AISubs v3.5
- Good morning. - Good morning.
- Thank you for coming. - Thank you for coming.
Do you know where we are today?
- Where are we? - Where are we?
- I know this place.
It's a familiar place.
Ginza.
- Is it familiar? - Is it familiar? It's very fashionable.
What? Are you betraying me?
That's not what I meant.
What is it that you're familiar with?
I don't know.
When I first came here,
I thought it was Shibuya.
- Really? - Really?
Shibuya has calmed down.
I was surprised that it's really Shibuya.
- It's too far, isn't it? - I was surprised.
We will go to the place where we will be programming today.
- Okay. - Let's go.
- Let's go.
The concept of today's costume is...
- Aya-chan. - Yoshida-san.
It's mature and casual.
- Aya-chan. - She's cute.
Aya-chan is wearing blue.
- That's right. - She's wearing blue.
Her skirt is very cute.
- It's cute. - Kanagawa-san, what about you?
What about me?
I usually dress like this.
Do you usually dress like this?
There are a lot of black and white dresses.
Today, I chose my usual self.
- Yumiki-san, what about you? - For me...
What is the second indirect meaning?
- I don't know. - Me neither.
Today, I'm wearing a second-hand jewelry ring.
Ms. Yoshida, too.
It's like the latest fashion.
I feel like I'm the latest.
Do you usually wear jewelry rings and accessories?
No, I often drop them.
I once bought a little higher ring.
I dropped it in the bathroom 40 minutes after I bought it.
It's the worst to drop it in the bathroom.
I didn't take it out and put it down and forget it, but it fell.
It fell like this.
I really stared at the toilet for two or three minutes.
I was like, "What should I do?"
Today, we're here at Ginza Six.
I'd like to do programming.
That's great.
Today, we're going to visit a certain place in Ginza Six and do programming.
I wonder what it is.
What's an office like? Are you familiar with it?
No, not at all.
I've seen it before.
Our place.
Isn't it our place?
It's amazing.
She's waving at us.
Hello.
Thank you for coming.
Hello.
Thank you for having us.
Wow.
Today's programming venue is in the office area of Ginza Six.
Unity Technologies Japan.
This time, we're going to borrow this beautiful office and do programming.
Thank you for your time today.
This is Ms. Hayashi and Ms. Omine, engineers.
Nice to meet you.
By the way, do you know what kind of work you're doing as an engineer?
As an engineer of Unity.
I'm a support engineer.
I do technical support for customers who use Unity for development.
Unity, which we usually use, is a game development tool that anyone can use for free,
but in fact, Unity is used for other than game development.
We also support customers other than games like industrial customers such as automobiles and architecture.
Ms. Omine uses Unity when designing automobiles and architecture in virtual spaces and supports companies that use it.
Unity is also used for people around you.
That's amazing.
I thought it was only for games.
You're a common person all over the country.
What?
You're a common person all over the country.
Could you introduce what's amazing about Unity?
What is it?
It's like 3D.
It's called spatial three-dimensional display, and you can see it in 3D with your naked eye.
That's amazing!
This camera recognizes your face, so could you stand in front of it and look at it?
Can you see her three-dimensionally?
She's right here.
I can't see her from outside, but if you move a little and look like this, you can see her from the left and right sides.
And if you look from above like this, you can see her face.
She's looking at you.
The camera automatically recognizes you.
Wow!
All of this content is made by Unity.
Wow!
So you don't have to check the camera and you can always see her?
That's right!
Wow!
I'm a little worried about bug prevention.
Bug prevention?
This is a charm of bug prevention.
Really?
I'm worried about bugs.
Oh, I see.
I didn't know about bugs.
It's the first time I've seen it.
So, today, we're going to use Unity's location and do programming.
Yes, yes.
Tokyo Computer Club
So, we're going to do programming.
Today, we have Miyake-san with us again.
Thank you for having me.
Today, we're going to do programming.
We're going to make a game like "Find the Glory".
Oh, I love it!
Do you know what I mean?
Before we do programming,
including what kind of game it is,
we're going to make a game similar to it.
This time, Namatakashi-san will teach us his favorite game.
I'm looking forward to it.
We're going to do it first,
and we're going to make an inspiration, or how we make it,
and we're going to make it realistic.
Today, we're going to make a game like "Mama's Hidden Game".
I've heard of it.
"Mama's Hidden Game".
As the name suggests,
it's a riddle-solving game where boys look for "mama's hidden game machine".
Mama's Hidden Game
So, let's get started.
The three of us will work together and aim for clearing stage 15.
Are we hidden every day?
No, we're not hidden.
Are we getting stronger and stronger?
No, we're not.
Are we really going to look for it?
No, we're not.
Oh, we found it!
Yay!
That was quick.
It's a "tap".
There were quite a lot of "taps" just now.
"Tap", "tap", "tap", right?
Oh, I'm scared!
Someone said there's someone here.
Oh, it's a "catapult".
