AISubs v3.5
- Thank you for having me. - Thank you for having me.
I'd like to introduce our guest for today.
- Today's guest is Renka Iwamoto. - Hello! Thank you for having me.
- I heard you and Yoshida-san get along well. - Not really.
- Do you play games together? - I think we get along well.
- I'm not sure about that. - But you do play games together, right?
- Yes, I'm the oldest and youngest of the three. - I see.
- I'm the oldest and youngest of the three. - I see.
- What kind of person is Yoshida-san for you? - What kind of person?
- Huh? That's weird. - I don't want you to say that.
- We're the same age, but we're both mature mentally.
- She's older than me, and we get along well.
- We're nine years apart now. - Nine years?
- I'm the youngest sister and she's the youngest sister.
- We're about the same age. - Really?
- Nine years? - Nine years.
- We're very far apart, but we get along well. - I see.
- Nice to meet you. - Nice to meet you, too.
- This episode will air in October. - Oh, it's autumn.
- Yes, it's autumn. Speaking of autumn, it's "Autumn of Appetite".
- So we'd like to do something like autumn. - Oh, I see.
- Reading. - Oh, reading. - "Autumn of Appetite". Sounds good.
- Ms. Yubiki, is there any food that comes to mind when you hear "Autumn of Appetite"?
- That's already decided. - Oh! - Matsutake. Matsutake.
- Matsutake. - Matsutake.
Matsutake.
I'm all alone, and I feel like I'm going to lose all of my memories.
Goodbye.
Good evening, I'm Snuff Torica of Nogizaka46.
When it comes to autumn, delicious food is everywhere, isn't it?
I love sweet potatoes, so I'd like to look for a lot of delicious sweet potatoes.
Sweet potatoes, sweet potatoes...
Today, we visited Utsumi Orchard, where you can enjoy picking apples in Chetaga Ward.
Vegetables?
Carrots and cabbages.
Carrots and cabbages?
It's cabbages.
Oh, look, it's cabbages.
Carrots are definitely different.
Carrots and cabbages don't look that similar.
Oh, you're right!
It's true!
It's quite shiny. Look, it's big.
Isn't it ready for harvesting?
This is Utsumi-san, the person in charge of Utsumi Orchard.
Thank you for having me.
How many apples are there?
There are about 100 apples per tree.
That's amazing!
There are about 12 kinds of apples.
There are about 100 kinds of apples.
Is that the apple you ate?
I'm sorry, I ate one while I was waiting.
Is there such a high quality apple?
Let's start harvesting apples.
It's my first time!
Harvesting apples...
The person I'm guiding now is called "senshu".
"Senshu"?
Let me show you.
He's cool!
He looks like a calligrapher.
"Mogi-toru" is...
"gori" is...
It's not "chokkin", is it?
I think so.
That's right. It's "temogi-i".
That's amazing!
It's wrapped!
Oh, you're right!
"Senshu" is a delicate skin type of apple.
If it gets wet or dried in the rain, it can crack.
To protect it, you have to peel it off one by one and harvest it.
Can I harvest all of them?
You can harvest any of them.
If you can't reach it, you can harvest the ones that aren't wrapped.
It doesn't matter if it's wrapped or not.
What I often explain is...
If you turn it upside down and then lift your butt up, you can harvest it.
Turn it...
Like this?
Yes.
"Senshu" is written as "chiaki", isn't it?
That's right. That's why it's called "senshu".
Who named it like that?
I think it's a farmer who made it.
I'm sorry. It's not me.
Oh, I'm glad.
I'm glad.
It's okay if you make a lot of mistakes.
Let's start harvesting!
What's special about this apple?
It's sour...
It's sour to some extent...
It's strong in sugar...
And it has a crunchy texture.
It's my favorite type of apple.
It's already gone.
It's gone?
There's one over here, too.
Where is it?
Look, it's around here.
Wow!
I got one!
Wow!
I'm an apple picker.
Wow!
It's cute.
I got one!
Wow!
I got one!
Look!
Wow!
Is it open?
It's yellow!
Oh, it's already open!
Oh, is it here?
Do you think you can get one?
I think it's around here.
Can you ride it?
It's where you're at the highest point.
Here I go.
You can do it!
Here I go.
Oh, I got one!
That was quick!
That's quick!
It suits you.
Yay! Thank you!
