AISubs v3.5
Wow! You did it again!
Before we start programming, let's eat some food.
Wow! I'm so happy!
I'm so happy!
Continuing from last time, we're recording at Shibuya Scramble Square!
Actually, this time, Saya Kanagawa will be in charge of narration!
Yumiki-san, how was it?
What did you think of the scenery just now?
Well, if there's someone who's really a minister,
I think they're always looking at this kind of scenery.
Yan-chan, are you satisfied?
I'm satisfied!
I'm going to get in the mood today, so everyone, I'm going to jump!
Yay!
- Is it here? - Is it here?
- Is it over there?
- Wow, Monja!
- Wow, amazing! - We did it!
There's always a queue here.
How is it to eat Monja for the first time?
- It's my first time eating Monja. - What?
- Is that true? - It's true.
I'm from a big family, so I don't go out much.
So I've eaten it more than anyone else.
- How about you two? - We like Monja.
- Yes, we love it. - I'm happy!
Let's go.
Today we're visiting...
Tsukishima Monja Muheji, which opened in 1804.
Their special dashi and seafood Monja...
purchased from Tsukiji Booth are exquisite!
Let's order now!
- Okay! - Okay!
There are 17 different Monja menus.
The three of us will order what we like.
- Yan, you've decided. - What are we doing?
- Clam chowder Monja. - Oh, I wasn't sure!
Mentaiko and mochi Monja...
with cheese topping.
- It's a bit sweet. - Ready, go!
- I'm not sure. - Okay.
- Please choose between right or left. - Okay.
- Right. - One?
Okay, then...
- Idachi chicken and... - Date chicken.
- Date chicken.
Date chicken and one stone.
Oh, no!
- Date chicken and mushroom cream Monja. - Cream Monja.
Excuse me!
While they're waiting for their food...
- The photos we took earlier are ready! - Oh, wow!
- I'll take them. - Wow, thank you!
- Wow, they're so pretty! - Wow!
- It's cool! - Isn't it really good?
- It's a model version. - It's really cool!
- Wow! - The left one is also cool! - It's really cool here, isn't it?
- It's so pretty! - It's really pretty!
- Which one do you like? - Wow, which one is it?
- A fun version and a cool version. - What will it be?
- Let's say it together. - One, two...
- Fun! - Cool!
- One, two... - Fun!
- Both are good! - But if you can say it like that...
- It means both are good! - Both are good! - Wow!
And finally...
- Wow, it's amazing! - It's full of mentaiko! - It's full of mentaiko!
- It's full of mentaiko and mochi. - It's filled with jumani yakiniku. - Wow!
- It's different from the beginning. - There's always something in it, isn't there?
- Is that so? - If you order a round shrimp or something like that, it'll come right away, right?
- That's right! - It's good! It's good!
- It's clam chowder! It's good! - It's clam chowder!
- It looks delicious! - Wow!
- Thank you! - I've never seen it before!
- It must be delicious! - There's shellfish in it!
- It's clams! - It's clams!
- Here it is!
- Yes! - It's a little yellowish.
- Thank you! - It's like a light blue color.
- Thank you! - Is it possible to put whole shellfish in it?
- Yes, you're right! - Is it okay for me to try it?
- I'll enjoy it! - Yes!
- Thank you! - Thank you!
- I'd like some bread at home in the middle of the night. - I know!
- You start with mochi, don't you? - That's right! I start with mochi.
- Wow! - Yes!
- But it's different, isn't it? - I don't know what you mean at all!
- That's right!
- The fire doesn't go in because of the clam chowder. - Oh!
- That's how it is! - Yes!
- Wow! - Wow!
- The cabbage is shining! - Wow!
- It smells good! - It does!
It does! Wow!
- It looks great! - Please be careful not to burn yourself.
- It looks delicious! - It does!
It looks delicious!
- It's not crumbly at all! - It's not crumbly at all!
- It's true! - The advantage of making cabbage is that you can make it wide.
- I see! - And this is the trick.
Wow! It looks delicious!
- Why is it so white? - Thank you for your question.
- It's because there is fresh cream in the soup stock. - I see!
- The flavor of cod roe is maximized. - I see!
It smells so good!
- It looks delicious! - It does!
- Wow! - Wow!
- I've never seen cheese like this! - I've never seen cheese like this!
- Is it possible? - Is it possible? Wow!
- Wow! - It's too good!
- It's too luxurious!
- Wow! - Thank you!
- It looks delicious! - It looks delicious!
- Wow! It smells good! - Wow!
- I'll eat it now. - Wow!
I'll eat it first.
- Wow! It looks delicious! - Wow!
- I want to eat mochi! - I want to eat mochi!
- I'll eat it now. - I'll eat it now.
- It looks delicious! - It looks delicious!
- It's hot! - It's hot!
- It's delicious! - It's delicious!
Look, it's fresh cream, so it's very soft.
Wow, it looks delicious!
- It looks delicious! - I'm hungry!
Next, I'm going to bake my monja!
Behind that, what is Yuki doing?
