AISubs v3.5
- Good morning. - Good morning.
- Thank you for joining us again this week. - Thank you for having us.
- Haisan, it's your second week here. - Yes.
How is the atmosphere of this show? The atmosphere of the three of you?
No, it's a lot of fun.
I thought it would be really difficult, so I came prepared.
Well, you two are fun people, so I'm having a lot of fun.
Can I say something?
This person is also funny. I don't know if you were nervous during the shoot today,
- but you were holding a cucumber stuffed toy. - No, always.
- You were holding a cucumber stuffed toy. - No, always.
- Always? - Always.
- Cucumber stuffed toy? - Yes.
Yoshida took it at the game center and took it for some reason.
He didn't like it and didn't talk about it.
He's really carrying it around during the show.
- He doesn't do it on stage, but behind it... - You scared me.
I thought you were going to make me look for it.
Does it calm you down?
- It's a mental strain. - The cucumber?
- Yes, it's fun. - It's fun.
After this, we'll go back to programming as usual.
But before that, can you open something for me?
- What is it? - Can you open it for me?
- Be careful. - It's dangerous.
Can I take it off?
- A box? - A box?
- Be careful. - I saw a barcode.
What are you doing?
One, two...
I think I'll be okay, but don't wait for me, my love
Lie, break, if it was normal, I felt like I'd fall deeper
Lie, break, even if I don't have a clue, all right, I wonder if I'll go somewhere
Lie, break, even if I'm alone, all right, I wonder if I'll be able to shake off my memories
Goodbye
Good evening, I'm Nagisaka46's Satou Rika.
Everyone, how did you like the new opening?
The music changed and it was really cool, wasn't it?
I hope you'll continue to support our evolved Toupass!
I thought you'd like me to open something.
What is it? Can you open it for me?
Be careful, okay?
One, two...
Ta-da!
A Pokemon card! The second one!
The second one!
An expansion pack!
Do you like Pokemon?
I think I played it in elementary school.
That's cool!
We make games in this show, and in order to make games, we need to know the current trend.
I'm going to open a very popular Pokemon card this time.
The second one to be liked!
If you're going to make a game, you need to know the trend first!
With that said, I'm going to open a very popular Pokemon card now!
Will I be able to open...
...the Playburst, which was just released in April?
Will I be able to guess the powerful Pokemon EX and the art rare with special illustrations?
Here it is!
A cutting board?
What's a cutting board?
Wow!
I'm imagining it.
Be careful!
It's dangerous, isn't it?
It's done!
Wow!
It would be funny if someone asked for a card.
That's right.
Ta-da!
Oh, it's cute!
Oh, Joykira!
Joykira!
Rikanunjak!
Wow, it's so shiny!
Gyagya Atarisu!
Oh, it's done!
It's cute!
It looks like a building!
A building!
It's white.
That's right!
It's a place!
Wow!
I've never seen this before.
Kanu-chan!
Oh, it's cute, Kanu-chan!
Kanu-chan!
I don't know.
Oh, it's cute!
There are so many Pokemon I don't know.
Kanu-chan!
Oh!
Oh, Joykira?
Watako?
Oh, Purin!
Watako!
It's cute!
It's an old Pokemon.
There's a cute girl.
It's fluffy.
It's cute!
There's a tool!
It's a courage charm.
I'm so happy!
What is it?
She's wearing it!
Oh, it's amazing!
What is it?
It's the rarest!
Dekanun-chan!
Deka...
Dekanun-chan!
It's a cartoon character.
Huh?
This is Dekanun-chak, isn't it?
Does it evolve?
Huh?
Wow!
It's cute!
All of the ones you've drawn are pictures.
It's a picture with just one card, isn't it?
Oh, that's right!
There's no frame or anything like that?
He's got the spirit of "let's get out of the frame."
Even if it's the same, it's different.
Oh, it's cute!
A ring mouse.
It's cute, isn't it?
It's really cute!
Wow, it's cute!
It's an AR.
It's cute!
Wow, it's a mouse.
The AR is the "let's get out of the frame" card.
The third one.
Huh?
Huh? It's kind of cute!
It's a mouse again!
It says "let's get out of the frame."
Oh, it's a SNOWBAR rare card.
