AISubs v3.5
- Thank you for joining us today. - Thank you for having me.
This show airs on August 18th, and it's summer vacation season.
Do you have any memories of summer vacation?
Memories, huh?
I went to do radio exercises and got muscle pain.
- That's a lot of hard work. - It is.
- I've never done radio exercises before. - I had to go.
- Me too. - I see.
- I brought my cousin too. - You did?
My cousin in Ibaraki came to Kyoto.
We had to go do radio exercises at that time.
- Together? - So I applied for it and went with my cousin.
- Wow! - I did radio exercises.
Before we start today's show, I'd like to move my body.
- Okay. - Today, we're at Golf Club Instant.
- Wow! - Wow!
- It's been a while since we played golf. - There's a lot of balls falling.
- That's true. - There's a lot of them.
- I think you did an indoor virtual shoot. - Yes, we did.
- At that time... - I'm so happy!
- You were good.
It was a lot of fun.
- I think you could... - Yes?
- increase your golf status. - Can I?
- My... - What show is it?
If it was normal, I felt like I was going to fall more and more.
Good evening, I'm Satou Rika of Fugizaka46.
Next weekend is finally the summer nationwide tour in Tokyo Park.
I would like to enjoy the outdoor live performance at Meiji Jingu Baseball Stadium with all my might!
That's why I came to Bujippa City where I can have a more authentic golf experience.
But I'm worried, you know, I'm not sure if I can fly it in such a wide area.
I'm sure it's going to roll here and there.
I'm sure it's going to fall from below.
I'm sure it's going to fall from above.
And the guy from last time?
Yeah, the guy.
Was it John?
What? Mr. Hasegawa?
Who's John?
Mr. Hasegawa isn't here.
Last time, Mr. Hasegawa said he was a tour professional and said he went on a tour.
But this time, he's a teacher professional.
Wow!
There's someone like that.
A teacher!
But he's a very popular teacher.
What?
He's actually teaching us until just before the shoot.
He's teaching us?
And he'll come back at the end of it.
Wow!
So we're looking forward to it.
Yes!
So we're looking forward to it.
Yes!
So we're looking forward to it.
Wow!
He's everywhere!
He follows us everywhere!
"Kids From Now On" is a classroom for four-year- olds to middle school students.
There are two people who teach programming every day.
The reason we're here is...
Do you remember your programming thoughts you learned before?
I do!
Actually, this "Uchippanashi Golf" is also about the form.
The angle of the hand, the angle of the neck, and the width of the legs.
What elements are needed for the goal of hitting and flying the ball far away?
I think that if you think about this with a programming thought, you will improve faster.
So, let's improve our programming skills and improve our golf skills!
Let's do it together!
That's very encouraging!
A programming thought is the ability to think theoretically about which combination of movements is necessary in order to do the action you want to do efficiently.
Today's social media and the Internet are widespread.
In order to correctly assess information, it is necessary to have the power to think theoretically and guide answers.
So, this time, let's experience golf while having this programming thought!
Let's extend the programming element and the golf element!
The coach is here!
Wow! He's so proud of himself!
Wow! Thank you!
Mr. Kubota, who will teach us this time, has arrived!
So, let's start the lesson right away!
Are you all right-handed?
Yes! I think so!
OK! Great! I think so, too!
There is a different possibility, isn't it?
OK! No problem!
First of all, I'd like to do it roughly and exaggeratedly, so I'd like you to hold the iron part of this neck with your right hand like this.
That's right!
And hold the stick like this.
Yes, yes, like that!
And I'd like you to do it a little exaggeratedly.
This part is high and this part is low.
Yes, like you're saying "I'm here, I'm here," and this part is high and this part is low.
Like that!
You're all good at it!
In golf, in order to hit the surface well, you need this angle.
And if you hit it from the side, you'll hit it here.
And since it's placed on the ground, it's impossible to hit it like this from below in the first place.
So, like you're doing now, I'd like you to hit it from below like this.
First of all, I'd like you to hold the left side in an exaggeratedly low place.