This is starting to feel a little dangerous.
Oh, what should we do?
From above?
Should we look from above?
From above?
Can we look from above?
Oh, don't you think we can see it?
How do we climb up?
Can we go sideways?
There's nothing here.
I'll try opening it.
Oh, there it is!
Oh, we got it!
We got it!
Yay!
We got it!
Wait, who is that person?
Who is it?
I'm really scared!
I'm a little curious.
Oh, there's something.
This is probably an item you can get.
Oh, it goes to the right.
Oh, I got it!
Oh, Mamma told me to go.
She's mad!
She's watching us.
Oh, my bad!
It's scary!
She got the item.
I'm really smarter than you.
Mamma, would you like to open the box?
I'm really smarter than you.
Should we open it?
Yeah.
Should we open it?
She might be mad at us or things are going badly for us.
That's awesome!
It's my fault! It's my fault!
I'll try it again.
This kind of programming exists, right?
That's right.
Game over.
Game over programming does exist.
OK.
Just now was like a sound novel.
Yes, it was.
Oh, we did it!
Yes!
We did it!
It went well.
Next, the last stage.
Who is it?
Who is it? Is it Papa?
Oh, it's Cheese.
Cheese?
What is it?
Wasn't it a mouse just now?
A wallet.
There's a wallet too.
Eh? Eh? Eh?
Ah, she took the wallet.
Ah, she can't use the wallet.
Because if you take the wallet, you'll get robbed.
Because you'll think it's a normal item.
Right?
Try tapping on Papa.
Ah, let's do that.
Wake up Papa.
Mama!
It's Mama.
Why? It's not Papa.
It's not Papa.
This is a fixed concept.
Wait a minute.
I don't know.
But this definitely exists, right?
Doesn't it have anything else?
So, doesn't a mouse come out?
Yes.
That's right.
How does it come out?
Eh?
This is a little difficult.
Hint.
Is there a way?
Is there a hint?
Eh? Eh? Eh?
Since when? Since when?
Eh?
Ah, the mouse gave me cheese, so it's a reward.
Ah, I see.
I was surprised.
I should have waited.
I see.
I'm glad.
What's this?
What does it say?
What is it?
Can you peel it off?
Oh, I see.
Can you punch it?
Punch it?
Can you punch it?
Oh, I see.
Wow, you punch it hard.
Why do you punch it so hard?
Huh?
What?
I punched it myself.
I guess you can only put it here.
Huh?
Can you pick up a piece of paper?
Oh, you picked it up again.
Can you do it? Can you really do it?
Oh, you did it.
Wow.
And now, it's the last stage.
It's big.
Huh?
I don't know how to use it at all.
Oh, I think I know.
Here we go.
Huh?
I remembered it.
Here's a request.
"Tokyo Pasokon Club" will be on TVer after the broadcast, so don't miss it!
Let's continue the show for a long time!
Please click "Like" and "Subscribe" buttons on TVer!
Please subscribe!
This time, we'll try a game that will be helpful for programming.
Mom hid a game.
Can they clear it?
It's big.
Huh?
Paper?
Mikan?
I don't know how to use it at all.
I think I know!
Huh?
This is probably an elephant's meal.
Do we move the elephant?
No.
Oh, I know.
What is it?
Oh, I knew it.
Is it possible?
Why isn't Sazuki here yet?
Can't you put it in front of you?
I don't know.
It increased.
It's fast.
It's amazing.
Let's eat it!
I have a bad feeling.
Oh, my God!
I want to use it until I wipe it off.
Oh, my God!
I'm glad.
So you managed to clear it to the 15th.
Would you like to try it?
Yes!
Looking at it now,
If you tap here, it will be like this next.
It's like giving instructions, isn't it?
That's right.
[Laughter]
That's it.
Let's do programming again.
Yes.
I think you played a game just now.
If you disassemble that element, you can touch it and get items.
If you drag and drop it, you can use items.
There are various elements.
This time, we will focus on "touching" again.
Last time, we played a game where you pressed a button.
In order to make up for it, we will make a game where you can play "touching" and look for "warriors".
Yes.
So, this time we will be programming a "warrior- looking" game.
Here is the content of the programming.
First of all, we will take a picture of the subject matter.
Can you see the big window over there?
Yes.
Someone will go outside and take a picture from above and tell you to look for "someone".
Oh, I see.
I want to do it.
We will be "warriors".
That's right.
It looks fun.
I've never been a "warrior" before.
Who wants to go first?
Let's play rock-paper-scissors.
I'm scared.
Let's go.
Rock-paper-scissors.
Oh, I lost.
I'm not good at rock-paper-scissors.
Maybe that's why you lost.
At a time like this...
I'll go first.
Okay.
Ah-chan!
Hello? Hello? I can see you.
It's synchronizing now.
You can't see me?
Yeah, you can synchronize with the color of your clothes.
Yeah, it's synchronizing very well.