She challenges baking monja with her own strength!
Oh, I see! She's coming to get it!
Can I stand up?
Let's go.
Wow.
There's butter in the broth.
Is it butter? It's butter!
Butter is amazing!
Let's eat.
Clam chowder tea is ready!
Let's eat.
Wow, it's clam chowder!
It tastes like clam chowder.
But I didn't forget the flavor of clam chowder. It's so good!
Meanwhile, clam chowder tea is ready!
Let's eat.
Clam chowder tea is ready!
It's not soggy!
Wow!
When I say "soggy", I have an image of it being perfect
But even if it's served in a French restaurant, it's so good you can't eat it
Wow!
It was so good!
Thank you for the meal!
From now on, we will start programming!
This time's goal is to complete an egg rolling game with our own strength!
This is funny, isn't it, Mart?
It's funny, isn't it?
It's amazing!
Maybe...
I don't know...
This time, if you make this egg and goal...
You can do it!
The programming of the egg rolling game that will be the basis of the egg rolling game has not been completed yet!
When the three of us think about the next step...
Which direction will you be heading next?
Dropping the ball...
- You'll drop the ball? - Yes.
I'm sure you've all made a ball before.
- You've done it before, haven't you? - Oh, yes!
- I did it first! - Yes, you did.
Oh, what was it? I don't remember it at all!
What should we put on the object we just made?
- Oh! - Rigid...physic...physics...
"Rigid Body 2D"!
- "Rigid Body 2D"! - It's "Rigid Body 2D"!
- "Rigid Body 2D"... - I know! I know!
- What was it? "Rigid Body 2D"? - That's right!
- "Physics 2D"... - Yes, that's good.
- "Rigid Body 2D"... - Oh, I know!
No, wait a minute!
Yoshida-san has already made one.
- This is Yoshida-san's... - Oh, wow!
- No, but... - Did you get it right?
- Oh, that's good. - Choose "Rigid Body 2D".
- "Rigid Body 2D", I chose it! - It's not "Rigid Body"...
- Oh, I did it! - How about this one?
I did it! Kanagawa, I did it!
- Yumichi-san is lost. - What?
- Why? - "Physics 2D" can't be found...
Is it below?
- It's this one, right? - Yes.
Oh...
By setting "Rigid Body 2D",
it is possible to add gravity or physical movement to the bullet.
However, as it is now, the bullet will pass the gear and fall.
- It's "Circle Collider". - Oh...
- That's correct. - Alright!
That's right! I want to set it so that it bounces back when an object collides like a real object!
This "Collider" has a function that allows you to use it at such times!
No, no!
The gear also fell together!
The gear also...
No, it's OK.
It's OK, it's OK.
It's OK, but you want to do something about it, don't you?
With the current setting, the gear also moves, so you want to do something about it, don't you?
Oh, you're right!
Oh, that was close!
What?
Here's a problem!
With the impact of the bullet, the gear also falls together!
What should you do?
The ball hit the gear, and the gear was strained.
So, even if the gear is strained, you have to make sure it doesn't come off.
I haven't taught you this, so I'll teach you.
You haven't taught me!
You can't do it!
I'm sorry, I'm sorry, I'm sorry.
With physical things like that, you don't want it to rotate or move from there.
That's what we call "constraint".
Constraint.
Actually, in "Rigidbody 2D", there's a setting called "constraint".
I'd like you to look at "Rigidbody 2D" for gears.
Doesn't it say "constraint"?
Constraint?
It...
It does!
Open it up...
Huh? Wait... Huh?
Yes, it's fine.
It's fine.
Yumiki-san is listening.
This...
Constraint...
It's in "Rigidbody".
Ah, that's it!
Constraint...
That's it.
Yes, okay.
This time, you don't want it to move.
In that case, you can use "freeze position".
By checking these "x" coordinates and "y" coordinates,
even if you're physically moving,
the coordinates absolutely can't be there.
No matter what force is applied, it can't be there.
Ah, it's done!
It's done! It's done, but...
Eh, and you didn't even press "no", "no goal" went in!
I didn't even think about it!
It's true!
This is bad!
Yoshia-san, what else do you want to do?
What do you want me to do?
Yes.
There's nothing you can do right now, right?
Hmm...
If you press the key, you want the ball to fall, right?
Oh, wonderful!
If you press the key...
If you press it, you want the ball to fall, but you also want to move it left and right.
You also want to move it left and right.
Do you want to do both at once?
Aya-chan, you're amazing!
With that said, we'll move the ball with the key input.
This time, we'll learn how to press the key, move the ball left and right, and drop the ball.
First, we'll learn how to move the ball left and right.
First of all, let's not let it fall on its own.
Okay!
Do you remember how we tried not to drop the gears earlier?
Oh! Set the gravity scale to zero.
Correct!
It's here.
Next, we'll try to move it left and right according to the input.
Let me review what we learned last time.
If you press the key...
What do you use when you want to separate "if" and "condition"?
"if"!
Correct!
We learned "if" before, but it's an important clause that allows you to process only under certain conditions.
