AISubs v3.5
Good evening, everyone!
This show is brought to you by an academic approach to famous games,
and by idols who are excited about Reiwa, who are serious about clearing games.
It's a super hard educational game variety show!
This masterpiece is...
If it weren't for this game, I wouldn't be here right now.
Personally, I think it's the best masterpiece in the game market.
The first game of Shenmue, a legendary game released in 1999.
As a dream game machine and Dreamcast's signboard software, this game was developed at unprecedented scale.
Even Steven Spielberg was proud of how well it was made.
What impact did Shenmue have on the game industry at the time?
As a game that used cutting-edge technology at the time, Shenmue is one of the first games in which you can freely act in a vast world.
In this vast world, not only the protagonist and main characters,
but also various city dwellers and mob characters will respond to the protagonist one by one.
Their reactions may vary over time.
But Shenmue's actions have an impact on the world, and the reactions it gives back to it are games that fans of the time played a lot.
Since then, there have been only people who have become game creators.
So, fans of the time wanted to make a game like Shenmue,
or creators of the time wanted to create such a vast game for themselves.
Shenmue, which has such an addictive charm, is one of the surprising creations.
One of Shenmue's features is that even though there are more than 200 characters in the game, you can still have a full-voice conversation with each mob.
I don't think it's possible in previous games.
Said Mr. Susumu Aketagawa, who was in charge of direction of audio recording at the time.
In previous games, there were often lines that said, "This is as far as you can go."
In Shenmue, you can play all of it, including music and effects.
In addition, there are many patterns for each line, and you have to take as many lines as you can to respond to them.
I thought it was a game with quite a lot of ability.
It's been changing for a very long time, and it's been about four years since the system has changed.
I think it's amazing. I don't think it's possible in previous games.
In addition to such full voice, we will play a scene where you can feel the obsession that can be called madness.
The challenger is...
"equal love" Majime Sasaki.
The challenge is a large-scale battle scene where Shenmue cannot be left out of talking about it.
So-called one-to-many in 2D graphics wasn't easy,
but in 3D, there weren't many characters and enemies around them,
and it wasn't easy to express it in the specs of the game machine at the time.
In the case of "Dreamcast", it was possible to express it, and Shenmue took it in.
Shenmue was originally created by a virtual fighter production team,
and it was created with the concept of aiming for a virtual fighter RPG.
I think we were able to recreate that one-to-many as an element of battle,
such as preparing a battle-like refreshment, and making use of battle.
Oh no, I'm going to get reported!
Here I go!
Oh no!
Oh no! He's strong! He's definitely doing karate!
He's definitely doing karate!
Oh no!
I'm counting on you, really!
I'm really counting on you!
By using footwork combos to knock down enemies,
we've now reached the 20th player, and we've got a new boss!
Hey, don't come over here, really!
No!
Nooo!
Oh no, oh no!
Oh no, oh no, oh no, oh no, oh no, oh no, oh no!
Nooo!
The cry of a soul!
Oh, I defeated it!
You defeated it?
Did you defeat it?
Yes, I defeated it!
Run away!
No, stop!
Nooo!
What was that!?
Another strong one!
Here we have another strong middle boss!
Oh, it's the one I brought earlier!
Oh, you've got something!
How cowardly!
Hello!
My legs are longer!
This is crazy!
Oh no!
Oh no, oh no, oh no, oh no!
It looks like you've recovered!
Recovered!
I'll run away!
Hang in there!
Really, hang in there!
Nooo!
What is this battle at the last minute!?
Oh no, oh no, oh no!
You're going to die!
Nooo!
The middle boss is strong and his blades aren't high.
This is a fighting system you can enjoy up to this point with your first sword.
What's more surprising is the variation of moves the protagonist uses.
In a fighting game, you're given moves that you can use from the beginning.
But in Shenmue, you learn various techniques from various teachers and you can use them.
For example, if you practice in a park or dojo, your moves will grow, look different, and become more compact.
I think you can easily learn more than 50 moves in the beginning.
And if you add techniques you can learn, you can probably learn more than 100.
There aren't many fighting scenes in the game.
However, there are a lot of techniques you can learn.
That's Shenmue.
And each of them is a technique you've only seen in karate, aikido, or Chinese martial arts.