You're all good at it!
Yes, hold it up to here.
Hold it up to here.
Like that, like that!
That's right, that's right!
Now, let's move on to the other side.
Hold the rubber part, which is called "grip".
First of all, place the club like this and try to hit it a little.
Ta-dah!
You can hit it a lot.
And when you hit it, wait for it to stop.
And when you hit it, the direction of your hand.
Try to hold it in this direction.
Yes!
Like that, you're good at it!
It's perfect, it's perfect!
You did it!
It's okay!
And like you did earlier, lift up the right side high and move it to the lower part of the left side.
Like that, like that!
And lift it up again and move it to the lower part of the other side.
Good, good!
You're really good at it!
I'm happy!
You're really good at it!
Then, shall we hit it?
Okay, then...
That's dangerous, too.
Can you hit it now?
I can hit it now. It's okay. You're all good. You're all good.
I haven't done anything yet, though.
It's okay. If you hit it now, you should be able to hit it well.
Whether you can hit it or not is a matter of sense.
Is it true?
That's right.
Here we go!
Wow!
You hit it! You hit it!
I didn't hit it!
Great!
I'm sorry! I'm sorry!
But you were able to hit it.
That's a first for you.
You're so kind, teacher!
It's difficult for you not to hit it like that.
You're good! Nice!
I did it!
Wow!
You're good!
What about you, Ayatee?
Nice! Nice! Nice!
Wow! Wow! Wow!
You didn't hit it perfectly, but you were able to hit it straight.
That's because you were able to swing beautifully.
That's great!
Yay!
Shall we go?
It's Nao-chan's project.
Let's go.
Are you an experienced player?
No, I'm not.
You're good! Nice! Nice!
You're great!
You're a winner!
I knew it!
You're great!
Wow!
You're great!
You hit it! You hit it!
You did it!
Wow!
You did it!
It flew quite far!
Nice!
The three of them are about to be hit by the ball,
then it's the mirror pin battle!
The distance to the goal is decided!
But before that...
Everyone, you've forgotten about programming thinking, right?
We've forgotten about it!
We've totally forgotten about it!
But...
We were able to see a lot of you unconsciously using programming thinking!
Really! Really! Really!
While you were hitting the ball,
when you saw the result,
there were statements like "Ah, you used your body a little more"
or "You're trying to improve"
You're making good movements more and more abstract
You're choosing good movements
Then you actually simulate it and make better results
You're thinking about ways to improve efficiently
You're doing it unconsciously! That's amazing!
Really! Really! Really! You might think it's a lie, but you're doing it!
You're doing it, everyone!
Yay!
In order to hit the ball,
things are disassembled, combined, and abstracted.
They unconsciously had this kind of thinking and were disassembling things.
And with that, we'll have a niapin competition.
The winner will also receive a present!
Let's start with Yumiki!
Should we hit it three times and choose the best number?
Yes!
Good job!
Oh, you're good!
You're good!
It's a little off to the right.
Ah, it's barely off. It's not on.
That was close!
Isn't it hard to get it on?
Yeah.
Isn't it going too far?
It's going too far, isn't it?
Is this the result of this?
You have to get it on.
But it's amazing!
15.8
You were the best!
It's good as little as possible.
That's right. It's good as little as possible.
Here we go!
Ah!
No, but the second ball was perfect.
The third ball was a knife toss.
It's amazing, isn't it?
Thank you very much!
Yumiki's record is 15.8 yards.
Yes!
Next, Ayati!
Yes!
It's heavy!
It's good from the left side.
How is it?
It's good. It's a good feeling.
But it's amazing!
It's close!
It's close! It's close! It's close!
It's too close!
It's amazing!
The second ball was also good on the green.
The record is 12 yards.
Yes!
It's good!
No, you've adjusted the distance.
It's amazing!
Why?
You've adjusted it.
It's good!
Go!
Stop! Stop!
Ah!
Ah, but it's better than before.
It's better than before!
It's too good! It's too good! It's too good!
