AISubs v3.7
Be Estelte!
Thank you for joining us again this week.
Thank you for having us.
Yo!
Everyone, this is sudden, but do you remember the concept of this show?
Let's learn programming in a fun way.
Not only that...
Huh?
Before you learn programming...
You always have it, right?
Ah!
Food?
We all eat it deliciously.
Yes.
It's "Let's Oshare Meshi."
There it is!
Do you know "Let's Oshare Meshi"?
I don't know it.
I see.
The name that was in the first schedule...
Let's Oshare Meshi.
What?!
And for a few months, our group...
"Let's Oshare Meshi" was the name.
I was like, "What is this show?" and I looked it up, but it didn't come up at all.
Yeah, it didn't come up.
It's "Let's Oshare Meshi."
Yeah.
We went to fancy restaurants...
and ate fun food...
and worked hard on programming.
Did you do it?
This time...
since we're back to square one...
we went to fancy restaurants...
That's a good place!
Yes.
We're going to eat delicious food.
Yay!
What is it?
So, once again...
Can you say "Let's Oshare Meshi" and "Let's Oshare Meshi" for me?
I've never done it before.
What is that?!
What kind of acting is that?!
Once again...
Can I say "Let's Oshare Meshi"?
Yes.
Then I will...
call out to you.
Yes.
Let's Oshare Meshi!
Wait, wait, wait!
Why?!
Don't shout!
If it was normal, I felt like I would fall deeper.
Even if I have no clue, alright, I'll go somewhere else.
I'm alone, I'm gonna shake off my memories, and say goodbye.
Good evening, I'm Sato Arika of Nogizaka46.
At first, I was called out for being a "let's fashionable food" and now I'm doing narration,
but I want to do my best in the future as well!
Thank you for your support for the third year as well!
This time, the three of us visited "and the frit" in Hiroo.
From six types of potatoes selected for each season,
choose your favorite variety and cut,
combine and enjoy various dips,
and a new and rich French fries specialty store!
Now, as usual, let's order!
And here, from the staff...
Everyone, today, we've prepared all kinds of French fries.
No way!
Yes, this time, since it's been a while since we've had fashionable food,
we've prepared all kinds of French fries!
And here...
Oh, by the way, what about popcorn chips?
Oh, is that okay?
Hey, hey, Yumikun!
I didn't say you could order whatever you want!
Aren't you being too kind?
Now, while we wait for the food to come out, let's start with the juice!
One, two, three!
Let's fashionable food!
Let's eat!
- It's good! - It's good!
- Aya-chan, is it sour? - No, it's not too sweet.
- It's easy to drink. - That's good.
- How about you, Cola? - It has a spice-like flavor.
- Craft Cola. - That's good.
- Craft Cola. - It's good.
Hayashi-san, you often send selfies to your fans.
- Can you show it to the camera? - I know about it.
- Why do you know about it? - I know that I take selfies with a potato.
- Why do you know about it? - She told me about it during lunch.
- She did? - She did?
- I hope you take a lot of selfies. - We will, too.
- We're here today, so we can take selfies, too.
- Let's start with a normal one. - Why? I don't want it!
- I'm looking forward to it. - Me, too.
It looks like the french fries are ready.
- Let's start with thin fries. - Thank you for it.
- Thin fries. - It's crispy.
- It sounds good.
- It's crispy. - It's crispy.
- What do you think? - The saltiness is perfect.
- I love the thinness of it. - It's crispy.
- Turn around and eat it. - It's good.
- It's cute. - It's good.
- Thank you for it.
- It's my favorite. - Thank you for it.
- Thank you for it.
- It's red. - It's red.
- It's crispy. - It's crispy. - It's good. - It's good.
- The skin is crispy and it's good. - It's good.
The water staff is amazing.
- Lastly, me. - Yes.
What is this? It looks like Matsubokkuri.
- This is Pompin. - Pompin.
- Pompin.
Pompin. Thank you for the food.
Here you go.
It's amazing.
It's crispy and fluffy inside.
- Is it good? - It's good.
- What is Pompin? - What is it?
- What is Pompin? - It's Matsubokkuri.
You're right.
It's amazing.
Hey, founder.
I'm sorry I can't understand you. I'm sorry.
There's more.
It's good.
Roseanne Ruby.
- How is it? - Well...
This is...
It's crispy and the texture is fun.
Is it fun?
But as you eat it...
It's like...
What is it?
I can feel the stickiness. It's like...
It's like a penguin food.
A penguin food.
But it's really good.
What about the orthodox fried food?
- Oh, right. - We had that too.
Right.
I think I'll dip it.
And...
- I'll try it. - You'll try it, right?
Here you go.
Thank you for watching!
Delicious!