An art rare.
Oh, it's true!
The color is...
It's a high quality scene.
Wow, it's so pretty!
This Pudding-chan is an early member, isn't it?
I was like that at first, too.
She's an early member, isn't she?
It's reassuring to be a first-year student, isn't it?
Oh, it's aligned!
Wow!
It's aligned!
It's cute!
I couldn't evolve it for a long time.
Why?
Huh? Because it's cuter before evolving.
Oh, I know what you mean! I totally get it!
Now, please choose one of your favorites and tell us about it.
First of all, Hayashi-san.
Yes!
A ringed mouse.
Oh, why is that?
It's really cute and...
I like the "kick it away" technique.
That's a good technique!
Yeah, it's cute.
Besides that, I like the "bite it away" technique because it's cute.
That's because it's the scariest.
Now, Yoshida-san.
Yes!
This is the rarest one.
Oh, here it is! It's cute, cool and strong.
Lastly, Himiki-san.
Yes, for me...
Isn't that a lot?!
I chose one from these.
Yes.
It's this one! "Courage of Protection".
"Courage of Protection".
Why is that?
The thing I lack the most is something.
It's courage.
A celebrity has been doing it for me.
It was courage.
I tried to end it, but I failed.
I'm sorry.
It's courage.
I thought I needed courage, so I chose this one.
While enjoying opening Pokemon cards,
we have a report from the show.
A few days ago, in Akihabara,
an indie game festival "Tokyo Sandbox" was held.
Do you know what an indie game is, Kaede-san?
No, I don't know.
It's not a big game that's still well-known around the world,
but is it a core game?
You're almost correct.
Thank goodness.
Indie games are games developed by individuals or teams of five people.
That's what we call "indie games".
Oh, like "indies band".
Like a band?
That's what "indies" means.
That's why Kobayashi-san and Tora-san are also indie gamers and indie game developers.
Indie games are really popular.
We went to an event and the show covered it,
so we wanted you to know how popular indie games are right now.
So we prepared a VTR for you.
Thank you.
To know how popular indie games are, the show infiltrated an event held in April.
Wow!
So many!
So cute!
Indie game event "Tokyo Sandbox" has been held since 2015.
More than 80 game developers have launched their games.
Yes, the indie game industry is hot right now.
One of the launchers is...
Kowai-san?
Kowai-san!
Kowai-san fell down in an instant.
Red T-shirt.
What kind of game is this, Kowai-san?
This is "Million Shields".
Yes, I know it.
What is "Million Shields"?
Have you seen it?
Yes, I have.
You can play it later.
It's like a game show.
What do you think of this game, Kowai-san?
I'm curious about what's next to it.
What is it?
Can we talk with you?
Of course we can.
What kind of game is this?
There is no paper.
There is no paper in the bathroom.
Prepare a board and toilet paper at home and put a controller in the toilet paper.
If you roll it, the characters in the game will go together.
This is the game.
Balance game.
Great!
Good!
How do you come up with this kind of innovation?
I usually come up with something like this.
How many games have you made so far?
If I include mini-games, I think I have more than a hundred.
I see.
Can I talk to you for a moment?
No problem.
I'm the second generation of IGI Indie Game Incubator.
Wow!
He is a senior of Soraya.
IGI is a priority individual guidance system for promising indie programmers in the future.
As one of the three students, Trey has been chosen.
Yossi is a graduate of IGI and a senior to Trey.
What kind of game is it?
It's a game with cute girls and intense action.
It's fast and intense.
It's like a major game.
What do you do for work?
I'm a teacher at a professional school.
I teach programming and such.
By the way, how old are you?
I'm about 43 now.
I didn't know you were that old.
So you started singing when you were about 40.
I used to focus on educating students.
But now I want to make my own games and play them.
I feel like I'm 40 now.
So I've changed my path.
Indie games are popular right now.
So I decided to make my own indie games.
Excuse me.
This is BS TV Tokyo.
Can I ask you something?
Yes, go ahead.
I've seen a lot of things.
There are designs and games with keyboards.
I think it's very fashionable.
Have you learned any design work?
Not at all.
We're all stray dogs.
What kind of game is it?
It's a game called "Music Creation Adventure".