It's good!
You did it!
Wow!
It's too good!
You've adjusted it already.
The last one is Lilia, who won in the pattern match last time.
The one Lilia won last time?
Yes.
It's good!
Ah, but it's good!
It's good! It's good!
It sounds good!
No, if you roll it...
Yes!
Is it that good? Is it too good?
But it's really good, isn't it?
Oh! Surprisingly!
It's really good!
It wasn't good!
It wasn't good, but...
Why?
Why is that?
The second ball was also good on the green.
The record is 12 yards.
Go!
Is it on?
Almost.
Ah, you said it.
It's difficult.
Almost.
So...
Yoshida-san is the winner.
Yoshida-san was really good.
So, the winner Ayatee-san will receive an original golf ball with the show logo.
Congratulations!
From now on, we will learn programming and program the spinning ball.
Last time, we made a spinning ball game.
This time, we will make a picropon game that you can play by putting five plates in.
Today, we will program these five items.
This time, there is a tab called "costume" on the upper left of the prize.
I will open it.
Do you write it?
If you don't have a pen tab or something like that, it's difficult to write.
Do you have a cat mark?
If you open the "costume" section, you will see a lot of it.
It's so cute!
So, please choose three of your favorite ones and a very rare prize.
Yes, "scratch" has a lot of illustrations prepared in advance, so you don't have to draw it yourself.
Moreover, you can change colors and fine designs to your liking. It's a convenient system!
It's amazing!
You named it.
No, it was already named.
Oh, I see! It's really Sam!
In this way, each of you has created an illustration of your thoughts and feelings.
Preparation for item 1 is complete!
Next, we will program the detailed system.
First of all, if you do it now, you will be able to do it without doing anything, so first we will make it from the lever.
If you put five plates properly, which one should you use for "dai nani shou nani" and "equal"?
I hate it.
Why? Why?
I think you can use "big rapon" when you have exactly five plates.
"Exactly" equals "equal"?
Oh, "plate" equals "equal"?
That's right. So first you choose "equal" and put it in "if".
Then you make "if you have five plates".
When you put five plates in, first you press the lever.
To make it possible to execute when you have five plates in count, you use "equal".
If you can do it so far, press the green flag and actually put five plates in.
There are no plates.
There are six plates.
That's right.
There is no reset, so if you put more and more games in, it will only increase.
So I will reset it.
Choose "make it zero" from the variable and add "make the plate zero".
I want it to reset when the green flag is executed.
When it's executed, the variable is reset to zero.
Itou-san is correct.
Should I reset it?
Yes.
Yumiki-san is also correct.
Yumiki-san and Itou-san have different variables for resetting.
What?
They set the variable to zero, but this time the variable to be reset is...
A plate?
Yes, it's a plate.
When you put in five plates, the count is reset.
When you program it to return to zero again...
If you can do it up to this point, please try it.
Yes.
How is it?
First of all, will the plate be counted?
Yes.
When you put in five plates and turn the lever, it's cleared for now.
When you turn it 45 degrees for a moment and come back, can you still do it?
Ah, it's okay like that.
It hasn't been programmed yet.
You're right.
Um, it's okay now.
It's done.
Ah, it's done.
After this, we'll continue programming "Rotating Master's Pick Rapon".
This is good.
Ah, you did it!
Wow!
Ah, you won.
You won.
After that, you put the dishes in and you added movements of the big rapon and it became like this.
It came out like this.
Whether it's a hit or miss.
That's right.
That's the rule.
So we will make a decision again this time.
Yes.
This time, we will try to make a hit with a 40% chance.
This time, "rance" will be the theme.
Rance.
It will randomly judge whether it's a hit or miss, so let's make it random with variables.
Please set "random" to "zero".
Maybe it's new, but "rance" from 1 to 10.
Yes, it is.
There are 10 dice and we will decide the probability of how many hits we will put in it.
If it's 40%, how many will you put in out of 10?
Four.
Why?
I said my own favorite ratio.