Totally different!
Can I eat mentai mayo?
Go ahead.
Chewy.
Delicious.
I like mentai mayo.
It goes well with shrimp, doesn't it?
Yes, it does.
Do you want some?
Shrimp mentai.
It's amazing how she thought of mixing mentai and mayo.
Delicious!
It's so good!
Popcorn shrimp is so good, isn't it?
Yes, it is.
I'm glad that Hayashi is happy with my face.
Lastly, can you tell Hayashi how many stars you wanted for today?
Stars...
I want...
4.7 stars.
4.7?
Why?
I want 4.7 stars.
What's the reason?
It's my first time doing "Let's Oshare Mushi",
and it's my first time getting my favorite food,
but I think I'll get more of my favorite food in the future,
so I left it at 0.3 stars.
Also, I didn't get to enjoy all of the sauce yet, so I'll leave it at 4.7 stars.
That's quite high, 4.7 stars.
I'll make good use of it.
That's nice.
Potatoes are nice.
I love potatoes.
And now, we'll move on to programming.
Continuing from last week, we'll be playing the side- scrolling "time attack" game.
Last time...
We programmed the movement of the character accelerating to the side...
I think I can do it!
No way!
...and the movement of the character turning left and right.
It's fast!
My eyes are closing!
Wow, you're so curious.
It's so cute!
This time, we'll start from this sequence.
Finally, we'll move vertically.
We've already done the vertical movement once in "Watagei".
Let's play it.
First, we'll set up the push-button when we move vertically.
Now, which jump button do you like?
Space.
There's also space. Let's go with space.
What?!
Did you cheat?
You can do whatever you like.
It's true. I think space is better.
Either way is fine.
Isn't it better to do what you're used to?
And now, we'll write down the necessary processing for the vertical movement.
Do you know what will happen if you write it down, save it, and execute it?
It fell!
Right?
We have to give it a score, right?
Ayati-san is correct!
In order for the character not to pass through the ground, we'll give it a score.
By the way, if you press the space button, well, if you press the jump button, I think it'll go up.
What?!
Oh, you're right!
Now, we'll do the processing for hitting the floor.
However, for this floor-hitting process, I'm thinking of doing it at an angle, keeping Sonic in mind.
At an angle?
I mean, at an angle.
Oh, I see.
I want to get to the point where the character and the ground are mixed up, but I need a complicated program.
So I'm going to copy and paste what I can omit.
Copy!
Yes, copy.
Wow, you wrote a lot.
The program I just copied, to put it simply, is written as "flying a ray from the center of the character up and down and left and right and putting a hit judgment where it hits."
This time, each ray is defined as "up" is "zero", "down" is "one", "left" is "two", and "right" is "three".
Now, let's write the necessary hit judgment when moving to the right.
This is after the transform position has moved to the side.
No.
Here, if "x" is "zero",
that is, when it is moving to the right,
take a hit judgment with the right.
Take a hit judgment with the right...
What this means is that when it is moving to the right, it flies a ray to the right.
In this way, when the wall is to the right, it hits and stops.
If you program it, it will be like this.
Now, a hit judgment when moving to the right has been added.
Well, of course, there is also a left because there is a right.
Yes.
Can you write "left" without looking?
Yes.
This is about the left, isn't it?
It's about the left.
Well, let's do it the other way around.
Right.
A hit judgment when moving to the left has been added.
In the same way, we will also add a hit judgment when moving up and when moving down.
Let's check how it was done.
Ah!
The ground is...
It stopped on the ground!
Wow!
Oh, it fell.
Jump!
You can also hit your head properly.
This is what we checked.
That's right!
What?
Wow, I feel sorry for you.
The up button...
This is how you check the up button's hit judgment.
Wow, wow, wow!
Wow, it's cramped.
Left and right.
This is how you check it properly.
Wow!
Next is the jump limit.
If you press the jump button now, you will go up infinitely, so we will apply a limit so that this will not happen.
This is the program.
Now, the jump limit has been applied.
Ah, I can't fly!
It's over, it's over, it's over.
I can only do it once.
Now that we have the character set up, let's do the program that shows the time.
First, we will create a new script and write a program that shows the time on Unity.
Now that we have added this UI, we need to add something to display on the screen.
Since we want to display the time this time...
Text...time...text!
Time text!
Time text sounds good.
Let's use it as it is.
Really?
We will name it "time text".
Yay!
Yumiki, you did it!
As it is, we can't display it on Unity yet, so we will add a public.
Also, we need "time" right?
Yes, we know.
Count time.
Count time?
Yes.
Public fraud count time?
Public fraud count time.
We can use it. Let's use it.
Let's use it.
Why do you want to use it?
It's highly likely to be used today.