Like this, I took a picture of Woaty, who doesn't become a worry, from above.
Oh, isn't it good?
Oh, it's really good.
I think it's really good.
Oh, it's really good.
Next, I'll take a picture of the picture I took.
Last time, like buttons... Do you remember the word "UI"?
I remember.
Yes, "user interface".
You remember it well.
Wow.
Let's do it up to where I taught you and where you know it.
UI...
Huh?
What?
It's good today.
I got it.
Can I ride it?
I got it.
It's amazing. She's creating projects without hesitation.
She's growing. It's scary.
She's growing more and more like this.
I think she did it a long time ago to incorporate it into Unity.
The image.
She incorporated the image, didn't she?
It's "drag and drop", isn't it?
Yes, it is.
Huh? Is this access... Oh, access?
Can I put it in the "assets" area?
Yes, you can.
Is it in there?
Didn't you put it in there?
Did you put it in there?
It's okay. It's okay.
I'm glad.
The screen is facing sideways now, isn't it?
Yes.
And pictures are vertical, aren't they?
Yes.
I'm going to switch to a screen that faces vertically.
It's like a 16:9 aspect or a clear aspect.
There's a "plus" button at the bottom of it.
I see.
I don't mind if you give me a random name here, but I'd like you to type in "with" and "hate" this time.
"with" and "hate" come up in various places, so I think you can remember it.
Since the photo we took this time is vertical, we will change the screen ratio accordingly.
In order to display an image, a "ui image" is absolutely necessary to display an image on the screen, so please remember it.
Are you looking for another "source image" in the "image inspector" section?
Oh, there it is!
Drag and drop this image here.
Wow!
Here it is!
It's displayed.
Which one should I...
It's small, isn't it?
That's true.
What do you think of it?
Isn't it very difficult?
I think you should do a lot of "do-ups".
Do you know where Woaty is hiding?
The answer is...
here!
This is definitely a dictionary.
Now that you've taken a picture,
next we'll place the button where Woaty is.
Next, let's put the button where it's supposed to be.
Last time, you clicked on a button you didn't know about.
This time, as an image, a button you can't see?
When you're looking for a button, you click on it.
There's a button in the picture.
If there's a button, the subject is in the way.
So, imagine placing a transparent button.
As if you're trying to see something you can't see.
That's right!
You can change the size of the button.
Can you place it exactly where it's supposed to be?
If you adjust the four corners of the button, you can change the size of the screen.
I think it's better to keep it wide.
If it's too small, it'll be really difficult.
And you want to make the button look transparent.
Oh, I know!
Color!
Color and...
How do you make it transparent?
Oh, there it is!
What does "transparent" mean?
What does "transparent" mean, girls?
Transparent
I think I got it!
Is it "transparent" this time?
Really?
Yes, it is.
Ms. Yubiki, is it "transparent"?
Yes, it is.
That's correct.
No, it's "grey".
Ms. Yoshida, you're confusing me.
You're confusing me again.
The correct answer is also hidden.
When we use colors in games, we use these four elements called "r,g,b,a" to represent colors.
"r" is the red element, "g" is the green element, "b" is the blue element, and "a" is the transparent element.
That's "a".
Yes, it's "a".
Here you can change colors or make them transparent.
Finally, let's review what we did last time.
Programming so that letters appear.
If you could make the text bigger or bigger so that letters appear on the screen or make it easier to see.
So we have to make it bigger.
Yes, that's fine.
So you're putting out a text now, but could you delete it?
The contents of the text.
I'd like you to display it in a program.
I think you're correct.
Yes, I'd like you to display it in a program later.
Last time you pressed the correct button and the correct text came out, didn't you?
Yes.
How far can you go with that?
I'd like you to make a program, a script.
Oh, I got it!
Can you do it?
"c#" script?
How do you put out "c#"?
Right-click on "assets" and select "create."
After that, while cooperating, the three of them will do the programming they learned last time one by one.
I like it.
Is it done now?
It's done for now.
Let's run it.
Let's run it and see.
Mr. Kanagawa, what do you think?
But Mr. Yoshida is a little higher up, isn't he?
Oh, it's coming out.
Yay!
It's out, it's out.
So today, Ms. Mimiki, how did you like your last day at UNITY?
Ms. Mimiki, how did you like your last day at UNITY?
Well, it was a very exciting day, but honestly, I didn't know that there was a company called UNITY and that the company existed.
Well, I'm standing here now because of the ground, and I'm able to do programming now because of UNITY, so I thought I had to take care of my floor properly in order to put my feet properly on the ground.
I'm sorry for taking your time.
Not at all.
I was wondering if you were still in danger.
Um... is Aya-chan okay?
A long time ago, an AI was born.
Gradually, he could speak simple words.
Meanwhile, terrible experiments were repeated, and the AI began to have emotions.
Mr. Namatakaeshi...
What are you talking about?
That AI...
I am his son.
Mr. Namatakaeshi...
What are you talking about?