AISubs v3.5
Den!
Thank you for coming again!
Thank you!
We have Iyama-san as our guest again this week.
Thank you for coming!
Let's cooking show!
Cooking show!
I made a mistake.
Today we will teach you how to make sweets.
Yay!
How to make sweets.
I can already see what you are going to make.
I'm sure it's that.
Do you know what you are going to make?
It's already written.
It's written how to make sweet potatoes.
Do you know how to make sweets?
It's bothersome, so I won't do it.
What?
Isn't it fun to make sweets?
It's bothersome.
I like to make things.
I like detailed work.
Because there is an answer.
I like to bring the right answer to the right person.
Isn't it too flexible?
I like mathematics, but I don't like Japanese.
It's the opposite.
I'm not good at writing my own thoughts and expanding my imagination.
It goes well with us.
Really?
Because we are probably literary people.
I'm a literary person.
I like both.
I like Japanese, so I'm a literary person.
I like it very much today.
I see.
That's right.
I felt like I was going to fall more and more.
I'm all alone, I'm going to forget all about my memories
Goodbye
Good evening, I'm Shota Orika, the host of Nagisaka46.
When it gets cold, you want to eat vegetable soup, don't you?
I love vegetable soup and I can make a lot of vegetable soup, so please tell me anytime!
This time, just before Halloween, I'm going to use sweet potatoes, which are perfect for this season, to make sweet potatoes.
Before making the sweets, I'd like you to try to peel an apple I just picked.
I'd like you to try it with confidence.
What kind of...
Like this?
I've never done it before.
Can you do it?
Have you ever done it before?
Yes, I have.
Then, please do it. I haven't done it before.
Then, let's do it.
What? Why?
Then, Yumiki will try to peel an apple.
Oh, yes, yes, yes.
Oh, good, good.
Good, you're good.
Oh, cute.
It looks like it's easy to cut.
Right? It's very easy to cut.
But I'm not good at it.
Be careful.
Is it good?
Oh, good, good.
Oh, no.
Oh, good, good.
It looks like it's very easy to cut.
Oh, no.
A little deeper. A little deeper.
But for the first time,
it's a beautiful "no".
It's "na".
"Na".
It's "na".
Now that Yumiki knows how to do it,
let's start making the main dish, sweet potato.
Sweet potato
Based on the ingredients we have here and the recipe,
only the three of us will make the sweet potato.
The time limit is 30 minutes until programming.
Will they make it in time?
First, peel the sweet potato.
Then, cut it into slices and soak it in water for about 3 minutes.
Can I wash my hands?
Yes, you can.
Hands off!
I'll peel it.
Okay.
Be careful, it's hard.
Okay.
Soak it in water...
I'll get you some water.
Thank you.
She prepared something for me. I'll go and cheer for you.
Didn't you say you were going to cook?
I cook when I have to.
That's right.
What did you make recently?
Recently?
Yes.
Grilled vegetables.
Grilled vegetables?
What kind of vegetables?
Summer vegetables.
That sounds great.
I want to eat grilled vegetables, too.
I'll make you some.
Yay!
Aya-chan, I want you to cut it.
Okay.
They talk a lot, but can they complete it in time?
I can only see wet eyebrows.
I can cut it however I like, right?
Yes.
3 centimeters is...
3 centimeters?
Not 3 minutes?
I made a mistake.
I can't do it.
3 centimeters is 3 minutes.
I can't do it.
3 minutes.
I can't do it.
I can't hold it like this.
It's like holding a daikon.
I can't do it.
Me, neither.
I can't do it, either.
Okay.
Soak it in water for 3 minutes.
I have to wait for 3 minutes.
Here you are.
I can't wait for 3 minutes like this.
This is...
Yes.
In a common cooking show...
I soaked it in water for 3 minutes. Here you are.
10 minutes have passed.
I'm finally ready.
After that, cover the bowl with plastic wrap and heat it in the microwave until it softens.
And...
Here you are.
Ta-dah!
Then...
Let's crush it.
Wow, it smells good.
It smells good.
I think it's soft.
I don't know if it's soft or not.
I'll put it in now.
Okay, let's put it in.
Can you do it?
Let me try.