This time, we'll use "if" again to program the ball so you can use the key input.
We learned "if", right?
Yes.
In "if", there's only a little input, but "input" is...
First of all, input the key of the keyboard and the code called "input" that you want to execute.
I'd like you to be able to operate the buttons on the keyboard this time.
What do you want me to do when I press something on the keyboard?
What do you want me to move left and right with?
With an arrow.
Then with an arrow.
The operation of moving left and right is determined by using the directional key.
Immediately! Input the code!
There's a thing called "left arrow" on the left.
Left arrow...
If you press the left arrow with this, you can write what you're doing.
"Left arrow" is a left arrow.
That's right.
In other words...
If you change it...
"Right arrow"!
That's right. If you want to press the right button, you can change it.
In addition, I'd like you to input the code that moves the arrow, but actually...
I've moved the player only once a day.
Do you remember what you did with it?
I don't remember the first thing at all!
That's right.
Since you're writing it now, it might be "ah"...
"Ah"! I did it!
I know!
That's right! It was "velocity", which shows the speed of movement necessary to move things.
You can move with "x" and "y" coordinates.
Do you know "x" and "y" coordinates?
"xy"?
That's right.
Do you know "plus" or "minus" when you move?
"Minus"!
If you want to move the arrow to the left...
"Input the value of the minus direction of the "x" axis"!
Wow!
It flew away!
I see!
Oh, I see!
Oh, it flew away!
It flew away!
This program is brought to you by MITSUI SUMITOMO venue.
Today, the second problem arises!
Once you press the direction key, the ball will continue to move!
When you don't press the direction key, you want to program it so that it doesn't move,
but before that, you want to make it move to the opposite right!
Under "if", "if" is written as "else if" other than that.
"Else if"...
"Else if" is a program that allows you to process the condition of "else if"
even if it does not match the condition of "if".
If you enter the code that shows the direction key on the right and run it...
Oh!
It's done!
Oh!
In addition, by entering "else", you can set the ball not to move without pressing the key as the third condition!
And if you set the value of the movement speed to "zero" so that the ball does not move...
If you enter "else" with this, it will only move when you press it.
Wow!
Oh! It reacted!
It reacted!
Yay!
And one more programming is needed!
What I just wrote is that you can operate it before dropping it, right?
You can't re-move it after dropping it, right?
Last time, when I was scrolling...
When you want to do something like a force stop...
Flag...
Flag?
Yes, flag, flag.
Let's prepare a flag to see if you dropped it or not.
Yes.
If you set a flag to show whether or not you dropped a bullet...
If you don't have it...
If you don't have this flag up and you want to draw it...
I'll put a surprise mark on the flag's head.
Please remember this.
Surprise mark doesn't mean something.
It means "not".
It means "denied".
That's right!
When you don't have a bullet down...
In other words, only when you don't have a flag up...
If you program it so that you can move left and right, you can get closer to the line of sight.
Now, it's finally the last one!
Next...
We'll program it so you can drop a bullet with force of gravity.
Earlier, you set something on "unity".
You changed something, didn't you?
The "gravity scale".
Yes, that's it.
"Unity" is correct!
If you press a key, gravity will be applied.
And...
If you drop a bullet...
We want you to have a flag up...
There are two types of "bullets" - "true" and "false".
If it's "true", you can stand up.
If it's "false", you can't stand up.
If you drop a bullet, you can...
Stand up.
Yes, you can stand up.
If you can stand up, you can use "true".
Enter "true" behind the flag code.
If you press a key with this, the flag will stand up.
Sometimes, gravity will be applied.
Like this...
Wow!
You did it!
I did it!
Yes, I did it!
You did it!
How about 7 times?
I made it 3 times.
How about 3 times?
3 times was a good deal.
Did you drink it?
That's good.
I dropped it.
My Tamakorogashi is done, too!
I made it from scratch.
You did it!
As we have done before,
we have tried to program Tamakorogashi games from scratch.
But, all three of us have completed the game!
And, actually...
This program was provided by Mitsui Sumitomo Kaijou.
Finally, Ms. Yumiki, would you like to close?
Yes.
Today, I learned something very important.
Until now, I had learned "I'll be left behind" or "I'm frustrated" but this time I learned the importance of preparation, which is failure.
But this is not someone's fault or an excuse.
I didn't think it was natural for them to prepare for us like it was natural for us.
Without forgetting my gratitude, I want to do my best next week and the week after next.
Thank you for your hard work.
So, Mr. Banama, you joined the show yourself, didn't you?
Yes, I did. It seems you were quite interested in programming with Mr. Nogizaka.
You looked very happy when you were with Ms. Yumiki, didn't you?
Yes, I did. It's good that I didn't get involved in it all of a sudden.
Do you know that I was programming?
Oh, now that you mention it, I've heard about it in detail.
Mr. Kanagawa was persistently saying that he had a club member who was getting close to him.
What? To Yumiki?
Yes. Mr. Banama is persistent, isn't he? Anyway, I have a question for you.
Can you tell me Mr. Banama's contact information?