So when I started karate, I thought, "Oh, this is a technique Shenmue had."
I think it's one of Shenmue's big impacts.
Mr. Kurabe, who dedicated his life to a game called Shenmue,
performed that technique.
Both of them are excellent.
On the other hand, Sasaki Majime has been playing for more than an hour.
What's going on? Oh, no!
No! No! No!
Let me get my stamina back! Please! Please!
Oh, I dropped it!
Oh, no!
I'm updating my memory.
All right!
Oh, no! I'm surrounded!
And finally, the 70th person appears.
Oh, no! He's wearing something strong!
Oh, no! Stop it!
He's in good shape.
He's the one I wanted to fight!
Oh, there he is!
Oh, no! Who is he?
This person is the boss.
Oh, no! He's strong!
He's strong! I want to run away! I want to run away! Go! Run away!
That's our boss for you!
He attacks you with various kinds of techniques.
I'm tired!
Oh, he's strong!
He's strong!
Majime Sasaki has gained drinking skills by playing for a long time.
I'm counting on you! Really!
- Three. - Two.
- Okay! - Oh!
(Applause)
(Music)
I did it!
(Applause)
(Music)
The next player is...
(Music)
Saito Majime of Equal Love.
(Music)
Saito Kiara, the youngest member of Equal Love, and Saito Majime.
Can you change my luggage today?
Sure.
This is also a famous scene of Shenmue.
He takes on the mission of working part-time as a forklift.
Pressuring the player with work is one of the factors that increases their immersion.
But forcing the player to do boring work is a game design that requires a lot of courage.
I think it's scary of Shenmue to be able to do that without hesitation.
(Music)
Good morning, everyone.
Cheers!
First of all...
She challenges the forklift race that always happens before work.
Ready...
Go!
Okay!
Let's go!
(Music)
I'm scared! I'm scared!
I'm scared of this!
Did I miss one person?
It's important to drive safely, isn't it?
(Music)
Oh, no! Oh, no!
Oh, I did it!
Don't rush! Don't rush!
It's okay! It's still okay!
(Music)
Wow!
(Music)
Wow!
It's dangerous!
I'm really scared!
It's a little bit of speed, like this.
I'm going down.
I don't think you're a beginner in forklift.
Saito is serious about his gorgeous steering.
I'll cut my legs here.
One rank up, and I'm in fourth place in my second lap.
Oh, now I can...
get used to it.
Oh!
That's good!
Oh no, but I can't catch up with this person at all.
I'll use this shortcut here...
Oh, you did it!
Oh, that's good!
You did it!
You're in second place! You're in second place!
Just one more!
You can do it!
You're going faster than before!
Oh no, even faster than before...
55 seconds...
Oh no, even faster than before...
But I'm in second place!
In her first race, she's in second place.
Even though she did a forklift race...
Saito is serious. It's her first ever part-time job experience in her life.
Can I do it now?
But it's going up, it's going up a little...
It's the back, it's the back...
Where is it?
The luggage must be carried to warehouse number 18, according to the handwritten map.
Oh no, I'm going to crash!
I'm scared! My perspective is a little different from before...
Wait, where is it?
This way...
This way, right?
Don't attract people
Do we put one by one?
Yes, yes.
Oh, oh, oh!
Wait, what do you think? Wait a little more.
Oh, oh, oh!
By the way, aside from this forklift's bite,
the mini-game's creation is wonderful too.
Please play it once.
And the last player is...
Equallove's Noguchi Majime.
Call love's voice actor, Noguchi Majime.
I'm really bad at games.
You don't play games much?
I do, but I haven't played fighting games like this much.
Recently, the one that comes out in smartphone ads a lot, "king, help me"
I'm a little addicted to that.
Cutie
As a game element in a movie, "cutie"
It's called "quick-time event" now, but it was called "quick-timer event" back then.
When the protagonist, Ryo Hazuki, is about to be attacked,
when you dodge, an arrow is displayed and a stick is thrown over there.
Or when you attack, you press a button.
It's not like it wasn't there in the past,
but it's rare to use it in such cutting-edge games at the time.
As a game that incorporates movie-like direction in the future,
"cutie" will be used more and more.
I think it was one of the origins of "cutie".
Oh, no! My hands are sweating!
