AISubs v3.5
- Thank you for having me. - Thank you for having me.
Last time we ate spicy food,
- so I'm starting to crave sweet food. - That's true.
This time, we're going to eat a dessert made by a chef who has a particular obsession with sweets.
- I'd like to go and try it out. - Okay.
- You're risking your life for one thing. - Yes, I'm a professional.
- What do you think it is? - It's a dessert, isn't it?
- Chocolate? - I see.
- Bean daifuku. - Bean daifuku?
- She's really into red bean paste. - I think I know what it is.
- What about you, Ms. Kanago? - It's like...
- It's like Dennis's cookie dough. - I see.
- Let's see if there's an answer in this. - Yes.
- I wonder what it is. - I think there is.
- It's like a snack. - I think it's like a snack.
- It's like a snack. - Like a snack.
- She's really into it. - It's a warabi mochi.
- My grandmother makes warabi mochi at home. - That's amazing.
- She's sleeping with all her life. - She's sleeping with all her life.
- She looks really tired. - She's been sleeping since morning.
- This is it. - What?
- This is today's shop. - Oh, cheese?
- It's cheese. - Cheese?
- No, it's not cashew nut. - This?
- She's saying it's cheese. - She's saying it's cheese.
- She's really into it. - Then it's that, right?
- It might be that. - Yeah.
- If it's cheese, it's...
[Next time]
#23
It's finally complete this time!
Making an escape game from scratch, part 3!
This one?
Second floor!
Look, it's a mirror!
Oh, you're right!
Second floor!
Is it here?
I'm opening it!
Wow!
Excuse me!
Hello!
Who is it?
Hello!
Nice to meet you!
You're so well-prepared!
Wow!
It's high!
You don't mess it up, do you?
I mess it up all the time!
You mess it up all the time!
You're right!
These are sweets made by a cheese professional.
These are "a-works" sweets.
Sweets made with cheese are said to be exquisite!
What should I do?
I'm curious!
I'll go with pudding!
Yes!
What about you?
I'll go with cake!
Oh!
Which one should we do?
Which one do you like better?
The popular one is pudding.
Then, I'll go with pudding!
The popular one is pudding.
Cute!
It's my first time eating pudding!
Now that they've chosen their favorite sweets,
it's time to eat them!
Ms. Kanagawa, as usual...
Me?
Yes, please!
Is it okay?
Let's eat cheese deliciously!
Let's eat!
Then I will eat
The pudding is pretty hard
No way!
Let's eat!
I didn't think so
Wow, it's smooth
It doesn't have much cow-like cheese
It's more refreshing
It's cheese that goes well with sweet things
I felt that it was being studied a lot
Did you select cheese that goes well with pudding?
That's right
Oh, I see
I only use yolk of an egg
Oh, I see
That's why
The pudding is also pretty rich
It goes well with you
It goes well with me
Let's eat!
I've never eaten a simple pudding with an egg
Even though it has cheese in it, it doesn't feel weird at all
Oh, it's delicious
It's delicious!
Yan-chan chose a cake with Danish cream cheese
With such a cute dog's face, it's a shame to eat it
Let's eat!
It's delicious!
Is it lemon?
Lemon gives it a refreshing taste
It's like cheesecake
It's refreshing and soft
It's delicious!
It's like cheesecake
The cheesecake part is very smooth and easy to eat
Summer is over and I think it will be autumn
Is there anything you want to try this autumn?
Gramping!
What do you think?
We are three girls and we always want to do BBQ or gramping
But we don't have a schedule and we can't go
It doesn't have to be autumn but I want to go
Gramping!
What about you, Yan?
The temperature is just right and I want to go outside
Walking is good and I want to go somewhere in the twilight
But I think you are going out with your mom
Why?
I heard you went to the theme park with your mom
It's like a family and you are going out with your family
You are cute
What do you want to do in autumn?
Parental high school! Parental high school!
I want to go to parental high school in autumn
On TV, people say that they watch parental high school
But I haven't done it as an object yet
If you give it as a fee, your mom will get mad
She will say "Use it for yourself"
I became a person who can give you objects
I want to show her that
You can give it as a fee
You've been to the Star Resort, haven't you?