It's cute.
Yay! I got one!
Can you look up again?
Really?
Can you do a freestyle?
Okay!
Thank you!
Did you see it?
Yeah.
I want to see it, too.
It's rolling.
Oh, wow!
See if it hurts.
Oh, it doesn't hurt!
But it's really pretty!
It's really pretty!
It's a really nice color.
Yay!
When you judge whether a young apple is ripe or not, you judge it by its skin color.
The more yellowish it is, the more ripe it is.
So we want you to see how yellow it is, not how red it is.
The other person's yellow-green...
Yellow-green...
Hand. Hand.
She called me "hand".
By the way, can we eat this?
Of course you can.
We manage so that you can eat what you want as it is.
However, if you are worried about what's in the bag, you can wash it over there.
If you are a small child, you can eat it as it is.
It's cute.
It's common.
You can have the picked apples later.
Thank you very much, Ms. Utsumi.
We are going to do programming today as well.
Before programming, we have prepared a small segment for you.
A segment?
It's a segment to get to know you, Ms. Kobayashi.
Is there such a precious opportunity?
Ms. Iwamotsu, of course, is the first one.
That's right.
So, you don't know anything.
You two should get to know Ms. Kobayashi once again.
I want to know her.
At first, I had an image of her being more elegant.
I had an image of her being everyone's teacher.
However, she is getting more and more fashionable.
She is spilling out.
She runs in a very cute way.
She runs away from me.
She runs like this.
I see.
She runs like that.
I thought it was okay for her to run like that in this room.
I see.
Actually, I found Ms. Kobayashi's account on a reservation program the other day.
As soon as I followed and looked at it, I could see Ms. Kobayashi's unknown side.
I will introduce you to a part of it.
I will read it out for you.
There is a period when Ms. Kobayashi hasn't appeared for a while.
Oh, there is.
It's not my turn recently, but I'll fire you.
I might be able to give you some good news next time you appear.
#tokyoPC
She's so cute!
Even if you don't appear on the show, you still promote the show, right?
Of course! I love it!
She even bought me a T-shirt!
She bought me a T-shirt and a jean I was wearing the other day.
Wow!
Of course, she tweeted about it.
Really?
She doesn't seem interested at all.
That's true! She looks like she doesn't care at all!
She has a lot of love for the show.
That's nice.
Kobayashi-san is an indie game developer.
"Million Shells" is a game that Kobayashi-san actually made.
It took you eight years to make it.
Eight years!
She tweeted about it.
I've been making the same game for eight years.
My initial sales were 28 copies,
but I'm still alive and able to make more.
Wouldn't I be able to become an indie game creator's hope?
Wow!
Kobayashi-san, you made 28 games in eight years.
That's right.
28!
Are 28 copies not enough?
Not at all.
I was expecting about 5,000 copies.
Wow!
But Kobayashi-san, it hasn't broken yet.
Wow!
"Million Shells" isn't a one-off game.
It's a game that sells little by little.
My initial sales were like this.
I see.
That's really positive.
It's really amazing.
I want to learn from you.
Right? I want to learn from you.
I really want to learn from you.
Even if it sells little by little, I thought it would sell about 1,000 copies.
So I was really shocked.
Even in my class, it's like this.
If you think like that, I'm going to mass-produce games that I'm going to quit developing.
So I'm going to start from here.
Wow!
That's cool.
That's really amazing.
And you're the type of person who says all of those feelings out loud.
That's right.
I didn't know that until now.
On tweets...
You're an easy-to-understand type of person.
When you see my tweets, you can understand all of my feelings.
I think that's a good thing.
My tweets...
I post like once every two weeks.
Oh, I see.
My pace is a little slow.
Each and every one of them is like a coin.
Yeah, they're like coins.
Like, "Hey, I have something to say."
Instead of saying something, I'll just put it together and say it.
Boom!
I think you have a human side to you.
You're right.
I think you've been through a lot.
But you're now a member of the indie game community.
Oh...
You are.
Wow...
You've been participating in the indie game corner of the Tokyo Game Show.
You're like a slave.
Oh, I see.
A slave.
I'm going to write "slave."
A slave.
To be honest, for eight years...
You've been working hard.
That's why you can say...
What am I saying?
I think you've been working hard.
That's why you can say those things.
That's why I want you to teach me. I want you to teach me that.