The story begins when the protagonist arrives at the port.
Oh, no! I have a feeling I'm going to get kicked out. What is it?
It's been a while.
I love you, Tatsushi!
I see!
You're such a bad dog! I'll have to kick you out of here soon!
I'll have to kick you out of here soon!
What?! What?! What?!
Wait! Wait! Wait!
It ended while I was looking away.
What?! What?! What?! What?!
And then there's this "cutie" system.
If you mess up, you have to start all over again.
This way!
This way! This way!
Oh, I see!
Oh, it's a stolen bike.
Hurry up!
Is it like a rhythm game?
You're right!
You're right, it might be like that.
Nomuchi is serious.
She's aiming for a clear with her skill of a rhythm game.
I'm sorry, I made a mistake!
Really...
I might not be able to get out of it.
Go for it! Go for it!
Go for it!
Alright!
Hurry up!
What? What? What?
What? What?
She was able to get to the last one, but she couldn't clear it.
It's already her tenth attempt.
I'm going to get kicked out of it.
I'm really going to get kicked out of it.
Where are you?
I can't see you at all.
Is it this way?
You look sad.
We've arrived.
Oh, thank goodness!
Finally.
The QTE system has been cleared, but this is a jabbing element in the story.
From here is the real thing.
Is this also a rhythm game?
It's definitely not a rhythm game!
It's definitely not!
What? What? What?
Oh, I see!
Yes!
Ah!
Oh, behind you! Behind you! Behind you!
Hey, you're close!
Oh, it's a judo club!
I don't know why it's like this!
Is it a punishment?
But it's a judo club. Why is that?
It's supposed to be the first battle scene, but...
Noguchi is serious about carrying and throwing enemies one after another.
It doesn't take a minute to challenge the boss.
I see!
Ouch!
Ah! I can't grab it!
I can't avoid it! I can't escape at all!
I won't escape!
Ah!
Where's this coming from?
Hey, why? Can't I get it?
Ah! Hey, avoid it! Avoid it! Avoid it! Avoid it!
Avoid it! Avoid it! Avoid it! Avoid it!
Don't come! Don't come!
Don't come!
I don't like it.
Wow, scary!
My hands are shaking!
You might be able to do it, boss.
Look! My hands are shaking!
Has her fighting sense improved?
She cleared the battle scene in less than two minutes.
With this momentum, she challenges the last boss.
Is this the last boss?
This is the last boss.
After this, in the last boss battle, there is no end in sight.
The game "Majime-san" will be released on TVer and u-next.
Please watch it again for revenge.
This is a serious request.
You can't go to Hong Kong!
You can't go! Because...
Because...
I won't lose to you!
I'm back!
The last boss is Chai, a man of fate who has appeared several times so far.
I'm back!
Ouch! Ouch! Ouch!
Get back! Get back! Get back! Get back!
Get back! Get back! Get back!
Wait! Wait! Run away! Run away! Please!
Help me! Help me!
It's in the way! It's in the way! It's in the way!
You are really persistent!
You are really...
You are really in the way!
This is bad! This is bad!
Oh no!
It's close! It's close! It's close!
I got it! I got it!
No! No! No!
Run away! Run away! Run away! Run away! Run away!
No! No!
Are you a genius or what?
As expected of the last boss, he is strong.
When his stamina is low, he works to recover and asks for a chance of counterattack.
No!
No! No! No!
You're really persistent!
I don't know my opponent's stamina or gauge, so it's difficult for me.
Come on!
Let's run away. Let's run away. Let's run away.
Yes!
It hurts over here too! I'm sorry!
Let's attack!
Attack! Attack! Attack!
No!
His stamina has recovered sufficiently.
You can do it! You can do it!
Calm down! Calm down!
No! The other way! The other way!
I won!
He defeated the last boss with his first attempt.
I won!
Huh? Huh?
By the way, even staff who are good at games didn't win their first challenge.
I won! I won!
Next time...
"not=me" plays the masterpiece "wolf" seriously.
I'll run around.
Yay!
Oh, wait!
I don't have any stamina at all.
This is bad! I definitely want to clear this!
"game_majime" will broadcast "you_next" and others.
Please watch it again and review it.
It's a serious request.
Don't come!
"game_majime" will broadcast "you_next" and others.