Yes, I have.
Would you like me to take you there?
Oh, that would be great!
Would you like me to take you to the Star Resort?
With three first-comers.
We are a family of nine.
Yes.
It will cost a lot of money.
So, with three first-comers, please.
Let's do programming again today!
What are the three of you trying now?
As much as we can, with the knowledge we've learned so far,
let's make one game with the three of us.
As a culmination of what we've done so far,
programming to pick up the key, open the door and escape
is to make a simple escape game from scratch.
Last time...
If you don't get the key,
make sure the door doesn't open.
If you don't have the conditions,
you want to make sure the door doesn't open.
First of all, programming to make sure the door doesn't open with a flag.
Next, get a picture of the key and change the size.
Is the key small?
If you click this,
I want you to write a program that says "make a flag of the door".
Enter the program "if you pick up the key"
and make a flag that says "the door will open".
I don't know.
Oh, I know.
Here I go.
Sometimes it's so difficult that you get stuck.
If you don't know what it is, ask questions.
Click on the key and the door will open.
You cleared it.
So far, we have completed programming up to number six.
This time, we will learn the other two and play until the game is completed.
Let's start with number seven.
When you clicked on the key last time, didn't the key not disappear?
No, it didn't.
That's weird, isn't it?
It's weird.
You clicked on the key and the door opened.
But the key...
In terms of image, it's like you're opening it with a key.
That's true.
Let's erase the key.
Yes, we'll erase it.
But you didn't tell us about it, so let's tell you about it.
Yes.
There is a key in Unity.
On the upper right of the inspector, there is a checkbox here.
Yes, there is.
If you turn this off, the key won't...
Oh, it's gone.
Oh, you're right.
You can do it on your own screen.
If you turn this on and off, the key will be grayed out.
Oh, you're right.
So you can handle it like you're not deleting it, but you're trying to get rid of it.
If you turn this checkbox on and off in the program, you can do it with "gameobject.setup".
You're using a flag, aren't you?
Yes, a flag called "horse".
I always use a flag called "horse", but this time I'm calling it "horse" with functions.
This doesn't delete images and runs various processes, so it's complete.
You can learn how to use it. "setactive".
If you activate "gameobject" and "setactive", you can do functions like "checkbooks" in-game.
So, "gameobject" and "setactive(holst)" means that you can officially learn that things will disappear if you do it, right?
That's right.
On the other hand, "true" means that you can display things that were displayed, and "flag" means that you can display things that weren't displayed.
So, "gameobject" and "setactive(true)" means that you can display things that weren't displayed, right?
That's right.
If you want to delete a key, you can do it by removing this "key checkbox" in "unity show" from "inspector".
You can enter it like this in the program.
As Nao-chan said, it's good to remember it as an official one.
And...
Lastly, when you open the door, you can type "escape success".
In the past, you could type something if you pressed a button, right?
Yes, we did.
So, if I could do it, I'd like you to do it by yourself without me telling you anything.
Has "escape game" already been completed?
Can they type something by themselves?
Wow!
The program "original goods" is on sale!
I, Matsumaru, recommend a black T-shirt with a larger logo!
Please check it out!
The escape game from scratch is almost complete!
Will they be able to display the word "escape success" at the end only with their own power?
Should I write it on the "key"?
How is it?
Oh, I see.
Don't I have to call out the text?
You have to call it out.
That's right.
Then, do I call it out again with "canvas" in "ui"?
"canvas"...
With "text"...
Well, if you call it out in the middle of the default text, it will overlap with the door, so...
How about this?
I'll bring it over here...
Yan-chan is correct!
Next, we'll do programming of letters.
Like this...
Miki-san's is a little disappointing.
Miki-san's is...
Miki-san's is really disappointing.
Hmm?
Miki-san...
Didn't you make three variables for "ui"?
"image" variable...
"sprite" variable...
"flag" text...
Don't you need a variable now?
Oh, is it not enough?
Then...