So, Gachi Gamer's Renka will play an 8-year-old woman's game.
Please make a decision without saying anything.
It's a shooting game in which you shoot down an approaching enemy and move up.
You have to choose where to put a bandage and who to shoot.
It requires quick judgment and thrilling elements.
Would you like to give it a try?
Yes.
Oh, it's not.
It's true.
What do you shoot with?
It's "ZR".
Oh, it's "R".
You choose where to put a bandage and shoot.
Oh, it's really hard.
Oh, go!
Oh, oh! Nice!
Isn't Upper Monster good? It's my first time seeing it.
It's good! It's good!
It explodes when you push it.
Hmm...
Oh, I see! It explodes when you push it.
That's right.
It looks like a tomato now.
Oh, right, right, right, right, right, right, right, right, right, right!
Ah!
Oh, it's fun!
Huh? Suddenly...
It's strong, that purple one.
I couldn't do it all of a sudden.
This part is long, isn't it?
At first, I thought it was a bug.
It's a game with habits.
It's addictive.
Yeah, like...
Once you play it, you'll probably get bored and want to play it again.
Just like what Kobayashi-san said...
You'll get used to it.
Yeah, it feels like that.
It feels like you're having fun playing it.
You'll get used to it.
Cute! Cute!
She was doing a serious pose.
With that, Kobayashi-san will teach us programming again today!
This time's programming is...
Making a Puyo Puyo game!
Actually, Puyo Puyo...
Being a teacher at a specialized school and such...
It's a game for programming learners!
First of all, actually playing the game!
The three of us can do things like one-on-one, one-on-one.
With that said...
For the sake of beginner Yumiki of Puyo Puyo...
Kobayashi-san will start skating!
Ayatee-san and Renko-san's team will play against Yumiki and Kobayashi-san's team!
Oh, look, look, look...
Oh, so it's a normal two-player attack, right?
That's right.
Oh, I see.
Chain...
Whoa, whoa, whoa...
Wait, Kobayashi-san's really fast!
Yeah, it's a speed game, right?
Yeah...
Ah...
It's okay, Yumiki-san.
If Kobayashi-san is fast...
Yeah, no matter how fast he is...
That's right!
Um...
One, two, three...
Whoa, no! Kobayashi-san is strong!
One, two, three...
No! Stop it!
Four in a row!
Four in a row?
Whoa!
- Yumiki, you're not doing anything! - What's up with you?!
- Why?! - Did you do it?
- You can't do it! - Okay, you can do it!
- Kobayashi, you can do it! - I can't! I can't!
I did it!
In the first set, Kobayashi was too strong for Yumiki's team to win.
In the second set...
- She's too strong! - Wow!
You can't do it in a row!
- Okay, you can do it! - I made a mistake again.
- You're good, but you're too fast! - I see.
- So you have to go to the right once, right? - This is bad!
- The sound is really loud! - Stop it!
- Why are you getting in my way?
- Stop it! I'm in the middle of it!
- Argh! - Okay.
- Stop it! - Stop it!
- It's refreshing. - Right?
- Of course it is! I'm not attacking you! - Yay!
- I can't do it! I can't do it! - Stop it!
- You're annoying! - What?
- She said "annoying"! - Stop it! Stop it!
- Stop it! - Stop it!
- Argh! - This way!
- Okay! - Stop it!
- Okay, one more.
- Wow! - Yay!
- Wow!
- So, Yumiki and Obey won the match!
- And after that, PyoPyo made a game!
- I made a mistake! - Oh, no! Wait!
- I didn't mean it! - Yay!
Today's topic is programming for Puyo Puyo games.
- Let's start with the initial settings. - Okay.
- First, Unity's screen. - Okay.
It says "free aspect" above the blue window that says "games" in the lower left corner.
We always choose "full HD" here, but today we're going with "half HD".
- Half? - Well, half the size.
One fourth of it is real.
It says 980 x 640, which is 960.
We're going to use Hierarchy's main camera, which is in the middle of the screen.
We're going to use the inspector and set it to size 5.
We're going to set it to half of the vertical size of the screen.
Right now, it's 540.
- So we're going to set it to 270. - 270.
If you click on the blue background above, you can change the color.
We're going to use a lot of colors in Puyo, so I think black might work.
- Black? - Black or white doesn't matter.
- White? I love white! - Let's go with white.
