stories set up properly.
It suits the world.
It makes me laugh.
Cute!
It's a three-person team.
Ayati-san and Nao-chan have two notes.
Shampoo-chan.
Nice!
Shampoo-chan can bubble up enemies and temporarily attack them.
Don't make me move.
Are you on her side?
Yes, I am.
You are on her side.
Shampoo hat is also on her.
Yes, it is.
It is cute.
The form is also good.
It is cute.
It is simple form.
I like round one.
The way you draw next to Astor-kun is also good.
It is the way you have never drawn before and it is good.
Astor-kun is thin.
It is good as a picture.
It is cute.
It is simple.
The last one is about me.
I am a mother.
I have seven siblings.
When I take a bath, my mother always asks me "How long are you going to take a bath?"
So, a lot of children come to attack me from behind my mother.
I came up with the idea of attacking.
It is new.
It is new but it is good.
How do you write your lines?
How many hours do you take a bath?
Think about the time you will take a bath next.
I am surprised you can speak so well in this game world line.
Next time, I will make my own keyboard.
This is good.
These two are very good.