What kind of variable do you need?
Text?
That's right.
Public...
Text...
That's right.
Like "public" or something like that, it's a place where you can prepare your score.
Basically, you can't use it unless you have it prepared.
Oh, I see. How can I memorize this?
This "public" means a place where you can prepare your score.
If you don't have it prepared, you can't use the text.
Miyake-san, thank you for teaching me even though you said you wouldn't interrupt me!
After entering the text program, all you have to do is go back to Unity and set it up.
This door... I think you put it in here.
Yoshida-san, that's good.
And finally!
Hm? Is it done?
Yes, it's complete.
Play it again and check it out.
Oh, it's done!
Is it done?
It's done!
Oh, it's out!
It won't open...
So you put the key in...
Put it in...
And when you open it, it's out.
I'm tired of this.
Now that the escape game is complete, they want to make it more like a game.
By pressing the switch, they will also try programming where keys appear!
I taught you how to see and how to not see a key, so if you use this and press the switch, the key will open.
If you press the key, you have the conditions for opening the door. If you click on the door, you escape successfully.
It's like a game.
So first, let's display the switch in the canvas.
Is it a switch?
Switch.
Image?
Yes, image.
First of all...
The image is placed in the canvas.
This time, I have to write a program for the switch as well, so I may need to create a switch class.
The process of touching the door and the process of touching the key are written there.
The process of touching the switch is not written anywhere.
Oh, that's right.
So you have to create a new one.
That's right.
Create a new switch script from the assets.
And then...
You have to prepare one variable for the switch.
Yes.
What is the class you want to change?
It's "key".
Yes, yes, yes.
Then "public"...
Use "public" to prepare a key variable.
Next...
Can you use "push"?
No, "press" is better.
"Press"?
"Press".
When you press the switch, you input a program called "press".
And from now on...
Using the formula we learned today...
When you press the switch, you input a programming called "key appears".
Do you three remember it?
When you press the switch...
The key appears.
Oh, how do you do it?
Don't you have to create a plug-in?
You don't have to.
How do you delete it?
GameObject.setactive false
What do you want to operate on the switch side?
I want to get a key.
To get a key...
KeyGameObject.setactive true?
That's right.
Set the key GameObject.setactive true.
Should I write it on the switch?
That's right.
GameObject.setactive true.
That's good.
Do you remember now?
To display an image, you can use this plug-in.
Next, set up Unity.
First, set up a key for the switch.
Next, set up a button.
A button...
When you click it, you have to set up a button.
I have to set up a button.
That's right.
Let's see if you can get a key when you press the switch.
I did it!
I'm so happy!
You did it!
I'll give it a try.
It came out and I got it.
I did it!
That's right.
You did it.
I did it!
It's so difficult.
It's a repeat of the escape game.
I think you've played the escape game for three weeks.
Can we ask you for your impressions one by one?
Let's start with Kanada.
It was very difficult, but I think it was the most difficult this time.
But I was very happy that I was able to complete it properly at the end, so I'll do my best from now on.
Until now, it was finished with one programming, but this time I made three or four of them and connected them to make one game.
I think it's difficult if you don't organize it in your head.
Finally, Yumiki.
Can you give us a word of appreciation for the three weeks?
It's difficult!
Three weeks!
Even though it's in the game, it's a basic thing of the game.
"Tokyo Pasokon Club" is now broadcasting on TVer and other platforms.
The show will go on for a long time.
Please subscribe!
Now, let's review the show.
First, you learn how to disable a program.
When the door opened, you programmed it so that words would come out.
In addition, when you pressed the switch, you also challenged programming in which keys would come out.
Come out, turn around...
Oh, it's here!
Oh, no!
Finally, Yumiki-san...
Can you tell us how you spent the last three weeks of the show?
It's difficult!
Three weeks...
Hmm... Three weeks?
This time, we did it ourselves.
We taught each other.
By teaching each other, we could organize our minds.
We realized that it's easier to organize our minds if we say out loud what we realized.
I felt like I peeked into human minds.
I was happy! Thank you very much!
What did you do?