I'm stupid.
Will it melt in the heat?
I'm stupid.
10 minutes are left.
After putting all the ingredients in,
I just need to turn it over.
Will I make it in time?
It looks easy to do it with my hands.
In that case...
Ta-dah!
Heart.
Ta-dah!
If you're going to do it, do it nicely.
What is it?
It's a heart.
Ta-dah!
Have you ever seen a heart before?
Yes, I have.
It's a heart.
It's hard to make a star.
Why are you saying such high-level things?
It's hard.
Just a little.
It's a star of feelings?
Yes.
It's cute.
Here you go, cat.
Coat it with egg yolk and bake it and it's done!
Don't worry about it. I won't forgive you if you drop your ear.
Like you're petting a cat.
That's good.
Think you're a cat.
This is hard.
Like you're petting a cat.
I've never lit a cat before.
I think it's good.
Is it?
Is it good?
Yes.
Is it going to be cooked in the oven?
Ta-dah!
I'm going to put this in the oven.
The time limit is...
All I have to do is bake it.
The finished product will be shown later.
Look forward to it!
Now, this is where the real programming begins.
In the last episode, we played "pyopyo" in a two- on- two team match, which is also used in programming textbooks.
Oh, no! Kobayashi-san is strong!
I'm strong!
No! Stop it!
Why?!
Yumiki, you're not doing anything!
Why?!
That's impossible!
Impossible! Impossible! Impossible!
I did it!
Yumiki was winning with Kobayashi-san, but...
This time, it's an individual match.
Who will win?
Oh, no!
What? What? What?
Oh, no!
What should I do?
Like this
Ah, wait!
Why? This is the worst!
No, it's not like that!
Like this or like that
What is it?
One
Like this or like that
Ah, why is it four?
This is terrible!
I don't want it to get in the way
Ah, I don't like it
Like this
Oh no, oh no, oh no
Oh no, what should I do?
I can't do it
Ah, I can't do it
I can't do it, I can't do it
What should I do?
Like this
Ah, I asked for it
Ah, I dug something again
No, I can't do it, what should I do?
Like this
Ah, wait, wait, wait
Eh, like
A lot
Since the bowstring has fallen off,
Ayatee and Renka have lost one inch
Wow
I think Renka is really strong
She's really strong
One? One?
Like this
One?
One!
Wow
That was a chain
Ah, it feels good
Wow
One?
Is this possible?
I was attacked
Thank you!
Wow
And with that, Ayatee won the individual match
And now, programming the boo-boo game
Last time, I made the game's main bo-boo body and stage
Furthermore, I learned programming to add color
And programming to display the bo-boo on the stage I made
This time, I will learn programming to move the bo-boo
And programming to rotate the bo-boo
Next, we'll output "operate", "bo-boo".
We'll output "bo-boo" and for now we'll move it with the left and right keys.
We'll leave "rotate" as it is and first we'll make sure we can move it.
Let's define "operate", "bo-boo" with variables.
"bo-boo.color"...
"bo-boo.color" and now "chom".
"chom" is a good arrangement.
And... what should we do?
"nowcolor" would be good.
"nowcolor" is the current color.
"now"... "now"... I haven't heard "now" for a while.
Yeah...
It's a bit old-fashioned.
"nowcolor" equals...
"was"?
Isn't it hot?
It's nostalgic.
Isn't it hot?
It's "chom".
"nowcolor" has...
For example, red and green or blue and yellow.
It has two colors of data.
Two colors?
Two colors of data.
Well, it's moving data.
Two colors.
What we need now is the coordinate of "bo-boo".
So we have "vectortoint".
Let's use it.
"vectortoint".
This is also an array.
"nowposition", "pos".
"nowpos" equals "new".
"new".
"nowint".
"nowpos".
Up to this point, we have completed the system that moves the "bo-boo" that came out.
And...
It looks like the "sweet potato" that was in the middle of completion has been baked, so...
Let's take a break for now.
Let's check it out.
Open the door.
Open the...
Door.
Open the door.
Wow!
Amazing!
Nice!
Baked color.
It's a little burnt.
Ah!
The cat's ears are amazing!
It's true!
Cute!
It's a little colored.
I did it!