- Let's do it. - Then I'll go with black.
He's going with black.
Now that we've done the initial settings, we're going to make Puyo's main body.
- Okay. - Okay.
Now that we're ready, we're going to make Puyo's main body.
Right-click where the hierarchy is open and select "Create Empty".
You can make it a game object, so let's name it "Puyo".
- Cute! - Cute!
Right-click where "Puyo" is and select "2D Object", "Sprite" and "Circle".
We're going to make four colors of Puyo, so we're going to duplicate three game objects.
Actually, we want to make the surrounding walls with the same material, so we're going to add one more.
When you have a total of five game objects...
Now, we're going to assign images to each of them.
In the "image" folder...
There are some...
Cute!
There are some images in there...
Wow!
So we're going to put some images we like from one to four, and we're going to put a block in this one that doesn't have any images in it.
Okay...
If you put in your favorite illustrations like this...
Arrange the colors to your liking...
Next up...
We're going to program color information to this object.
Here... "public"...
"public"?
"enum"...
It's "e-n-u-m".
And in capital letters, "color"...
Huh? Wait, wait, wait...
Oh, you're right...
It's like a 13-letter word...
Oh, "l", "l", "l", "l"
And here...
We're going to assign colors...
First, "no color"...
"no"...
"no color"...
It's actually something that's lined up like this...
Something like "a", "b", "c", "d"...
It's something that's lined up like this, but...
To make it easier to understand...
We're going to leave "no" out of it...
Lastly, we're going to open up one and...
"block"...
It doesn't have to have a comma here...
It's the last one...
There's nothing behind it...
Now that we've assigned color information...
We're going to assign game objects of each color...
I mean images of each color...
We're going to assign game objects of each color...
Here they are!
This time, there are four main bodies...
And since we're going to assign color information to each stage and block...
We're going to program each of them to be treated like objects...
And now...
In the "puyo" we made earlier...
Wow, you're right...
Here...
We've created a place where each of the objects can stick together...
So...
Assign "one", "two", "three", "four"...
To "a", "b", "c", "d"...
Okay...
And now...
If you make it "prehab" so that it can be used as a material, the first stage is over!
Next, we will program the system that displays "puyo" on the stage.
"fabric_puyo"... "fabric_puyo"?
Uh... "puyo"... "prehab"... "prefab"... Like this, right?
What we are making now is a process of displaying this "puyo" on the screen.
Okay...
"list_puyo" and "new" equals "new_list_puyo"... It's a little long, but...
What we are trying to do now is...
We are going to line up this "puyo" mass that we made earlier on the screen...
And we are going to put it in this "list" and manage it.
It's difficult...
Difficult... It's really difficult now...
It's really difficult now...
We haven't made it to the point of displaying it yet, so...
If you go that far, you will understand it a little.
Uh... "awake"... "awake"...
If you write "awake", you can put in a lot of things on your own.
Oh, you're right!
You're right!
Wow!
And if you write the program that displays it below...
Wow! This is scary!
I'm surprised! What is this?
It's gross!
It's really gross!
Me too! Me too!
I don't like it!
This is definitely not something that a group of people can see.
I'm a group of people, you know!
The "puyo" mass that we made earlier on the screen...
Wow!
...is lined up like this.
Why did it end up like this?
Now that we can display it, we will display only the specific mass.
I will show you what we made.
We made it like this.
I want to make it my friend.
Wow!
Here is the program.
Since this stage is made of 14 pete and 8 sides...
The sides are 0 squares and only the 7th square is displayed, and the vertical, that is, the y-coordinate is displayed only at the bottom of 0.
If this is implemented...
Oh!
Implemented!
If this is done, it will probably be U-shaped.
Wow!
It's like this!
It's U!
U!
In the future, we will process it against this table and, for example, it will disappear and fall or be serialized.
With this, the base of the game is completed!
Let's do our best after this!
How is it?
It's closer to vegetables than vegetables.
It's easy to eat.
Tokyo Buscom Club will deliver it to you after it is released on TVer and other platforms!
The program will continue for three years, four years and more!
Please click on the "Like" button on TVer!
How is it, Yono-san, programming for the first time?
It's like...
If you don't know what it is and you do it...
If you notice it, you're alive!
Next time...
We've already seen what we're going to make!
It's definitely that!
Before Halloween, the three of us make sweets!