By choosing your character's emotions...
you can create new music while following your character's story.
By following your character's story...
you can create music from your character's emotions.
That kind of approach is also possible.
That's how this game was created.
How many people are working on this?
All of them are new employees.
New employees?
They are new employees.
Where is your company?
Bandai Namco Stadio.
Bandai Namco Stadio is a very big company.
Is that a company that makes major games?
That's right.
By the way, the person who made this is...
Oh, cute!
He is very cute.
Are you a new employee?
What?
I'm a new employee.
You have a great sense of humor.
I'm a new employee.
What is this?
It's a game where you race in a car.
I made the mouse look like a car.
I was thinking of a concept of racing in a car.
And I dropped it in.
Here you go.
It's a radish, isn't it?
Radish?
What kind of game is this?
It's about the life of a radish.
You can see a radish from where it's born.
It grows up while communicating with its parents.
It's so cute.
How do you reach the goal?
It's a goal until you die.
It's life.
It's about how you die often.
I see.
If it becomes a delicious oden...
That's fine, too.
If you reincarnate as a radish, what will you do?
You may have answered this question.
I see.
This game became a hot topic in Spain.
Really?
Are you all from Spain?
What's your name?
My name is Garcia Luis.
Garcia?
He's a programmer and a representative.
Wow!
Do you like playing games?
I've been playing a lot of Japanese games since I was a kid.
I thought stupid games and shitty games were amazing.
There were a lot of new games that were born only in Japan.
It's been a dream of mine to launch a game in Japan.
Wow!
That's interesting!
What do you think?
No matter how old you are, you can dream.
When I saw this, I thought it was an amazing game industry.
I thought it was a wonderful space.
There are so many kinds of games.
I thought it was more possible than I thought.
Yoshida, is there a game you're interested in?
The one with music.
There's a part where you hold down the keys of the guitar.
There was a keyboard here.
I don't know how to operate it.
Just by looking at the video, I don't know how to move forward or how to reach the goal.
I want to try it.
The picture is fashionable.
Indie game events are very active and passionate.
It's held very often.
As a program, we're going on an interview.
I'd like you to introduce us to the passion and fun games.
I'd like you to do it.
Maybe you'll go to that venue someday.
That might be nice.
I'd like to do an interview.
I'd like to play.
Toruya-san didn't do an interview, but we happened to be playing a game at the place where we went to play, and you said, "This is amazing," and we picked up.
Oh, I see! So the technique of picking up is amazing!
You met in a place like this, right?
That's right, that's right.
Wow!
We're going to cover events like this in the future, so I hope you can see it and get to know the world of indie games together.
Yes.
Now, finally, the programming of the main subject!
Last time...
Choose a new project.
Wow, this is 3D.
We're choosing 3D here.
2D is a flat screen, and 3D also adds depth.
Jump out of 2D and try programming for your first 3D game!
3D object.
It's not 2D.
It is.
That's right.
Wow!
From a 3D object, create a three-dimensional floor or sphere...
I want to make the bullets move a little physically this time.
A rigid body?
Yes.
3D?
That's right.
Wow!
Add a rigid body that moves a 3D object and program it to move with an arrow key...
Wow!
Will it move?
Nice!
It moved!
So that the 3D sphere can move freely.
So, we learned these three things last time.
And this time...
We can freely move the bullets on the table.
I think we can make the terrain a little more complicated.
Wow!
In this hierarchy area, if you right-click and select "3D object cube", a cube will appear like this.
Cube!
Let's connect them and make something like a stage.
Wow!
But before that, we might need to adjust the direction of the camera.
Right-click on "main camera" and select "y"...
For example, let's set this to "5" and set "rotation"'s "x" to "20" and you'll end up with something like this.
Oh, "rotation"'s...
Oh, I see.
It's below "position".
If you raise "x" like this, you'll end up with something like this.
Hmm...
You're right.
Do you know what "rotation" means?
It makes you feel down.
[Laughter]
Huh?
Rotation
[Cheering]
It's amazing how you can communicate.
Jump out of the 2D world and try programming in 3D games!
We might need to adjust the direction of the camera.
For example, let's set "rotation"'s "x" to "20" and you'll end up with something like this.
Do you know what "rotation" means?