I ignored 40% a lot.
Once you get in here, open "variables" and this time "random" will be involved, so we will put in "random".
Wow, amazing.
This number here is 40%, so I want to set it so that the number of dice from 1 to 4 is a hit.
Wow, that's a lot.
If you want it to be 40%, if the number of dice from 1, 2, 3, 4 and up to 4 is a hit, it will be 40%.
Five?
I don't know why it's 5 right now.
For example, in a random box, you put dice from 1 to 10.
You push the first flag and if number 3 comes out of the box,
let's say it's a hit or miss number from 1 to 4.
If the number in the box is up to 4, you want it to be a hit or miss number.
If the number in the box is smaller than 5 or if it's from 1 to 4, it will be smaller than 5.
Random means a random number from 1 to 10.
That's right.
So, it's not a random number from 1 to 10, it's a hit or miss number.
That's right.
For now, there is only one number in the box.
In a program where you make it a random number from 1 to 10, there is only one number in the box.
If the number in the box is up to 4, it's a hit or miss number?
That's right.
If it's from 1, 2, 3, 4 and up to 4, you get a hit or miss number.
If it's not from 1 to 4, you get a 40% hit or miss number and a 60% miss number.
40%?
I know now, it's one fourth of a number.
Or not?
I got it. Four-tenths.
Yes, that's right.
You're doing it because you want to get second place?
That's right.
It's finally over.
To make the hit rate 40%, you should hit four out of ten.
In other words, if the random value is smaller than five, you should get a hit judgment.
Next, we want to make a place where things change.
If you only do this, it will end in an instant.
What do you need?
Pine?
That's right.
It's a Matsu!
I remembered it from "Seigyo no Naka".
I think it will look good if you put it in.
Then...
Yashida-san, you're really fast.
That's good.
You're quick-witted.
I think it's better if you don't see it.
That's good.
Wow!
Next is the last item.
When you turn the pick-up stick, the first illustration you made will come out.
Finally, it's your turn to make the prize.
Yay!
First of all, we want you to see the prize, so we'll use "display".
Next, we'll decide the probability, so we'll use "variable" and put "variable random 0" under "display".
But if you do that, you'll end up with nothing.
So, what will you use for the "variable" you just put in?
Variable random
That's correct!
You can use "variable random" from 1 to 10 this time, too.
Once you've done this, you can set the probability according to the rarity of the prize.
With this, the "big rapon" game is complete!
After this, you can actually play it!
Wow!
Yes, it's really awesome!
Oh, you're right!
You were a little slow just now, so let's go a little faster.
That was close!
"Tokyo Basukon Club" will broadcast after the broadcast on TVer and other platforms.
The program will continue for three years, four years and more.
Please click on the "Like" button on TVer.
Play the completed pick-up game!
First of all, you have to hit it.
First of all, show it to Itou-san.
Oh, cute!
Then you can enlarge it again.
First of all, you have to hit it.
Yes.
But it didn't come out, did it?
Why?
Let's spin it!
Yes!
You're eating quite a lot.
You got it!
You got it for the second time!
It's coming out!
What is it? What will it be?
Oh!
It's number one!
What does it say? It's hot!
It says "Attarii"!
It's because of the red letters.
Next, Yoshida-san!
Go!
Wow, you got it in one go!
You chose a cute one!
Thank you!
Where is it?
You got it!
You're so cool!
What was this?
Who are you looking for?
Where is it?
What are you looking for?
The last one is Yamiki!
Yes!
Okay, "Attarii"!
Go! Please!
Oh my god!
Let's do it again!
Give me a break!
It's not there!
The probability of success has been off for a while now.
It gets reset every time.
You got it!
I'm glad!
I want to see it!
Here I go!
Loyal to probability!
I'm sorry! I'm sorry! I'm sorry!
Thank you!
I'm really sorry!
Thank you!
Everyone's using humans!
It's going to be like that!
Next time...
We'll have Tamami as a guest!
Thank you!
Wow!
I'll wait for you in my yukata!