Okay.
We can use it. Let's use it if we can use it.
Yumiki, you're good at it.
Let's do it like this.
This time, we want to display the time up to milliseconds, so we'll write it like this.
Let's add more and more time.
Okay.
Count time plus or equal...
Wait, Kobayashi-san. I can write it.
You can write it?
That. That programming.
Oh, then... I'm watching you.
Okay.
Yumiki is full of confidence.
Will she show off her third year of experience?
The staff members who cheer us up are holding hands in the middle.
What will Yumiki's third year of experience be like?
I don't think I can do it right now.
She seems to be able to teach Ayatin, but...
What will happen?
I'm worried.
What is this?
Okay. I wrote it.
Do you want to try and move it? The program you wrote?
I think I can do it with this.
Wait, I'm scared. Can I try it?
Let's try it out.
I'll see.
You'll see?
Oh, it's being counted.
This is probably me.
It fell.
It's been done, but...
Oh, I only counted up to 12.
Yumiki, you've grown a lot!
But this time it's not 12 seconds,
I want you to display minutes, seconds, and milliseconds.
"Fun" is "minutes", "min"
"Fun" equals...
This "counttime" is a second,
so if you divide "counttime" by 60,
it becomes "minutes", right?
Because it's 60 seconds and one minute.
The reason why it's red and soft is...
it says you can't make "float" into "int".
It's "int"-shaped, but "counttime" is "float",
so even if you make "float" into "60", you can't make "int" into "float".
So you force "int" into "float".
This "quote" "int" and "quote" become "int" forcibly.
Wow!
So even if you have a few decimal places, you cut them all out.
For example, if you have 1.1, it becomes "one".
If you have 2.9, it becomes "two".
If you cut out all decimal places, it becomes "int".
To make "seconds" and "milliseconds" into "int" shapes,
I'll write a program.
For example, in the case of "seconds",
if "counttime" is "70 seconds",
it becomes a number like the following, so it will be displayed as "10 seconds".
And to display "minutes", "seconds", and "milliseconds" in numbers,
I'll input this program.
Now...
Time is displayed.
Next is "goal judgment".
For "goal judgment", we use "player" and "camera".
"Player" and "camera".
This time, we'll use "camera".
Instead of "camera" at the end, if you go to the right, you'll see "goal".
First, write down each variable.
If you go to the right of "camera", you'll see "goal" at the end.
And then...
"Player" for "player".
"This player".
Go back to "unity" and tie up the program.
Next, decide the width of the stage.
It says "10,000" for "hologram".
The "camera" moves to the right up to "x" "10,000".
So you need to change this value as you make the stage.
On this screen, "10,000" is around here.
This is the end of "camera" so far.
So when "camera" comes here, this line becomes "goal".
So you go to the right of "screen" and it becomes "goal".
Let's put it here.
"x"... I'll put "20,000" here.
Wow!
What a carpet!
And then...
Wow!
It says "passed".
"Passed".
After "character" moves, write down "program" so "borrow camera" moves.
And that's it for "goal".
All you have to do is make each stage and you're done!
What kind of stage will they make?
"Tokyo Basukon Club" misses you after the broadcast and delivers it on TVer, etc.
The program will continue for three years, four years and more.
Please click on the "Like" button on TVer.
First of all, Hayashi will play.
Oh, be careful, be careful.
Yes, it is. It's up there.
I don't know if you can see it up there.
Do you want to set the second one as the goal?
I want to come back in the second one and go back to the starting point and go to the goal.
I see.
I want to go around.
Can you do it yourself?
It's impossible with the current program.
The right end of the program sets the right end as the goal.
So you can go around if you go around again.
That's right.
For example, you can make a wall on the right end and make it impossible to go from the lower level and go up and come back.
I see.
Thank you very much.
Next is AT.
Here is AT's stage. It looks difficult.
The last is bowing.
Oh, no!
I'm sorry.
I... I...
I wanted to make a parent and child, but...
But I scored a goal here!
I see.
If you raise the 10,000 on the front camera, you can go further to the right.
Oh, that's right.
So, I spread out the width of the stage...
I set the goal in front of my eyes...
I'll play with this, but...
Oh, I did it!
I did it!
Can you fly out of the middle?
Should I fly here?
One, two...
Oh, no!
I want you to do it!
I'll switch with Ayati here.
This is scary.
Next is the face.
I can't do it anymore!
You can't do it anymore!
Wow!
Where should I go from here?
Wow!
Eyes! Eyes! Eyes!
Black eyes!
There are black eyes too!
Wow! Your eyes are amazing!
With this, programming is over.
Please play the game we made!
Next episode is...
Wow!
A mysterious flower ceremony!
Wow!