Yay!
Cute!
Oh, it smells so good!
It smells good!
Oh, amazing!
It has a nice shiny face.
Ta-dah!
Shiny!
Cute!
I'm going to eat it now.
Wow!
It looks really good.
Wow!
It's a little crisp and amazing.
Wow!
Hmm!
Hmm?
Hmm!
It's good!
It's got a little salty flavor.
Right?
Hmm!
Then it's a little salty.
Hmm!
Maybe you put in too much salt.
Hmm!
I think you definitely put in too much.
Hmm!
But it's good!
Hmm!
I don't know what it is, but it looks like food.
It's like a meal.
OK.
I'm sorry, but you're just eating.
OK, let's start again.
OK, Ms. Koya, please.
Thank you.
So, after this,
it's time for the second half of "Buyo Buyo Game".
It's good.
It's like an apple.
I think so, too.
But it looks like a meal.
The second half of "Buyo Buyo Game".
Next, we're going to program
the system that spins Buyo.
We also need information about rotation.
So, let's put "int" and "rot" for rotation.
"equal" means "zero", right?
About information about rotation, there are various ways of doing it.
For example, there is a way of doing "zero", "one", "two", "three" and "up", "left", "right", "down" like that.
To make it easier to understand, let's put it in the position of a clock.
"zero", "zero" means "zero", "three", "three" means "three", and "six" means "nine".
So, "zero", "three", "six", "nine" means "zero", "three", "six", "nine" makes it easier to understand.
Let's manage it with "zero", "three", "six", "nine".
Okay.
By programming with "zero", "three", "six", "nine", if you press the specified button,
a system that spins one-fourth like this is completed.
Next, let's specify which button we want to use for rotation.
Which button should we use for rotation?
Do you want to use "z" or "x"?
Space.
Space is easier to use.
Jump.
Jump?
Do you want to use "space" for right rotation or left rotation?
Right.
Space for right.
What about left rotation?
Do you want to use "right" or "left" for both?
Right.
For both.
It's going to be hard to use.
That's true.
You said "z" earlier.
Yes, I assumed it would be "z" or "x".
Then, I'll use "z" and "x".
Please.
Then, "z" for left rotation and "x" for right rotation.
I didn't know there were two.
Me neither.
I didn't know either.
So, you want to use "now lot" for rotation, right?
You want to rotate this clockwise.
Actually, you can do it in one line.
What?
"now lot" equals "now lot" plus 3.
Equals?
It's 12%.
This "percent" means "overlap".
Overlap.
So, when "now lot" is "zero", it's "zero" plus "three".
So, it's "three".
And "overlap" is "zero" plus "three", so it's "three".
I see.
So, when "zero" is "three", it's "three".
When "three" is "six", it's "six".
When "six" is "nine", it's "nine".
When "nine" is "three", it's "twelve", but it's "twelve" plus "twelve", so it's "one".
"Overlap" is "zero", so it's "zero".
I see.
In other words, when "now lot" is "three", "overlap" is "six", but "six" is "twelve" and "overlap" is "six", so "overlap" is "six".
So, every time you press "x", it becomes "zero", "three", "six", "nine", "zero", "three", "six", "nine" - that's how it works.
Who came up with that?
Came up with it?
If I were to say it right now, it's me.
Oh, wow!
Wow!
Now, if you press the "x" button, the programming for Peo to turn right is complete.
Next is programming for turning left.
The problem here is what happens when you turn left.
How can we make a loop of "zero", "nine", "six", "three", "zero", "nine", "six", "three" ?
In the case of turning left, in order for "too much" to start with "zero", you must change "three" in brackets to a different number.
Just what will go in?
If you change "three" to "too much", does it become "zero", "three", "six", "nine" ?
If you change "three" to "too much", it becomes "too much", doesn't it?
What?
The one above adds "three" to "now lot" and divides it by "too much" in order.
So, if you add "zero" to "too much", it becomes "three".
If you add "three" to "percent", it becomes "too much", doesn't it?
That's why "three" goes in "now lot".
Are you doing math now?
I'm doing math.
What does it mean?
It's difficult. It's really difficult.
"Three"?
It's a flash. It doesn't have anything to do with programming.