It makes you feel down.
Rotation
[Laughter]
Huh?
Is it spinning?
Oh, yes, yes.
It's rotating.
Oh, I see.
Can you see the line coming out of the top screen?
Yes.
That's where you can see the camera.
Oh, I see.
If you move it like this, you might be able to see it.
Here it is! Thank you very much.
Adjust the camera so that you can easily create a stage by changing the position or direction of the rotation.
After adjusting the camera like this, you can adjust the position of the camera by clicking on the upper right or side.
I see.
Also, if you click on the middle square, you can see that it has a perspective.
The ones in the distance look smaller, but if you click on this one, the ones in the distance will all be of the same size.
Does that mean there will be no perspective?
That's right. Since it's not a perspective, it's all flat and easy to match.
I see.
What should I do to change the size of this cube?
Well, if you choose a cube and change the size of the "x" and "z" of the "scale", you can change the size.
Thank you very much.
I think we're in the middle of creating a stage, but I'd like to add a program.
If the ball falls, it will be played again, right?
If that happens, it's a bit of a hassle, so I'd like to add a mechanism where if it falls, it will be played again automatically.
Then, let's do this "power" and "sharp" thing.
"if (transform.position.y)", this "k" and "-10" and stuff like that.
Ms. Kayo, do you know about this?
No, I don't know about it. It's a big secret.
Oh, it's mathematics.
That's right.
"if (transform.position.y)", this "k" and "-10" and stuff like that.
What I'm going to write in here is to load the same scene again.
What I'm using now is a scene called "sample scene".
So I'm going to load a sample scene.
It's called "scene-manager.loadscene".
I'm going to write "scene-manager.loadscene" and then I'm going to use a normal bracket and load a sample scene.
Ms. Kai, I'm going to adjust the height of one more bracket for you.
Oh, you mean this person?
Yes, yes.
Yes, it's OK.
The program works even if it's jittery, but you have to keep it clean so that it's easy to see.
For example, when you see it a week later, you may not know it.
Yes.
Now, if the value of the sphere's "y" is less than -10,
"scene-read-reset" programming is complete!
There's actually one more thing you have to do to reset it.
It's called "file-build-settings".
"build-settings"...
If you click "add-open-scenes" here, a sample scene has been registered.
A sample scene has been registered so that you can load it.
"This game has this scene" has been registered.
If you don't have this, the program will ask you "what are you trying to call out?"
Oh, you can't do it without this.
That's right.
When you create a scene in the middle of making a game, you need to register it for the project in order to load it.
With this...
Again...
Oh, it's coming, it's coming, it's coming!
Thank goodness!
It's done, it's rolling.
Wow!
If you drop it like this...
If you drop it...
Oh, it's coming!
It's back!
Wow!
Fly!
Oh, you did it!
Wow!
You can fly?
You can fly!
Wow, you're so exquisite!
You're right! Wow!
You're so exquisite!
You can fly!
It's physically moving, so...
Wow!
It's probably going to float up in a hole-hit impact.
But if you go slowly, you won't be able to fly, will you?
For example, if you make a really long course, you can play that kind of game normally.
You can make it roll so that it doesn't fall.
It's like a big maze that's a little difficult to operate.
It's a balance game, isn't it? This kind of board.
For now, as today's tool, this watch.
Yay!
Wow!
I made it for the first time in two weeks from scratch. What do you think of it?
Well...
I like it, too.
Wow!
Hahaha!
It's short.
It's like a festival.
Hahaha!
Okay, let's do it again.
After the broadcast of "Tokyo Basukun Club," you can watch it on TVer and other platforms.
The show will continue for three years, four years, and more.
Please click on the "Like" button on TVer.
Hayashi-san, you made it for the first time in two weeks from scratch. What do you think of it?
Well...
I thought it was a game when I put it together.
It's a tremendous effort, isn't it?
I thought it was really amazing.
I'm surprised now.
It was really hard to make it this far.
I want to do my best to make it bigger.
You know...
Actually, something strange has happened since we started this show.
I sometimes think it might be a dream.
You know...
What is it? I'm scared.
Then...
What should we talk about first?
Um...
Ah!
Hayashi, calm down and listen!
Something flew by.