It's a function. "Three" divided by "ten" is "zero", "too much".
"Zero", "too much", is not "three".
"Three" divided by "ten" is "zero", "too much", is "three".
It's different. It's definitely different, isn't it?
So, "zero" is "too much" and "two" is "percent" and "three" is "too much", isn't it?
Is that what you mean?
"Three" doesn't end with "percent", does it? It's too small.
I know what you mean!
"Three" ends with "percent" and "twelve" ends with "zero", doesn't it?
But "twelve" doesn't end with "percent" anymore, so "three" ends with "percent" as it is.
That's too much!
That's right!
That's too much! It's not "percent"!
It is!
It's a figure!
I was surprised!
It's a figure!
Everything you see is everything.
That's right!
So, are you changing "nine" now? Are you changing "three" to "nine"?
"Nine" is correct!
Wow!
Now, by pressing "z" button and turning "puyo" to the left, programming is complete!
Next, let's program a system in which "puyo" falls slowly from above.
Let's write a program that moves "puyo" using this "get" key.
Yes.
if
"input.getkeydown" is good, isn't it?
getkeydown
And "keycode" that you like.
First, I want you to move "puyo" to the left.
I will write what happens when you press "puyo" to the left.
Can you tell by this "khan"?
What happens when you press "puyo" to the left?
What happens?
"x" becomes "plus"?
It becomes "minus", doesn't it?
Yes, it becomes "minus".
What "x" becomes "minus"?
Oh, I know!
By the number of rows.
Yes!
"vector" "to" "int"?
"vector" "to" "int" is one name, isn't it?
But this is it, isn't it?
"nowpos" and...
nowpos
"nowpos" becomes...
Yes, "now" becomes "minus" and "nowpos" becomes "minus".
nowpos
"nowpos" becomes "zero" "x" "minus" "minus"
"nowpos" becomes "one" "x" "minus"
In the same pattern, in the same way, make "right" and "down" as well.
Just "left", "right", and "down".
Yes.
Let's save it and run it.
Yes.
Is it working as intended?
It's not working.
It's the window below the game. The white one.
If you press the arrow, will it work?
It's not working.
Oh, I got it. There's no update view.
Oh, I see.
There's no update view, so it's not reflected on the screen.
It's important, right? It's important, right?
Even though it's not enough, we're being intuitively tested.
Oh, I see.
Notice it, you guys.
Oh, I see.
You guys didn't notice it.
Let's get back on track and replay it.
Oh, wow! It moved!
We did it!
Oh, it's true!
It moved!
Wow!
Let's go down.
Now that we've confirmed that Puyo is falling from above...
If we add a program to rotate Puyo...
Oh, it moved!
Oh, wow!
From now on, we'll be processing against this table and, for example, it will disappear or fall or be linked.
In the meantime, Kobaya-san, it's a little late.
Oops!
Sorry!
Yes, yes.
The filming time for "No Way! No Way! No Way!" was almost over, so...
We couldn't do it until the end, but Kobaya-san is making what kind of game will be completed if we go through this and go to the end.
Let's finish by looking at it at the end.
Then...
Rotate like this and fall on your own.
Then press and hold the accelerate button.
Oh, it accelerated!
Wow!
Oh, it's amazing! It's fluttering!
Cute!
Eh, this is...
It flutters when it falls.
Right!
Amazing! Really!
Cute!
Oh, it disappeared!
Eh, it disappeared!
Amazing!
Well, there are four colors.
It's fluttering!
Eh, I can practice fluttering.
Wow!
It was like this.
Wow!
Amazing!
It means you're still a beginner.
That's right.
You were planning to do it.
It's really beautiful.
I used to make mud dumplings a lot.
It brings back memories!
The surface of the mud dumplings...
It's slippery, isn't it?
I used to do it.
"Tokyo Basukun Club" will broadcast after the broadcast.
Don't miss it on TVer and other platforms!
The program will continue for three years, four years, and more!
Please click on the "Like" button on TVer!
Kobayashi-san will remake the game we made this time and distribute it for free!
Please play it!
Please enjoy it!
Next time...
A heated battle in the latest real-time FPS game!
Shoot as many bullets as you can when you find them!